View Full Version : constuction policy when expanding
bigmilt16
02-12-2008, 01:01
just curious to see what everybody's policy is for expanding/invasions. When you conquer a new settlement, do you construct only enough to prevent a revolt, or do you build extensive infrastructure.
-Repair all (if needed)
-Regional Pacification
-MIC (factional or regional, depends on province)
-Roads
-Highest Faction Resource available.
-Rest of infrastructure
Chirurgeon
02-12-2008, 01:11
-Repair all (if needed)
-Regional Pacification
-MIC (factional or regional, depends on province)
-Roads
-Highest Faction Resource available.
-Rest of infrastructure
I like your approach. Do you build the type II govt or whatever after regional or do that later?
d'Arthez
02-12-2008, 01:37
Depends a bit on happiness in the settlement.
High:
-Repair everything that gives a bonus to happiness or law - unless the effects of the particular temple are not needed, and I will replace it with something else (if Distance to capital is more than 40% penalty, it will always be the temple complex that has the max law + happiness bonus).
-Regional Pacification
-Government
-
Rebellious:
-Repair everything that gives a bonus to happiness or law. Exceptions could be high cost unique buildings that may have been damaged in civil revolt, such as the temple of Jerusalem, or the tombs of a Royal family.
-Regional Pacification
-One MIC, usually the one which gives me the best garrison troops. Of course, a MIC that can actually retrain part of my troops has preference.
-Government
-Temples / Game Fields / opting for the most efficient way of increasing the bonuses, and reducing culture penalties.
Note, that basic walls take precedence even over the MIC.
CaesarAugustus
02-12-2008, 01:45
Usually I will just do the bare minimum to keep my provinces running and profitable, and spend the vast majoruty of my money on the Homeland Provinces, especially my capital. However, I will always take full advantage of building mines or other trade resources in outlying provinces. Along with that, I will build roads to speed up troop movement and trade, and eventually I will spread the wealth around more evenly as the Homeland Provinces' needs become less and less.
I try to keep the locals happy, so I place a priority on those buildings which increase happiness/law. Then I try to make money.
-Repair structures - think walls and public order bonus buildings
-Do enough to prevent a revolt (if not possible, abandon, reconquer, enslave) - usually build a temple if not present or old one is useless
-Build infrastructure if not present (Roads+Farms)
-Simple MIC
-Tavern
-Train levies
-Send pros do do the conquering
Notes: - Building the town/city halls when expansion is possible is 1st priority among all buildings except regional pacification - this reduces squalor
- Lower taxes, don't increase garrison size, unless at peace!
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