Pragmatic
10-06-2002, 11:50
Okay, what are the minimum buildings for your border provinces?
At a minimum, I think I'd go with Fort, +20% Farming, Town Watch, Spearmaker, Bowyer, Horse Farmer, Watch Towers and Border Fort. Thus, I can produce Peasants, Urban Militia, Spearmen, Archers, and light cavalry (Hobilars for French & English, Horse Archers for Byzantines). In addition, I have a little revenue coming in.
Now, is this too much for a border province? I'm not planning on making this a core province. I don't see myself as adding much more. If need be, I can build a Keep. Then I can go for one level of Armorer. Maybe a Church. Maybe even a Shipwright.
Or I can try to build up the economic portions of the province. Toss in a Port, Trading Post, or a Mine.
So, am I wasting money? I plan on having most every non-major province producing the not-so-great units. Then I can have a core of great units.
So, what are your building strategies? And, given what faction you prefer, what provinces do you consider to be core?
As English, I consider Wessex, Wales, Flanders and Mercia to be core. Maybe Northumbria. Scotland and Ireland I'd probably consider border provinces--the units are available early, and not much use upgrading beyond building one or two levels of Armorer. I'd concentrate on Billmen in Mercia. Longbowmen in Wales. Shipping (eventually to Cogs), light cavalry (mounted sergeants), and light infantry (feudal sergeants) in Wessex. Heavier knights, I'd go for Ile de France and Toulouse. (Though I don't know what a foot knight is...)
For Byzantines, I'd count Constantinople (Kataphractoi), Nicaea (Pros. Allaghoi), and Trebizond (Trebizond Archers) as core. I'd probably snatch and build up Khazar enough to get Steppe Cavalry, plus one level of Armorer. Aside from that, I'd wing it.
So, answers eagerly awaited. http://www.totalwar.org/ubb/smile.gif
At a minimum, I think I'd go with Fort, +20% Farming, Town Watch, Spearmaker, Bowyer, Horse Farmer, Watch Towers and Border Fort. Thus, I can produce Peasants, Urban Militia, Spearmen, Archers, and light cavalry (Hobilars for French & English, Horse Archers for Byzantines). In addition, I have a little revenue coming in.
Now, is this too much for a border province? I'm not planning on making this a core province. I don't see myself as adding much more. If need be, I can build a Keep. Then I can go for one level of Armorer. Maybe a Church. Maybe even a Shipwright.
Or I can try to build up the economic portions of the province. Toss in a Port, Trading Post, or a Mine.
So, am I wasting money? I plan on having most every non-major province producing the not-so-great units. Then I can have a core of great units.
So, what are your building strategies? And, given what faction you prefer, what provinces do you consider to be core?
As English, I consider Wessex, Wales, Flanders and Mercia to be core. Maybe Northumbria. Scotland and Ireland I'd probably consider border provinces--the units are available early, and not much use upgrading beyond building one or two levels of Armorer. I'd concentrate on Billmen in Mercia. Longbowmen in Wales. Shipping (eventually to Cogs), light cavalry (mounted sergeants), and light infantry (feudal sergeants) in Wessex. Heavier knights, I'd go for Ile de France and Toulouse. (Though I don't know what a foot knight is...)
For Byzantines, I'd count Constantinople (Kataphractoi), Nicaea (Pros. Allaghoi), and Trebizond (Trebizond Archers) as core. I'd probably snatch and build up Khazar enough to get Steppe Cavalry, plus one level of Armorer. Aside from that, I'd wing it.
So, answers eagerly awaited. http://www.totalwar.org/ubb/smile.gif