olaf
10-05-2002, 00:51
Ugh, its way slow. Any fix for this? None of the ingame options seem to address it. I'd also like to see a mouse sensitivy slider as well as an invert mouse option for controlling the battle cam.
Maybe in a patch?
Along the same lines, some other interface/asthetic requests I have are:
1) An option to show all borders of all territories. You know like a solid black line around all provincial borders, instead of the no lines you currently see unless you know how owns it, in which case you see the factions color as the borders.
2) A corollary to 1, an option to display all provincial ownership all the time. Ruins the immersion for some I guess, but I dont see the harm in having it as an option.
3) My biggest beef with the tech tree is that it can be a huge pain, especially for new players, to know what you need to build in order to be able to build or produce another unit. My suggestion to alleviate this would be to show all potentially available to build/produce buildings/units be greyed out on the build/train menus. If you select a greyed out item, the appropriate queues would then get autopopulated. For example, say you want to build an emissary, but you dont have a royal palace. If you click emissary, it inserts the royal palace in the first open slot in your build queue.
Great game, having lots of fun getting into the mechanics of it.
olaf
Maybe in a patch?
Along the same lines, some other interface/asthetic requests I have are:
1) An option to show all borders of all territories. You know like a solid black line around all provincial borders, instead of the no lines you currently see unless you know how owns it, in which case you see the factions color as the borders.
2) A corollary to 1, an option to display all provincial ownership all the time. Ruins the immersion for some I guess, but I dont see the harm in having it as an option.
3) My biggest beef with the tech tree is that it can be a huge pain, especially for new players, to know what you need to build in order to be able to build or produce another unit. My suggestion to alleviate this would be to show all potentially available to build/produce buildings/units be greyed out on the build/train menus. If you select a greyed out item, the appropriate queues would then get autopopulated. For example, say you want to build an emissary, but you dont have a royal palace. If you click emissary, it inserts the royal palace in the first open slot in your build queue.
Great game, having lots of fun getting into the mechanics of it.
olaf