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Kepper
02-16-2008, 21:40
Will the intro movies by ready for the next version of EB or not,and the funs better wait for EB 2, to get new intro movies all the faction.

Tellos Athenaios
02-16-2008, 21:44
One or two will, I guess. They take an awful lot of time and effort to create, though - so don't expect all 20/21 to be done by 1.1. ~;)

aftzengeier
02-16-2008, 23:10
Avend!

What is thought to be the final version of EB? I mean will it be 1.2; 1.6; what ever or do you know by now? :eyebrows:





Bye... :creep:

Foot
02-16-2008, 23:23
After the next version, 1.1, there will be no new version of EB for RTW. There will likely be bug-fixes, if any still persist, and the occasional add-on when new languages or faction intro movies are released, but that is all. Work has begun on EBII apace, and nearly all resources are now focused there.

Foot

NeoSpartan
02-16-2008, 23:27
After the next version, 1.1, there will be no new version of EB for RTW. There will likely be bug-fixes, if any still persist, and the occasional add-on when new languages or faction intro movies are released, but that is all. Work has begun on EBII apace, and nearly all resources are now focused there.

Foot

Awesome!

General Appo
02-16-2008, 23:31
Finally, the true work with EB2 is commencing. With 1.1 I am certain we will have a game playable for years to come, definitely enough to hold until EB2 comes out. Hail the EB Team!

russia almighty
02-17-2008, 01:40
I get a small vibe that EBII will actually come out faster than EB did; only, because most of the research and what the units look like work is already done.

Bellum
02-17-2008, 03:25
Still, there is a lot to do to change the setting in EB2. Lets not forget the building problem.

I don't suppose we'll be able to patch 1.0 to 1.1, will we?

Sarcasm
02-17-2008, 03:39
I get a small vibe that EBII will actually come out faster than EB did; only, because most of the research and what the units look like work is already done.

Except making units in MTW2 is extremely time-consuming.

Maeran
02-17-2008, 13:20
Still, EB2 won't take that long.


Leave us our optimism guys.

Copperknickers
02-17-2008, 13:54
What do youplan to call the BETA versions of EB 2, if it is 2.0?

Foot
02-17-2008, 14:24
Its not EB 2.0, its EBII (as opposed to EB or EBI). As for numbering, we haven't decided.

Foot

Hax
02-17-2008, 21:37
EB II version 0.02a

Or something like that.

Theodotos I
02-19-2008, 20:06
I think voice-over for the faction intro movies would be nice. It was about the only part of vanilla that I liked, so it would be fun here. I'd be willing to help with the voice if I could, I mean, I'm sure others would have better voices for it, but I'm volunteering in case there's any thought of doing it. The Pahlava movie was great. Go team!
BTW, any release date for 1.1?

Admetos
02-19-2008, 20:11
BTW, any release date for 1.1?When it's done/Before EBII. Take your pick.

Theodotos I
02-19-2008, 20:23
Thanks. Waiting with bated breath.

Hooahguy
02-19-2008, 22:04
just had to put my 2. cents in- it should be called EB v1.5.....
but IMO, EB 1.0 should have been v0.9, and the last version, which is going to be v1.1, should have been v1.0

Spendios
02-19-2008, 22:33
just had to put my 2. cents in- it should be called EB v1.5.....
but IMO, EB 1.0 should have been v0.9, and the last version, which is going to be v1.1, should have been v1.0

thanks a lot so nice ! :wall:

Hax
02-19-2008, 23:28
He didn't mean it

--wait, he did.

Hooahguy
02-19-2008, 23:44
no offense meant, EB members..... sorry for the misconceptions......
i dont mind at all it being called v1.0..... not at all....

MarcusAureliusAntoninus
02-20-2008, 07:05
It was called 1.0 not because it was 100% complete, but simply so that people would stop calling EB a 'beta'.

V.T. Marvin
02-20-2008, 09:29
It was called 1.0 not because it was 100% complete, but simply so that people would stop calling EB a 'beta'.

Well, I have enjoyed EB despite being "beta" with funny numbers beginning with 0.something and experienced a very stable performance combined with in-dept gameplay. :2thumbsup:
On the other hand, I my office I am forced to use operating system that boasts being "Windows 2000 5.00.2125 Service Pack 4" and it is an unstable, constantly freezing, barely functional piece of crap...:thumbsdown:

Apparently numbering does not make any difference:no:

V.T. Marvin
02-20-2008, 13:17
Double post - sorry.

Hooahguy
02-20-2008, 13:36
It was called 1.0 not because it was 100% complete, but simply so that people would stop calling EB a 'beta'.
ah, that makes sense!......

Teleklos Archelaou
02-20-2008, 15:59
just had to put my 2. cents in- it should be called EB v1.5.....
but IMO, EB 1.0 should have been v0.9, and the last version, which is going to be v1.1, should have been v1.0
:dizzy2: Find me any other mod with a tenth of what we've put in that is called less than "1.0" and I'll take you seriously again. Seriously.

Opinions...

Hooahguy
02-20-2008, 16:33
checked. none. dam, i guess ill never be taken seriously again.... :sad:

I Am Herenow
02-21-2008, 11:52
Well, I have enjoyed EB despite being "beta" with funny numbers beginning with 0.something and experienced a very stable performance combined with in-dept gameplay. :2thumbsup:
On the other hand, I my office I am forced to use operating system that boasts being "Windows 2000 5.00.2125 Service Pack 4" and it is an unstable, constantly freezing, barely functional piece of crap...:thumbsdown:

Apparently numbering does not make any difference:no:

True - I use various bits of open-source, freeware image-editing software, and despite much of it being Version <1, it still majorly rocks.

Besides, compare the number of complaints and bug reports for EB 1.0 and Med II 1.0 - which is the more polished product?

sycander
02-21-2008, 20:19
I'm afraid EB2 will be released after ETW... and be obsolet... it'd be such a shame!

Foot
02-21-2008, 20:27
I'm afraid EB2 will be released after ETW... and be obsolet... it'd be such a shame!

My god! Does ETW now cover the hellenistic period as well? Fantastic!

Or, EB 1.0 was released after Kingdoms. Was it obsolete? If so, why are you on this forum.

Foot

Hooahguy
02-21-2008, 20:32
My god! Does ETW now cover the hellenistic period as well? Fantastic!

Or, EB 1.0 was released after Kingdoms. Was it obsolete? If so, why are you on this forum.

Foot
now now Foot, he didnt mean it...... have pity on the junior member..... :wink:

sycander
02-21-2008, 21:59
you didn't understand:
ETW will add naval battle and lot more (at least it seems so). I was just wondering if it wasn't better to wait ETW to be released and see if it would be better to mod it instead of MTW2. that's all.

And me to you... MTW2 bring nothin more than merchants to RTW...

sorry my poor english

beatoangelico
02-21-2008, 22:04
And me to you... MTW2 bring nothin more than merchants to RTW...

how long have you played with M2TW? :inquisitive: (hell I played it a lot less than RTW but I know the new features)

Teleklos Archelaou
02-21-2008, 22:05
We are just getting started on the real meat of EB2 on M2TW - we wouldn't be able to get started on ETW really until a good year after it was released also, due to modders testing things out and getting well acquainted with it first. EB is not the mod that makes the first lap in first place. We see how the course runs and slowly but surely plod our way along to the finish line.

Geoffrey S
02-21-2008, 23:23
And me to you... MTW2 bring nothin more than merchants to RTW...
And +/- ten new factions.

But regardless, one thing you might want to check up on is mods that switch to a new platform because it's newer. Often, they keep getting delayed as new tech is released, just this little new feature - heck, look at Duke Nukem Forever even. Many of the best mods are released on older engines, tried and tested platforms, such as the numerous mods based on the Freespace engine.

Right now it's completely unpredictable how easily ETW will be modded, let alone if enough can be changed to remake an early modern warfare game in a classical style, let alone new features such as the fleets.

I Am Herenow
02-22-2008, 11:11
^ True, although I think CA did at one point say that they would release more modding tools when ETW came out in order to speed the modding process up.

Jolt
02-22-2008, 19:08
I'm afraid EB2 will be released after ETW... and be obsolet... it'd be such a shame!

I remember saying in a preview like 1 year before MTW2 that EB would only be released after MTW2, and I remember one guy said "Right...not."
Or something like that. It was funny to witness that my presumption was actually true. Though I know that these guys aren't getting payed. And I even don't have the patience to alter a few lines in my Paradox games, how much more create massive scripts of doom like the one in EB. Basically, they made RTW seem like a demo. Without getting a single cent on their pockets (I suppose?).

Still, I wouldn't mind waiting for ETW just for the navy battles. And seeing my precious Phalangites use ropes to swing themselves with all that heavy armor and 7 meter spears into the enemy vessel.

sycander
02-22-2008, 19:36
And +/- ten new factions.

??? well, as long as MTW2's era is medieval, i don't see the aim of your purpose.

But ok, boys, it was just a question, not a clear thought hardly burried in my mind, no need to be rude.

thanks for your answer, teleklos.

anubis88
02-22-2008, 19:41
??? well, as long as MTW2's era is medieval, i don't see the aim of your purpose.

But ok, boys, it was just a question, not a clear thought hardly burried in my mind, no need to be rude.

thanks for your answer, teleklos.

EBII will cover the same timeline as EB.
It' doesn't matter that MTW2's era is medieval

Teleklos Archelaou
02-22-2008, 19:48
And I even don't have the patience to alter a few lines in my Paradox games, how much more create massive scripts of doom like the one in EB.
It's incredible the sorts of skills we have had on the team. Even 20 dedicated members wouldn't have been able to do anywhere near what we finally have if we didn't have the huge range of skills in these different departments over the years. Artists like Caratacos to get people interested and unit artists motivated, units artists like Spartan Warrior and stefan25 and Aymar among many others who churn out many units over the years, guys writing scripts and programs even for us to automate certain processes or show/explain to the team/fans what is going on with units or recruitment or disasters or whatever, or we'd never have the type of recruitment system we do, especially without CTD's, historians in very specific fields to provide us with all the information they have, translators and voice actors in many different countries to add that incredible element to the game, coders who deal with mountains of data files and keep things straight from the mammoth trait system to the many building variations, testers to keep working at the same things over and over till we get it right and weed out the bugs, the best mapmakers, 2D art, music compositions, and tech support for fans that you could find anywhere (and that many awards have borne out). It's amazing it has all gotten to the point it has really. And no, there is not a single cent anywhere in the equation.

Tellos Athenaios
02-22-2008, 20:03
We are just getting started on the real meat of EB2 on M2TW - we wouldn't be able to get started on ETW really until a good year after it was released also, due to modders testing things out and getting well acquainted with it first. EB is not the mod that makes the first lap in first place. We see how the course runs and slowly but surely plod our way along to the finish line.

<_<

>_>

And usually we don't finish first either ... :beam:

White_eyes:D
02-22-2008, 20:08
It's incredible the sorts of skills we have had on the team. Even 20 dedicated members wouldn't have been able to do anywhere near what we finally have if we didn't have the huge range of skills in these different departments over the years. Artists like Caratacos to get people interested and unit artists motivated, units artists like Spartan Warrior and stefan25 and Aymar among many others who churn out many units over the years, guys writing scripts and programs even for us to automate certain processes or show/explain to the team/fans what is going on with units or recruitment or disasters or whatever, or we'd never have the type of recruitment system we do, especially without CTD's, historians in very specific fields to provide us with all the information they have, translators and voice actors in many different countries to add that incredible element to the game, coders who deal with mountains of data files and keep things straight from the mammoth trait system to the many building variations, testers to keep working at the same things over and over till we get it right and weed out the bugs, the best mapmakers, 2D art, music compositions, and tech support for fans that you could find anywhere (and that many awards have borne out). It's amazing it has all gotten to the point it has really. And no, there is not a single cent anywhere in the equation.

Im sad that you didn't get anything for all that, but still BEST mod I ever played:2thumbsup: , and I hope you have a HUGE party when EB2 is out:birthday2: :clown:

I Am Herenow
02-23-2008, 11:34
Even 20 dedicated members wouldn't have been able to do anywhere near what we finally have if we didn't have the huge range of skills in these different departments over the years.

Out of interest, how many (full-time) members do you have at the moment?

caeser44
02-23-2008, 16:10
:furious3: :furious3:Sycander, how dare you call EB OBSOLITE!!!!!!!! (just kidding)

sycander
02-23-2008, 19:52
I think I do not speak english so well.

i never said EB was obsolete. As long as I spent one hour a day on it since july... I've just want to say... well. Never mind.
:dizzy2: should have close my mouth.

In all case: congratulation to EB's team!!!!

blacksnail
02-25-2008, 15:40
Out of interest, how many (full-time) members do you have at the moment?
We tend to average 50 at any given time. Generally about 20 core people have fingers in many pies, while the rest vary between idle and working because they need to wait on other pieces to be finished before they can begin work. (For example, you can't skin a unit until you have a model for it.)