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TruePraetorian
02-12-2008, 02:52
Now, I relize that the new "cool" thing to do is MTW2 Hotseats, but this thread is to check interest in a RTW hotseat. This campaign, I relize, could be a slow one because of some ideas I had in store.

I planned on one of two campaigns: A RTW.exe campaign or a RTW-BI.exe campaign (running through BI). Either way, I plan on using the vanilla Mundus Magnus map, which is basically just the map. This is good as it provides much more territories then the original, and the factions are a little more balanced. If interest builds I will post a link to the map if you can't find it.

If we play regular RTW, without the BI.exe, then my idea won't happen. If we do decide to play with the BI.exe, then I am also checking interest on the first ever (to my knowledge) PBeM with actual battles...this means little to no auto-resolving. Im sure for the small fights we can decide to just auto-resolve. That is the only reason that the campaign would be slower then most PBeM's, we would have to stay in contact as to know if the opponent wanted to either fight it out or auto-resolve.

For the BI.exe, I was actually just thinking about uploading my entire data folder, seeing as I have a folder with all the necesary components.
-Note, if we play with BI.exe all players need barbarian invasion (which to my knowledge nearly everyone does)
The reason being that if we were to play with actual battles, there are many more things we can do through the BI.exe. For example, I have two variations of hoplites; the overhand Greek phalanx, or the long pike macedonian phalanx. Some units can use shieldwall instead of warcry, some cavalry have powerful charges, and most importantly the AI are much better.

Wondering about those "actual battles" ? Well, this was my idea. When there is a battle that both players would like to resolve personally, or if we agree that " if the army has x amount of units" or "the army has the faction leader in it" means you must fight it (like I said its open to ideas), then I will take the co-ordinates of the area and create a historical battle. Doing so, I can specify the exact number of units as in the original fight. After the battle, the casualties could be notified to me and I would script the new "battle damaged" armys into place...just like if the battle was actually fought.

It's a drastic idea but, hey, it's worth a shot.

So, anyone think it's a good idea? If you do, just post about it, along with the faction you would like to be. They are all vanilla factions.
And i don't know if hosts can play, but I plan on it, so...first dibs :laugh4:

Julii - TruePraetorian

Scipii - Tom0

Brutii - Hannibalbarc

Senate - This faction is open for discussion (playable if no one clicks the senate tab) (and superfaction rules?)

Greek Cities - Brave Sir Robin

Macedon -

Seleucia -

Egypt - Zim

Thrace -

Gaul -

Briton -

Germania -

Carthage -

Numidia -

Parthia -

Armenia -

Scythia -

Pontus -

Dacia -

Spain -


Things to discuss - Using BI.exe, roman alliance, Senate playable, Senate superfaction rules, other.

Tratorix
02-12-2008, 04:39
I'd be interested as playing as the greek cities. I'm not sure how well your actually playing battles would work out. A lot of the people on the org. are in different timezones, meaning scheduling them would be hard. Not to mention the fact that it would really slow the campaign down.

TruePraetorian
02-12-2008, 05:09
Yeah i figured that, but thats why i said "worth a shot" :2thumbsup:

If the battles are Empire Deciding, I guess we could fight them. But, like i said, I don't think we want to fight the half stack vs half stack fights. When the game gets more people (if) then we can scrap out some rules.

Also, don't forget to post if we use BI.exe or not. And if BI.exe, I will post my data folder.

TruePraetorian
02-12-2008, 17:45
Hmm, now not many members have posted. It seems I dont have enough "push" to get this thread out there, would someone with a higher post-count/more renown do it for me?

Tratorix
02-12-2008, 20:13
You might try starting a thread in the Colloseum to see if people are interested. I don't think that many people just browse through the throne room.

The Wandering Scholar
02-12-2008, 22:55
Can I be scipii? Quick question, I have EB but I can still play Vanilla will this affect the download of the play by email?

TruePraetorian
02-12-2008, 23:07
Will put you in as Scipii, and no...i plan to upload my data folder. This way, you guys dont have to worry about what files to put where. The only thing you have to do is copy the downloaded folder to your desktop, create a new RTW shortcut, and change the target line to open up THAT data folder.

Hannibalbarc
02-12-2008, 23:49
What is a hotseat campaign? is it the same as this:
https://forums.totalwar.org/vb/showthread.php?t=30871

TruePraetorian
02-12-2008, 23:52
No, this is a Hotseat PBem, that was just a PBM.

To understand a hotseat campaign, just try to imagine playing Singleplayer campaign...only with actual people as the other factions. Instead of "my turn is over, AI's turn" it goes strait to another players turn.

In short, it is a campaign agaisnt everyone else.

TruePraetorian
02-13-2008, 19:17
Double Post

Even if this thing doesn't start up (looks like it won't), could someone with PBeM experience tell me how to lock the console and have passwords?

_Tristan_
02-13-2008, 19:25
You could check this thread...

https://forums.totalwar.org/vb/showthread.php?t=95420

It is intended for M2TW or Kingdoms but should apply also to RTW

The Wandering Scholar
02-13-2008, 22:52
huh? Can I play with EB downloaded or do I have to uninstall it? Also I have done things to my descr-strat like changed the spawning rates for rebels, will this make a difference?

TruePraetorian
02-14-2008, 00:56
It doesn't matter if you modded your own game:

I am going to upload an entire data folder when this starts to be used seperatley. You will NOT have to edit any files to play, all the files will be provided.

1.What's going to happen is when we get more players, I will copy MY data folder and put it on the Org.
2.Everyone who is playing will then download said folder from the Org.
3.You will then put MY data folder into a spot where you can remember it (preferabley the desktop). You do NOT have to edit any files, and you do NOT have to overwrite any files.
4. With the upload, I will include a shortcut. This shortcut will be linked directly to MY data folder, so when you click on it you start up OUR campaign.

Zim
02-14-2008, 01:08
I'd play in RTW hotseat. How would the battles be played? I don't have a connection that would enable me to play an online battle with another player. :sweatdrop:

TruePraetorian
02-14-2008, 03:01
Well, its such a new idea that I am doubting the battles will take place...they were going to be as follows:

1.When a battle that was going to be fought in real life (both players want to)occured, I would have opened up the campaign. I then would have taken the co-ordinates and written them down.
2. I would have created a Historical Battle on the exact tile, with the exact number of units. I would have put it online, the battle would be fought, and the results recorded.
3. I would re-open the campaign, get rid of the old army, and spawn a new army with the exact results as the online fight.


This would have taken a huge amount of co-operation, and as Sir Robin suggested with everyone in different time zones, this method is best left to LAN based hotseat campaigns. Feel free to take the idea if you play a LAN campaign with your friends :yes:

Zim, what faction do you want to be?

And, we are not using BI.exe...the only reasons to use it would have been to fight the battles, but it obviously is too difficult.

Also, everyone here, try to recruit some players to the cause :2thumbsup:

Hannibalbarc
02-14-2008, 18:19
Do we have to play all the battle online? or can we choose to play them against the ai? Because I'm not sure I would have the time to play all the battles online.
if I play I think I will go with brutii.

TruePraetorian
02-14-2008, 20:45
From the looks of it, a player controlled faction vs a player controled faction will result as an auto-resolve. player vs ai faction (factions not controlled by people) can be fought if you choose.

I will say again, the idea of online battles will not be occuring.

i will add you in as brutii, hanibal. also, be sure to "recruit" some people to play.

The Wandering Scholar
02-14-2008, 22:02
IMO keep the game as it is, roman alliance plus senate unplayable

TruePraetorian
02-14-2008, 22:41
Ok, we can do that...if more agree. I was thinking whoever played the Senate would dish out the missions? If you wanted to play a very conservative role, then that would be it.

For the romans, I was also thinking about senate offices and such. I know how to give the traits for the office, so we could have a private thread on who to elect and what not, and for how long. This would definatley make the romans more "interesting" and could cause an earlier civil war, which could benifit the other factions.

For senate missions, if we use the thing above, we could divise a system in which the higher your office, the more your vote counts.

Obviously I have a lot of ideas for the romans, but if anyone has any ideas about ANYTHING please say so...

PS. Recruit, recruit, recruit! We need at least 10 people.

Zim
02-14-2008, 22:56
I'll take Egypt. :2thumbsup:

TruePraetorian
02-14-2008, 23:23
Ok, putting you in as Egypt. May we mighty romans ally with you (or crush you) :laugh4:

The Wandering Scholar
02-15-2008, 11:51
I like post 19. *Going recruiting*

TruePraetorian
02-17-2008, 17:50
Well, game didnt turn out as good as i thought..anyone just wanna start?

The Wandering Scholar
02-17-2008, 20:33
yep

neillcowans
02-17-2008, 20:37
want to play but new boy tell me more and wot to do by pm please

TruePraetorian
02-17-2008, 23:41
So, niel,re you britian then?

TruePraetorian
02-18-2008, 02:21
Do you guys just want to start a campaign? Or do we wait? I have no problem with either one...hell if everyone wants to we can just have a Roman campaign (Roma Victor!)

If thats the case, I will be the Senate, and since senate missions don't work with PBeM, I can give you guys the missions. Im guessing this would be interesting...actually it sounds pretty fun. We could have some threads similiar to KotR; One being the Senate thread where we vote for offices, one where we vote for rules of the empire..stuff like that.

What do you guys think?

This is ONLY if we can't get enough people.

The Wandering Scholar
02-18-2008, 12:33
I'm all for that.

Hannibalbarc
02-18-2008, 21:38
Same here.

TruePraetorian
02-19-2008, 06:29
well, we'll make the deadline to join for feb 19th at 3:00pm EST, so about 15 hours from now. If no one joins, well do the roman thing. If Zim or Sir Robin want to play too, they could still play...ill just let you guys know itll be a major roman game.

The Wandering Scholar
02-20-2008, 17:16
Has that been yet? It is 20th feb in GMT

TruePraetorian
02-20-2008, 17:58
yep, sorry tried to type somethin yesterday but my internet was down...this isnt my comp either im not at home.

But, we do need one more Roman faction to start...im going to play the senate.

If any rules would like to be suggested, please do so, that way i can consider them when i get home.

I will be having a few other threads...dont know what yet but one of them is definatley a senate thread. This is where we will count the offices and who is in them...we can make it so the more offices your faction holds the more influence you have over decisions

The campaign will be called The Gloy of Rome, so i will ask about a prefix (GoF) for all threads.

Ferret
02-20-2008, 18:11
is it too late to join?

The Wandering Scholar
02-20-2008, 21:31
OK so all Romans will be controlled? If so doubling up would be an issue, fine by me.

TruePraetorian
02-21-2008, 01:36
Nope Elite! Just in time!

You can be the Julii..unfortunatley our game didnt get enough hype and died early with only around 5 players...but we are going to have a good ol roman game called The Glory of Rome.

EVERYONE HERE NOTE:

After this game, I plan on starting another PBeM (rtw). I plan un running campaign after campaign, so look forward to more games all! This campaign has so few amount of people that i thought mine as well just make my first PBeM a small roman one. But, hey, like i said we can add in more factions as the game progresses.

TruePraetorian
02-21-2008, 02:51
https://forums.totalwar.org/vb/showthread.php?t=64876

Here is how to set up the scripts. I will send you guys the scripts when we have scraped out the rules.

Now, on to rules discussion..

Known rules:

-I will be the senate. We will start the game in the roman alliance, where we cant break it.

-We will have a few different threads. We will have the game thread of course, the OOC thread (out of context) to discuss out of game, and the senate thread. Probably the most important will be the senate thread. In this thread, we will elect officials, governors, generals, you name it. We will declare enemys of Rome, allys, who to target, what to do...basically this will be the thread where the game is planned. In the Game thread, we will tell each other when the turn is up, what we did on that turn (if we want to :beam:) and everything else having to do with just the game. in the OOC thread, we will discuss random things, preferably game based, in an unformal way.

-We will be using RTW v1.5 with the vanilla Mundus Magnus map (just the map)

Vanilla Mundus Magnus map (http://www.twcenter.net/forums/downloads.php?do=file&id=780)

Follow the instructions to install it, shouldn't be too hard but if it is just ask :yes:

note: It is advised that you install a fresh copy of RTW. This way, we can all be sure we have the same version. INSTALL IT TO A CUSTOM FOLDER. By this, i mean do not install it on C://program files/ etc, just make a folder on your desktop called "Glory of Rome" or something, and when you install the game choose that folder. This will make it so you dont erase your previous game in anyway. Also, after you do this, check to make sure your shortcut starts uo the NEW install.

-We will be having recruitable generals. I will be posting the necessary file, so after you install your new RTW, just copy/paste it into the data folder and there you have it :beam:. You dont have to edit anything on your part.

-any other rules you guys want are open for discussion. I will discuss the Senate thread more in-depth later on. It will have its own post.

Ferret
02-21-2008, 21:01
I'm happy with those rules, will you be setting missions for us? I'd like that.

TruePraetorian
02-21-2008, 23:36
Cool. Cool. So, we will have a Roman campaign. It will be:

-Tom0 as the Scipii
-HannibalBarc as the Brutii
-Elite Ferret as the Julii

-Me as the powerful, great Senate :laugh4:

Under this post I will post the rules for the Senate thread. If you happen to post before I do, stay close if you want the rules soon. :yes:.

TruePraetorian
02-22-2008, 04:50
Sorry everyone, but i had somethings i had to take care of in the middle of typing up that post.

The Senate Thread:

The main purpose of this thread will be to re-create the ancient Senate of Rome.

Every few game years, we will elect new Senate officials. Voting and the number of votes each family holds is based upon:
A. The current offices held. Each office will hold a certain value.
B. The number of family members one's faction has in the Senate.
C. The Senate (TruePraetorian) and their favorability to the faction.
-You would get more votes if The Senate looks upon you favorably.

---Senate Positions---
There are 600 Senators of Rome. Out of these Senators, only a selected few abtain offices. The Julii, Brutii, and Scipii families are Senators based upon birth. Anyone born into their name is automatically qulaified to become a magistrate. Every other member of the Senate is controled by the Senate (TruePraetorian).

The current senate positions are listed but are liable to change:

Listed in decending order:

2 Consuls—Chief magistrates who convened and presided over the Senate and assemblies, initiated and administered legislation, served as generals in military campaigns, and represented Rome in foreign affairs. Consuls could appoint and/or serve as dictator for up to 6 months in times of emergency when the constitution was suspended. When their term of office was completed, consuls usually governed a province as proconsul.

8 Praetors—Served primarily as judges in law courts, but could convene the Senate and assemblies; they assumed administrative duties of consuls when these were absent from Rome. When their term of office was completed, praetors might govern a province as Propraetor.

2 Censors—Elected every 5 years for terms of 1½ years; revised lists of senators and equestrians; conducted census of citizens and property assessments for tax purposes; granted state contracts.

2 Aediles—Supervised public places, public games, and the grain supply in the city of Rome; 2 were required to be plebeians, and the other two (who had more status) could come from either order; the latter 2 were called curule aediles. We will only use the two that are non-plebian. There is originally 4.

20 Quaestors—Administered finances of state treasury and served in various capacities in the provinces; when elected quaestor, a man automatically became eligible for membership in the Senate, though censors had to appoint him to fill a vacancy.

---Term Specifics---

Consul - 1 year - minimum age 41 - Imperium
Praetor - 1 year - minimum age 40 - Imperium
Censor - 1 1/2 years - No Imperium (A list of Censors is chosen every 5 years)
Aedile - 1 year - No Imperium
Quaestor - 1 year - minimum age 30- No Imperium

Imperium - The right to veto a vote from a magistrate who ranks lower then yourself.

--Votes per Office--

Consul - 10
Praetor - 8
Censor - 6
Aedile - 4
Quaestor - 2

-34 Senators hold a total of 144 votes, 566 regular senators hold 566 votes: A total of 710-

-A Magistrate may not vote for himself-

--Votes Needed per Office--

Consul - 70
Praetor - 35
Censor - 25
Aedile - 20
Quaestor - 10

-Voting: Family members are elected to high positions through the number if votes. You can only progress one rank at a time (Quaestor to Aedile, Aedile to Censor, etc.). The Senate (TruePraetorian) will vote in accordance to these factors.

---Office Benifits---

Each office has its own benifits; Notably making the faction in question stronger, richer, and more influential.

Consul - Has Imperium over every other magistrate, even other Consuls. This power allows him to veto any decision made by a lesser magistrate, e.g. Votes to attack a faction or send a legion into enemy territory. The Consul has the ability to command the Legions under Senate request. The Consul is the last choice in the chain of voting, for the sole reason that he (they) have the ability to veto any bill trying to be passed over any other Senator. After serving his 1 year turn, he may either be re-elected or seek governership over a province. If he fails to become re-elected the year after his term is up, he has one of two choices:
1. Run for election the next year. This excludes him from becoming a proconsul if he fails to be re-elected. or,
2. Accept his proconsulship. If he does, he ends his political career and may govern his province. If no provinces are left, The Senate will choose a province owned by a lesser proconsul.
Proconsuls still have the ability to lead The Legions if requested by the Senate.

Praetor - Has Imperium, with the same rules as the Consul. He is the second-to-last member of magistrates that can vote on a bill or law. His imperium applys to everyone under him, and the other Praetor. Praetors have the right to command The Legions by request of Senate, just as a consul does. The only exception is he may not choose his territory if he becomes a propraetor; his territory will be assigned to him. A propraetor may serve in the same territory as a proconsul, but the proconsul has authority over the propraetor. The propraetor still has command over The Legions if requested by the Senate. After serving his 1 year term, the Praetor may follow the political path as noted below:
1. He may run for election as Consul. If he fails his election:
2. He may run again for the office of Praetor. If he fails this election:
3. He may either run once more for Praetor only the following year, or may become a propraetor, governing a province or commanding The Legions at the Senates discretion.
4. If he chooses to run for Praetor again instead of taking Propraetorship, his political career will come to an end, and he may only vote as other Senators.

Censor - Does not have Imperium over smaller magistrates. The Censor is responsible in maintaining the Morals of the State. A Censor has command of The Legions at the request of The Senate. To maintain the Morals of the State, the Censor will be responsible for noting the current status among other factions. He will make posts every 6 months about the state of the Republic, her allies, and her enemies. Since there is two Censors, each will be given their own sphere of influence on which to report, dictated by The Senate. After serving thier term, the Censor may run for Praetor. If one Censor dies while holding office, the other must resign on religous meanings. The consequences for failing to resign is punishment by death.

Aedile - Does not have Imperium. The Aedile is responsible for the building and development of citys. Each Aedile will be assigned a sphere of influence designated by The Senate. Aediles do not have command of The Legions, but may serve as secondary commanders if requested by the Senate, as can every Senator. Each turn, the Aedile will advise the bulding of specific structures based upon various factors, such as public order and monetary income. A faction may request funding for specific building projects from the Aedile, who will publicly announce it. After an Aedile's term is up, he may run for re-election or may seek the office of Censor.

Quaestor - Does not have Imperium. The Questor's will be each assigned a province at the beginning of their term. They will notify the Senate about any monetary problems, profits, etc. as to maintain the Republic's economy. After a Quastor's term is up, he may seek re-election, or run for Aedile.

----------------------

--The Legions--

The Legions are the sole protection of Rome and her borders. They will be maintained by The Senate. If directed to do so, the Legions may be recruited to assault an enemy of Rome or her allies. After the need for the Legion is done, the Legion may be disbanded by The Senate. Many magistrates may take command of The Legions at the Senates request. The Legions will be commanded by said magistrates, or by a General of Rome. Note, General's of Rome will never qualify as Senators, as they hold no senate standing and do not count as family members. Unless instructed to disband, The Legion will remain alive as long as the Senate needs it. Funding for The Legions will be provided by The Senate, as to maintain complete control.

--Voting--

Voting will be conducted in 5 phases:
1. A member of The Senate will suggest such a bill.
2. The Senate will vote upon the bill.
3. If the vote succeeds, the bill passes to the Praetor.
4. If the bill is accepted by both Praetors, the bill passes to the Consuls
5. If the bill is accepted by both Consuls, the bill is immediatley set into place.

Bills can take the form of anything, from declaring Rome's enemys to restraints on Legion funding. These bills will be announced in a seperate thread of laws and orders, only to be written in by The Senate (TruePraetorian)

--Rome's economy--

All matters that need funding, such as Legions, will be done so at the Senate's expense. Therefore, each faction is expected to pay 3/4ths of their semi-annual income to The Senate of Rome. Any cities that do not make a profit (negative money) will be fully paid for by The Senate. This method is to ensure that The Senate has complete control over the ruling familys and military, while still leaving enough money to be spent on things such as bribing votes.
Any profits made from the spoils of war may be kept by the faction in question.
Failure to comply with these rules will result in an investigation by numerous Quaestors. If results show that the faction in question has not been paying its taxes, the faction will be stripped of all Senate rank. If further disobeyement occurs, The Senate will not hesitate to outlaw said faction.

--Bribing Votes--

At the expense of 1000 denarii, the faction of choice will recieve one extra vote on the family member of thier choosing. This may be used multiple times to gain political offices.

--Missions of Rome--

The Senators and magistrates of Rome will all vote on all matters, as stated above. When a bill is passed needing a faction to complete a task, and the task is completed, The Senate will reward the faction with monetary value for its tasks.

i.e. War has been declared on Gaul. The Senators have agreed that taking the city of Patavium would greatly boost economy and trade throughout northern Rome. The task was voted upon, and it was agreed that Consul Flavius Julius and Praetor Marcus Julius, who were both of northern Rome, to take command of Legio Gallia XI and assault the city within. After completing said task within the year, Consul Flavius Julius and Praetor Marcus Julius are awarded the sum of 10,000 denarii for their efforts, as long as they agree to retrain Legio Gallia XI. They agree, and are awarded 10,000.

Here is more on the story :yes:

With the new amount of 10,000 denarii, the money is spent bribing 10 votes from the Senate. These 10 votes give Consul Flavius Julius 72, just enough votes to be re-elected as Consul. Before his re-election, he used his 10 votes on Praetor Marcus Julius, who reaches 70 votes. Both Julii are now Consuls of Rome, giving the Julii great authority for the next few years. Both can vote during elections with 10 votes, to make sure the Julii are kept in office.

These are the benifits of progressing through the Senate ranks.


More may be added to this. Please, read all of it..it has all the information you need. If there are any questions, ask them in this thread. If it is unclear how an office will work, I will demonstrate by making an entire post of a "turn".

Note, everything is based on the 6 month turn, so 1 year is 2 turns.

Tell me how ya think about these! Took me a few hours to type it up!

The Wandering Scholar
02-22-2008, 12:50
Took me a few hours to read it :p

* How do you deduct bribing money/ taxation to be paid to the senate from your own funds?
* I'll probably need some help installing to a custome folder but when I get home I will give it a go first. The map and new units should not be a problem.

* Is it possible for consuls to run in absentia?
* Will there be enough family members early on to fill all Senate places?
* Will there be a Civil War?
* Will the Senate fight battles?

Ferret
02-22-2008, 17:18
very nice, I love the depth you've gone into. My only question is will the player decide whether to make his family members into generals or senate members as the rules state they cannot be both.

TruePraetorian
02-22-2008, 17:48
No, the rules state that any Senator with the ability to command Legions may do so when requested upon. All family members with the Cognomen Julii, Brutii, and Scipii are of Senatorial birth. The Senate, just like in the ancient days, would elect the most eligible to serve as Generals: Usually being Consuls or Praeotrs, or Generals (who were not senators).

You have to remember, the main purpose of the Senate and its positions is the ability to vote. We can make the rules any way we so choose them, so long as the Senate gives majority vote.

TruePraetorian
02-22-2008, 18:01
Took me a few hours to read it :p

* How do you deduct bribing money/ taxation to be paid to the senate from your own funds?
* I'll probably need some help installing to a custome folder but when I get home I will give it a go first. The map and new units should not be a problem.

* Is it possible for consuls to run in absentia?
* Will there be enough family members early on to fill all Senate places?
* Will there be a Civil War?
* Will the Senate fight battles?


1. My own funds will be the funds of the empire. As the senate, i have power over every Senator that is not human controled. There are 600 senators, meaning that 600 votes will be semi-randomly given to the most eligible. Your character's standing with the Senate (which will be decided on the tasks he has completed at the senates will) will have to most effect. Therefore, when i said taxes will be deducted from your faction, it means you will send a diplomat to give the necesary monetary value. Then, whenever you request funds, it can be granted. As for bribing from my funds, such money will be deducted and evenly distributed among your factions. For example, if I spend 1,000d on 1 vote, the next turn when you pay taxes, you faction will pay 333d less then the previous amount; giving you 333d extra in private income.

2.No problem ill walk you through it :yes: But there are not new units, we will just be enabling recruitable generals.

3. Please describe the meaning of absentia...and if its what i think it is then yes, they can still run after they return from a campaign.

4. Yes, but remember any Senate position not filled by a family member will be filled by a "imaginary" Senator...one that does not belong to one of the four factions. Therefore, his votes will be completley semi-random.

5. I hope not! But yes, if you have the funds and military power, you can challenge the Senate itself. I will warn you, though, the Senate will have a very able military to defend itself.

6. The Senate may elect officials from the Maxentius family, so yes it may.

Ferret
02-22-2008, 19:02
Is there any consequences for disobeying the senate? Can we RP rogue generals who take forces out without the senates permission?

The Wandering Scholar
02-22-2008, 20:45
This just gets better

TruePraetorian
02-22-2008, 23:13
Is there any consequences for disobeying the senate? Can we RP rogue generals who take forces out without the senates permission?

Consequences for disobeying the Senate?? Of course!

I am not soley The Senate.

We are all Senate. Therefore, all of us vote on all matters..offices just help you attain what you want faster. If a general or family member feels like saying "No, I will not", then The Senate (all of us!) will hold a meeting to agree upon punishment. Senate favor for the character will surely drop if mission after mission is failed..leading to less and less political power. Grudges may be held for generations against the family...even those who are not directly related! For example, if Marcus Julius does not attack Gaul after ordered to do so for 10 years by the Senate (20 turns), then his son, Oppius Julius, may be seen as "like father, like son". The Julii family may be disgraced and have to regain there honor. Alternatively, Marcus could be hated by his son Oppius, and vote to banish him. This would surely help Oppius and his Senate standing!

As for RPing rogue generals...why not?? If a general gets a message from the Senate saying "do not bring troops into Latium" and he does...well..The Senate will just have to do something about that! Maybe an assassination? Who knows. In the Roman world, anything is possible.

The Wandering Scholar
02-22-2008, 23:52
Any dates for starting yet?

TruePraetorian
02-23-2008, 03:13
As soon as this mini-checklist is comlete:

- Contact Hanibalbarc or find the third Roman faction
- Make sure everyone is set up the correct way
- Get a prefix for the game threads Got it. It is GoR PBM
- Make sure all of the rules are agreed upon and understood

So, ive PMed Hanibal but he hasn't gotten back with me. Does anyone recall him saying something about a vacation? I do for some reason.. if that is the case then we need to find another Roman. Shouldn't be too hard.

I am going to post another post after this one to describe in detail how to set up your game.

You guys like the rules? If so, then we have nothing to worry about.

Game should start within the next 48 hours if we can get another Roman faction.


Please, any questions on The Senate, setting up the game, PBM's...anything, please ask!!

TruePraetorian
02-23-2008, 04:13
Well, my internet hates me. After about a half an hour of typing a very detailed post on how to set up the game, it quit on me...leaving everything gone.

Here is the shortened version:

-Make a folder on your desktop called "The Glory of Rome"
-Install RTW into this folder (--/desktop/The Glory of Rome/)
-Download Mydraals script generator. Follow the webpages instructions.
-Generate a script. For players type 4, for factions type them in this exact order:

romans_julii
romans_brutii
romans_scipii
romans_senate

put this new script in data/scripts.

-go to data/export_descr_buildings, rename it to "original export_descr_buildings" You will be copying a new export_descr_buildings into your data folder when I get the uploader working.

Done!

For the uploader, I will notify you on when i get it going. It is found on the forums, im just pming TosaInu for more information. When it is up, i will provide more instructions on how to use it.


--NOTE--

The script we are using has more then one roman faction. Because we are playing with four, when you run the script, take your turn, then end the turn, it will save and THEN CTD. DO NOT WORRY. The script has been known to CTD when playing with numerous roman factions, it screws up nothing; The game was saved before the CTD occured.

TruePraetorian
02-23-2008, 04:43
Well, with "careful" searching, it took me all of 5 minutes to relize at the top of the Throne Room there is a thread that shows the campaign save uploader. Ha!

Here is the link where you will upload your save file:
http://www.mizus.com/files/pbmupload.php

And this is where you will download your turn when it is passed to you:
http://www.mizus.com/files/pbm/


ALL FILES UPLOADED MUST BE ZIPPED.
google it if you dont know how.

With that said and done, i cant upload the export_descr_buildings file, so I copied mine.

Copy and paste this into a new text file. Call the file export_descr_buildings, and place it in your data folder.
;This file is generated from a spreadsheet
;Please do not modify by hand




hidden_resources sparta rome italy

building core_building
{
levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace
{
governors_house requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
}
construction 1
cost 400
settlement_min village
upgrades
{
governors_villa
}
}
governors_villa requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
}
construction 2
cost 800
settlement_min town
upgrades
{
governors_palace
}
}
governors_palace requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
upgrade_bodyguard 1 requires factions { barbarian, }
}
construction 3
cost 1600
settlement_min large_town
upgrades
{
proconsuls_palace
}
}
proconsuls_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
upgrade_bodyguard 1 requires factions { barbarian, }
}
construction 4
cost 3200
settlement_min city
upgrades
{
imperial_palace
}
}
imperial_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
recruit "roman praetorian cohort i" 0 requires factions { roman, } and marian_reforms
upgrade_bodyguard 1
}
construction 6
cost 6400
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building defenses
{
levels wooden_pallisade wooden_wall stone_wall large_stone_wall epic_stone_wall
{
wooden_pallisade requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
wall_level 0
tower_level 1
}
construction 1
cost 400
settlement_min town
upgrades
{
wooden_wall
}
}
wooden_wall requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
wall_level 1
gate_strength 1
tower_level 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
stone_wall
}
}
stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
wall_level 2
tower_level 1
gate_defences 1
gate_strength 1
}
construction 3
cost 1600
settlement_min city
upgrades
{
large_stone_wall
}
}
large_stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
wall_level 3
tower_level 1
gate_defences 2
gate_strength 2
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
epic_stone_wall
}
}
epic_stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
wall_level 4
tower_level 2
gate_defences 2
gate_strength 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building barracks
{
levels muster_field militia_barracks city_barracks army_barracks royal_barracks
{
muster_field requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian city militia" 0 requires factions { spain, }
recruit "barb infantry briton" 0 requires factions { britons, }
recruit "barb infantry dacian" 0 requires factions { dacia, }
recruit "barb infantry gaul" 0 requires factions { gauls, }
recruit "warband spear german" 0 requires factions { germans, }
recruit "barb horse archers scythian" 0 requires factions { scythia, }
recruit "carthaginian city militia" 0 requires factions { carthage, }
recruit "numidian javelinmen" 0 requires factions { numidia, }
recruit "east infantry" 0 requires factions { eastern, }
recruit "egyptian nubian spearmen" 0 requires factions { egyptian, }
recruit "greek hoplite militia" 0 requires factions { greek, }
recruit "roman city militia" 0 requires factions { roman, }
}
construction 2
cost 600
settlement_min town
upgrades
{
militia_barracks
}
}
militia_barracks requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian city militia" 0 requires factions { spain, }
recruit "carthaginian infantry" 0 requires factions { spain, }
recruit "barb infantry briton" 0 requires factions { britons, }
recruit "barb infantry dacian" 0 requires factions { dacia, }
recruit "barb infantry gaul" 0 requires factions { gauls, }
recruit "warband spear german" 0 requires factions { germans, }
recruit "barb horse archers scythian" 0 requires factions { scythia, }
recruit "warband sword briton" 0 requires factions { britons, }
recruit "warband sword gaul" 0 requires factions { gauls, }
recruit "warband axe german" 0 requires factions { germans, }
recruit "warband axe scythian" 0 requires factions { scythia, }
recruit "warband falx dacian" 0 requires factions { dacia, }
recruit "carthaginian city militia" 0 requires factions { carthage, }
recruit "numidian javelinmen" 0 requires factions { numidia, }
recruit "carthaginian infantry" 0 requires factions { carthage, }
recruit "numidian desert warriors" 0 requires factions { numidia, }
recruit "east hillmen" 0 requires factions { eastern, }
recruit "east infantry" 0 requires factions { eastern, }
recruit "egyptian nubian spearmen" 0 requires factions { egyptian, }
recruit "egyptian nile infantry" 0 requires factions { egyptian, }
recruit "greek hoplite militia" 0 requires factions { greek, }
recruit "greek levy pikemen" 0 requires factions { seleucid, macedon, }
recruit "warband falx thracian" 0 requires factions { thrace, }
recruit "greek hoplite" 0 requires factions { greek_cities, }
recruit "roman city militia" 0 requires factions { roman, }
recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms
recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
city_barracks
}
}
city_barracks requires factions { barbarian, carthaginian, armenia, pontus,, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian city militia" 0 requires factions { spain, }
recruit "carthaginian infantry" 0 requires factions { spain, }
recruit "spanish scutarii" 0 requires factions { spain, }
recruit "barb infantry briton" 0 requires factions { britons, }
recruit "barb infantry dacian" 0 requires factions { dacia, }
recruit "barb infantry gaul" 0 requires factions { gauls, }
recruit "warband spear german" 0 requires factions { germans, }
recruit "barb horse archers scythian" 0 requires factions { scythia, }
recruit "warband sword briton" 0 requires factions { britons, }
recruit "warband sword gaul" 0 requires factions { gauls, }
recruit "warband axe german" 0 requires factions { germans, }
recruit "warband falx dacian" 0 requires factions { dacia, }
recruit "barb warguard gaul" 0 requires factions { gauls, }
recruit "barb warguard briton" 0 requires factions { britons, }
recruit "barb warguard dacian" 0 requires factions { dacia, }
recruit "warband dhaxe german" 0 requires factions { germans, }
recruit "warband axe scythian" 1 requires factions { scythia, }
recruit "carthaginian city militia" 0 requires factions { carthage, }
recruit "numidian javelinmen" 0 requires factions { numidia, }
recruit "carthaginian infantry" 0 requires factions { carthage, }
recruit "numidian desert warriors" 1 requires factions { numidia, }
recruit "carthaginian medium infantry" 0 requires factions { carthage, }
recruit "east hillmen" 0 requires factions { eastern, }
recruit "east infantry" 0 requires factions { eastern, }
recruit "east heavy infantry" 0 requires factions { armenia, }
recruit "east hoplite" 0 requires factions { pontus, }
recruit "egyptian nubian spearmen" 0 requires factions { egyptian, }
recruit "egyptian nile infantry" 0 requires factions { egyptian, }
recruit "egyptian infantry" 0 requires factions { egyptian, }
recruit "greek hoplite militia" 0 requires factions { greek, }
recruit "greek levy pikemen" 0 requires factions { seleucid, macedon, }
recruit "warband falx thracian" 0 requires factions { thrace, }
recruit "greek hoplite" 0 requires factions { greek_cities, }
recruit "greek pikemen" 0 requires factions { thrace, seleucid, macedon, }
recruit "greek hoplite elite" 0 requires factions { greek_cities, }
recruit "roman city militia" 0 requires factions { roman, }
recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms
recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman princeps" 0 requires factions { roman, } and not marian_reforms
recruit "roman legionary cohort i" 0 requires factions { roman, } and marian_reforms
}
construction 4
cost 2400
settlement_min city
upgrades
{
army_barracks
}
}
army_barracks requires factions { carthaginian, armenia, pontus,, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian city militia" 0 requires factions { spain, }
recruit "carthaginian infantry" 0 requires factions { spain, }
recruit "spanish scutarii" 0 requires factions { spain, }
recruit "barb infantry briton" 0 requires factions { britons, }
recruit "barb infantry dacian" 0 requires factions { dacia, }
recruit "barb infantry gaul" 0 requires factions { gauls, }
recruit "warband spear german" 0 requires factions { germans, }
recruit "barb horse archers scythian" 0 requires factions { scythia, }
recruit "warband sword briton" 0 requires factions { britons, }
recruit "warband sword gaul" 0 requires factions { gauls, }
recruit "warband axe german" 0 requires factions { germans, }
recruit "warband falx dacian" 0 requires factions { dacia, }
recruit "barb warguard gaul" 0 requires factions { gauls, }
recruit "barb warguard briton" 0 requires factions { britons, }
recruit "barb warguard dacian" 0 requires factions { dacia, }
recruit "warband dhaxe german" 0 requires factions { germans, }
recruit "warband axe scythian" 1 requires factions { scythia, }
recruit "carthaginian city militia" 0 requires factions { carthage, }
recruit "numidian javelinmen" 0 requires factions { numidia, }
recruit "carthaginian infantry" 0 requires factions { carthage, }
recruit "numidian desert warriors" 1 requires factions { numidia, }
recruit "carthaginian medium infantry" 0 requires factions { carthage, }
recruit "carthaginian heavy infantry" 0 requires factions { carthage, }
recruit "numidian legionaries" 0 requires factions { numidia, }
recruit "east hillmen" 0 requires factions { eastern, }
recruit "east infantry" 0 requires factions { eastern, }
recruit "east heavy infantry" 0 requires factions { armenia, }
recruit "east hoplite" 0 requires factions { pontus, }
recruit "east hoplite brazen shield" 0 requires factions { pontus, }
recruit "east legionary" 0 requires factions { armenia, }
recruit "egyptian nubian spearmen" 0 requires factions { egyptian, }
recruit "egyptian nile infantry" 0 requires factions { egyptian, }
recruit "egyptian infantry" 0 requires factions { egyptian, }
recruit "egyptian elite guards" 0 requires factions { egyptian, }
recruit "greek hoplite militia" 0 requires factions { greek, }
recruit "greek levy pikemen" 0 requires factions { seleucid, macedon, }
recruit "warband falx thracian" 0 requires factions { thrace, }
recruit "greek hoplite" 1 requires factions { greek_cities, }
recruit "greek pikemen" 0 requires factions { thrace, seleucid, macedon, }
recruit "greek hoplite elite" 0 requires factions { greek_cities, }
recruit "greek royal pikemen" 0 requires factions { macedon, }
recruit "greek silver shield pikemen" 0 requires factions { seleucid, }
recruit "greek hoplite spartan" 0 requires factions { greek_cities, } and hidden_resource sparta
recruit "greek bastarnae" 0 requires factions { thrace, }
recruit "roman city militia" 0 requires factions { roman, }
recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms
recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman princeps" 0 requires factions { roman, } and not marian_reforms
recruit "roman legionary cohort i" 0 requires factions { roman, } and marian_reforms
recruit "roman legionary first cohort i" 0 requires factions { roman, } and hidden_resource rome and marian_reforms
recruit "roman triarii" 0 requires factions { roman, } and not marian_reforms
recruit "roman legionary cohort ii" 0 requires factions { roman, } and marian_reforms
recruit "roman praetorian cohort i" 0 requires factions { roman, } and marian_reforms
}
construction 6
cost 4800
settlement_min large_city
upgrades
{
royal_barracks
}
}
royal_barracks requires factions { seleucid, roman, }
{
capability
{
recruit "carthaginian city militia" 0 requires factions { spain, }
recruit "carthaginian infantry" 0 requires factions { spain, }
recruit "spanish scutarii" 0 requires factions { spain, }
recruit "barb infantry briton" 0 requires factions { britons, }
recruit "barb infantry dacian" 0 requires factions { dacia, }
recruit "barb infantry gaul" 0 requires factions { gauls, }
recruit "warband spear german" 0 requires factions { germans, }
recruit "barb horse archers scythian" 0 requires factions { scythia, }
recruit "warband sword briton" 0 requires factions { britons, }
recruit "warband sword gaul" 0 requires factions { gauls, }
recruit "warband axe german" 0 requires factions { germans, }
recruit "warband falx dacian" 0 requires factions { dacia, }
recruit "barb warguard gaul" 0 requires factions { gauls, }
recruit "barb warguard briton" 0 requires factions { britons, }
recruit "barb warguard dacian" 0 requires factions { dacia, }
recruit "warband dhaxe german" 0 requires factions { germans, }
recruit "warband axe scythian" 1 requires factions { scythia, }
recruit "carthaginian city militia" 0 requires factions { carthage, }
recruit "numidian javelinmen" 0 requires factions { numidia, }
recruit "carthaginian infantry" 0 requires factions { carthage, }
recruit "numidian desert warriors" 1 requires factions { numidia, }
recruit "carthaginian medium infantry" 0 requires factions { carthage, }
recruit "carthaginian heavy infantry" 0 requires factions { carthage, }
recruit "numidian legionaries" 0 requires factions { numidia, }
recruit "east hillmen" 0 requires factions { eastern, }
recruit "east infantry" 0 requires factions { eastern, }
recruit "east heavy infantry" 0 requires factions { armenia, }
recruit "east hoplite" 0 requires factions { pontus, }
recruit "east hoplite brazen shield" 0 requires factions { pontus, }
recruit "east legionary" 0 requires factions { armenia, }
recruit "egyptian nubian spearmen" 0 requires factions { egyptian, }
recruit "egyptian nile infantry" 0 requires factions { egyptian, }
recruit "egyptian infantry" 0 requires factions { egyptian, }
recruit "egyptian elite guards" 0 requires factions { egyptian, }
recruit "greek hoplite militia" 0 requires factions { greek, }
recruit "greek levy pikemen" 0 requires factions { seleucid, macedon, }
recruit "warband falx thracian" 0 requires factions { thrace, }
recruit "greek hoplite" 1 requires factions { greek_cities, }
recruit "greek pikemen" 0 requires factions { thrace, seleucid, macedon, }
recruit "greek hoplite elite" 0 requires factions { greek_cities, }
recruit "greek royal pikemen" 0 requires factions { macedon, }
recruit "greek silver shield pikemen" 0 requires factions { seleucid, }
recruit "greek hoplite spartan" 0 requires factions { greek_cities, } and hidden_resource sparta
recruit "greek bastarnae" 0 requires factions { thrace, }
recruit "greek argyraspid" 0 requires factions { seleucid, }
recruit "roman city militia" 0 requires factions { roman, }
recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms
recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman princeps" 0 requires factions { roman, } and not marian_reforms
recruit "roman legionary cohort i" 0 requires factions { roman, } and marian_reforms
recruit "roman legionary first cohort i" 0 requires factions { roman, } and hidden_resource rome and marian_reforms
recruit "roman triarii" 1 requires factions { roman, } and not marian_reforms
recruit "roman legionary cohort ii" 0 requires factions { roman, } and marian_reforms
recruit "roman legionary first cohort ii" 0 requires factions { roman, } and hidden_resource rome and marian_reforms
recruit "roman praetorian cohort urban i" 0 requires factions { roman, } and marian_reforms
recruit "roman praetorian cohort i" 0 requires factions { roman, } and marian_reforms
}
construction 7
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building equestrian
{
levels stables cavalry_barracks hippodrome circus_maximus
{
stables requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian warhounds" 0 requires factions { spain, }
recruit "carthaginian cavalry" 0 requires factions { spain, }
recruit "barb cavalry gaul" 0 requires factions { gauls, }
recruit "barb cavalry german" 0 requires factions { germans, }
recruit "barb cavalry dacian" 0 requires factions { dacia, }
recruit "barb cavalry scythian" 0 requires factions { scythia, }
recruit "barb wardogs briton" 0 requires factions { britons, }
recruit "barb wardogs dacian" 0 requires factions { dacia, }
recruit "barb wardogs gaul" 0 requires factions { gauls, }
recruit "barb wardogs german" 0 requires factions { germans, }
recruit "barb wardogs scythian" 0 requires factions { scythia, }
recruit "carthaginian cavalry" 0 requires factions { carthage, }
recruit "numidian cavalry" 0 requires factions { numidia, }
recruit "east cavalry" 0 requires factions { pontus, }
recruit "east horse archer" 0 requires factions { armenia, parthia, }
recruit "egyptian cavalry" 0 requires factions { egyptian, }
recruit "greek light lancer" 0 requires factions { macedon, }
recruit "greek cavalry" 0 requires factions { seleucid, thrace, greek_cities, }
recruit "roman medium cavalry" 0 requires factions { roman, } and marian_reforms
recruit "roman light cavalry" 0 requires factions { roman, } and not marian_reforms
recruit "roman wardogs" 0 requires factions { roman, }
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
cavalry_barracks
}
}
cavalry_barracks requires factions { spain, scythia, germans, gauls, dacia, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian warhounds" 0 requires factions { spain, }
recruit "carthaginian cavalry" 0 requires factions { spain, }
recruit "carthaginian medium cavalry" 0 requires factions { spain, }
recruit "barb cavalry gaul" 0 requires factions { gauls, }
recruit "barb cavalry german" 0 requires factions { germans, }
recruit "barb cavalry dacian" 0 requires factions { dacia, }
recruit "barb cavalry scythian" 0 requires factions { scythia, }
recruit "barb wardogs briton" 0 requires factions { britons, }
recruit "barb wardogs dacian" 0 requires factions { dacia, }
recruit "barb wardogs gaul" 0 requires factions { gauls, }
recruit "barb wardogs german" 0 requires factions { germans, }
recruit "barb wardogs scythian" 0 requires factions { scythia, }
recruit "barb noble cavalry gaul" 0 requires factions { gauls, }
recruit "barb noble cavalry german" 0 requires factions { germans, }
recruit "barb noble cavalry dacian" 0 requires factions { dacia, }
recruit "barb scythian nobles scythian" 0 requires factions { scythia, }
recruit "barb noble horse archers scythian" 0 requires factions { scythia, }
recruit "carthaginian cavalry" 0 requires factions { carthage, }
recruit "numidian cavalry" 0 requires factions { numidia, }
recruit "carthaginian medium cavalry" 0 requires factions { carthaginian, }
recruit "carthaginian elephant forest" 0 requires factions { carthage, } and resource elephants
recruit "numidian camel riders" 0 requires factions { numidia, } and resource camels
recruit "east cavalry" 0 requires factions { pontus, }
recruit "east horse archer" 0 requires factions { armenia, parthia, }
recruit "east heavy cavalry" 0 requires factions { pontus, }
recruit "east persian cavalry" 0 requires factions { parthia, }
recruit "east cataphract archer" 0 requires factions { armenia, }
recruit "egyptian cavalry" 0 requires factions { egyptian, }
recruit "egyptian nubian cavalry" 0 requires factions { egyptian, }
recruit "greek light lancer" 0 requires factions { macedon, }
recruit "greek cavalry" 0 requires factions { seleucid, thrace, greek_cities, }
recruit "greek medium cavalry" 0 requires factions { greek, }
recruit "greek elephant small" 0 requires factions { seleucid, } and resource elephants
recruit "roman cavalry auxillia" 0 requires factions { roman, }
recruit "roman light cavalry" 0 requires factions { roman, } and not marian_reforms
recruit "roman medium cavalry" 0 requires factions { roman, } and marian_reforms
recruit "roman wardogs" 0 requires factions { roman, }
recruit "roman generals guard cavalry early" 0 requires factions { roman, } and not marian_reforms
recruit "roman generals guard cavalry" 0 requires factions { roman, } and marian_reforms
recruit "greek general's guard cavalry early" 0 requires factions { seleucid, greek_cities, macedon, } and not marian_reforms
recruit "greek general's guard cavalry" 0 requires factions { seleucid, greek_cities, macedon, } and marian_reforms
}
construction 4
cost 2400
settlement_min city
upgrades
{
hippodrome
}
}
hippodrome requires factions { carthage, eastern, parthia, egyptian, greek_cities, macedon, seleucid, roman, }
{
capability
{
recruit "carthaginian warhounds" 0 requires factions { spain, }
recruit "carthaginian cavalry" 0 requires factions { spain, }
recruit "carthaginian medium cavalry" 0 requires factions { spain, }
recruit "barb cavalry gaul" 0 requires factions { gauls, }
recruit "barb cavalry german" 0 requires factions { germans, }
recruit "barb cavalry dacian" 0 requires factions { dacia, }
recruit "barb cavalry scythian" 0 requires factions { scythia, }
recruit "barb wardogs briton" 0 requires factions { britons, }
recruit "barb wardogs dacian" 0 requires factions { dacia, }
recruit "barb wardogs gaul" 0 requires factions { gauls, }
recruit "barb wardogs german" 0 requires factions { germans, }
recruit "barb wardogs scythian" 0 requires factions { scythia, }
recruit "barb noble cavalry gaul" 0 requires factions { gauls, }
recruit "barb noble cavalry german" 0 requires factions { germans, }
recruit "barb noble cavalry dacian" 0 requires factions { dacia, }
recruit "barb scythian nobles scythian" 0 requires factions { scythia, }
recruit "barb noble horse archers scythian" 0 requires factions { scythia, }
recruit "carthaginian cavalry" 0 requires factions { carthage, }
recruit "numidian cavalry" 0 requires factions { numidia, }
recruit "carthaginian medium cavalry" 0 requires factions { carthaginian, }
recruit "carthaginian elephant forest" 0 requires factions { carthage, } and resource elephants
recruit "carthaginian elephant african" 0 requires factions { carthage, } and resource elephants
recruit "numidian camel riders" 0 requires factions { numidia, } and resource camels
recruit "east cavalry" 0 requires factions { pontus, }
recruit "east horse archer" 0 requires factions { armenia, parthia, }
recruit "east heavy cavalry" 0 requires factions { pontus, }
recruit "east persian cavalry" 0 requires factions { parthia, }
recruit "east cataphract archer" 0 requires factions { armenia, }
recruit "east cappodocian cavalry" 0 requires factions { pontus, }
recruit "east heavy cataphract" 0 requires factions { armenia, parthia, }
recruit "east elephant" 0 requires factions { parthia, } and resource elephants
recruit "egyptian cavalry" 0 requires factions { egyptian, }
recruit "egyptian nubian cavalry" 0 requires factions { egyptian, }
recruit "egyptian cleruch" 0 requires factions { egyptian, }
recruit "egyptian bedouin" 0 requires factions { egyptian, } and resource camels
recruit "greek light lancer" 0 requires factions { macedon, }
recruit "greek cavalry" 0 requires factions { seleucid, thrace, greek_cities, }
recruit "greek medium cavalry" 0 requires factions { greek, }
recruit "greek elephant small" 0 requires factions { seleucid, } and resource elephants
recruit "greek heavy cavalry" 0 requires factions { macedon, }
recruit "east heavy cataphract" 0 requires factions { seleucid, }
recruit "greek elephant african" 0 requires factions { seleucid, } and resource elephants
recruit "greek incendiary pigs" 0 requires factions { greek_cities, }
recruit "roman cavalry auxillia" 0 requires factions { roman, }
recruit "roman light cavalry" 1 requires factions { roman, } and not marian_reforms
recruit "roman medium cavalry" 0 requires factions { roman, } and marian_reforms
recruit "roman heavy cavalry" 0 requires factions { roman, } and marian_reforms
recruit "roman wardogs" 0 requires factions { roman, }
recruit "roman pigs" 0 requires factions { roman, }
recruit "roman generals guard cavalry early" 0 requires factions { roman, } and not marian_reforms
recruit "roman generals guard cavalry" 0 requires factions { roman, } and marian_reforms
recruit "greek general's guard cavalry early" 0 requires factions { seleucid, greek_cities, macedon, } and not marian_reforms
recruit "greek general's guard cavalry" 0 requires factions { seleucid, greek_cities, macedon, } and marian_reforms
stage_races 1 requires factions { roman,}
}
construction 6
cost 4800
settlement_min large_city
upgrades
{
circus_maximus
}
}
circus_maximus requires factions { carthage, parthia, macedon, seleucid, roman, }
{
capability
{
recruit "carthaginian warhounds" 0 requires factions { spain, }
recruit "carthaginian cavalry" 0 requires factions { spain, }
recruit "carthaginian medium cavalry" 0 requires factions { spain, }
recruit "barb cavalry gaul" 0 requires factions { gauls, }
recruit "barb cavalry german" 0 requires factions { germans, }
recruit "barb cavalry dacian" 0 requires factions { dacia, }
recruit "barb cavalry scythian" 0 requires factions { scythia, }
recruit "barb wardogs briton" 0 requires factions { britons, }
recruit "barb wardogs dacian" 0 requires factions { dacia, }
recruit "barb wardogs gaul" 0 requires factions { gauls, }
recruit "barb wardogs german" 0 requires factions { germans, }
recruit "barb wardogs scythian" 0 requires factions { scythia, }
recruit "barb noble cavalry gaul" 0 requires factions { gauls, }
recruit "barb noble cavalry german" 0 requires factions { germans, }
recruit "barb noble cavalry dacian" 0 requires factions { dacia, }
recruit "barb scythian nobles scythian" 0 requires factions { scythia, }
recruit "barb noble horse archers scythian" 0 requires factions { scythia, }
recruit "carthaginian cavalry" 0 requires factions { carthage, }
recruit "numidian cavalry" 0 requires factions { numidia, }
recruit "carthaginian medium cavalry" 0 requires factions { carthaginian, }
recruit "carthaginian elephant forest" 0 requires factions { carthage, } and resource elephants
recruit "carthaginian elephant african" 0 requires factions { carthage, } and resource elephants
recruit "carthaginian elephant african cataphract" 0 requires factions { carthage, } and resource elephants
recruit "numidian camel riders" 0 requires factions { numidia, } and resource camels
recruit "carthaginian royal cavalry" 0 requires factions { carthage, }
recruit "east cavalry" 0 requires factions { pontus, }
recruit "east horse archer" 0 requires factions { armenia, parthia, }
recruit "east heavy cavalry" 0 requires factions { pontus, }
recruit "east persian cavalry" 0 requires factions { parthia, }
recruit "east cataphract archer" 0 requires factions { armenia, }
recruit "east cappodocian cavalry" 0 requires factions { pontus, }
recruit "east heavy cataphract" 0 requires factions { armenia, parthia, }
recruit "east elephant" 0 requires factions { parthia, } and resource elephants
recruit "east camel cataphract" 0 requires factions { parthia, } and resource camels
recruit "egyptian cavalry" 0 requires factions { egyptian, }
recruit "egyptian nubian cavalry" 0 requires factions { egyptian, }
recruit "egyptian cleruch" 0 requires factions { egyptian, }
recruit "egyptian bedouin" 0 requires factions { egyptian, } and resource camels
recruit "greek light lancer" 0 requires factions { macedon, }
recruit "greek cavalry" 0 requires factions { seleucid, thrace, greek_cities, }
recruit "greek medium cavalry" 0 requires factions { greek, }
recruit "greek elephant small" 0 requires factions { seleucid, } and resource elephants
recruit "greek heavy cavalry" 0 requires factions { macedon, }
recruit "east heavy cataphract" 0 requires factions { seleucid, }
recruit "greek elephant african" 0 requires factions { seleucid, } and resource elephants
recruit "greek royal cavalry" 0 requires factions { seleucid, macedon, }
recruit "greek elephant cataphract" 0 requires factions { seleucid, } and resource elephants
recruit "greek incendiary pigs" 0 requires factions { greek_cities, }
recruit "roman cavalry auxillia" 0 requires factions { roman, }
recruit "roman light cavalry" 2 requires factions { roman, } and not marian_reforms
recruit "roman medium cavalry" 0 requires factions { roman, } and marian_reforms
recruit "roman heavy cavalry" 0 requires factions { roman, } and marian_reforms
recruit "roman praetorian cavalry" 0 requires factions { roman, } and marian_reforms
recruit "roman wardogs" 0 requires factions { roman, }
recruit "roman pigs" 0 requires factions { roman, }
recruit "roman generals guard cavalry early" 0 requires factions { roman, } and not marian_reforms
recruit "roman generals guard cavalry" 0 requires factions { roman, } and marian_reforms
recruit "greek general's guard cavalry early" 0 requires factions { seleucid, greek_cities, macedon, } and not marian_reforms
recruit "greek general's guard cavalry" 0 requires factions { seleucid, greek_cities, macedon, } and marian_reforms
stage_races 2 requires factions { roman,}
}
construction 7
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building missiles
{
levels practice_field archery_range catapult_range siege_engineer
{
practice_field requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peltast" 0 requires factions { spain, }
recruit "barb peltast gaul" 0 requires factions { gauls, }
recruit "barb peltast german" 0 requires factions { germans, }
recruit "barb slinger briton" 0 requires factions { britons, }
recruit "barb archer dacian" 0 requires factions { dacia, }
recruit "barb archer scythian" 0 requires factions { scythia, }
recruit "carthaginian peltast" 0 requires factions { carthage, }
recruit "carthaginian archer" 0 requires factions { numidia, }
recruit "east peltast" 0 requires factions { armenia, pontus, }
recruit "east slinger" 0 requires factions { parthia, }
recruit "egyptian peltast" 0 requires factions { egyptian, }
recruit "egyptian slingers" 0 requires factions { egyptian, }
recruit "greek peltast" 0 requires factions { greek, }
recruit "roman velite" 0 requires factions { roman, } and not marian_reforms
recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
archery_range
}
}
archery_range requires factions { spain, scythia, germans, gauls, dacia, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian slinger" 0 requires factions { spain, }
recruit "carthaginian peltast" 0 requires factions { spain, }
recruit "barb peltast gaul" 0 requires factions { gauls, }
recruit "barb peltast german" 0 requires factions { germans, }
recruit "barb slinger briton" 0 requires factions { britons, }
recruit "barb archer dacian" 0 requires factions { dacia, }
recruit "barb archer scythian" 0 requires factions { scythia, }
recruit "warband archer german" 0 requires factions { germans, }
recruit "warband archer dacian" 0 requires factions { dacia, }
recruit "warband archer scythian" 0 requires factions { scythia, }
recruit "warband huntsman gaul" 0 requires factions { gauls, }
recruit "barb ballista dacian" 0 requires factions { dacia, }
recruit "barb onager dacian" 0 requires factions { dacia, }
recruit "barb onager scythian" 0 requires factions { scythia, }
recruit "carthaginian peltast" 0 requires factions { carthage, }
recruit "carthaginian archer" 0 requires factions { numidia, }
recruit "carthaginian slinger" 0 requires factions { carthaginian, }
recruit "east peltast" 0 requires factions { armenia, pontus, }
recruit "east slinger" 0 requires factions { parthia, }
recruit "east archer" 0 requires factions { eastern, }
recruit "egyptian peltast" 0 requires factions { egyptian, }
recruit "egyptian slingers" 0 requires factions { egyptian, }
recruit "egyptian archer" 0 requires factions { egyptian, }
recruit "greek peltast" 0 requires factions { greek, }
recruit "greek archer" 0 requires factions { greek, }
recruit "greek ballista" 0 requires factions { macedon, greek_cities, }
recruit "roman velite" 0 requires factions { roman, } and not marian_reforms
recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman archer" 0 requires factions { roman, } and not marian_reforms
recruit "roman archer auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman ballista" 0 requires factions { roman, }
}
construction 4
cost 2400
settlement_min city
upgrades
{
catapult_range
}
}
catapult_range requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian slinger" 0 requires factions { spain, }
recruit "carthaginian peltast" 0 requires factions { spain, }
recruit "barb peltast gaul" 0 requires factions { gauls, }
recruit "barb peltast german" 0 requires factions { germans, }
recruit "barb slinger briton" 0 requires factions { britons, }
recruit "barb archer dacian" 0 requires factions { dacia, }
recruit "barb archer scythian" 0 requires factions { scythia, }
recruit "warband archer german" 0 requires factions { germans, }
recruit "warband archer dacian" 0 requires factions { dacia, }
recruit "warband archer scythian" 0 requires factions { scythia, }
recruit "warband huntsman gaul" 0 requires factions { gauls, }
recruit "barb ballista dacian" 0 requires factions { dacia, }
recruit "barb onager dacian" 0 requires factions { dacia, }
recruit "barb onager scythian" 0 requires factions { scythia, }
recruit "carthaginian peltast" 0 requires factions { carthage, }
recruit "carthaginian archer" 0 requires factions { numidia, }
recruit "carthaginian slinger" 0 requires factions { carthaginian, }
recruit "carthaginian onager" 0 requires factions { carthaginian, }
recruit "east peltast" 0 requires factions { armenia, pontus, }
recruit "east slinger" 0 requires factions { parthia, }
recruit "east archer" 0 requires factions { eastern, }
recruit "east onager" 0 requires factions { eastern, }
recruit "egyptian peltast" 0 requires factions { egyptian, }
recruit "egyptian slingers" 0 requires factions { egyptian, }
recruit "egyptian archer" 0 requires factions { egyptian, }
recruit "egyptian archer elite" 0 requires factions { egyptian, }
recruit "egyptian onager" 0 requires factions { egyptian, }
recruit "greek peltast" 0 requires factions { greek, }
recruit "greek archer" 0 requires factions { greek, }
recruit "greek ballista" 0 requires factions { macedon, greek_cities, }
recruit "greek heavy peltast" 0 requires factions { greek_cities, }
recruit "greek onager" 0 requires factions { greek, }
recruit "roman velite" 0 requires factions { roman, } and not marian_reforms
recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman archer" 0 requires factions { roman, } and not marian_reforms
recruit "roman archer auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman ballista" 0 requires factions { roman, }
recruit "roman scorpion" 0 requires factions { roman, }
recruit "roman onager" 0 requires factions { roman, }
}
construction 6
cost 4800
settlement_min large_city
upgrades
{
siege_engineer
}
}
siege_engineer requires factions { carthage, egyptian, macedon, greek_cities, roman, }
{
capability
{
recruit "carthaginian slinger" 0 requires factions { spain, }
recruit "carthaginian peltast" 0 requires factions { spain, }
recruit "barb peltast gaul" 0 requires factions { gauls, }
recruit "barb peltast german" 0 requires factions { germans, }
recruit "barb slinger briton" 0 requires factions { britons, }
recruit "barb archer dacian" 0 requires factions { dacia, }
recruit "barb archer scythian" 0 requires factions { scythia, }
recruit "warband archer german" 0 requires factions { germans, }
recruit "warband archer dacian" 0 requires factions { dacia, }
recruit "warband archer scythian" 0 requires factions { scythia, }
recruit "warband huntsman gaul" 0 requires factions { gauls, }
recruit "barb ballista dacian" 0 requires factions { dacia, }
recruit "barb onager dacian" 0 requires factions { dacia, }
recruit "barb onager scythian" 0 requires factions { scythia, }
recruit "carthaginian peltast" 0 requires factions { carthage, }
recruit "carthaginian archer" 0 requires factions { numidia, }
recruit "carthaginian slinger" 0 requires factions { carthaginian, }
recruit "carthaginian onager" 0 requires factions { carthaginian, }
recruit "carthaginian heavy onager" 0 requires factions { carthage, }
recruit "east peltast" 0 requires factions { armenia, pontus, }
recruit "east slinger" 0 requires factions { parthia, }
recruit "east archer" 0 requires factions { eastern, }
recruit "east onager" 0 requires factions { eastern, }
recruit "egyptian peltast" 0 requires factions { egyptian, }
recruit "egyptian slingers" 0 requires factions { egyptian, }
recruit "egyptian archer" 0 requires factions { egyptian, }
recruit "egyptian archer elite" 0 requires factions { egyptian, }
recruit "egyptian onager" 0 requires factions { egyptian, }
recruit "egyptian heavy onager" 0 requires factions { egyptian, }
recruit "greek peltast" 0 requires factions { greek, }
recruit "greek archer" 0 requires factions { greek, }
recruit "greek ballista" 0 requires factions { macedon, greek_cities, }
recruit "greek heavy peltast" 0 requires factions { greek_cities, }
recruit "greek onager" 0 requires factions { greek, }
recruit "greek heavy onager" 0 requires factions { macedon, greek_cities, }
recruit "roman velite" 0 requires factions { roman, } and not marian_reforms
recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman archer" 0 requires factions { roman, } and not marian_reforms
recruit "roman archer auxillia" 0 requires factions { roman, } and marian_reforms
recruit "roman ballista" 0 requires factions { roman, }
recruit "roman scorpion" 0 requires factions { roman, }
recruit "roman onager" 0 requires factions { roman, }
recruit "roman heavy onager" 0 requires factions { roman, }
recruit "roman repeating ballista" 0 requires factions { roman, }
}
construction 7
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building market
{
levels trader market forum great_forum curia
{
trader requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
trade_base_income_bonus bonus 1
population_growth_bonus bonus 1
}
construction 2
cost 600
settlement_min town
upgrades
{
market
}
}
market requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
agent spy 0 requires factions { barbarian, }
agent spy 0 requires factions { carthaginian, }
agent spy 0 requires factions { eastern, }
agent spy 0 requires factions { egyptian, }
agent spy 0 requires factions { greek, }
agent spy 0 requires factions { roman, }
trade_base_income_bonus bonus 2
population_growth_bonus bonus 1
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
forum
}
}
forum requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
agent spy 0 requires factions { barbarian, }
agent assassin 0 requires factions { barbarian, }
agent spy 0 requires factions { carthaginian, }
agent assassin 0 requires factions { carthaginian, }
agent spy 0 requires factions { eastern, }
agent assassin 0 requires factions { eastern, }
agent spy 0 requires factions { egyptian, }
agent assassin 0 requires factions { egyptian, }
agent spy 0 requires factions { greek, }
agent assassin 0 requires factions { greek, }
agent spy 0 requires factions { roman, }
agent assassin 0 requires factions { roman, }
trade_base_income_bonus bonus 3
population_growth_bonus bonus 1
}
construction 4
cost 2400
settlement_min city
upgrades
{
great_forum
}
}
great_forum requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
agent spy 0 requires factions { barbarian, }
agent assassin 0 requires factions { barbarian, }
agent spy 0 requires factions { carthaginian, }
agent assassin 0 requires factions { carthaginian, }
agent spy 0 requires factions { eastern, }
agent assassin 0 requires factions { eastern, }
agent spy 0 requires factions { egyptian, }
agent assassin 0 requires factions { egyptian, }
agent spy 0 requires factions { greek, }
agent assassin 0 requires factions { greek, }
agent spy 0 requires factions { roman, }
agent assassin 0 requires factions { roman, }
trade_base_income_bonus bonus 4
population_growth_bonus bonus 2
}
construction 6
cost 4800
settlement_min large_city
upgrades
{
curia
}
}
curia requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
agent spy 0 requires factions { barbarian, }
agent assassin 0 requires factions { barbarian, }
agent spy 0 requires factions { carthaginian, }
agent assassin 0 requires factions { carthaginian, }
agent spy 0 requires factions { eastern, }
agent assassin 0 requires factions { eastern, }
agent spy 0 requires factions { egyptian, }
agent assassin 0 requires factions { egyptian, }
agent spy 0 requires factions { greek, }
agent assassin 0 requires factions { greek, }
agent spy 0 requires factions { roman, }
agent assassin 0 requires factions { roman, }
trade_base_income_bonus bonus 5
population_growth_bonus bonus 2
happiness_bonus bonus 2
}
construction 7
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building smith
{
levels blacksmith smiths_workshop foundry
{
blacksmith requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market trader
{
capability
{
recruit "barb chariot light briton" 0 requires factions { britons, }
recruit "east scythed chariot" 0 requires factions { pontus, }
recruit "egyptian chariot" 0 requires factions { egyptian, }
recruit "rebel amazon chariots" 0 requires factions { slave, }
recruit "greek chariot scythed" 0 requires factions { seleucid, }
weapon_simple 1
weapon_bladed 1
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
smiths_workshop
}
}
smiths_workshop requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market market
{
capability
{
recruit "barb chariot heavy briton" 0 requires factions { britons, }
recruit "barb chariot light briton" 0 requires factions { britons, }
recruit "east scythed chariot" 0 requires factions { pontus, }
recruit "east chariot archer" 0 requires factions { pontus, }
recruit "egyptian chariot" 0 requires factions { egyptian, }
recruit "egyptian chariot archer" 0 requires factions { egyptian, }
recruit "rebel amazon chariots" 2 requires factions { slave, }
recruit "greek chariot scythed" 0 requires factions { seleucid, }
weapon_simple 1
weapon_bladed 1
weapon_missile 1
armour 1
}
construction 4
cost 2400
settlement_min city
upgrades
{
foundry
}
}
foundry requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market great_forum
{
capability
{
recruit "barb chariot heavy briton" 0 requires factions { britons, }
recruit "barb chariot light briton" 0 requires factions { britons, }
recruit "east scythed chariot" 0 requires factions { pontus, }
recruit "east chariot archer" 0 requires factions { pontus, }
recruit "egyptian chariot" 0 requires factions { egyptian, }
recruit "egyptian chariot archer" 0 requires factions { egyptian, }
recruit "rebel amazon chariots" 2 requires factions { slave, }
recruit "greek chariot scythed" 0 requires factions { seleucid, }
weapon_simple 2
weapon_bladed 2
weapon_missile 2
armour 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building port_buildings
{
levels port shipwright dockyard
{
port requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "naval boats" 0 requires factions { barbarian, }
recruit "naval biremes" 0 requires factions { carthaginian, }
recruit "naval biremes" 0 requires factions { eastern, }
recruit "naval biremes" 0 requires factions { egyptian, }
recruit "naval biremes" 0 requires factions { greek, }
recruit "naval biremes" 0 requires factions { roman, }
trade_fleet 1 ;trade_base_income_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
shipwright
}
}
shipwright requires factions { barbarian, carthage, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "naval boats" 0 requires factions { barbarian, }
recruit "naval large boats" 0 requires factions { barbarian, }
recruit "naval biremes" 0 requires factions { carthaginian, }
recruit "naval triremes" 0 requires factions { carthaginian, }
recruit "naval biremes" 0 requires factions { eastern, }
recruit "naval triremes" 0 requires factions { eastern, }
recruit "naval biremes" 0 requires factions { egyptian, }
recruit "naval triremes" 0 requires factions { egyptian, }
recruit "naval biremes" 0 requires factions { greek, }
recruit "naval triremes" 0 requires factions { greek, }
recruit "naval biremes" 0 requires factions { roman, }
recruit "naval triremes" 0 requires factions { roman, }
trade_fleet 2 ;trade_base_income_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
dockyard
}
}
dockyard requires factions { carthage, eastern, parthia, greek, roman, }
{
capability
{
recruit "naval boats" 0 requires factions { barbarian, }
recruit "naval large boats" 0 requires factions { barbarian, }
recruit "naval biremes" 0 requires factions { carthaginian, }
recruit "naval triremes" 0 requires factions { carthaginian, }
recruit "naval quinquiremes" 0 requires factions { carthaginian, }
recruit "naval biremes" 0 requires factions { eastern, }
recruit "naval triremes" 0 requires factions { eastern, }
recruit "naval quinquiremes" 0 requires factions { eastern, }
recruit "naval biremes" 0 requires factions { egyptian, }
recruit "naval triremes" 0 requires factions { egyptian, }
recruit "naval quinquiremes" 0 requires factions { egyptian, }
recruit "naval biremes" 0 requires factions { greek, }
recruit "naval triremes" 0 requires factions { greek, }
recruit "naval quinquiremes" 0 requires factions { greek, }
recruit "naval biremes" 0 requires factions { roman, }
recruit "naval triremes" 0 requires factions { roman, }
recruit "naval quinquiremes" 0 requires factions { roman, }
trade_fleet 3 ;trade_base_income_bonus bonus 2
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building health
{
levels sewers baths aqueduct city_plumbing
{
sewers requires factions { carthaginian, egyptian, greek, roman, } and building_present_min_level market trader
{
capability
{
population_health_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
baths
}
}
baths requires factions { carthaginian, egyptian, greek, roman, } and building_present_min_level market market
{
capability
{
population_health_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
aqueduct
}
}
aqueduct requires factions { greek, roman, } and building_present_min_level market forum
{
capability
{
population_health_bonus bonus 3
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
city_plumbing
}
}
city_plumbing requires factions { roman, } and building_present_min_level market great_forum
{
capability
{
population_health_bonus bonus 4
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_farms
{
levels farms farms+1 farms+2 farms+3 farms+4
{
farms requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
farming_level 1
}
construction 2
cost 600
settlement_min town
upgrades
{
farms+1
}
}
farms+1 requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
farming_level 2
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
farms+2
}
}
farms+2 requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
farming_level 3
}
construction 4
cost 2400
settlement_min city
upgrades
{
farms+3
}
}
farms+3 requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
farming_level 4
}
construction 6
cost 4800
settlement_min large_city
upgrades
{
farms+4
}
}
farms+4 requires factions { carthaginian, egyptian, roman, }
{
capability
{
farming_level 5
}
construction 7
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_roads
{
levels roads paved_roads highways
{
roads requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
road_level 0
}
construction 1
cost 400
settlement_min town
upgrades
{
paved_roads
}
}
paved_roads requires factions { carthaginian, egyptian, greek, roman, }
{
capability
{
road_level 1
}
construction 3
cost 1200
settlement_min large_town
upgrades
{
highways
}
}
highways requires factions { roman, }
{
capability
{
road_level 2
}
construction 4
cost 2400
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building hinterland_mines
{
levels mines mines+1
{
mines requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and resource silver or resource gold
{
capability
{
mine_resource 4
}
construction 2
cost 2000
settlement_min town
upgrades
{
mines+1
}
}
mines+1 requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and resource silver or resource gold
{
capability
{
mine_resource 7
}
construction 3
cost 3500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building academic
{
levels academy scriptorium ludus_magnus
{
academy requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market market
{
capability
{
}
construction 3
cost 1600
settlement_min city
upgrades
{
scriptorium
}
}
scriptorium requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market forum
{
capability
{
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
ludus_magnus
}
}
ludus_magnus requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market great_forum
{
capability
{
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building amphitheatres
{
levels stone_amphitheatre urban_amphitheatre great_amphitheatre
{
stone_amphitheatre requires factions { roman, } and building_present_min_level market market
{
capability
{
recruit "roman velite gladiator" 0 requires factions { romans_brutii, }
stage_games 1 requires factions { roman,}
happiness_bonus bonus 1
}
construction 3
cost 1600
settlement_min city
upgrades
{
urban_amphitheatre
}
}
urban_amphitheatre requires factions { roman, } and building_present_min_level market forum
{
capability
{
recruit "roman velite gladiator" 0 requires factions { romans_brutii, }
recruit "roman samnite gladiator" 0 requires factions { romans_senate, romans_julii, }
stage_games 2 requires factions { roman,}
happiness_bonus bonus 2
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
great_amphitheatre
}
}
great_amphitheatre requires factions { roman, } and building_present_min_level market great_forum
{
capability
{
recruit "roman velite gladiator" 0 requires factions { romans_brutii, }
recruit "roman samnite gladiator" 0 requires factions { romans_senate, romans_julii, }
recruit "roman mirmillo gladiator" 0 requires factions { romans_scipii, }
stage_games 3 requires factions { roman,}
happiness_bonus bonus 3
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building theatres
{
levels odeon lyceum theatre
{
odeon requires factions { greek, }
{
capability
{
happiness_bonus bonus 1
}
construction 3
cost 1600
settlement_min city
upgrades
{
lyceum
}
}
lyceum requires factions { greek, }
{
capability
{
happiness_bonus bonus 2
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
theatre
}
}
theatre requires factions { greek, }
{
capability
{
happiness_bonus bonus 3
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building despotic_law
{
levels execution_square secret_police_hq secret_police_network
{
execution_square requires factions { carthaginian, eastern, parthia, egyptian, }
{
capability
{
law_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
secret_police_hq
}
}
secret_police_hq requires factions { carthaginian, eastern, parthia, egyptian, }
{
capability
{
law_bonus bonus 3
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
secret_police_network
}
}
secret_police_network requires factions { carthaginian, eastern, parthia, egyptian, }
{
capability
{
law_bonus bonus 4
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building caravans
{
levels caravan frankincense_rd silk_rd
{
caravan requires factions { eastern, parthia, }
{
capability
{
trade_base_income_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
frankincense_rd
}
}
frankincense_rd requires factions { eastern, parthia, }
{
capability
{
trade_base_income_bonus bonus 3
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
silk_rd
}
}
silk_rd requires factions { eastern, parthia, }
{
capability
{
trade_base_income_bonus bonus 4
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building taverns
{
levels tavern bardic_circle
{
tavern requires factions { barbarian, }
{
capability
{
happiness_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
bardic_circle
}
}
bardic_circle requires factions { barbarian, }
{
capability
{
recruit "barb night raiders german" 0 requires factions { germans, }
happiness_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_battle
{
levels temple_of_battle_shrine temple_of_battle_temple temple_of_battle_large_temple temple_of_battle_awesome_temple temple_of_battle_pantheon
{
temple_of_battle_shrine requires factions { dacia, thrace, }
{
capability
{
happiness_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_battle_temple
}
}
temple_of_battle_temple requires factions { dacia, thrace, }
{
capability
{
recruit "barb naked fanatics dacian" 0 requires factions { dacia, }
happiness_bonus bonus 2
recruits_morale_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_battle_large_temple
}
}
temple_of_battle_large_temple requires factions { dacia, thrace, }
{
capability
{
recruit "barb naked fanatics dacian" 1 requires factions { dacia, }
happiness_bonus bonus 3
recruits_morale_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_battle_awesome_temple
}
}
temple_of_battle_awesome_temple requires factions { thrace, }
{
capability
{
recruit "barb naked fanatics dacian" 1 requires factions { dacia, }
happiness_bonus bonus 4
recruits_morale_bonus bonus 3
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_battle_pantheon
}
}
temple_of_battle_pantheon requires factions { thrace, }
{
capability
{
recruit "barb naked fanatics dacian" 1 requires factions { dacia, }
happiness_bonus bonus 7
recruits_morale_bonus bonus 4
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_battleforge
{
levels temple_of_battleforge_shrine temple_of_battleforge_temple temple_of_battleforge_large_temple temple_of_battleforge_awesome_temple
{
temple_of_battleforge_shrine requires factions { spain, gauls, armenia, }
{
capability
{
happiness_bonus bonus 1
recruits_exp_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_battleforge_temple
}
}
temple_of_battleforge_temple requires factions { spain, gauls, armenia, }
{
capability
{
recruit "barb naked fanatics gauls" 0 requires factions { gauls, }
happiness_bonus bonus 2
weapon_simple bonus 1
recruits_exp_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_battleforge_large_temple
}
}
temple_of_battleforge_large_temple requires factions { spain, gauls, armenia, }
{
capability
{
recruit "barb naked fanatics gauls" 1 requires factions { gauls, }
happiness_bonus bonus 3
weapon_simple bonus 1
recruits_exp_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_battleforge_awesome_temple
}
}
temple_of_battleforge_awesome_temple requires factions { armenia, }
{
capability
{
recruit "barb naked fanatics gauls" 1 requires factions { gauls, }
happiness_bonus bonus 4
weapon_simple bonus 1
recruits_exp_bonus bonus 2
armour bonus 1
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_farming
{
levels temple_of_farming_shrine temple_of_farming_temple temple_of_farming_large_temple temple_of_farming_awesome_temple temple_of_farming_pantheon
{
temple_of_farming_shrine requires factions { dacia, carthaginian, macedon, }
{
capability
{
happiness_bonus bonus 1
farming_level bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_farming_temple
}
}
temple_of_farming_temple requires factions { dacia, carthaginian, macedon, }
{
capability
{
happiness_bonus bonus 2
farming_level bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_farming_large_temple
}
}
temple_of_farming_large_temple requires factions { dacia, carthaginian, macedon, }
{
capability
{
happiness_bonus bonus 3
farming_level bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_farming_awesome_temple
}
}
temple_of_farming_awesome_temple requires factions { carthaginian, macedon, }
{
capability
{
happiness_bonus bonus 4
farming_level bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_farming_pantheon
}
}
temple_of_farming_pantheon requires factions { macedon, }
{
capability
{
happiness_bonus bonus 5
farming_level bonus 5
law_bonus bonus 2
recruits_exp_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_fertility
{
levels temple_of_fertility_shrine temple_of_fertility_temple temple_of_fertility_large_temple temple_of_fertility_awesome_temple temple_of_fertility_pantheon
{
temple_of_fertility_shrine requires factions { germans, egyptian, romans_julii, }
{
capability
{
recruit "barb screeching women german" 0 requires factions { germans, }
happiness_bonus bonus 1
population_growth_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_fertility_temple
}
}
temple_of_fertility_temple requires factions { germans, egyptian, romans_julii, }
{
capability
{
recruit "barb screeching women german" 0 requires factions { germans, }
happiness_bonus bonus 2
population_growth_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_fertility_large_temple
}
}
temple_of_fertility_large_temple requires factions { germans, egyptian, romans_julii, }
{
capability
{
recruit "barb screeching women german" 0 requires factions { germans, }
happiness_bonus bonus 3
population_growth_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_fertility_awesome_temple
}
}
temple_of_fertility_awesome_temple requires factions { egyptian, romans_julii, }
{
capability
{
recruit "barb screeching women german" 0 requires factions { germans, }
happiness_bonus bonus 4
population_growth_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_fertility_pantheon
}
}
temple_of_fertility_pantheon requires factions { egyptian, romans_julii, }
{
capability
{
recruit "barb screeching women german" 0 requires factions { germans, }
happiness_bonus bonus 7
population_growth_bonus bonus 5
law_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_forge
{
levels temple_of_forge_shrine temple_of_forge_temple temple_of_forge_large_temple temple_of_forge_awesome_temple temple_of_forge_pantheon
{
temple_of_forge_shrine requires factions { dacia, seleucid, romans_scipii, }
{
capability
{
happiness_bonus bonus 1
weapon_simple bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_forge_temple
}
}
temple_of_forge_temple requires factions { dacia, seleucid, romans_scipii, }
{
capability
{
happiness_bonus bonus 2
weapon_simple bonus 1
weapon_bladed bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_forge_large_temple
}
}
temple_of_forge_large_temple requires factions { dacia, seleucid, romans_scipii, }
{
capability
{
happiness_bonus bonus 3
weapon_simple bonus 1
weapon_bladed bonus 1
armour bonus 1
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_forge_awesome_temple
}
}
temple_of_forge_awesome_temple requires factions { seleucid, romans_scipii, }
{
capability
{
happiness_bonus bonus 4
weapon_simple bonus 1
weapon_bladed bonus 1
armour bonus 1
recruits_exp_bonus bonus 1
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_forge_pantheon
}
}
temple_of_forge_pantheon requires factions { seleucid, romans_scipii, }
{
capability
{
happiness_bonus bonus 5
weapon_simple bonus 1
weapon_bladed bonus 1
armour bonus 1
recruits_exp_bonus bonus 2
law_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_fun
{
levels temple_of_fun_shrine temple_of_fun_temple temple_of_fun_large_temple temple_of_fun_awesome_temple temple_of_fun_pantheon
{
temple_of_fun_shrine requires factions { armenia, egyptian, thrace, seleucid, romans_julii, }
{
capability
{
happiness_bonus bonus 2
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_fun_temple
}
}
temple_of_fun_temple requires factions { armenia, egyptian, thrace, seleucid, romans_julii, }
{
capability
{
happiness_bonus bonus 4
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_fun_large_temple
}
}
temple_of_fun_large_temple requires factions { armenia, egyptian, thrace, seleucid, romans_julii, }
{
capability
{
happiness_bonus bonus 6
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_fun_awesome_temple
}
}
temple_of_fun_awesome_temple requires factions { armenia, egyptian, thrace, seleucid, romans_julii, }
{
capability
{
happiness_bonus bonus 8
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_fun_pantheon
}
}
temple_of_fun_pantheon requires factions { egyptian, thrace, seleucid, romans_julii, }
{
capability
{
happiness_bonus bonus 10
population_growth_bonus bonus 2
law_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_governors
{
levels temple_of_governors_shrine temple_of_governors_temple temple_of_governors_large_temple temple_of_governors_awesome_temple temple_of_governors_pantheon
{
temple_of_governors_shrine requires factions { pontus, macedon, }
{
capability
{
happiness_bonus bonus 1
law_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_governors_temple
}
}
temple_of_governors_temple requires factions { pontus, macedon, }
{
capability
{
happiness_bonus bonus 2
law_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_governors_large_temple
}
}
temple_of_governors_large_temple requires factions { pontus, macedon, }
{
capability
{
happiness_bonus bonus 3
law_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_governors_awesome_temple
}
}
temple_of_governors_awesome_temple requires factions { pontus, macedon, }
{
capability
{
happiness_bonus bonus 4
law_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_governors_pantheon
}
}
temple_of_governors_pantheon requires factions { macedon, }
{
capability
{
happiness_bonus bonus 5
law_bonus bonus 5
farming_level bonus 2
recruits_exp_bonus bonus 2
weapon_missile bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_healing
{
levels temple_of_healing_shrine temple_of_healing_temple temple_of_healing_large_temple temple_of_healing_awesome_temple temple_of_healing_pantheon
{
temple_of_healing_shrine requires factions { britons, egyptian, seleucid, romans_brutii, }
{
capability
{
happiness_bonus bonus 1
population_health_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_healing_temple
}
}
temple_of_healing_temple requires factions { britons, egyptian, seleucid, romans_brutii, }
{
capability
{
happiness_bonus bonus 2
population_health_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_healing_large_temple
}
}
temple_of_healing_large_temple requires factions { britons, egyptian, seleucid, romans_brutii, }
{
capability
{
recruit "barb druids briton" 0 requires factions { britons, }
happiness_bonus bonus 3
population_health_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_healing_awesome_temple
}
}
temple_of_healing_awesome_temple requires factions { egyptian, seleucid, romans_brutii, }
{
capability
{
recruit "barb druids briton" 0 requires factions { britons, }
happiness_bonus bonus 4
population_health_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_healing_pantheon
}
}
temple_of_healing_pantheon requires factions { egyptian, seleucid, romans_brutii, }
{
capability
{
recruit "barb druids briton" 0 requires factions { britons, }
happiness_bonus bonus 5
population_health_bonus bonus 5
trade_base_income_bonus bonus 2
recruits_exp_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_horse
{
levels temple_of_horse_shrine temple_of_horse_temple temple_of_horse_large_temple temple_of_horse_awesome_temple temple_of_horse_pantheon
{
temple_of_horse_shrine requires factions { spain, gauls, }
{
capability
{
happiness_bonus bonus 1
recruits_exp_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_horse_temple
}
}
temple_of_horse_temple requires factions { spain, gauls, }
{
capability
{
happiness_bonus bonus 2
recruits_exp_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_horse_large_temple
}
}
temple_of_horse_large_temple requires factions { spain, gauls, }
{
capability
{
happiness_bonus bonus 3
recruits_exp_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_horse_awesome_temple
}
}
temple_of_horse_awesome_temple
{
capability
{
happiness_bonus bonus 4
recruits_exp_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_horse_pantheon
}
}
temple_of_horse_pantheon
{
capability
{
happiness_bonus bonus 5
recruits_exp_bonus bonus 5
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_hunting
{
levels temple_of_hunting_shrine temple_of_hunting_temple temple_of_hunting_large_temple temple_of_hunting_awesome_temple temple_of_hunting_pantheon
{
temple_of_hunting_shrine requires factions { spain, gauls, macedon, }
{
capability
{
happiness_bonus bonus 1
weapon_missile bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_hunting_temple
}
}
temple_of_hunting_temple requires factions { spain, gauls, macedon, }
{
capability
{
happiness_bonus bonus 2
weapon_missile bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_hunting_large_temple
}
}
temple_of_hunting_large_temple requires factions { spain, gauls, macedon, }
{
capability
{
happiness_bonus bonus 3
weapon_missile bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_hunting_awesome_temple
}
}
temple_of_hunting_awesome_temple requires factions { macedon, }
{
capability
{
happiness_bonus bonus 5
weapon_missile bonus 3
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_hunting_pantheon
}
}
temple_of_hunting_pantheon requires factions { macedon, }
{
capability
{
happiness_bonus bonus 5
weapon_missile bonus 3
law_bonus bonus 2
farming_level bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_justice
{
levels temple_of_justice_shrine temple_of_justice_temple temple_of_justice_large_temple temple_of_justice_awesome_temple temple_of_justice_pantheon
{
temple_of_justice_shrine requires factions { spain, gauls, carthaginian, egyptian, }
{
capability
{
happiness_bonus bonus 1
law_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_justice_temple
}
}
temple_of_justice_temple requires factions { spain, gauls, carthaginian, egyptian, }
{
capability
{
recruit "barb naked fanatics spain" 0 requires factions { spain, }
happiness_bonus bonus 2
law_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_justice_large_temple
}
}
temple_of_justice_large_temple requires factions { spain, gauls, carthaginian, egyptian, }
{
capability
{
recruit "barb druids gaul" 0 requires factions { gauls, }
recruit "barb naked fanatics spain" 0 requires factions { spain, }
recruit "spanish bull warriors" 0 requires factions { spain, }
happiness_bonus bonus 3
law_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_justice_awesome_temple
}
}
temple_of_justice_awesome_temple requires factions { carthaginian, egyptian, }
{
capability
{
recruit "barb druids gaul" 0 requires factions { gauls, }
recruit "barb naked fanatics spain" 0 requires factions { spain, }
recruit "spanish bull warriors" 0 requires factions { spain, }
recruit "carthaginian sacred band infantry" 0 requires factions { carthage, }
happiness_bonus bonus 4
law_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_justice_pantheon
}
}
temple_of_justice_pantheon requires factions { egyptian, }
{
capability
{
recruit "barb druids gaul" 0 requires factions { gauls, }
recruit "barb naked fanatics spain" 0 requires factions { spain, }
recruit "spanish bull warriors" 0 requires factions { spain, }
recruit "carthaginian sacred band infantry" 0 requires factions { carthage, }
happiness_bonus bonus 7
law_bonus bonus 5
population_growth_bonus bonus 2
population_health_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_law
{
levels temple_of_law_shrine temple_of_law_temple temple_of_law_large_temple temple_of_law_awesome_temple temple_of_law_pantheon
{
temple_of_law_shrine requires factions { scythia, egyptian, romans_scipii, }
{
capability
{
happiness_bonus bonus 1
law_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_law_temple
}
}
temple_of_law_temple requires factions { scythia, egyptian, romans_scipii, }
{
capability
{
happiness_bonus bonus 2
law_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_law_large_temple
}
}
temple_of_law_large_temple requires factions { scythia, egyptian, romans_scipii, }
{
capability
{
happiness_bonus bonus 3
law_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_law_awesome_temple
}
}
temple_of_law_awesome_temple requires factions { egyptian, romans_scipii, }
{
capability
{
recruit "roman arcani" 0 requires factions { romans_scipii, }
happiness_bonus bonus 4
law_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_law_pantheon
}
}
temple_of_law_pantheon requires factions { egyptian, romans_scipii, }
{
capability
{
recruit "roman arcani" 0 requires factions { romans_scipii, }
happiness_bonus bonus 5
law_bonus bonus 5
weapon_simple bonus 1
weapon_bladed bonus 1
armour bonus 1
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_leadership
{
levels temple_of_leadership_shrine temple_of_leadership_temple temple_of_leadership_large_temple temple_of_leadership_awesome_temple temple_of_leadership_pantheon
{
temple_of_leadership_shrine requires factions { armenia, greek_cities, romans_julii, }
{
capability
{
happiness_bonus bonus 1
law_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_leadership_temple
}
}
temple_of_leadership_temple requires factions { armenia, greek_cities, romans_julii, }
{
capability
{
happiness_bonus bonus 2
law_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_leadership_large_temple
}
}
temple_of_leadership_large_temple requires factions { armenia, greek_cities, romans_julii, }
{
capability
{
happiness_bonus bonus 3
law_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_leadership_awesome_temple
}
}
temple_of_leadership_awesome_temple requires factions { armenia, greek_cities, romans_julii, }
{
capability
{
recruit "roman arcani" 0 requires factions { romans_julii, }
happiness_bonus bonus 4
law_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_leadership_pantheon
}
}
temple_of_leadership_pantheon requires factions { greek_cities, romans_julii, }
{
capability
{
recruit "roman arcani" 0 requires factions { romans_julii, }
happiness_bonus bonus 7
law_bonus bonus 5
population_growth_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_love
{
levels temple_of_love_shrine temple_of_love_temple temple_of_love_large_temple temple_of_love_awesome_temple temple_of_love_pantheon
{
temple_of_love_shrine requires factions { scythia, pontus, greek_cities, }
{
capability
{
happiness_bonus bonus 1
population_growth_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_love_temple
}
}
temple_of_love_temple requires factions { scythia, pontus, greek_cities, }
{
capability
{
recruit "barb head hunting maidens scythian" 0 requires factions { scythia, }
happiness_bonus bonus 2
population_growth_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_love_large_temple
}
}
temple_of_love_large_temple requires factions { scythia, pontus, greek_cities, }
{
capability
{
recruit "barb head hunting maidens scythian" 0 requires factions { scythia, }
recruit "barb scythian noblewomen scythian" 0 requires factions { scythia, }
happiness_bonus bonus 3
population_growth_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_love_awesome_temple
}
}
temple_of_love_awesome_temple requires factions { pontus, greek_cities, }
{
capability
{
recruit "barb head hunting maidens scythian" 0 requires factions { scythia, }
recruit "barb scythian noblewomen scythian" 0 requires factions { scythia, }
happiness_bonus bonus 4
population_growth_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_love_pantheon
}
}
temple_of_love_pantheon requires factions { greek_cities, }
{
capability
{
recruit "barb head hunting maidens scythian" 0 requires factions { scythia, }
recruit "barb scythian noblewomen scythian" 0 requires factions { scythia, }
happiness_bonus bonus 5
population_growth_bonus bonus 5
law_bonus bonus 2
trade_base_income_bonus bonus 2
recruits_exp_bonus bonus 1
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_naval
{
levels temple_of_naval_shrine temple_of_naval_temple temple_of_naval_large_temple temple_of_naval_awesome_temple temple_of_naval_pantheon
{
temple_of_naval_shrine requires factions { romans_scipii, } and building_present_min_level port_buildings port
{
capability
{
happiness_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_naval_temple
}
}
temple_of_naval_temple requires factions { romans_scipii, }
{
capability
{
happiness_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_naval_large_temple
}
}
temple_of_naval_large_temple requires factions { romans_scipii, }
{
capability
{
happiness_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_naval_awesome_temple
}
}
temple_of_naval_awesome_temple requires factions { romans_scipii, }
{
capability
{
recruit "naval corvus quinquireme" 0 requires factions { roman, }
happiness_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_naval_pantheon
}
}
temple_of_naval_pantheon requires factions { romans_scipii, }
{
capability
{
recruit "naval deceres" 0 requires factions { roman, }
recruit "naval corvus quinquireme" 0 requires factions { roman, }
happiness_bonus bonus 5
law_bonus bonus 2
weapon_simple bonus 1
weapon_bladed bonus 1
armour bonus 1
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_one_god
{
levels temple_of_one_god_shrine temple_of_one_god_temple temple_of_one_god_large_temple temple_of_one_god_awesome_temple temple_of_one_god_pantheon
{
temple_of_one_god_shrine requires factions { parthia, }
{
capability
{
happiness_bonus bonus 1
law_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_one_god_temple
}
}
temple_of_one_god_temple requires factions { parthia, }
{
capability
{
happiness_bonus bonus 2
law_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_one_god_large_temple
}
}
temple_of_one_god_large_temple requires factions { parthia, }
{
capability
{
happiness_bonus bonus 3
law_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_one_god_awesome_temple
}
}
temple_of_one_god_awesome_temple requires factions { parthia, }
{
capability
{
happiness_bonus bonus 4
law_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_one_god_pantheon
}
}
temple_of_one_god_pantheon requires factions { parthia, }
{
capability
{
happiness_bonus bonus 5
law_bonus bonus 5
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_trade
{
levels temple_of_trade_shrine temple_of_trade_temple temple_of_trade_large_temple temple_of_trade_awesome_temple temple_of_trade_pantheon
{
temple_of_trade_shrine requires factions { britons, carthaginian, greek_cities, romans_brutii, }
{
capability
{
happiness_bonus bonus 1
trade_base_income_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_trade_temple
}
}
temple_of_trade_temple requires factions { britons, carthaginian, greek_cities, romans_brutii, }
{
capability
{
happiness_bonus bonus 2
trade_base_income_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_trade_large_temple
}
}
temple_of_trade_large_temple requires factions { britons, carthaginian, greek_cities, romans_brutii, }
{
capability
{
happiness_bonus bonus 3
trade_base_income_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_trade_awesome_temple
}
}
temple_of_trade_awesome_temple requires factions { carthaginian, greek_cities, romans_brutii, }
{
capability
{
happiness_bonus bonus 4
trade_base_income_bonus bonus 4
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_trade_pantheon
}
}
temple_of_trade_pantheon requires factions { greek_cities, romans_brutii, }
{
capability
{
happiness_bonus bonus 5
trade_base_income_bonus bonus 5
population_health_bonus bonus 2
recruits_exp_bonus bonus 1
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_victory
{
levels temple_of_victory_shrine temple_of_victory_temple temple_of_victory_large_temple temple_of_victory_awesome_temple temple_of_victory_pantheon
{
temple_of_victory_shrine requires factions { britons, greek_cities, }
{
capability
{
recruit "warband woad briton" 0 requires factions { britons, }
happiness_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_victory_temple
}
}
temple_of_victory_temple requires factions { britons, greek_cities, }
{
capability
{
recruit "warband woad briton" 0 requires factions { britons, }
recruit "warband hurler briton" 0 requires factions { britons, }
happiness_bonus bonus 2
recruits_exp_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_victory_large_temple
}
}
temple_of_victory_large_temple requires factions { britons, greek_cities, }
{
capability
{
recruit "warband woad briton" 1 requires factions { britons, }
recruit "warband hurler briton" 1 requires factions { britons, }
happiness_bonus bonus 3
recruits_exp_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_victory_awesome_temple
}
}
temple_of_victory_awesome_temple requires factions { greek_cities, }
{
capability
{
recruit "warband woad briton" 1 requires factions { britons, }
recruit "warband hurler briton" 1 requires factions { britons, }
happiness_bonus bonus 4
recruits_exp_bonus bonus 3
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_victory_pantheon
}
}
temple_of_victory_pantheon requires factions { greek_cities, }
{
capability
{
recruit "warband woad briton" 1 requires factions { britons, }
recruit "warband hurler briton" 1 requires factions { britons, }
happiness_bonus bonus 5
recruits_exp_bonus 3
population_growth_bonus bonus 2
law_bonus bonus 2
trade_base_income_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_violence
{
levels temple_of_violence_shrine temple_of_violence_temple temple_of_violence_large_temple temple_of_violence_awesome_temple temple_of_violence_pantheon
{
temple_of_violence_shrine requires factions { germans, pontus, macedon, romans_brutii, }
{
capability
{
happiness_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_violence_temple
}
}
temple_of_violence_temple requires factions { germans, pontus, macedon, romans_brutii, }
{
capability
{
happiness_bonus bonus 2
recruits_exp_bonus bonus 1
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_violence_large_temple
}
}
temple_of_violence_large_temple requires factions { germans, pontus, macedon, romans_brutii, }
{
capability
{
recruit "barb berserker german" 0 requires factions { germans, }
happiness_bonus bonus 3
recruits_exp_bonus bonus 2
}
construction 3
cost 1600
settlement_min city
upgrades
{
temple_of_violence_awesome_temple
}
}
temple_of_violence_awesome_temple requires factions { pontus, macedon, romans_brutii, }
{
capability
{
recruit "barb berserker german" 0 requires factions { germans, }
recruit "roman arcani" 0 requires factions { romans_brutii, }
happiness_bonus bonus 4
recruits_exp_bonus bonus 3
}
construction 5
cost 3200
settlement_min large_city
upgrades
{
temple_of_violence_pantheon
}
}
temple_of_violence_pantheon requires factions { macedon, romans_brutii, }
{
capability
{
recruit "barb berserker german" 0 requires factions { germans, }
recruit "roman arcani" 0 requires factions { romans_brutii, }
happiness_bonus bonus 5
recruits_exp_bonus bonus 3
recruits_morale_bonus bonus 1
trade_base_income_bonus bonus 2
population_health_bonus bonus 2
}
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_viking
{
levels temple_of_viking_shrine temple_of_viking_temple temple_of_viking_large_temple
{
temple_of_viking_shrine requires factions { germans, }
{
capability
{
happiness_bonus bonus 1
recruits_exp_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_viking_temple
}
}
temple_of_viking_temple requires factions { germans, }
{
capability
{
recruit "barb naked fanatics german" 0 requires factions { germans, }
happiness_bonus bonus 2
recruits_exp_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_viking_large_temple
}
}
temple_of_viking_large_temple requires factions { germans, }
{
capability
{
recruit "barb naked fanatics german" 0 requires factions { germans, }
recruit "barb gothic cavalry german" 0 requires factions { germans, }
happiness_bonus bonus 3
recruits_exp_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building temple_of_horse_2
{
levels temple_of_horse_2_shrine temple_of_horse_2_temple temple_of_horse_2_large_temple
{
temple_of_horse_2_shrine requires factions { scythia, }
{
capability
{
happiness_bonus bonus 1
recruits_exp_bonus bonus 1
}
construction 1
cost 400
settlement_min town
upgrades
{
temple_of_horse_2_temple
}
}
temple_of_horse_2_temple requires factions { scythia, }
{
capability
{
happiness_bonus bonus 2
recruits_exp_bonus bonus 2
}
construction 2
cost 800
settlement_min large_town
upgrades
{
temple_of_horse_2_large_temple
}
}
temple_of_horse_2_large_temple requires factions { scythia, }
{
capability
{
happiness_bonus bonus 3
recruits_exp_bonus bonus 3
}
construction 3
cost 1600
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}


Any questions ask.

EDIT: The reason i want you to have this file is it enables recruitable generals.


Also, make sure you download Mundus Magnus, use the link in one of the posts above otherwise we will not have the same map.

EDIT2: Didnt want to quadruprule post :laugh4:

I will be creating all of the new threads. Until the game starts
DO NOT POST IN ANY THREAD EXCEPT THIS ONE.

also, i stated it earlier, DO NOT POST IN THE MANDATES OF THE REPUBLIC THREAD, EVER!!!

Hannibalbarc
02-23-2008, 18:41
Sorry for taking so long to reply, I wasn't home for a while, I'm really sorry guys but something unexpected came up, I'm quite busy so I don't think I can't play:wall:, I hope you don't have a problem finding some one to play as the brutii, maybe Zim or Brave sir Robin would like to take my place, I wish I could play, oh well, sorry about that, have fun guys.

TruePraetorian
02-23-2008, 19:20
Thats fine...a shame you cant join us!

Tom0 has told me via PM that he wont be here until monday anyway...so i will find another player.

TruePraetorian
02-24-2008, 00:17
So, just to re-iterate,

-We will be playing with RTW v1.5.
-We are using Vanilla Mundus Magnus map, which is posted in a link above. Please download it.
-We are using recruitable generals, please copy and paste the necesary information from the post above.
-We will be playing on large scale. There have been problems with huge scale, some peoples computers cant handle it.

There are a few threads I have opened, do not post in them yet..only in this one. Senate offices will not be voted upon the first year (first two turns), instead we will be getting the hang of the game.

If there are any questions that still need clarification, just ask. It'd be nice if we could start Monday at 4:00pm EST. The turn order is Julii, Brutii, Scipii, then Senate. Voting can take place anytime inbetween, but all Aedile, Censor, Quaestor reports and similiar things will be done so when the game has been passed to me. That way, I can hand out the funds for the next turn without issues, and we can plan out the next year with ease and organization.

Zim
02-24-2008, 00:58
Hey guys. TruePraetorian pmed me about taking over for Brutii. I'm ready to fight for Rome. :charge:

TruePraetorian
02-24-2008, 01:51
Yes, Zim is the Brutii. We now have all the players we need :yes:

So, make sure you have everything ready to play:
-Clean install with patch v1.5
-Mundus Magnus
-Copied export_descr_buildings from post above(for recruitable generals)
-Mydraals script generator, and script (make sure faction order is correct)


We will be starting whenever Tom0 returns (Monday 25th, 16:00 EST)
Game will be played VH/H with Large unit scales. All Human vs AI battles can be fought.

To go over things (hopefully) for the last time:

-No one will hold office the first year (altough all Julii, Brutii, Scipii, and Maxentius are senators and can vote). This means the Senate is in that "Semi-random" state. Therefore, The Senate will have all offices, including Aedile.

-No taxes first year, since there are no Quaestors to investigate if you lie.

-Julii will go first. ALL PLAYERS IGNORE THE FIRST SENATE MISSION. (the one about taking Segesta or something)

-Since the first turn (first 6 months) has nothing known, all players will report (in order) there current military. Building and recruiting on the first two years will be the ONLY years in which The Senate gives you permission to do so on private funds. All building and recruiting after the first two years (two turns) must be requested to the Aedile, who will ask the Senate, who will provide the funds. Thus, building on the first two years will be from your own private funds. Recruiting will also be from your private funds.

-On the first 6 months, no one will be allowed to attack anything. When the game reaches the Senate (me) we will hold votes on where to attack, and with who. We will also be divising the main laws for Rome after the first 6 months, so think wisely. In the winter, everyone will do as requested (hopefully).

-CIVIL WARS ARE POSSIBLE!! I dont think it was too clear, but yes. They can happen. Just be wary of permanent consequences for threatening the Senate.

-The Game thread has numerous examples of how to use it, as does the Senate thread. No one is to write in the Mandates of The Republic thread, but it is advised you check on it often, as it holds laws, orders, and things of the sort.

-The first post in The Senate thread will constantly be edited and changed to show who holds what offices, and for how long.

Ferret
02-24-2008, 11:37
I've got everything installed now except for the script, when I generate it nothing is created anywhere.

Ferret
02-24-2008, 11:58
now I cannot start the game because MSS32.DLL was not found.

TruePraetorian
02-24-2008, 18:31
The script is found in the C drive. If you are using Vista, it is saved in one of those compatibility files. You may have to search for it if using Vista.

As for it wont start, its because when you added the "Scripts scripts/show_me/HotseatScript" or whatever its called (that may not be exact) into export_descr_advice, the game now looks for the script before starting the game. To make the game work, you need the "hotseatScript" text file (or whatever its called) put into data/scripts. The game now looks for that text file, and when it is not there, the game will not start.


If you can't find the Script, i will edit this post and put in the correct one.

Just copy paste it into a text file called "HotSeatScript".
The, put this new text file into data/scripts/show_me/


;Hot Seat Mod by Myrddraal. Please do NOT edit this script.

script
suspend_unscripted_advice true
suspend_during_battle on

declare_counter loop
set_counter loop 0

monitor_event FactionTurnStart FactionType romans_brutii
console_command control romans_brutii
snap_strat_camera 0, 156
zoom_strat_camera 0.8
while I_LocalFaction romans_julii
end_while
snap_strat_camera 0, 156
zoom_strat_camera 0.8
call_object_shortcut strat_ui save_stratmap
inhibit_camera_input true
disable_entire_ui
hide_ui
end_monitor

monitor_event FactionTurnStart FactionType romans_scipii
console_command control romans_scipii
snap_strat_camera 0, 156
zoom_strat_camera 0.8
while I_LocalFaction romans_brutii
end_while
snap_strat_camera 0, 156
zoom_strat_camera 0.8
call_object_shortcut strat_ui save_stratmap
inhibit_camera_input true
disable_entire_ui
hide_ui
end_monitor

monitor_event FactionTurnStart FactionType romans_senate
console_command control romans_senate
snap_strat_camera 0, 156
zoom_strat_camera 0.8
while I_LocalFaction romans_scipii
end_while
snap_strat_camera 0, 156
zoom_strat_camera 0.8
call_object_shortcut strat_ui save_stratmap
inhibit_camera_input true
disable_entire_ui
hide_ui
end_monitor

monitor_event FactionTurnStart FactionType romans_julii
console_command control romans_julii
snap_strat_camera 0, 156
zoom_strat_camera 0.8
while I_LocalFaction romans_senate
end_while
snap_strat_camera 0, 156
zoom_strat_camera 0.8
call_object_shortcut strat_ui save_stratmap
inhibit_camera_input true
disable_entire_ui
hide_ui
end_monitor

while I_CompareCounter loop = 0
end_while
end_script


Also, the plan is to start Monday, Febraury 25th at 16:00 EST

The Wandering Scholar
02-24-2008, 20:45
Am I correct in thinking that EST 4pm is 9pm GMT?

Ferret
02-24-2008, 21:19
okay thank you. I'll try that now. What is the turn time limit?

edit: I've added the script but the game still fails to start. This is probably because I did not install a new copy but copied and pasted the original version as the Rome disc doesn't have an option to install a new version. I could remove the original version plus the mods on it and start form scratch though that may be some time from now and i might not make the start time.

TruePraetorian
02-24-2008, 21:36
tom0, yes, pretty sure its 9pm

And elite, i think if you go to "my computer" and right click your disc, it will have the option to install or run the program.

Start date will be when everyone has everything ready, so no one worry about it.

And turn time will be about 24 hours a turn? If that's too short let me know..we can work it out for everyone. Also, my turn my take longer since that is when the majority of voting willl occur.

Ferret
02-24-2008, 21:49
doing that just brings up the launch.exe but it doesn't matter I've removed all signs of RTW on my PC now and will start reinstalling everything.

The Wandering Scholar
02-24-2008, 22:30
That is what I did.

I downloaded the vanilla mungdus magnus map but I have encoutered a problem, I had the option of extracting the file so I did to the RTW/data file, my campaign map loads up fine but it is just the 1.5 vanilla map.

Ferret
02-24-2008, 23:03
okay I've got it working and am ready to go.

TruePraetorian
02-24-2008, 23:08
The new map is under provinvial campaign..dont hit imperial go to provincial then select Mundus magnus.

Both of you have the recruitable generals?

And sorry, Elite, that I couldnt figure out a way to make it so you didnt have to re-install it.

Ferret
02-24-2008, 23:12
I'll check the recruitable generals now, and test the hotseats. Don't worry about the re-install. I usually play M2TW if I ever play single player, which is rare, so it doesn't matter.

TruePraetorian
02-25-2008, 00:03
:beam:

Zim, how are you fairing? Need any help setting stuff up?

BTW, this looks like it'll be great. If this goes well, look forward to awards for all of us next year :laugh4:

Zim
02-25-2008, 01:34
Reinstalling everything right now. Like EF, I don't play single player, so it won't be a problem. :yes:


:beam:

Zim, how are you fairing? Need any help setting stuff up?

BTW, this looks like it'll be great. If this goes well, look forward to awards for all of us next year :laugh4:

Zim
02-25-2008, 02:05
Ok, I may have a problem. I'm housesitting for a friend, and for some reason can't download large files on their connection (I get some kind of error). I'll have to use dialup to get the map mod, which just means it could take a while. Will be ready by tomorrow.

Ferret
02-25-2008, 17:33
okay I have everything working but the script. I have followed the instructions very carefully but when I hit the question mark on the shortcut menu no advisor comes up, I'll attempt to sort this out now.

TruePraetorian
02-25-2008, 21:31
Doesnt look like we are gonna start today...so we can start on a timely basis, all players post this when they are ready:

-Installed clean RTW
-Downloaded patch v1.5 and applied it
-Donloaded Mydraal's script generator and generated script
-Copied export_descr_buildings from post above into data folder
-Downloaded Mundus Magnus and succesfully put it into data folder


If you don't have all these, please post the ones you do have and ill try to walk you through what you don't have.

Ferret
02-25-2008, 22:24
I have done all of those but I cannot get the script to work in game.

The Wandering Scholar
02-25-2008, 22:49
I have done everyhing except the map, i cannot find provincial campaign

Zim
02-25-2008, 23:20
I still have to download the map. Still having problems downloading here where I'm housesitting, but I'm going home to pick a few things up. I'll download it there and put it on my thumb drive. :2thumbsup:

TruePraetorian
02-26-2008, 22:31
I still have to download the map. Still having problems downloading here where I'm housesitting, but I'm going home to pick a few things up. I'll download it there and put it on my thumb drive. :2thumbsup:


I have done all of those but I cannot get the script to work in game.


I have done everyhing except the map, i cannot find provincial campaign


Zim, seems like you've got it under contrl :2thumbsup:

Elite...maybe try to follow the directions again? post exactly what you did.

Tom0....i told you around 4 times now...you dont download provincial campaign...click single player and it should be at the bottom of the list. Provincial campaign is a space for anything other then the original campaign...again you dont download it its just a sub-section..

The Wandering Scholar
02-26-2008, 22:49
Its not there, prologue, imperial campaign, custom battle, quick battle < all i have

Zim
02-26-2008, 23:42
Appearances can be deceiving... :sweatdrop: Got the the apartment and my wireless is down. :furious3: I'll keep working on it, but if you find another potential player who can get his act together, I won't mind. I don't want to hold anyone up.


Zim, seems like you've got it under contrl :2thumbsup:

Ferret
02-27-2008, 18:04
well seeing as none of us have it working you're not holding up anything. I'll have another look but I made sure I followed the instructions to the word, the problem may be with the advisor, on the instructions it said there should be an advisor coming up when you press the question mark without the new script but for me nothing happens.

TruePraetorian
02-27-2008, 21:23
...I have it working...maybe i should just upload my data folder for you guys?

The Wandering Scholar
02-27-2008, 21:46
That would be good, I still cannot find provoncial campaign, I am patched up to rtw 1.5 no mods

TruePraetorian
02-27-2008, 22:57
will contact TosaInu..and get back to you guys asap :2thumbsup:

TruePraetorian
03-01-2008, 00:48
Perfect, i found a free 5g uploader.

My question to you guys is: Does everyone have BI? this way, i can post my RTW BI.exe version...it has much more things then the vanilla RTW and adds to the experience, dont worry its still RTW v1.5.

TruePraetorian
03-01-2008, 18:23
The 5g uploader didnt work, and Tosa says it is unnecasary.

Instead, i am using the Org.'s uploader.

Will edit this post shortly to post the link (if Tosa is on).
Instructions (though no needed) are in the zipped folder, just make sure you unzip it before using the contents. Also, the script is already generated, so do not generate a new script.

We can begin when everyone is ready!

Just post saying "ready" or something. Turn will start with the Julii, then Brutii, then Scipii, then Senate. Voting can occur anytime inbetween, but it is prefered we discuss laws on my turn.

There are no current offices.

Read posts above thouroughly one last time to understand the rules.

There will be 3 threads (minimum) in which we will post. OOC, Senate, and Campaign. No one is to post in the Mandates of the Republic thread, but it is expected to check it regularly as it holds orders and laws.

HERE IS THE LINK!!! (http://www.mizus.com/files/files/RTW/The%20Glory%20of%20Rome%20data.zip)

Now, we can begin when everyone posts they have it working :yes:

Also, make sure you go over these, this will be the rules for the first few turns:


To go over things (hopefully) for the last time:

-No one will hold office the first year (altough all Julii, Brutii, Scipii, and Maxentius are senators and can vote). This means the Senate is in that "Semi-random" state. Therefore, The Senate will have all offices, including Aedile.

-No taxes first year, since there are no Quaestors to investigate if you lie.

-Julii will go first. ALL PLAYERS IGNORE THE FIRST SENATE MISSION. (the one about taking Segesta or something)

-Since the first turn (first 6 months) has nothing known, all players will report (in order) there current military. Building and recruiting on the first two years will be the ONLY years in which The Senate gives you permission to do so on private funds. All building and recruiting after the first two years (four turns) must be requested to the Aedile, who will ask the Senate, who will provide the funds. Thus, building on the first two years will be from your own private funds. Recruiting will also be from your private funds.

-On the first 6 months, no one will be allowed to attack anything. When the game reaches the Senate (me) we will hold votes on where to attack, and with who. We will also be divising the main laws for Rome after the first 6 months, so think wisely. In the winter, everyone will do as requested (hopefully).

-CIVIL WARS ARE POSSIBLE!! I dont think it was too clear, but yes. They can happen. Just be wary of permanent consequences for threatening the Senate.

-The Game thread has numerous examples of how to use it, as does the Senate thread. No one is to write in the Mandates of The Republic thread, but it is advised you check on it often, as it holds laws, orders, and things of the sort.

-The first post in The Senate thread will constantly be edited and changed to show who holds what offices, and for how long.

The Wandering Scholar
03-02-2008, 01:07
Grr I have CTD

TruePraetorian
03-02-2008, 01:32
Hmm i thought someone might, based on the problems you have had before you might want to re-install again. I tried all the files myself and they work fine.

Also, make sure you patch up to v1.5 (not 1.6) before adding these files.

Anyone else?

TruePraetorian
03-02-2008, 04:59
Do you guys stil want to play?? I saw one of you (no naming) online, PMed you, but you didnt reply...I guess I can find new people if you guys dont want to play...

The Wandering Scholar
03-02-2008, 10:36
I assure you, if I can get it working then I am in. I don't want to hold ou up though.

TruePraetorian
03-02-2008, 17:32
Ha! I know what I did. When I put the map in that zip folder, I didnt include some sm_faction stuff.

So, everything in that folder, put all of it into your data folder (even the map).

Im then going to give you the download link to the map, you can then download it and put all that stuff in your data folder.

Here it is (this is mundus magnus) (http://www.twcenter.net/forums/downloads.php?do=file&id=823&act=down)

So, when you put in the Map, if it says replace then click yes. It is just replacing the map info i gave you.

Guide:
Download "The Glory of Rome" zip
Place contents of data folder into /data folder
download mundus magnus from link above
follow instructions (put all contents into data folder basically)
done!

We may need to find a replacement for Elite though, he has exams (he PMed me) and cant devote time.

Ferret
03-02-2008, 18:22
I should have time to play if this sorts out the problem but otherwise I'm too busy to start from scratch, downloading now.

edit:still wont start up game, count me out.

TruePraetorian
03-02-2008, 19:02
:laugh4::laugh4::laugh4::laugh4::laugh4::laugh4::laugh4:

Found it!!! And, yes, I tested it...it works gauruntee!!!


open up export_descr_advice
press ctrl-f (to find)
type in descr_script

erase the line:
script scripts\show_me\descr_script.txt


Hahaha! it was a script from my older games that i forgot to take out!

elite, if you can play, this fixes it. I tried it all, provincial works, hotseat script works, its all good! we can play!

Ferret
03-02-2008, 19:35
yes I have it working, shall I play my first turn?

TruePraetorian
03-02-2008, 19:49
Yes, Julii go first. Make sure you read the rules for the first few turns, seeing as we have no offices yet.

For all:
-Elite Ferret as the Julii
-HannibalBarc as the Brutii
-The Wandering Scholar as the Scipii

Turn order. Make sure to post in the Game thread for your turns. First post has examples.
You can now ALL post in the Senate thread. We will be devising rules for our Republic.
Ill make the OOC thread.
Remeber, check the Mandates thread constantly, it hold all of our rules and orders.

Ferret
03-02-2008, 20:00
okay read up on first turn rules and am playing now, shall I set the campaign difficulty to VH/VH? Also what shall I upload the quicksave as? GoR-1-Brutii?

TruePraetorian
03-02-2008, 20:11
okay read up on first turn rules and am playing now, shall I set the campaign difficulty to VH/VH? Also what shall I upload the quicksave as? GoR-1-Brutii?

I prefer Vh/h considering battle difficulty just effects enemy morale. +4 H, +8 VH.


And for uploading it, that's fine.

Zim, when you recieve it, when you upload it it will be GoR -1 -Scipii
TWS, same for you, except GoR -1 -Senate
It will continue from their, the numbers being current turn.

Ferret
03-02-2008, 20:13
okay I have begun, military repot will be posted in campaign thread shortly.

TruePraetorian
03-02-2008, 20:22
Hold your horses there Elite, i may have to change something. I went through the turns, and it skips the senate. Although I dont really need to play...just dont post your turn yet.

Ferret
03-02-2008, 20:25
save for Brutii (didn't know where to post this): http://www.totalwar.org/patrons/pbm/GoR-1-Brutii.rar

edit: oops just saw your post, I'll have a look on mine, don't forget to keep running the script.

edit2: yes it skips the senate for me as well.

TruePraetorian
03-02-2008, 20:32
Maybe we need to unlock the senate in descr_strat.


Im glad its working! If worst comes to worst, i wont play but ill still be here.

Also, if i cant get it, i will contact mydraal. He created it.

TruePraetorian
03-02-2008, 20:40
Hmmm odd.

I started a campaign as the Senate this time. It skipped over the Julii, went to brutii, went to scipii, went to julii, went to julii again, then brutii, then scipii...

Ill contact mydraal he will know what to do.

Also, i think our best bet would be to nuetralize the senate if we cant get this working. DONT WORRY ILL TEST IT FIRST :yes:

TruePraetorian
03-02-2008, 20:48
Contacted him. Will see what he says. Like i said, if worst comes to worst we can neutralize the senate.

TruePraetorian
03-02-2008, 21:04
We will just neutralize the Senate.

This means we wont have map information of each other, so gift each other map information and place spys in allied buildings (Quaestors will be using spies to see city reports anyway)\

To get rid of em, go to data/world/maps/campaign/mundus_magnus/descr_strat.

Under all 3 roman factions, it says superfaction romans_senate, get rid of it.

There you have it! Easy, no CTD's...elite just restart your turn :yes:

I tested it too dont worry :laugh4:

EDIT: Elite, and others, all links are to be put in the campaign thread.

Also, edit your preferences file.
in the preference file there is a line that says "edit_settlementnames: false"
just change it to "true"

then, we can rename our conquered cities to our benifit.

The Wandering Scholar
03-02-2008, 23:04
I have it working.

YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES

Zim
03-02-2008, 23:10
Sorry everyone, I'm still having some download problems here in the place I'm housesitting, and won't be able to access my wireless for a while when I get back tomorrow. I will be able to download everything the slow way, with dial-up, tomorrow.

I don't want to hold anyone up, so if you find someone who wants to play and can do so now, I won't mind. :yes:

TruePraetorian
03-02-2008, 23:25
its fine zim. we can wait a little longer :laugh4:

TWS, did you neutralzie the senate?

The Wandering Scholar
03-02-2008, 23:29
I took off senate superfaction line if that is what you meant :P

TruePraetorian
03-02-2008, 23:43
Yep, now we can use all of them. I am also creating an OOC thread, please use that for further talk (its more organized with the GoR in front :2thumbsup:)

Zim
03-04-2008, 01:51
Sorry everyone. I'm still having trouble downloading the map (gets about halfway through and quits). I don't know why, it's a fraction of the size of some of the mods I've downloaded. :sweatdrop: As if things weren't bad enough, my keyboard seems to have been infested with ants :furious3: , even thought I keep it clean. Think I'll just buy pitch it and buy a new one.

It might be ebst to find a new Brutii player. :shame:

TruePraetorian
03-04-2008, 02:22
Darn...

All romans, we must recruit the brutii!!!

The Wandering Scholar
03-04-2008, 11:45
Post advertisements

The Wandering Scholar
03-04-2008, 23:14
What is the new hold-up?

TruePraetorian
03-05-2008, 23:12
Zim quit and we need a brutii....ive asked 5 people with no responses.

Scholar, can you advertise in the Colliseum? Omanes will get angry if i do.


WE ARE STILL GOING TO PLAY!!!

So, please dont quit, its not my fault this time, BLAME ZIM!!! :furious3:

jk Zim :laugh4:

Ferret
03-05-2008, 23:22
I wont quit, not after all the time I spent getting it to work.

The Wandering Scholar
03-05-2008, 23:24
OK, i'll get to work. I WILL NOT QUIT

TruePraetorian
03-05-2008, 23:24
:laugh4: :laugh4: :laugh4:

Thank you.

Perhaps you can advertise too? I diid at the start of the game, and Omanes said not to abuse it.
Oh yeah, Elite, did you neutralize the Senate?

Ferret
03-05-2008, 23:26
yep I did, I checked and it does go to the senate's turn and I cannot see the maps of the other factions. I'll post an advert.

edit: beaten to it :P

TruePraetorian
03-05-2008, 23:40
we can start when the brutii are here.

thanks for the patience guys.

rossahh
03-06-2008, 09:36
I can step in if you guys are still desperate for another player

The Wandering Scholar
03-06-2008, 11:17
Well done rossahh :balloon:

The Wandering Scholar
03-06-2008, 17:36
Rossah, have you attempted to download the maps or anything yet?

TruePraetorian
03-06-2008, 17:48
Thank you very much Rossah, please read over the rules. If you need any help, im the one to ask.


Nice avatar changing Scholar :laugh4:

We can start when Rossahh is ready...just let me know. It will start with you again, Elite, hope you dont mind.

Also, all players REMEBER TO VOTE!!! You can also submit mandates of your own ideas...this is a Republic after all :beam:

Ferret
03-06-2008, 18:52
why do I need to play my turn again?

TruePraetorian
03-06-2008, 22:43
If the senate wasnt neutralized when you played your first turn then it will screw up everyone elses data. Unless you already did, of course...then disregard this :laugh4:

Ferret
03-06-2008, 22:47
yeah I did...

edit: post on last page:

"yep I did, I checked and it does go to the senate's turn and I cannot see the maps of the other factions."

TruePraetorian
03-06-2008, 22:51
Sorry Elite :laugh4:

Well then Rossahh, you can take your turn when you are ready...turn time limit IS 24 hours but its preferable to finish quicker :beam:

The Wandering Scholar
03-06-2008, 23:40
WOOT, glad we are finally moving. Would it be easier if we posted the save game?

TruePraetorian
03-07-2008, 00:09
Yes, thats what the game thread is for. After you upload the game, post a link in the Game Thread.

Also, both of you...2 mandates isnt alot! No one has rules they would like submitted? Enemies declared? Orders to do SOMETHING?

Feel free to post :beam:

rossahh
03-07-2008, 01:01
I have uni off today so I'll get it set up and my turn done soon. I've read over all the changes and I think I understand them. I'll post the problem/s if they arise.

TruePraetorian
03-07-2008, 01:18
Please do. Feel free to vote. And, when you are ready, your turn is downloadable in the Game Thread.

rossahh
03-07-2008, 01:43
I notice there is a descrepency from the instructions on page 2 compared with the instructions of page 3.

If we are using the data folder you put up, do we have to make all of the earlier changes? And do I need to install BI?

Edit: never mind, I'll just do all of the steps

rossahh
03-07-2008, 02:19
It took an hour to do it all BUT IT'S WORKING.

I'll take the save now.

The Wandering Scholar
03-07-2008, 16:10
I extracted the save file to desktop/The Glory of Rome/saves but it is displayed as a "File" not a "SAV File"

Ferret
03-07-2008, 17:19
I hope you used the right save, the 01 one? Oh and I'll put up a few Mandates.

TruePraetorian
03-07-2008, 22:50
Yeah try re-downloading it. Also, i dont think it is too smart to extract things directly to the folder. Extract it to the desktop first, then copy paste it in...so you dont overwrite anything.

The Wandering Scholar
03-07-2008, 23:57
It is just a file not SAV file..

rossahh
03-08-2008, 02:00
I know what happened, when I renamed the file from "Quicksave" to "GoR..." I didn't add ".sav" to the end.

I'll reupload it the campaign thread just in case.



Edit: Done

The Wandering Scholar
03-08-2008, 14:35
Thanks... checking now