TruePraetorian
02-23-2008, 04:43
Well, with "careful" searching, it took me all of 5 minutes to relize at the top of the Throne Room there is a thread that shows the campaign save uploader. Ha!
Here is the link where you will upload your save file:
http://www.mizus.com/files/pbmupload.php
And this is where you will download your turn when it is passed to you:
http://www.mizus.com/files/pbm/
ALL FILES UPLOADED MUST BE ZIPPED.
google it if you dont know how.
With that said and done, i cant upload the export_descr_buildings file, so I copied mine.
Copy and paste this into a new text file. Call the file export_descr_buildings, and place it in your data folder.
;This file is generated from a spreadsheet
;Please do not modify by hand
hidden_resources sparta rome italy
building core_building
{
levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
{
governors_house requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
}
construction 1
cost 400
settlement_min village
upgrades
{
governors_villa
}
}
governors_villa requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
}
construction 2
cost 800
settlement_min town
upgrades
{
governors_palace
}
}
governors_palace requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
upgrade_bodyguard 1 requires factions { barbarian, }
}
construction 3
cost 1600
settlement_min large_town
upgrades
{
proconsuls_palace
}
}
proconsuls_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
upgrade_bodyguard 1 requires factions { barbarian, }
}
construction 4
cost 3200
settlement_min city
upgrades
{
imperial_palace
}
}
imperial_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
recruit "roman praetorian cohort i" 0 requires factions { roman, } and marian_reforms
upgrade_bodyguard 1
}
construction 6
cost 6400
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building defenses
{
levels wooden_pallisade wooden_wall stone_wall large_stone_wall epic_stone_wall
{
wooden_pallisade requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
wall_level 0
tower_level 1
}
construction 1
cost 400
settlement_min town
upgrades
{
wooden_wall
}
}
wooden_wall requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
wall_level 1
gate_strength 1
tower_level 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
stone_wall
}
}
stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
wall_level 2
tower_level 1
gate_defences 1
gate_strength 1
}
construction 3
cost 1600
settlement_min city
upgrades
{
large_stone_wall
}
}
large_stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
wall_level 3
tower_level 1
gate_defences 2
gate_strength 2
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
epic_stone_wall
}
}
epic_stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
wall_level 4
tower_level 2
gate_defences 2
gate_strength 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building barracks
{
levels muster_field militia_barracks city_barracks army_barracks royal_barracks
{
muster_field requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian city militia" 0 requires factions { spain, }
recruit "barb infantry briton" 0 requires factions { britons, }
recruit "barb infantry dacian" 0 requires factions { dacia, }
recruit "barb infantry gaul" 0 requires factions { gauls, }
recruit "warband spear german" 0 requires factions { germans, }
recruit "barb horse archers scythian" 0 requires factions { scythia, }
recruit "carthaginian city militia" 0 requires factions { carthage, }
recruit "numidian javelinmen" 0 requires factions { numidia, }
recruit "east infantry" 0 requires factions { eastern, }
recruit "egyptian nubian spearmen" 0 requires factions { egyptian, }
recruit "greek hoplite militia" 0 requires factions { greek, }
recruit "roman city militia" 0 requires factions { roman, }
}
construction 2
cost 600
settlement_min town
upgrades
{
militia_barracks
}
}
militia_barracks requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian city militia" 0 requires factions { spain, }
recruit "carthaginian infantry" 0 requires factions { spain, }
recruit "barb infantry briton" 0 requires factions { britons, }
recruit "barb infantry dacian" 0 requires factions { dacia, }
recruit "barb infantry gaul" 0 requires factions { gauls, }
recruit "warband spear german" 0 requires factions { germans, }
recruit "barb horse archers scythian" 0 requires factions { scythia, }
recruit "warband sword briton" 0 requires factions { britons, }
recruit "warband sword gaul" 0 requires factions { gauls, }
recruit "warband axe german" 0 requires factions { germans, }
recruit "warband axe scythian" 0 requires factions { scythia, }
recruit "warband falx dacian" 0 requires factions { dacia, }
recruit "carthaginian city militia" 0 requires factions { carthage, }
recruit "numidian javelinmen" 0 requires factions { numidia, }
recruit "carthaginian infantry" 0 requires factions { carthage, }
recruit "numidian desert warriors" 0 requires factions { numidia, }
recruit "east hillmen" 0 requires factions { eastern, }
recruit "east infantry" 0 requires factions { eastern, }
recruit "egyptian nubian spearmen" 0 requires factions { egyptian, }
recruit "egyptian nile infantry" 0 requires factions { egyptian, }
recruit "greek hoplite militia" 0 requires factions { greek, }
recruit "greek levy pikemen" 0 requires factions { seleucid, macedon, }
recruit "warband falx thracian" 0 requires factions { thrace, }
recruit "greek hoplite" 0 requires factions { greek_cities, }
recruit "roman city militia" 0 requires factions { roman, }
recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms
recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
city_barracks
}
}
city_barracks requires factions { barbarian, carthaginian, armenia, pontus,, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian city militia" 0 requires factions { spain, }
recruit "carthaginian infantry" 0 requires factions { spain, }
recruit "spanish scutarii" 0 requires factions { spain, }
recruit "barb infantry briton" 0 requires factions { britons, }
recruit "barb infantry dacian" 0 requires factions { dacia, }
recruit "barb infantry gaul" 0 requires factions { gauls, }
recruit "warband spear german" 0 requires factions { germans, }
recruit "barb horse archers scythian" 0 requires factions { scythia, }
recruit "warband sword briton" 0 requires factions { britons, }
recruit "warband sword gaul" 0 requires factions { gauls, }
recruit "warband axe german" 0 requires factions { germans, }
recruit "warband falx dacian" 0 requires factions { dacia, }
recruit "barb warguard gaul" 0 requires factions { gauls, }
recruit "barb warguard briton" 0 requires factions { britons, }
recruit "barb warguard dacian" 0 requires factions { dacia, }
recruit "warband dhaxe german" 0 requires factions { germans, }
recruit "warband axe scythian" 1 requires factions { scythia, }
recruit "carthaginian city militia" 0 requires factions { carthage, }
recruit "numidian javelinmen" 0 requires factions { numidia, }
recruit "carthaginian infantry" 0 requires factions { carthage, }
recruit "numidian desert warriors" 1 requires factions { numidia, }
recruit "carthaginian medium infantry" 0 requires factions { carthage, }
recruit "east hillmen" 0 requires factions { eastern, }
recruit "east infantry" 0 requires factions { eastern, }
recruit "east heavy infantry" 0 requires factions { armenia, }
recruit "east hoplite" 0 requires factions { pontus, }
recruit "egyptian nubian spearmen" 0 requires factions { egyptian, }
recruit "egyptian nile infantry" 0 requires factions { egyptian, }
recruit "egyptian infantry" 0 requires factions { egyptian, }
recruit "greek hoplite militia" 0 requires factions { greek, }
recruit "greek levy pikemen" 0 requires factions { seleucid, macedon, }
recruit "warband falx thracian" 0 requires factions { thrace, }
recruit "greek hoplite" 0 requires factions { greek_cities, }
recruit "greek pikemen" 0 requires factions { thrace, seleucid, macedon, }
recruit "greek hoplite elite" 0 requires factions { greek_cities, }
recruit "roman city militia" 0 requires factions { roman, }
recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms
recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman princeps" 0 requires factions { roman, } and not marian_reforms
recruit "roman legionary cohort i" 0 requires factions { roman, } and marian_reforms
}
construction 4
cost 2400
settlement_min city
upgrades
{
army_barracks
}
}
army_barracks requires factions { carthaginian, armenia, pontus,, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian city militia" 0 requires factions { spain, }
recruit "carthaginian infantry" 0 requires factions { spain, }
recruit "spanish scutarii" 0 requires factions { spain, }
recruit "barb infantry briton" 0 requires factions { britons, }
recruit "barb infantry dacian" 0 requires factions { dacia, }
recruit "barb infantry gaul" 0 requires factions { gauls, }
recruit "warband spear german" 0 requires factions { germans, }
recruit "barb horse archers scythian" 0 requires factions { scythia, }
recruit "warband sword briton" 0 requires factions { britons, }
recruit "warband sword gaul" 0 requires factions { gauls, }
recruit "warband axe german" 0 requires factions { germans, }
recruit "warband falx dacian" 0 requires factions { dacia, }
recruit "barb warguard gaul" 0 requires factions { gauls, }
recruit "barb warguard briton" 0 requires factions { britons, }
recruit "barb warguard dacian" 0 requires factions { dacia, }
recruit "warband dhaxe german" 0 requires factions { germans, }
recruit "warband axe scythian" 1 requires factions { scythia, }
recruit "carthaginian city militia" 0 requires factions { carthage, }
recruit "numidian javelinmen" 0 requires factions { numidia, }
recruit "carthaginian infantry" 0 requires factions { carthage, }
recruit "numidian desert warriors" 1 requires factions { numidia, }
recruit "carthaginian medium infantry" 0 requires factions { carthage, }
recruit "carthaginian heavy infantry" 0 requires factions { carthage, }
recruit "numidian legionaries" 0 requires factions { numidia, }
recruit "east hillmen" 0 requires factions { eastern, }
recruit "east infantry" 0 requires factions { eastern, }
recruit "east heavy infantry" 0 requires factions { armenia, }
recruit "east hoplite" 0 requires factions { pontus, }
recruit "east hoplite brazen shield" 0 requires factions { pontus, }
recruit "east legionary" 0 requires factions { armenia, }
recruit "egyptian nubian spearmen" 0 requires factions { egyptian, }
recruit "egyptian nile infantry" 0 requires factions { egyptian, }
recruit "egyptian infantry" 0 requires factions { egyptian, }
recruit "egyptian elite guards" 0 requires factions { egyptian, }
recruit "greek hoplite militia" 0 requires factions { greek, }
recruit "greek levy pikemen" 0 requires factions { seleucid, macedon, }
recruit "warband falx thracian" 0 requires factions { thrace, }
recruit "greek hoplite" 1 requires factions { greek_cities, }
recruit "greek pikemen" 0 requires factions { thrace, seleucid, macedon, }
recruit "greek hoplite elite" 0 requires factions { greek_cities, }
recruit "greek royal pikemen" 0 requires factions { macedon, }
recruit "greek silver shield pikemen" 0 requires factions { seleucid, }
recruit "greek hoplite spartan" 0 requires factions { greek_cities, } and hidden_resource sparta
recruit "greek bastarnae" 0 requires factions { thrace, }
recruit "roman city militia" 0 requires factions { roman, }
recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms
recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman princeps" 0 requires factions { roman, } and not marian_reforms
recruit "roman legionary cohort i" 0 requires factions { roman, } and marian_reforms
recruit "roman legionary first cohort i" 0 requires factions { roman, } and hidden_resource rome and marian_reforms
recruit "roman triarii" 0 requires factions { roman, } and not marian_reforms
recruit "roman legionary cohort ii" 0 requires factions { roman, } and marian_reforms
recruit "roman praetorian cohort i" 0 requires factions { roman, } and marian_reforms
}
construction 6
cost 4800
settlement_min large_city
upgrades
{
royal_barracks
}
}
royal_barracks requires factions { seleucid, roman, }
{
capability
{
recruit "carthaginian city militia" 0 requires factions { spain, }
recruit "carthaginian infantry" 0 requires factions { spain, }
recruit "spanish scutarii" 0 requires factions { spain, }
recruit "barb infantry briton" 0 requires factions { britons, }
recruit "barb infantry dacian" 0 requires factions { dacia, }
recruit "barb infantry gaul" 0 requires factions { gauls, }
recruit "warband spear german" 0 requires factions { germans, }
recruit "barb horse archers scythian" 0 requires factions { scythia, }
recruit "warband sword briton" 0 requires factions { britons, }
recruit "warband sword gaul" 0 requires factions { gauls, }
recruit "warband axe german" 0 requires factions { germans, }
recruit "warband falx dacian" 0 requires factions { dacia, }
recruit "barb warguard gaul" 0 requires factions { gauls, }
recruit "barb warguard briton" 0 requires factions { britons, }
recruit "barb warguard dacian" 0 requires factions { dacia, }
recruit "warband dhaxe german" 0 requires factions { germans, }
recruit "warband axe scythian" 1 requires factions { scythia, }
recruit "carthaginian city militia" 0 requires factions { carthage, }
recruit "numidian javelinmen" 0 requires factions { numidia, }
recruit "carthaginian infantry" 0 requires factions { carthage, }
recruit "numidian desert warriors" 1 requires factions { numidia, }
recruit "carthaginian medium infantry" 0 requires factions { carthage, }
recruit "carthaginian heavy infantry" 0 requires factions { carthage, }
recruit "numidian legionaries" 0 requires factions { numidia, }
recruit "east hillmen" 0 requires factions { eastern, }
recruit "east infantry" 0 requires factions { eastern, }
recruit "east heavy infantry" 0 requires factions { armenia, }
recruit "east hoplite" 0 requires factions { pontus, }
recruit "east hoplite brazen shield" 0 requires factions { pontus, }
recruit "east legionary" 0 requires factions { armenia, }
recruit "egyptian nubian spearmen" 0 requires factions { egyptian, }
recruit "egyptian nile infantry" 0 requires factions { egyptian, }
recruit "egyptian infantry" 0 requires factions { egyptian, }
recruit "egyptian elite guards" 0 requires factions { egyptian, }
recruit "greek hoplite militia" 0 requires factions { greek, }
recruit "greek levy pikemen" 0 requires factions { seleucid, macedon, }
recruit "warband falx thracian" 0 requires factions { thrace, }
recruit "greek hoplite" 1 requires factions { greek_cities, }
recruit "greek pikemen" 0 requires factions { thrace, seleucid, macedon, }
recruit "greek hoplite elite" 0 requires factions { greek_cities, }
recruit "greek royal pikemen" 0 requires factions { macedon, }
recruit "greek silver shield pikemen" 0 requires factions { seleucid, }
recruit "greek hoplite spartan" 0 requires factions { greek_cities, } and hidden_resource sparta
recruit "greek bastarnae" 0 requires factions { thrace, }
recruit "greek argyraspid" 0 requires factions { seleucid, }
recruit "roman city militia" 0 requires factions { roman, }
recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms
recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman princeps" 0 requires factions { roman, } and not marian_reforms
recruit "roman legionary cohort i" 0 requires factions { roman, } and marian_reforms
recruit "roman legionary first cohort i" 0 requires factions { roman, } and hidden_resource rome and marian_reforms
recruit "roman triarii" 1 requires factions { roman, } and not marian_reforms
recruit "roman legionary cohort ii" 0 requires factions { roman, } and marian_reforms
recruit "roman legionary first cohort ii" 0 requires factions { roman, } and hidden_resource rome and marian_reforms
recruit "roman praetorian cohort urban i" 0 requires factions { roman, } and marian_reforms
recruit "roman praetorian cohort i" 0 requires factions { roman, } and marian_reforms
}
construction 7
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building equestrian
{
levels stables cavalry_barracks hippodrome circus_maximus
{
stables requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian warhounds" 0 requires factions { spain, }
recruit "carthaginian cavalry" 0 requires factions { spain, }
recruit "barb cavalry gaul" 0 requires factions { gauls, }
recruit "barb cavalry german" 0 requires factions { germans, }
recruit "barb cavalry dacian" 0 requires factions { dacia, }
recruit "barb cavalry scythian" 0 requires factions { scythia, }
recruit "barb wardogs briton" 0 requires factions { britons, }
recruit "barb wardogs dacian" 0 requires factions { dacia, }
recruit "barb wardogs gaul" 0 requires factions { gauls, }
recruit "barb wardogs german" 0 requires factions { germans, }
recruit "barb wardogs scythian" 0 requires factions { scythia, }
recruit "carthaginian cavalry" 0 requires factions { carthage, }
recruit "numidian cavalry" 0 requires factions { numidia, }
recruit "east cavalry" 0 requires factions { pontus, }
recruit "east horse archer" 0 requires factions { armenia, parthia, }
recruit "egyptian cavalry" 0 requires factions { egyptian, }
recruit "greek light lancer" 0 requires factions { macedon, }
recruit "greek cavalry" 0 requires factions { seleucid, thrace, greek_cities, }
recruit "roman medium cavalry" 0 requires factions { roman, } and marian_reforms
recruit "roman light cavalry" 0 requires factions { roman, } and not marian_reforms
recruit "roman wardogs" 0 requires factions { roman, }
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
cavalry_barracks
}
}
cavalry_barracks requires factions { spain, scythia, germans, gauls, dacia, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian warhounds" 0 requires factions { spain, }
recruit "carthaginian cavalry" 0 requires factions { spain, }
recruit "carthaginian medium cavalry" 0 requires factions { spain, }
recruit "barb cavalry gaul" 0 requires factions { gauls, }
recruit "barb cavalry german" 0 requires factions { germans, }
recruit "barb cavalry dacian" 0 requires factions { dacia, }
recruit "barb cavalry scythian" 0 requires factions { scythia, }
recruit "barb wardogs briton" 0 requires factions { britons, }
recruit "barb wardogs dacian" 0 requires factions { dacia, }
recruit "barb wardogs gaul" 0 requires factions { gauls, }
recruit "barb wardogs german" 0 requires factions { germans, }
recruit "barb wardogs scythian" 0 requires factions { scythia, }
recruit "barb noble cavalry gaul" 0 requires factions { gauls, }
recruit "barb noble cavalry german" 0 requires factions { germans, }
recruit "barb noble cavalry dacian" 0 requires factions { dacia, }
recruit "barb scythian nobles scythian" 0 requires factions { scythia, }
recruit "barb noble horse archers scythian" 0 requires factions { scythia, }
recruit "carthaginian cavalry" 0 requires factions { carthage, }
recruit "numidian cavalry" 0 requires factions { numidia, }
recruit "carthaginian medium cavalry" 0 requires factions { carthaginian, }
recruit "carthaginian elephant forest" 0 requires factions { carthage, } and resource elephants
recruit "numidian camel riders" 0 requires factions { numidia, } and resource camels
recruit "east cavalry" 0 requires factions { pontus, }
recruit "east horse archer" 0 requires factions { armenia, parthia, }
recruit "east heavy cavalry" 0 requires factions { pontus, }
recruit "east persian cavalry" 0 requires factions { parthia, }
recruit "east cataphract archer" 0 requires factions { armenia, }
recruit "egyptian cavalry" 0 requires factions { egyptian, }
recruit "egyptian nubian cavalry" 0 requires factions { egyptian, }
recruit "greek light lancer" 0 requires factions { macedon, }
recruit "greek cavalry" 0 requires factions { seleucid, thrace, greek_cities, }
recruit "greek medium cavalry" 0 requires factions { greek, }
recruit "greek elephant small" 0 requires factions { seleucid, } and resource elephants
recruit "roman cavalry auxillia" 0 requires factions { roman, }
recruit "roman light cavalry" 0 requires factions { roman, } and not marian_reforms
recruit "roman medium cavalry" 0 requires factions { roman, } and marian_reforms
recruit "roman wardogs" 0 requires factions { roman, }
recruit "roman generals guard cavalry early" 0 requires factions { roman, } and not marian_reforms
recruit "roman generals guard cavalry" 0 requires factions { roman, } and marian_reforms
recruit "greek general's guard cavalry early" 0 requires factions { seleucid, greek_cities, macedon, } and not marian_reforms
recruit "greek general's guard cavalry" 0 requires factions { seleucid, greek_cities, macedon, } and marian_reforms
}
construction 4
cost 2400
settlement_min city
upgrades
{
hippodrome
}
}
hippodrome requires factions { carthage, eastern, parthia, egyptian, greek_cities, macedon, seleucid, roman, }
{
capability
{
recruit "carthaginian warhounds" 0 requires factions { spain, }
recruit "carthaginian cavalry" 0 requires factions { spain, }
recruit "carthaginian medium cavalry" 0 requires factions { spain, }
recruit "barb cavalry gaul" 0 requires factions { gauls, }
recruit "barb cavalry german" 0 requires factions { germans, }
recruit "barb cavalry dacian" 0 requires factions { dacia, }
recruit "barb cavalry scythian" 0 requires factions { scythia, }
recruit "barb wardogs briton" 0 requires factions { britons, }
recruit "barb wardogs dacian" 0 requires factions { dacia, }
recruit "barb wardogs gaul" 0 requires factions { gauls, }
recruit "barb wardogs german" 0 requires factions { germans, }
recruit "barb wardogs scythian" 0 requires factions { scythia, }
recruit "barb noble cavalry gaul" 0 requires factions { gauls, }
recruit "barb noble cavalry german" 0 requires factions { germans, }
recruit "barb noble cavalry dacian" 0 requires factions { dacia, }
recruit "barb scythian nobles scythian" 0 requires factions { scythia, }
recruit "barb noble horse archers scythian" 0 requires factions { scythia, }
recruit "carthaginian cavalry" 0 requires factions { carthage, }
recruit "numidian cavalry" 0 requires factions { numidia, }
recruit "carthaginian medium cavalry" 0 requires factions { carthaginian, }
recruit "carthaginian elephant forest" 0 requires factions { carthage, } and resource elephants
recruit "carthaginian elephant african" 0 requires factions { carthage, } and resource elephants
recruit "numidian camel riders" 0 requires factions { numidia, } and resource camels
recruit "east cavalry" 0 requires factions { pontus, }
recruit "east horse archer" 0 requires factions { armenia, parthia, }
recruit "east heavy cavalry" 0 requires factions { pontus, }
recruit "east persian cavalry" 0 requires factions { parthia, }
recruit "east cataphract archer" 0 requires factions { armenia, }
recruit "east cappodocian cavalry" 0 requires factions { pontus, }
recruit "east heavy cataphract" 0 requires factions { armenia, parthia, }
recruit "east elephant" 0 requires factions { parthia, } and resource elephants
recruit "egyptian cavalry" 0 requires factions { egyptian, }
recruit "egyptian nubian cavalry" 0 requires factions { egyptian, }
recruit "egyptian cleruch" 0 requires factions { egyptian, }
recruit "egyptian bedouin" 0 requires factions { egyptian, } and resource camels
recruit "greek light lancer" 0 requires factions { macedon, }
recruit "greek cavalry" 0 requires factions { seleucid, thrace, greek_cities, }
recruit "greek medium cavalry" 0 requires factions { greek, }
recruit "greek elephant small" 0 requires factions { seleucid, } and resource elephants
recruit "greek heavy cavalry" 0 requires factions { macedon, }
recruit "east heavy cataphract" 0 requires factions { seleucid, }
recruit "greek elephant african" 0 requires factions { seleucid, } and resource elephants
recruit "greek incendiary pigs" 0 requires factions { greek_cities, }
recruit "roman cavalry auxillia" 0 requires factions { roman, }
recruit "roman light cavalry" 1 requires factions { roman, } and not marian_reforms
recruit "roman medium cavalry" 0 requires factions { roman, } and marian_reforms
recruit "roman heavy cavalry" 0 requires factions { roman, } and marian_reforms
recruit "roman wardogs" 0 requires factions { roman, }
recruit "roman pigs" 0 requires factions { roman, }
recruit "roman generals guard cavalry early" 0 requires factions { roman, } and not marian_reforms
recruit "roman generals guard cavalry" 0 requires factions { roman, } and marian_reforms
recruit "greek general's guard cavalry early" 0 requires factions { seleucid, greek_cities, macedon, } and not marian_reforms
recruit "greek general's guard cavalry" 0 requires factions { seleucid, greek_cities, macedon, } and marian_reforms
stage_races 1 requires factions { roman,}
}
construction 6
cost 4800
settlement_min large_city
upgrades
{
circus_maximus
}
}
circus_maximus requires factions { carthage, parthia, macedon, seleucid, roman, }
{
capability
{
recruit "carthaginian warhounds" 0 requires factions { spain, }
recruit "carthaginian cavalry" 0 requires factions { spain, }
recruit "carthaginian medium cavalry" 0 requires factions { spain, }
recruit "barb cavalry gaul" 0 requires factions { gauls, }
recruit "barb cavalry german" 0 requires factions { germans, }
recruit "barb cavalry dacian" 0 requires factions { dacia, }
recruit "barb cavalry scythian" 0 requires factions { scythia, }
recruit "barb wardogs briton" 0 requires factions { britons, }
recruit "barb wardogs dacian" 0 requires factions { dacia, }
recruit "barb wardogs gaul" 0 requires factions { gauls, }
recruit "barb wardogs german" 0 requires factions { germans, }
recruit "barb wardogs scythian" 0 requires factions { scythia, }
recruit "barb noble cavalry gaul" 0 requires factions { gauls, }
recruit "barb noble cavalry german" 0 requires factions { germans, }
recruit "barb noble cavalry dacian" 0 requires factions { dacia, }
recruit "barb scythian nobles scythian" 0 requires factions { scythia, }
recruit "barb noble horse archers scythian" 0 requires factions { scythia, }
recruit "carthaginian cavalry" 0 requires factions { carthage, }
recruit "numidian cavalry" 0 requires factions { numidia, }
recruit "carthaginian medium cavalry" 0 requires factions { carthaginian, }
recruit "carthaginian elephant forest" 0 requires factions { carthage, } and resource elephants
recruit "carthaginian elephant african" 0 requires factions { carthage, } and resource elephants
recruit "carthaginian elephant african cataphract" 0 requires factions { carthage, } and resource elephants
recruit "numidian camel riders" 0 requires factions { numidia, } and resource camels
recruit "carthaginian royal cavalry" 0 requires factions { carthage, }
recruit "east cavalry" 0 requires factions { pontus, }
recruit "east horse archer" 0 requires factions { armenia, parthia, }
recruit "east heavy cavalry" 0 requires factions { pontus, }
recruit "east persian cavalry" 0 requires factions { parthia, }
recruit "east cataphract archer" 0 requires factions { armenia, }
recruit "east cappodocian cavalry" 0 requires factions { pontus, }
recruit "east heavy cataphract" 0 requires factions { armenia, parthia, }
recruit "east elephant" 0 requires factions { parthia, } and resource elephants
recruit "east camel cataphract" 0 requires factions { parthia, } and resource camels
recruit "egyptian cavalry" 0 requires factions { egyptian, }
recruit "egyptian nubian cavalry" 0 requires factions { egyptian, }
recruit "egyptian cleruch" 0 requires factions { egyptian, }
recruit "egyptian bedouin" 0 requires factions { egyptian, } and resource camels
recruit "greek light lancer" 0 requires factions { macedon, }
recruit "greek cavalry" 0 requires factions { seleucid, thrace, greek_cities, }
recruit "greek medium cavalry" 0 requires factions { greek, }
recruit "greek elephant small" 0 requires factions { seleucid, } and resource elephants
recruit "greek heavy cavalry" 0 requires factions { macedon, }
recruit "east heavy cataphract" 0 requires factions { seleucid, }
recruit "greek elephant african" 0 requires factions { seleucid, } and resource elephants
recruit "greek royal cavalry" 0 requires factions { seleucid, macedon, }
recruit "greek elephant cataphract" 0 requires factions { seleucid, } and resource elephants
recruit "greek incendiary pigs" 0 requires factions { greek_cities, }
recruit "roman cavalry auxillia" 0 requires factions { roman, }
recruit "roman light cavalry" 2 requires factions { roman, } and not marian_reforms
recruit "roman medium cavalry" 0 requires factions { roman, } and marian_reforms
recruit "roman heavy cavalry" 0 requires factions { roman, } and marian_reforms
recruit "roman praetorian cavalry" 0 requires factions { roman, } and marian_reforms
recruit "roman wardogs" 0 requires factions { roman, }
recruit "roman pigs" 0 requires factions { roman, }
recruit "roman generals guard cavalry early" 0 requires factions { roman, } and not marian_reforms
recruit "roman generals guard cavalry" 0 requires factions { roman, } and marian_reforms
recruit "greek general's guard cavalry early" 0 requires factions { seleucid, greek_cities, macedon, } and not marian_reforms
recruit "greek general's guard cavalry" 0 requires factions { seleucid, greek_cities, macedon, } and marian_reforms
stage_races 2 requires factions { roman,}
}
construction 7
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building missiles
{
levels practice_field archery_range catapult_range siege_engineer
{
practice_field requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peltast" 0 requires factions { spain, }
recruit "barb peltast gaul" 0 requires factions { gauls, }
recruit "barb peltast german" 0 requires factions { germans, }
recruit "barb slinger briton" 0 requires factions { britons, }
recruit "barb archer dacian" 0 requires factions { dacia, }
recruit "barb archer scythian" 0 requires factions { scythia, }
recruit "carthaginian peltast" 0 requires factions { carthage, }
recruit "carthaginian archer" 0 requires factions { numidia, }
recruit "east peltast" 0 requires factions { armenia, pontus, }
recruit "east slinger" 0 requires factions { parthia, }
recruit "egyptian peltast" 0 requires factions { egyptian, }
recruit "egyptian slingers" 0 requires factions { egyptian, }
recruit "greek peltast" 0 requires factions { greek, }
recruit "roman velite" 0 requires factions { roman, } and not marian_reforms
recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
archery_range
}
}
archery_range requires factions { spain, scythia, germans, gauls, dacia, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian slinger" 0 requires factions { spain, }
recruit "carthaginian peltast" 0 requires factions { spain, }
recruit "barb peltast gaul" 0 requires factions { gauls, }
recruit "barb peltast german" 0 requires factions { germans, }
recruit "barb slinger briton" 0 requires factions { britons, }
recruit "barb archer dacian" 0 requires factions { dacia, }
recruit "barb archer scythian" 0 requires factions { scythia, }
recruit "warband archer german" 0 requires factions { germans, }
recruit "warband archer dacian" 0 requires factions { dacia, }
recruit "warband archer scythian" 0 requires factions { scythia, }
recruit "warband huntsman gaul" 0 requires factions { gauls, }
recruit "barb ballista dacian" 0 requires factions { dacia, }
recruit "barb onager dacian" 0 requires factions { dacia, }
recruit "barb onager scythian" 0 requires factions { scythia, }
recruit "carthaginian peltast" 0 requires factions { carthage, }
recruit "carthaginian archer" 0 requires factions { numidia, }
recruit "carthaginian slinger" 0 requires factions { carthaginian, }
recruit "east peltast" 0 requires factions { armenia, pontus, }
recruit "east slinger" 0 requires factions { parthia, }
recruit "east archer" 0 requires factions { eastern, }
recruit "egyptian peltast" 0 requires factions { egyptian, }
recruit "egyptian slingers" 0 requires factions { egyptian, }
recruit "egyptian archer" 0 requires factions { egyptian, }
recruit "greek peltast" 0 requires factions { greek, }
recruit "greek archer" 0 requires factions { greek, }
recruit "greek ballista" 0 requires factions { macedon, greek_cities, }
recruit "roman velite" 0 requires factions { roman, } and not marian_reforms
recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman archer" 0 requires factions { roman, } and not marian_reforms
recruit "roman archer auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman ballista" 0 requires factions { roman, }
}
construction 4
cost 2400
settlement_min city
upgrades
{
catapult_range
}
}
catapult_range requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian slinger" 0 requires factions { spain, }
recruit "carthaginian peltast" 0 requires factions { spain, }
recruit "barb peltast gaul" 0 requires factions { gauls, }
recruit "barb peltast german" 0 requires factions { germans, }
recruit "barb slinger briton" 0 requires factions { britons, }
recruit "barb archer dacian" 0 requires factions { dacia, }
recruit "barb archer scythian" 0 requires factions { scythia, }
recruit "warband archer german" 0 requires factions { germans, }
recruit "warband archer dacian" 0 requires factions { dacia, }
recruit "warband archer scythian" 0 requires factions { scythia, }
recruit "warband huntsman gaul" 0 requires factions { gauls, }
recruit "barb ballista dacian" 0 requires factions { dacia, }
recruit "barb onager dacian" 0 requires factions { dacia, }
recruit "barb onager scythian" 0 requires factions { scythia, }
recruit "carthaginian peltast" 0 requires factions { carthage, }
recruit "carthaginian archer" 0 requires factions { numidia, }
recruit "carthaginian slinger" 0 requires factions { carthaginian, }
recruit "carthaginian onager" 0 requires factions { carthaginian, }
recruit "east peltast" 0 requires factions { armenia, pontus, }
recruit "east slinger" 0 requires factions { parthia, }
recruit "east archer" 0 requires factions { eastern, }
recruit "east onager" 0 requires factions { eastern, }
recruit "egyptian peltast" 0 requires factions { egyptian, }
recruit "egyptian slingers" 0 requires factions { egyptian, }
recruit "egyptian archer" 0 requires factions { egyptian, }
recruit "egyptian archer elite" 0 requires factions { egyptian, }
recruit "egyptian onager" 0 requires factions { egyptian, }
recruit "greek peltast" 0 requires factions { greek, }
recruit "greek archer" 0 requires factions { greek, }
recruit "greek ballista" 0 requires factions { macedon, greek_cities, }
recruit "greek heavy peltast" 0 requires factions { greek_cities, }
recruit "greek onager" 0 requires factions { greek, }
recruit "roman velite" 0 requires factions { roman, } and not marian_reforms
recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman archer" 0 requires factions { roman, } and not marian_reforms
recruit "roman archer auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman ballista" 0 requires factions { roman, }
recruit "roman scorpion" 0 requires factions { roman, }
recruit "roman onager" 0 requires factions { roman, }
}
construction 6
cost 4800
settlement_min large_city
upgrades
{
siege_engineer
}
}
siege_engineer requires factions { carthage, egyptian, macedon, greek_cities, roman, }
{
capability
{
recruit "carthaginian slinger" 0 requires factions { spain, }
recruit "carthaginian peltast" 0 requires factions { spain, }
recruit "barb peltast gaul" 0 requires factions { gauls, }
recruit "barb peltast german" 0 requires factions { germans, }
recruit "barb slinger briton" 0 requires factions { britons, }
recruit "barb archer dacian" 0 requires factions { dacia, }
recruit "barb archer scythian" 0 requires factions { scythia, }
recruit "warband archer german" 0 requires factions { germans, }
recruit "warband archer dacian" 0 requires factions { dacia, }
recruit "warband archer scythian" 0 requires factions { scythia, }
recruit "warband huntsman gaul" 0 requires factions { gauls, }
recruit "barb ballista dacian" 0 requires factions { dacia, }
recruit "barb onager dacian" 0 requires factions { dacia, }
recruit "barb onager scythian" 0 requires factions { scythia, }
recruit "carthaginian peltast" 0 requires factions { carthage, }
recruit "carthaginian archer" 0 requires factions { numidia, }
recruit "carthaginian slinger" 0 requires factions { carthaginian, }
recruit "carthaginian onager" 0 requires factions { carthaginian, }
recruit "carthaginian heavy onager" 0 requires factions { carthage, }
recruit "east peltast" 0 requires factions { armenia, pontus, }
recruit "east slinger" 0 requires factions { parthia, }
recruit "east archer" 0 requires factions { eastern, }
recruit "east onager" 0 requires factions { eastern, }
recruit "egyptian peltast" 0 requires factions { egyptian, }
recruit "egyptian slingers" 0 requires factions { egyptian, }
recruit "egyptian archer" 0 requires factions { egyptian, }
recruit "egyptian archer elite" 0 requires factions { egyptian, }
recruit "egyptian onager" 0 requires factions { egyptian, }
recruit "egyptian heavy onager" 0 requires factions { egyptian, }
recruit "greek peltast" 0 requires factions { greek, }
recruit "greek archer" 0 requires factions { greek, }
recruit "greek ballista" 0 requires factions { macedon, greek_cities, }
recruit "greek heavy peltast" 0 requires factions { greek_cities, }
recruit "greek onager" 0 requires factions { greek, }
recruit "greek heavy onager" 0 requires factions { macedon, greek_cities, }
recruit "roman velite" 0 requires factions { roman, } and not marian_reforms
recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman archer" 0 requires factions { roman, } and not marian_reforms
recruit "roman archer auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman ballista" 0 requires factions { roman, }
recruit "roman scorpion" 0 requires factions { roman, }
recruit "roman onager" 0 requires factions { roman, }
recruit "roman heavy onager" 0 requires factions { roman, }
recruit "roman repeating ballista" 0 requires factions { roman, }
}
construction 7
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building market
{
levels trader market forum great_forum curia
{
trader requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
trade_base_income_bonus bonus 1
population_growth_bonus bonus 1
}
construction 2
cost 600
settlement_min town
upgrades
{
market
}
}
market requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
agent spy 0 requires factions { barbarian, }
agent spy 0 requires factions { carthaginian, }
agent spy 0 requires factions { eastern, }
agent spy 0 requires factions { egyptian, }
agent spy 0 requires factions { greek, }
agent spy 0 requires factions { roman, }
trade_base_income_bonus bonus 2
population_growth_bonus bonus 1
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
forum
}
}
forum requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
agent spy 0 requires factions { barbarian, }
agent assassin 0 requires factions { barbarian, }
agent spy 0 requires factions { carthaginian, }
agent assassin 0 requires factions { carthaginian, }
agent spy 0 requires factions { eastern, }
agent assassin 0 requires factions { eastern, }
agent spy 0 requires factions { egyptian, }
agent assassin 0 requires factions { egyptian, }
agent spy 0 requires factions { greek, }
agent assassin 0 requires factions { greek, }
agent spy 0 requires factions { roman, }
agent assassin 0 requires factions { roman, }
trade_base_income_bonus bonus 3
population_growth_bonus bonus 1
}
construction 4
cost 2400
settlement_min city
upgrades
{
great_forum
}
}
great_forum requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
agent spy 0 requires factions { barbarian, }
agent assassin 0 requires factions { barbarian, }
agent spy 0 requires factions { carthaginian, }
agent assassin 0 requires factions { carthaginian, }
agent spy 0 requires factions { eastern, }
agent assassin 0 requires factions { eastern, }
agent spy 0 requires factions { egyptian, }
agent assassin 0 requires factions { egyptian, }
agent spy 0 requires factions { greek, }
agent assassin 0 requires factions { greek, }
agent spy 0 requires factions { roman, }
agent assassin 0 requires factions { roman, }
trade_base_income_bonus bonus 4
population_growth_bonus bonus 2
}
construction 6
cost 4800
settlement_min large_city
upgrades
{
curia
}
}
curia requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
agent spy 0 requires factions { barbarian, }
agent assassin 0 requires factions { barbarian, }
agent spy 0 requires factions { carthaginian, }
agent assassin 0 requires factions { carthaginian, }
agent spy 0 requires factions { eastern, }
agent assassin 0 requires factions { eastern, }
agent spy 0 requires factions { egyptian, }
agent assassin 0 requires factions { egyptian, }
agent spy 0 requires factions { greek, }
agent assassin 0 requires factions { greek, }
agent spy 0 requires factions { roman, }
agent assassin 0 requires factions { roman, }
trade_base_income_bonus bonus 5
population_growth_bonus bonus 2
happiness_bonus bonus 2
}
construction 7
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building smith
{
levels blacksmith smiths_workshop foundry
{
blacksmith requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market trader
{
capability
{
recruit "barb chariot light briton" 0 requires factions { britons, }
recruit "east scythed chariot" 0 requires factions { pontus, }
recruit "egyptian chariot" 0 requires factions { egyptian, }
recruit "rebel amazon chariots" 0 requires factions { slave, }
recruit "greek chariot scythed" 0 requires factions { seleucid, }
weapon_simple 1
weapon_bladed 1
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
smiths_workshop
}
}
smiths_workshop requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market market
{
capability
{
recruit "barb chariot heavy briton" 0 requires factions { britons, }
recruit "barb chariot light briton" 0 requires factions { britons, }
recruit "east scythed chariot" 0 requires factions { pontus, }
recruit "east chariot archer" 0 requires factions { pontus, }
recruit "egyptian chariot" 0 requires factions { egyptian, }
recruit "egyptian chariot archer" 0 requires factions { egyptian, }
recruit "rebel amazon chariots" 2 requires factions { slave, }
recruit "greek chariot scythed" 0 requires factions { seleucid, }
weapon_simple 1
weapon_bladed 1
weapon_missile 1
armour 1
}
construction 4
cost 2400
settlement_min city
upgrades
{
foundry
}
}
foundry requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market great_forum
{
capability
{
recruit "barb chariot heavy briton" 0 requires factions { britons, }
recruit "barb chariot light briton" 0 requires factions { britons, }
recruit "east scythed chariot" 0 requires factions { pontus, }
recruit "east chariot archer" 0 requires factions { pontus, }
recruit "egyptian chariot" 0 requires factions { egyptian, }
recruit "egyptian chariot archer" 0 requires factions { egyptian, }
recruit "rebel amazon chariots" 2 requires factions { slave, }
recruit "greek chariot scythed" 0 requires factions { seleucid, }
weapon_simple 2
weapon_bladed 2
weapon_missile 2
armour 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building port_buildings
{
levels port shipwright dockyard
{
port requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "naval boats" 0 requires factions { barbarian, }
recruit "naval biremes" 0 requires factions { carthaginian, }
recruit "naval biremes" 0 requires factions { eastern, }
recruit "naval biremes" 0 requires factions { egyptian, }
recruit "naval biremes" 0 requires factions { greek, }
recruit "naval biremes" 0 requires factions { roman, }
trade_fleet 1 ;trade_base_income_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
shipwright
}
}
shipwright requires factions { barbarian, carthage, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "naval boats" 0 requires factions { barbarian, }
recruit "naval large boats" 0 requires factions { barbarian, }
recruit "naval biremes" 0 requires factions { carthaginian, }
recruit "naval triremes" 0 requires factions { carthaginian, }
recruit "naval biremes" 0 requires factions { eastern, }
recruit "naval triremes" 0 requires factions { eastern, }
recruit "naval biremes" 0 requires factions { egyptian, }
recruit "naval triremes" 0 requires factions { egyptian, }
recruit "naval biremes" 0 requires factions { greek, }
recruit "naval triremes" 0 requires factions { greek, }
recruit "naval biremes" 0 requires factions { roman, }
recruit "naval triremes" 0 requires factions { roman, }
trade_fleet 2 ;trade_base_income_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
dockyard
}
}
dockyard requires factions { carthage, eastern, parthia, greek, roman, }
{
capability
{
recruit "naval boats" 0 requires factions { barbarian, }
recruit "naval large boats" 0 requires factions { barbarian, }
recruit "naval biremes" 0 requires factions { carthaginian, }
recruit "naval triremes" 0 requires factions { carthaginian, }
recruit "naval quinquiremes" 0 requires factions { carthaginian, }
recruit "naval biremes" 0 requires factions { eastern, }
recruit "naval triremes" 0 requires factions { eastern, }
recruit "naval quinquiremes" 0 requires factions { eastern, }
recruit "naval biremes" 0 requires factions { egyptian, }
recruit "naval triremes" 0 requires factions { egyptian, }
recruit "naval quinquiremes" 0 requires factions { egyptian, }
recruit "naval biremes" 0 requires factions { greek, }
recruit "naval triremes" 0 requires factions { greek, }
recruit "naval quinquiremes" 0 requires factions { greek, }
recruit "naval biremes" 0 requires factions { roman, }
recruit "naval triremes" 0 requires factions { roman, }
recruit "naval quinquiremes" 0 requires factions { roman, }
trade_fleet 3 ;trade_base_income_bonus bonus 2
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building health
{
levels sewers baths aqueduct city_plumbing
{
sewers requires factions { carthaginian, egyptian, greek, roman, } and building_present_min_level market trader
{
capability
{
population_health_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
baths
}
}
baths requires factions { carthaginian, egyptian, greek, roman, } and building_present_min_level market market
{
capability
{
population_health_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
aqueduct
}
}
aqueduct requires factions { greek, roman, } and building_present_min_level market forum
{
capability
{
population_health_bonus bonus 3
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
city_plumbing
}
}
city_plumbing requires factions { roman, } and building_present_min_level market great_forum
{
capability
{
population_health_bonus bonus 4
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_farms
{
levels farms farms+1 farms+2 farms+3 farms+4
{
farms requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
farming_level 1
}
construction 2
cost 600
settlement_min town
upgrades
{
farms+1
}
}
farms+1 requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
farming_level 2
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
farms+2
}
}
farms+2 requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
farming_level 3
}
construction 4
cost 2400
settlement_min city
upgrades
{
farms+3
}
}
farms+3 requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
farming_level 4
}
construction 6
cost 4800
settlement_min large_city
upgrades
{
farms+4
}
}
farms+4 requires factions { carthaginian, egyptian, roman, }
{
capability
{
farming_level 5
}
construction 7
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_roads
{
levels roads paved_roads highways
{
roads requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
road_level 0
}
construction 1
cost 400
settlement_min town
upgrades
{
paved_roads
}
}
paved_roads requires factions { carthaginian, egyptian, greek, roman, }
{
capability
{
road_level 1
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
highways
}
}
highways requires factions { roman, }
{
capability
{
road_level 2
}
construction 4
cost 2400
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_mines
{
levels mines mines+1
{
mines requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and resource silver or resource gold
{
capability
{
mine_resource 4
}
construction 2
cost 2000
settlement_min town
upgrades
{
mines+1
}
}
mines+1 requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and resource silver or resource gold
{
capability
{
mine_resource 7
}
construction 3
cost 3500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building academic
{
levels academy scriptorium ludus_magnus
{
academy requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market market
{
capability
{
}
construction 3
cost 1600
settlement_min city
upgrades
{
scriptorium
}
}
scriptorium requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market forum
{
capability
{
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
ludus_magnus
}
}
ludus_magnus requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market great_forum
{
capability
{
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building amphitheatres
{
levels stone_amphitheatre urban_amphitheatre great_amphitheatre
{
stone_amphitheatre requires factions { roman, } and building_present_min_level market market
{
capability
{
recruit "roman velite gladiator" 0 requires factions { romans_brutii, }
stage_games 1 requires factions { roman,}
happiness_bonus bonus 1
}
construction 3
cost 1600
settlement_min city
upgrades
{
urban_amphitheatre
}
}
urban_amphitheatre requires factions { roman, } and building_present_min_level market forum
{
capability
{
recruit "roman velite gladiator" 0 requires factions { romans_brutii, }
recruit "roman samnite gladiator" 0 requires factions { romans_senate, romans_julii, }
stage_games 2 requires factions { roman,}
happiness_bonus bonus 2
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
great_amphitheatre
}
}
great_amphitheatre requires factions { roman, } and building_present_min_level market great_forum
{
capability
{
recruit "roman velite gladiator" 0 requires factions { romans_brutii, }
recruit "roman samnite gladiator" 0 requires factions { romans_senate, romans_julii, }
recruit "roman mirmillo gladiator" 0 requires factions { romans_scipii, }
stage_games 3 requires factions { roman,}
happiness_bonus bonus 3
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building theatres
{
levels odeon lyceum theatre
{
odeon requires factions { greek, }
{
capability
{
happiness_bonus bonus 1
}
construction 3
cost 1600
settlement_min city
upgrades
{
lyceum
}
}
lyceum requires factions { greek, }
{
capability
{
happiness_bonus bonus 2
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
theatre
}
}
theatre requires factions { greek, }
{
capability
{
happiness_bonus bonus 3
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building despotic_law
{
levels execution_square secret_police_hq secret_police_network
{
execution_square requires factions { carthaginian, eastern, parthia, egyptian, }
{
capability
{
law_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
secret_police_hq
}
}
secret_police_hq requires factions { carthaginian, eastern, parthia, egyptian, }
{
capability
{
law_bonus bonus 3
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
secret_police_network
}
}
secret_police_network requires factions { carthaginian, eastern, parthia, egyptian, }
{
capability
{
law_bonus bonus 4
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building caravans
{
levels caravan frankincense_rd silk_rd
{
caravan requires factions { eastern, parthia, }
{
capability
{
trade_base_income_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
frankincense_rd
}
}
frankincense_rd requires factions { eastern, parthia, }
{
capability
{
trade_base_income_bonus bonus 3
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
silk_rd
}
}
silk_rd requires factions { eastern, parthia, }
{
capability
{
trade_base_income_bonus bonus 4
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building taverns
{
levels tavern bardic_circle
{
tavern requires factions { barbarian, }
{
capability
{
happiness_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
bardic_circle
}
}
bardic_circle requires factions { barbarian, }
{
capability
{
recruit "barb night raiders german" 0 requires factions { germans, }
happiness_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_battle
{
levels temple_of_battle_shrine temple_of_battle_temple temple_of_battle_large_temple temple_of_battle_awesome_temple temple_of_battle_pantheon
{
temple_of_battle_shrine requires factions { dacia, thrace, }
{
capability
{
happiness_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_battle_temple
}
}
temple_of_battle_temple requires factions { dacia, thrace, }
{
capability
{
recruit "barb naked fanatics dacian" 0 requires factions { dacia, }
happiness_bonus bonus 2
recruits_morale_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_battle_large_temple
}
}
temple_of_battle_large_temple requires factions { dacia, thrace, }
{
capability
{
recruit "barb naked fanatics dacian" 1 requires factions { dacia, }
happiness_bonus bonus 3
recruits_morale_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_battle_awesome_temple
}
}
temple_of_battle_awesome_temple requires factions { thrace, }
{
capability
{
recruit "barb naked fanatics dacian" 1 requires factions { dacia, }
happiness_bonus bonus 4
recruits_morale_bonus bonus 3
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_battle_pantheon
}
}
temple_of_battle_pantheon requires factions { thrace, }
{
capability
{
recruit "barb naked fanatics dacian" 1 requires factions { dacia, }
happiness_bonus bonus 7
recruits_morale_bonus bonus 4
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_battleforge
{
levels temple_of_battleforge_shrine temple_of_battleforge_temple temple_of_battleforge_large_temple temple_of_battleforge_awesome_temple
{
temple_of_battleforge_shrine requires factions { spain, gauls, armenia, }
{
capability
{
happiness_bonus bonus 1
recruits_exp_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_battleforge_temple
}
}
temple_of_battleforge_temple requires factions { spain, gauls, armenia, }
{
capability
{
recruit "barb naked fanatics gauls" 0 requires factions { gauls, }
happiness_bonus bonus 2
weapon_simple bonus 1
recruits_exp_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_battleforge_large_temple
}
}
temple_of_battleforge_large_temple requires factions { spain, gauls, armenia, }
{
capability
{
recruit "barb naked fanatics gauls" 1 requires factions { gauls, }
happiness_bonus bonus 3
weapon_simple bonus 1
recruits_exp_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_battleforge_awesome_temple
}
}
temple_of_battleforge_awesome_temple requires factions { armenia, }
{
capability
{
recruit "barb naked fanatics gauls" 1 requires factions { gauls, }
happiness_bonus bonus 4
weapon_simple bonus 1
recruits_exp_bonus bonus 2
armour bonus 1
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_farming
{
levels temple_of_farming_shrine temple_of_farming_temple temple_of_farming_large_temple temple_of_farming_awesome_temple temple_of_farming_pantheon
{
temple_of_farming_shrine requires factions { dacia, carthaginian, macedon, }
{
capability
{
happiness_bonus bonus 1
farming_level bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_farming_temple
}
}
temple_of_farming_temple requires factions { dacia, carthaginian, macedon, }
{
capability
{
happiness_bonus bonus 2
farming_level bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_farming_large_temple
}
}
temple_of_farming_large_temple requires factions { dacia, carthaginian, macedon, }
{
capability
{
happiness_bonus bonus 3
farming_level bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_farming_awesome_temple
}
}
temple_of_farming_awesome_temple requires factions { carthaginian, macedon, }
{
capability
{
happiness_bonus bonus 4
farming_level bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_farming_pantheon
}
}
temple_of_farming_pantheon requires factions { macedon, }
{
capability
{
happiness_bonus bonus 5
farming_level bonus 5
law_bonus bonus 2
recruits_exp_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_fertility
{
levels temple_of_fertility_shrine temple_of_fertility_temple temple_of_fertility_large_temple temple_of_fertility_awesome_temple temple_of_fertility_pantheon
{
temple_of_fertility_shrine requires factions { germans, egyptian, romans_julii, }
{
capability
{
recruit "barb screeching women german" 0 requires factions { germans, }
happiness_bonus bonus 1
population_growth_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_fertility_temple
}
}
temple_of_fertility_temple requires factions { germans, egyptian, romans_julii, }
{
capability
{
recruit "barb screeching women german" 0 requires factions { germans, }
happiness_bonus bonus 2
population_growth_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_fertility_large_temple
}
}
temple_of_fertility_large_temple requires factions { germans, egyptian, romans_julii, }
{
capability
{
recruit "barb screeching women german" 0 requires factions { germans, }
happiness_bonus bonus 3
population_growth_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_fertility_awesome_temple
}
}
temple_of_fertility_awesome_temple requires factions { egyptian, romans_julii, }
{
capability
{
recruit "barb screeching women german" 0 requires factions { germans, }
happiness_bonus bonus 4
population_growth_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_fertility_pantheon
}
}
temple_of_fertility_pantheon requires factions { egyptian, romans_julii, }
{
capability
{
recruit "barb screeching women german" 0 requires factions { germans, }
happiness_bonus bonus 7
population_growth_bonus bonus 5
law_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_forge
{
levels temple_of_forge_shrine temple_of_forge_temple temple_of_forge_large_temple temple_of_forge_awesome_temple temple_of_forge_pantheon
{
temple_of_forge_shrine requires factions { dacia, seleucid, romans_scipii, }
{
capability
{
happiness_bonus bonus 1
weapon_simple bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_forge_temple
}
}
temple_of_forge_temple requires factions { dacia, seleucid, romans_scipii, }
{
capability
{
happiness_bonus bonus 2
weapon_simple bonus 1
weapon_bladed bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_forge_large_temple
}
}
temple_of_forge_large_temple requires factions { dacia, seleucid, romans_scipii, }
{
capability
{
happiness_bonus bonus 3
weapon_simple bonus 1
weapon_bladed bonus 1
armour bonus 1
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_forge_awesome_temple
}
}
temple_of_forge_awesome_temple requires factions { seleucid, romans_scipii, }
{
capability
{
happiness_bonus bonus 4
weapon_simple bonus 1
weapon_bladed bonus 1
armour bonus 1
recruits_exp_bonus bonus 1
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_forge_pantheon
}
}
temple_of_forge_pantheon requires factions { seleucid, romans_scipii, }
{
capability
{
happiness_bonus bonus 5
weapon_simple bonus 1
weapon_bladed bonus 1
armour bonus 1
recruits_exp_bonus bonus 2
law_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_fun
{
levels temple_of_fun_shrine temple_of_fun_temple temple_of_fun_large_temple temple_of_fun_awesome_temple temple_of_fun_pantheon
{
temple_of_fun_shrine requires factions { armenia, egyptian, thrace, seleucid, romans_julii, }
{
capability
{
happiness_bonus bonus 2
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_fun_temple
}
}
temple_of_fun_temple requires factions { armenia, egyptian, thrace, seleucid, romans_julii, }
{
capability
{
happiness_bonus bonus 4
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_fun_large_temple
}
}
temple_of_fun_large_temple requires factions { armenia, egyptian, thrace, seleucid, romans_julii, }
{
capability
{
happiness_bonus bonus 6
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_fun_awesome_temple
}
}
temple_of_fun_awesome_temple requires factions { armenia, egyptian, thrace, seleucid, romans_julii, }
{
capability
{
happiness_bonus bonus 8
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_fun_pantheon
}
}
temple_of_fun_pantheon requires factions { egyptian, thrace, seleucid, romans_julii, }
{
capability
{
happiness_bonus bonus 10
population_growth_bonus bonus 2
law_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_governors
{
levels temple_of_governors_shrine temple_of_governors_temple temple_of_governors_large_temple temple_of_governors_awesome_temple temple_of_governors_pantheon
{
temple_of_governors_shrine requires factions { pontus, macedon, }
{
capability
{
happiness_bonus bonus 1
law_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_governors_temple
}
}
temple_of_governors_temple requires factions { pontus, macedon, }
{
capability
{
happiness_bonus bonus 2
law_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_governors_large_temple
}
}
temple_of_governors_large_temple requires factions { pontus, macedon, }
{
capability
{
happiness_bonus bonus 3
law_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_governors_awesome_temple
}
}
temple_of_governors_awesome_temple requires factions { pontus, macedon, }
{
capability
{
happiness_bonus bonus 4
law_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_governors_pantheon
}
}
temple_of_governors_pantheon requires factions { macedon, }
{
capability
{
happiness_bonus bonus 5
law_bonus bonus 5
farming_level bonus 2
recruits_exp_bonus bonus 2
weapon_missile bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_healing
{
levels temple_of_healing_shrine temple_of_healing_temple temple_of_healing_large_temple temple_of_healing_awesome_temple temple_of_healing_pantheon
{
temple_of_healing_shrine requires factions { britons, egyptian, seleucid, romans_brutii, }
{
capability
{
happiness_bonus bonus 1
population_health_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_healing_temple
}
}
temple_of_healing_temple requires factions { britons, egyptian, seleucid, romans_brutii, }
{
capability
{
happiness_bonus bonus 2
population_health_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_healing_large_temple
}
}
temple_of_healing_large_temple requires factions { britons, egyptian, seleucid, romans_brutii, }
{
capability
{
recruit "barb druids briton" 0 requires factions { britons, }
happiness_bonus bonus 3
population_health_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_healing_awesome_temple
}
}
temple_of_healing_awesome_temple requires factions { egyptian, seleucid, romans_brutii, }
{
capability
{
recruit "barb druids briton" 0 requires factions { britons, }
happiness_bonus bonus 4
population_health_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_healing_pantheon
}
}
temple_of_healing_pantheon requires factions { egyptian, seleucid, romans_brutii, }
{
capability
{
recruit "barb druids briton" 0 requires factions { britons, }
happiness_bonus bonus 5
population_health_bonus bonus 5
trade_base_income_bonus bonus 2
recruits_exp_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_horse
{
levels temple_of_horse_shrine temple_of_horse_temple temple_of_horse_large_temple temple_of_horse_awesome_temple temple_of_horse_pantheon
{
temple_of_horse_shrine requires factions { spain, gauls, }
{
capability
{
happiness_bonus bonus 1
recruits_exp_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_horse_temple
}
}
temple_of_horse_temple requires factions { spain, gauls, }
{
capability
{
happiness_bonus bonus 2
recruits_exp_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_horse_large_temple
}
}
temple_of_horse_large_temple requires factions { spain, gauls, }
{
capability
{
happiness_bonus bonus 3
recruits_exp_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_horse_awesome_temple
}
}
temple_of_horse_awesome_temple
{
capability
{
happiness_bonus bonus 4
recruits_exp_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_horse_pantheon
}
}
temple_of_horse_pantheon
{
capability
{
happiness_bonus bonus 5
recruits_exp_bonus bonus 5
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_hunting
{
levels temple_of_hunting_shrine temple_of_hunting_temple temple_of_hunting_large_temple temple_of_hunting_awesome_temple temple_of_hunting_pantheon
{
temple_of_hunting_shrine requires factions { spain, gauls, macedon, }
{
capability
{
happiness_bonus bonus 1
weapon_missile bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_hunting_temple
}
}
temple_of_hunting_temple requires factions { spain, gauls, macedon, }
{
capability
{
happiness_bonus bonus 2
weapon_missile bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_hunting_large_temple
}
}
temple_of_hunting_large_temple requires factions { spain, gauls, macedon, }
{
capability
{
happiness_bonus bonus 3
weapon_missile bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_hunting_awesome_temple
}
}
temple_of_hunting_awesome_temple requires factions { macedon, }
{
capability
{
happiness_bonus bonus 5
weapon_missile bonus 3
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_hunting_pantheon
}
}
temple_of_hunting_pantheon requires factions { macedon, }
{
capability
{
happiness_bonus bonus 5
weapon_missile bonus 3
law_bonus bonus 2
farming_level bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_justice
{
levels temple_of_justice_shrine temple_of_justice_temple temple_of_justice_large_temple temple_of_justice_awesome_temple temple_of_justice_pantheon
{
temple_of_justice_shrine requires factions { spain, gauls, carthaginian, egyptian, }
{
capability
{
happiness_bonus bonus 1
law_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_justice_temple
}
}
temple_of_justice_temple requires factions { spain, gauls, carthaginian, egyptian, }
{
capability
{
recruit "barb naked fanatics spain" 0 requires factions { spain, }
happiness_bonus bonus 2
law_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_justice_large_temple
}
}
temple_of_justice_large_temple requires factions { spain, gauls, carthaginian, egyptian, }
{
capability
{
recruit "barb druids gaul" 0 requires factions { gauls, }
recruit "barb naked fanatics spain" 0 requires factions { spain, }
recruit "spanish bull warriors" 0 requires factions { spain, }
happiness_bonus bonus 3
law_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_justice_awesome_temple
}
}
temple_of_justice_awesome_temple requires factions { carthaginian, egyptian, }
{
capability
{
recruit "barb druids gaul" 0 requires factions { gauls, }
recruit "barb naked fanatics spain" 0 requires factions { spain, }
recruit "spanish bull warriors" 0 requires factions { spain, }
recruit "carthaginian sacred band infantry" 0 requires factions { carthage, }
happiness_bonus bonus 4
law_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_justice_pantheon
}
}
temple_of_justice_pantheon requires factions { egyptian, }
{
capability
{
recruit "barb druids gaul" 0 requires factions { gauls, }
recruit "barb naked fanatics spain" 0 requires factions { spain, }
recruit "spanish bull warriors" 0 requires factions { spain, }
recruit "carthaginian sacred band infantry" 0 requires factions { carthage, }
happiness_bonus bonus 7
law_bonus bonus 5
population_growth_bonus bonus 2
population_health_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_law
{
levels temple_of_law_shrine temple_of_law_temple temple_of_law_large_temple temple_of_law_awesome_temple temple_of_law_pantheon
{
temple_of_law_shrine requires factions { scythia, egyptian, romans_scipii, }
{
capability
{
happiness_bonus bonus 1
law_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_law_temple
}
}
temple_of_law_temple requires factions { scythia, egyptian, romans_scipii, }
{
capability
{
happiness_bonus bonus 2
law_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_law_large_temple
}
}
temple_of_law_large_temple requires factions { scythia, egyptian, romans_scipii, }
{
capability
{
happiness_bonus bonus 3
law_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_law_awesome_temple
}
}
temple_of_law_awesome_temple requires factions { egyptian, romans_scipii, }
{
capability
{
recruit "roman arcani" 0 requires factions { romans_scipii, }
happiness_bonus bonus 4
law_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_law_pantheon
}
}
temple_of_law_pantheon requires factions { egyptian, romans_scipii, }
{
capability
{
recruit "roman arcani" 0 requires factions { romans_scipii, }
happiness_bonus bonus 5
law_bonus bonus 5
weapon_simple bonus 1
weapon_bladed bonus 1
armour bonus 1
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_leadership
{
levels temple_of_leadership_shrine temple_of_leadership_temple temple_of_leadership_large_temple temple_of_leadership_awesome_temple temple_of_leadership_pantheon
{
temple_of_leadership_shrine requires factions { armenia, greek_cities, romans_julii, }
{
capability
{
happiness_bonus bonus 1
law_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_leadership_temple
}
}
temple_of_leadership_temple requires factions { armenia, greek_cities, romans_julii, }
{
capability
{
happiness_bonus bonus 2
law_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_leadership_large_temple
}
}
temple_of_leadership_large_temple requires factions { armenia, greek_cities, romans_julii, }
{
capability
{
happiness_bonus bonus 3
law_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_leadership_awesome_temple
}
}
temple_of_leadership_awesome_temple requires factions { armenia, greek_cities, romans_julii, }
{
capability
{
recruit "roman arcani" 0 requires factions { romans_julii, }
happiness_bonus bonus 4
law_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_leadership_pantheon
}
}
temple_of_leadership_pantheon requires factions { greek_cities, romans_julii, }
{
capability
{
recruit "roman arcani" 0 requires factions { romans_julii, }
happiness_bonus bonus 7
law_bonus bonus 5
population_growth_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_love
{
levels temple_of_love_shrine temple_of_love_temple temple_of_love_large_temple temple_of_love_awesome_temple temple_of_love_pantheon
{
temple_of_love_shrine requires factions { scythia, pontus, greek_cities, }
{
capability
{
happiness_bonus bonus 1
population_growth_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_love_temple
}
}
temple_of_love_temple requires factions { scythia, pontus, greek_cities, }
{
capability
{
recruit "barb head hunting maidens scythian" 0 requires factions { scythia, }
happiness_bonus bonus 2
population_growth_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_love_large_temple
}
}
temple_of_love_large_temple requires factions { scythia, pontus, greek_cities, }
{
capability
{
recruit "barb head hunting maidens scythian" 0 requires factions { scythia, }
recruit "barb scythian noblewomen scythian" 0 requires factions { scythia, }
happiness_bonus bonus 3
population_growth_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_love_awesome_temple
}
}
temple_of_love_awesome_temple requires factions { pontus, greek_cities, }
{
capability
{
recruit "barb head hunting maidens scythian" 0 requires factions { scythia, }
recruit "barb scythian noblewomen scythian" 0 requires factions { scythia, }
happiness_bonus bonus 4
population_growth_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_love_pantheon
}
}
temple_of_love_pantheon requires factions { greek_cities, }
{
capability
{
recruit "barb head hunting maidens scythian" 0 requires factions { scythia, }
recruit "barb scythian noblewomen scythian" 0 requires factions { scythia, }
happiness_bonus bonus 5
population_growth_bonus bonus 5
law_bonus bonus 2
trade_base_income_bonus bonus 2
recruits_exp_bonus bonus 1
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_naval
{
levels temple_of_naval_shrine temple_of_naval_temple temple_of_naval_large_temple temple_of_naval_awesome_temple temple_of_naval_pantheon
{
temple_of_naval_shrine requires factions { romans_scipii, } and building_present_min_level port_buildings port
{
capability
{
happiness_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_naval_temple
}
}
temple_of_naval_temple requires factions { romans_scipii, }
{
capability
{
happiness_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_naval_large_temple
}
}
temple_of_naval_large_temple requires factions { romans_scipii, }
{
capability
{
happiness_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_naval_awesome_temple
}
}
temple_of_naval_awesome_temple requires factions { romans_scipii, }
{
capability
{
recruit "naval corvus quinquireme" 0 requires factions { roman, }
happiness_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_naval_pantheon
}
}
temple_of_naval_pantheon requires factions { romans_scipii, }
{
capability
{
recruit "naval deceres" 0 requires factions { roman, }
recruit "naval corvus quinquireme" 0 requires factions { roman, }
happiness_bonus bonus 5
law_bonus bonus 2
weapon_simple bonus 1
weapon_bladed bonus 1
armour bonus 1
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_one_god
{
levels temple_of_one_god_shrine temple_of_one_god_temple temple_of_one_god_large_temple temple_of_one_god_awesome_temple temple_of_one_god_pantheon
{
temple_of_one_god_shrine requires factions { parthia, }
{
capability
{
happiness_bonus bonus 1
law_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_one_god_temple
}
}
temple_of_one_god_temple requires factions { parthia, }
{
capability
{
happiness_bonus bonus 2
law_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_one_god_large_temple
}
}
temple_of_one_god_large_temple requires factions { parthia, }
{
capability
{
happiness_bonus bonus 3
law_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_one_god_awesome_temple
}
}
temple_of_one_god_awesome_temple requires factions { parthia, }
{
capability
{
happiness_bonus bonus 4
law_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_one_god_pantheon
}
}
temple_of_one_god_pantheon requires factions { parthia, }
{
capability
{
happiness_bonus bonus 5
law_bonus bonus 5
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_trade
{
levels temple_of_trade_shrine temple_of_trade_temple temple_of_trade_large_temple temple_of_trade_awesome_temple temple_of_trade_pantheon
{
temple_of_trade_shrine requires factions { britons, carthaginian, greek_cities, romans_brutii, }
{
capability
{
happiness_bonus bonus 1
trade_base_income_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_trade_temple
}
}
temple_of_trade_temple requires factions { britons, carthaginian, greek_cities, romans_brutii, }
{
capability
{
happiness_bonus bonus 2
trade_base_income_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_trade_large_temple
}
}
temple_of_trade_large_temple requires factions { britons, carthaginian, greek_cities, romans_brutii, }
{
capability
{
happiness_bonus bonus 3
trade_base_income_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_trade_awesome_temple
}
}
temple_of_trade_awesome_temple requires factions { carthaginian, greek_cities, romans_brutii, }
{
capability
{
happiness_bonus bonus 4
trade_base_income_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_trade_pantheon
}
}
temple_of_trade_pantheon requires factions { greek_cities, romans_brutii, }
{
capability
{
happiness_bonus bonus 5
trade_base_income_bonus bonus 5
population_health_bonus bonus 2
recruits_exp_bonus bonus 1
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_victory
{
levels temple_of_victory_shrine temple_of_victory_temple temple_of_victory_large_temple temple_of_victory_awesome_temple temple_of_victory_pantheon
{
temple_of_victory_shrine requires factions { britons, greek_cities, }
{
capability
{
recruit "warband woad briton" 0 requires factions { britons, }
happiness_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_victory_temple
}
}
temple_of_victory_temple requires factions { britons, greek_cities, }
{
capability
{
recruit "warband woad briton" 0 requires factions { britons, }
recruit "warband hurler briton" 0 requires factions { britons, }
happiness_bonus bonus 2
recruits_exp_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_victory_large_temple
}
}
temple_of_victory_large_temple requires factions { britons, greek_cities, }
{
capability
{
recruit "warband woad briton" 1 requires factions { britons, }
recruit "warband hurler briton" 1 requires factions { britons, }
happiness_bonus bonus 3
recruits_exp_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_victory_awesome_temple
}
}
temple_of_victory_awesome_temple requires factions { greek_cities, }
{
capability
{
recruit "warband woad briton" 1 requires factions { britons, }
recruit "warband hurler briton" 1 requires factions { britons, }
happiness_bonus bonus 4
recruits_exp_bonus bonus 3
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_victory_pantheon
}
}
temple_of_victory_pantheon requires factions { greek_cities, }
{
capability
{
recruit "warband woad briton" 1 requires factions { britons, }
recruit "warband hurler briton" 1 requires factions { britons, }
happiness_bonus bonus 5
recruits_exp_bonus 3
population_growth_bonus bonus 2
law_bonus bonus 2
trade_base_income_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_violence
{
levels temple_of_violence_shrine temple_of_violence_temple temple_of_violence_large_temple temple_of_violence_awesome_temple temple_of_violence_pantheon
{
temple_of_violence_shrine requires factions { germans, pontus, macedon, romans_brutii, }
{
capability
{
happiness_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_violence_temple
}
}
temple_of_violence_temple requires factions { germans, pontus, macedon, romans_brutii, }
{
capability
{
happiness_bonus bonus 2
recruits_exp_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_violence_large_temple
}
}
temple_of_violence_large_temple requires factions { germans, pontus, macedon, romans_brutii, }
{
capability
{
recruit "barb berserker german" 0 requires factions { germans, }
happiness_bonus bonus 3
recruits_exp_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_violence_awesome_temple
}
}
temple_of_violence_awesome_temple requires factions { pontus, macedon, romans_brutii, }
{
capability
{
recruit "barb berserker german" 0 requires factions { germans, }
recruit "roman arcani" 0 requires factions { romans_brutii, }
happiness_bonus bonus 4
recruits_exp_bonus bonus 3
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_violence_pantheon
}
}
temple_of_violence_pantheon requires factions { macedon, romans_brutii, }
{
capability
{
recruit "barb berserker german" 0 requires factions { germans, }
recruit "roman arcani" 0 requires factions { romans_brutii, }
happiness_bonus bonus 5
recruits_exp_bonus bonus 3
recruits_morale_bonus bonus 1
trade_base_income_bonus bonus 2
population_health_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_viking
{
levels temple_of_viking_shrine temple_of_viking_temple temple_of_viking_large_temple
{
temple_of_viking_shrine requires factions { germans, }
{
capability
{
happiness_bonus bonus 1
recruits_exp_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_viking_temple
}
}
temple_of_viking_temple requires factions { germans, }
{
capability
{
recruit "barb naked fanatics german" 0 requires factions { germans, }
happiness_bonus bonus 2
recruits_exp_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_viking_large_temple
}
}
temple_of_viking_large_temple requires factions { germans, }
{
capability
{
recruit "barb naked fanatics german" 0 requires factions { germans, }
recruit "barb gothic cavalry german" 0 requires factions { germans, }
happiness_bonus bonus 3
recruits_exp_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_horse_2
{
levels temple_of_horse_2_shrine temple_of_horse_2_temple temple_of_horse_2_large_temple
{
temple_of_horse_2_shrine requires factions { scythia, }
{
capability
{
happiness_bonus bonus 1
recruits_exp_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_horse_2_temple
}
}
temple_of_horse_2_temple requires factions { scythia, }
{
capability
{
happiness_bonus bonus 2
recruits_exp_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_horse_2_large_temple
}
}
temple_of_horse_2_large_temple requires factions { scythia, }
{
capability
{
happiness_bonus bonus 3
recruits_exp_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
Any questions ask.
EDIT: The reason i want you to have this file is it enables recruitable generals.
Also, make sure you download Mundus Magnus, use the link in one of the posts above otherwise we will not have the same map.
EDIT2: Didnt want to quadruprule post :laugh4:
I will be creating all of the new threads. Until the game starts
DO NOT POST IN ANY THREAD EXCEPT THIS ONE.
also, i stated it earlier, DO NOT POST IN THE MANDATES OF THE REPUBLIC THREAD, EVER!!!
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