View Full Version : Hey, Newbie here (read the FAQ)
Constantius I
02-21-2008, 02:07
Ok so here I go, I started my roman campaign and boy is this different! I knew exactly 5 factions, the rest are just mysterious to me. It took me the longest time to figure out who the rebels were.
This game is great, though seemingly different. In rome/BI/MTW2 I just build up a massive trading economy and farming and make the money flow in. Within 20 turns as the bruti in the orginal game I can have 100,000 florins per turn.
Here is the complete opposite, I have to struggle to maintain my armies and governments I am clueless about.
Is it worth my while to purchase governments???
The trade building doesnt say it adds trade, ports are like 12,000!
this game seems very challenging and I look forward to the glory of rome!
machinor
02-21-2008, 02:45
If by "purchasing governments" you mean building one of the government type (I to IV) buildings, then yes it is worth because governments are required to build most other buildings. And yes, efficient economy management ist quite an essential part of EB and one of the reasons why EB is way superior to vanilla RTW. :)
I promise, as soon as you get into how the government thing works, you'll discover whole new galaxies of gameplay.
caeser44
02-21-2008, 03:19
if you are early in a campaign, dont build trade ports, as they cost too much or mines or any other building like that that costs loads of money, just conquer places and when you have at least over 150,000 mnai, then focus on extra things such as ports, because i use that strategy and it seems to work fine.
Constantius I
02-21-2008, 04:43
Governments ROCK. I am building type I wherever I can since I assume that more money=better, closer to original culture=better? At least I hope so.
I've already figured out the economic system, its quite good a nice change. Im in year 269 and making 10,000 profit per turn so I am happy. I am sure once I really get the hang of it I'll be rolling in the dough!!!
This is an absolutely incredible game, shame of CA for not being able to put together a game of this depth to begin with. Whoever is responsible for this PC artistic masterpiece deserves my congratulation's!!!!
If I may offer some advice, governments not only influence economy, but also (indirectly) troop recruitment. Different gov type allows you to build different level of factional\regional MIC. For ex if you have a type 1 gov you can build level 5 factional MIC (allows recruitment of all of your factional troop types) and level 2 regional MIC (allows recruitment only of some low end regional troop types). In some regions there are good regional troop types available from higher regional MIC so building a level 3 or 4 gov there may be useful (for ex if you play as Rome you can recruit Brihentin in Mediolanum with level 5 regional MIC). Also gov type 4 spawns a Client Ruler (he is a mercenary general) - good for role playing or shortage of FMs. To find out about recruitment download Recruitment Viewer from EB website - it is really useful.
G
PS
Remember to activate the script every time you start\load a campaign.
Red Son SuperDave
02-21-2008, 16:01
I second downloading the recruitment viewer. I'm on freakin' DIAL-UP, but it was well worth taking a USB drive over to my buddy's house last night to download the RV.
overweightninja
02-21-2008, 16:15
Hey, great title for a newbie thread :2thumbsup:
The trade building doesnt say it adds trade, ports are like 12,000!
Just to expand on the ports thing, in some provinces higher levels of trading ports are prohibitively expensive and take a long time to build. This is to represent a region which lacks a large enough natural harbour or the means to create one, and is a way of representing the effort involved in changing the land to be suitable.
if you are early in a campaign, dont build trade ports, as they cost too much or mines or any other building like that that costs loads of money, just conquer places and when you have at least over 150,000 mnai, then focus on extra things such as ports, because i use that strategy and it seems to work fine.
With the Romani you can get away with skimping on ports and mines for the early part of the game certainly (they are one of the few factions who begin the game making a profit even) but I would not neglect them, especially with some of the other factions. Apart from the afformentioned harbour rebuilding projects, increasing the size of a port or adding a some mines if you can afford it usually nets a rather nice return.
Konny made a thread a little while back detailing reccomendations for government placement etc with lots of pretty diagrams for the Romani, might be useful for you, find it here (https://forums.totalwar.org/vb/showthread.php?t=93896).
Hope that helps
Cheers
Just another plug for Konny's Recruitment Guide...I refer to it every time I occupy a new region...it's an outstanding tool!!
Multiple balloons are in order: :balloon2: :balloon2: :balloon2:
Constantius I
02-21-2008, 18:41
THANKS! Yes im going to have to download that, ill do it tonight for if I do it now I will not do my corporate finance homework hahahah!
This game's depth is a breath of fresh air.
zooeyglass
02-21-2008, 18:53
THANKS! Yes im going to have to download that, ill do it tonight for if I do it now I will not do my corporate finance homework hahahah!
This game's depth is a breath of fresh air.
it's fantastic isn't it? just so so engaging and full of things to tinker with - a turn can last AGES as you fiddle about with different things. enjoy! good of you to get involved with discussion here also, as you provided the chance for a reminder of konny's excellent thread.
beatoangelico
02-21-2008, 19:47
if you are early in a campaign, dont build trade ports, as they cost too much or mines or any other building like that that costs loads of money, just conquer places and when you have at least over 150,000 mnai, then focus on extra things such as ports, because i use that strategy and it seems to work fine.
150000 mnai? :inquisitive: Where is the logic to accumulate money before building things? :skull:
Constantius I
02-21-2008, 20:00
I generally only use one army (10-15 stack) early in my games and concentrate on city improvements. This strategy is seemingly working on EB. I have a positive profit and I am able to get the governments up and running and now I have a new trade port bringing in an addition 600 so everything is running smooth. Once I run out of "rebel" provinces to seize then I will have to build a larger army......
I generally only use one army (10-15 stack) early in my games and concentrate on city improvements. This strategy is seemingly working on EB. I have a positive profit and I am able to get the governments up and running and now I have a new trade port bringing in an addition 600 so everything is running smooth. Once I run out of "rebel" provinces to seize then I will have to build a larger army......
Good luck with the rebel towns in the north of Italy
:yes:
blacksnail
02-21-2008, 22:07
I can only speak for myself here, but threads like this make it all worthwhile.
Good luck with the rebel towns in the north of Italy
:yes:
And I believe there are a few just over the Alps that can be worthwhile...
Constantius I
02-21-2008, 23:36
Good luck with the rebel towns in the north of Italy
:yes:
Lol yes I saw them, I am about ready to beat them. I have 13 stack army but all are solidly veterans. Three chevrons and my general is now 4 star (its not that good but gets getting there). If I fight carefully I should be able to win (I hope)!!!!!!!!!!!!!!!!!
------Maybe ill add a couple more units just in case!
Thanks for all your hard work in making this, this is awesome.
blacksnail
02-21-2008, 23:45
Be aware that general's stars for your units are not an accurate measurement of combat ability - be sure to examine your traits which are a much better indication of competence and military experince. The enemy AI gets a vastly greater amount of stars by default to help balance the difficulty of autocalc battles. Don't worry that they appear to outclass your generals because the boost is mostly artificial.
Constantius I
02-21-2008, 23:57
Be aware that general's stars for your units are not an accurate measurement of combat ability - be sure to examine your traits which are a much better indication of competence and military experince. The enemy AI gets a vastly greater amount of stars by default to help balance the difficulty of autocalc battles. Don't worry that they appear to outclass your generals because the boost is mostly artificial.
ah I wondered why there was a 15 trait list, thanks! Fascinating, im going to have to re look at everything. I saw a 8 star rebel general so I was fearful haha.
Thanks!
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