View Full Version : Refugees
General Appo
02-13-2008, 19:42
For some stupid reason I have never before noticed all the "The population of a nearby town has been expelled. It´s people seek temporary refugee here before moving on" iconds before.
Now I´m curious as to what exactly they mean. Do they really give a temporary population bonus, and if so, how many much?
Does it depend on the size of the expelled region? And what happenes with the refugees, to they move on and settle somewhere else? Please, tell me all about it.
Btw, I love EB.
Spotted Pig
02-13-2008, 21:44
I've been wondering about those too.
anubis88
02-13-2008, 21:48
Hmmmm.... I've never seen this. Is this a new EB feature?
Hooahguy
02-13-2008, 21:55
ive noticed it- near the Epierote capital.....
General Appo
02-13-2008, 22:03
I´ve noticed it in neighbouring regions to areas I have recently conquered.
I believe I had always exterminated or enslaved the population when this happened, but I am not sure. It seems to me that all EB team member are avoiding this thread. Hmmm....
I haven't seen these...is it possible to see a screenie?
There is nothing wonderful about it. In vanilla, when you enslaved a settlement, the game would place a trade resource for the slaves and the population in your governed settlements would increase. The same process is happening here, but instead of slaves we've re-invisioned it as refugees, so instead of a slave resource it is a refugee camp. The same process is in place, but instead of slaves increasing the population of your governed settlements (which is silly if you think about it - the population can only really represent men of a military age rather than the entire population) it is refugees from the newly conquered province.
Foot
Centurio Nixalsverdrus
02-13-2008, 23:42
But the camps stay there forever, don't they? At least the one near Ambrakia never disappears.
No they stay there for a number of turns, length probably depends on some odd calculation that RTW and I don't know about.
Foot
MarcusAureliusAntoninus
02-13-2008, 23:54
I believe it depends on the amount of people that are enslaved/displaced and the number of towns you have to send them to. So if you 'enslave' a town with 30,000 people and you only have a hand full of towns, it will take several years for the resource to disappear.
TWFanatic
02-14-2008, 02:32
Do they go only to towns with governors, as the slaves did in vanilla?
Did mention that in my post.
The same process is in place, but instead of slaves increasing the population of your governed settlements (which is silly if you think about it - the population can only really represent men of a military age rather than the entire population) it is refugees from the newly conquered province.
Foot
Mouzafphaerre
02-14-2008, 05:41
.
No they stay there for a number of turns, length probably depends on some odd calculation that RTW and I don't know about.
Foot
I believe it depends on the amount of people that are enslaved/displaced and the number of towns you have to send them to. So if you 'enslave' a town with 30,000 people and you only have a hand full of towns, it will take several years for the resource to disappear.
IIRC that was a flat 10 turns in vanilla but I may be wrong.
.
Centurio Nixalsverdrus
02-14-2008, 22:42
IIRC that was a flat 10 turns in vanilla but I may be wrong.
I think it was 20 turns. However, in my 0.81 Makedonian campaign, I conquered Ambrakia at about 267, and the refugee camp was still there when I quit at 189. Can't say if it was there right from the start though.
General Appo
02-14-2008, 22:55
Hmmm.... it does indeed seem as the Ambrakian one is permanent. Mine has been then for several decades now, without any neaerby town being conquered. I´m pretty sure it was there from the begining, can´t say for certain though. Is this intended, and if so, why?
The Wandering Scholar
02-14-2008, 22:58
It would be good if you could make refugee legions ie a german-Roman legion or am African-Roman legion s'uppose the legion locaation already makes up for that.
pezhetairoi
02-15-2008, 01:43
Well, about governed settlements, if everyone deselected automanagement (meaning they governed all the settlements) I suppose the enslavement would mean population would increase evenly spread out across the empire. Better than that time I enslaved Rome as Macedon in Vanilla with only family members in Pella (the rest on campaign) and all of a sudden from a minor city Pella shot up to become a huge city with 10000 people over quota.
I doubt that would be the case. I'm sure it is in fact what setttlements you have governors in .
Foot
d'Arthez
02-15-2008, 02:04
Foot is right. Always handy to consider, when you are about to storm the gates of a settlement. Or as a means of increasing the population of a settlement, when a general is nearby to get the refugees in.
General Appo
02-15-2008, 19:02
OKay, but what about the Ambrakian one? I´ve looked through some of my own screenshots as well as some by other people, and it always seems to sit there, at the same damn place. Is this a bug, or is there a reason for it to be there? Either case, I would very much like to know.
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