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Constantius I
02-23-2008, 00:00
Its taken me about 20 turns just to get all of southern Italy and one city in Sicily, I think its almost impossible to conquer the entire map.

Foot
02-23-2008, 00:07
Well thats three provinces in 20 turns. there are 199 provinces, so a simple calculation will give us 1327 turns (rounded up). The campaign runs from 272BC-14AD which is 286 years or 1144 turns. At the rate you are going, then no the whole map is unconquerable. To conquer the whole map you would need to conquer 1 province every 5 turns (rounded down), which is doable. However the Sahara desert is unconquerable unless you cheat.

Foot

The Wandering Scholar
02-23-2008, 00:11
Woah thats a lot of agressive turs

TWFanatic
02-23-2008, 00:18
If you've ever conquered the entire map, my advice to you is to get a job (and a life while you're at it). On EB, conquering the whole map would take me years.

While I appluad your math skills Foot, I think you don't take into account that the more you conquer, the easier it becomes to start conquering faster.

Foot
02-23-2008, 00:22
And? I was calculating the minimum number of turns you can spend on per province, not a actual representation of a how a game turns out.

Foot

The Persian Cataphract
02-23-2008, 00:22
It is possible to defeat the system given that you have enough money and knowledge on how to exploit the flaws in the diplomacy. Of course, the financial matter is more than often a matter of cheating, and I managed to re-create the Achaemenid borders with Pahlava within five turns. You could probably within five years of intelligent use of diplomats conquer the bulk of the Eurasian mass of land. Give yourself fourty turns and you'll no doubt have it all. This, of course is a huge minus, because there is no challenge to it.

Torvus
02-23-2008, 00:28
I conquered everything but the Sahara with Bactria. of course, i was cheating... "Zeus" liked to give me money...

Ibn-Khaldun
02-23-2008, 00:49
I conquered everything but the Sahara with Bactria. of course, i was cheating... "Zeus" liked to give me money...
:laugh4:
"Zeus" gave you the money and "Athena" was building your cities and "Ares" won your battles???? :laugh4: :laugh4:

cmacq
02-23-2008, 01:14
Its taken me about 20 turns just to get all of southern Italy and one city in Sicily, I think its almost impossible to conquer the entire map.

If you play your cards right, you shave some serious time off that 20 turns.

d'Arthez
02-23-2008, 01:35
I once had a Roman campaign (v.081a ) in which I conquered about 100 settlements by 242. I skipped Polybians as I immediate qualified for Marians. Did not use any cheat, but exploited many of the battlemap AI weaknesses.

However, the further you expand the bigger issues like culture penalties and distance to capital penalties will be; you need an army of great governors / conquerers to take everything east from the Levant. And that is even when you are willing to exterminate populations of all towns you conquer.

Constantius I
02-23-2008, 02:04
Well Ive gotten two more provinces in the last 3 turns!!! I guess I'm on pace ;)


Sicily is mine, I em going to get sardina, and corsica than take massina. Then we shall see what happens. Having the entire map isn't going to happen for me though haahah.


Still only have one 15 stack army, though all those troops are battle hardened veterans.

fahrenheit
02-23-2008, 02:43
[QUOTE=Constantius I]

It always starts out slow, but as long as you keep conquering and making money soon you can afford more armies and will be able to conquer more settlements quicker.

Just hang in and eventually you will dominate the world.

TWFanatic
02-23-2008, 04:04
And? I was calculating the minimum number of turns you can spend on per province, not a actual representation of a how a game turns out.

Foot
Precisely. We need a new formula to take into account the culminative effect of expansion speed.:whip:

Constantius I
02-23-2008, 04:31
Well thats three provinces in 20 turns. there are 199 provinces, so a simple calculation will give us 1327 turns (rounded up). The campaign runs from 272BC-14AD which is 286 years or 1144 turns. At the rate you are going, then no the whole map is unconquerable. To conquer the whole map you would need to conquer 1 province every 5 turns (rounded down), which is doable. However the Sahara desert is unconquerable unless you cheat.

Foot
Why is the Sahara unconquerable?

Admetos
02-23-2008, 05:08
Because it's a wasteland with no point in owning. That plus the fact that the script places special buildings there to track your progress.

Constantius I
02-23-2008, 06:02
Because it's a wasteland with no point in owning. That plus the fact that the script places special buildings there to track your progress.
Do I lose troops if I venture into there?

NeoSpartan
02-23-2008, 06:07
culture penalties and distance from capital penalties will cause to have HUGE garrisons in too many of ur towns, plus having to fight rebellions every other turn.

and don't get me started on squallor....

Landwalker
02-23-2008, 06:16
Precisely. We need a new formula to take into account the culminative effect of expansion speed.:whip:
Happily.

As the Romani, you begin play with 5 provinces. There are a total of 199, and you have 1144 turns in which to achieve this. The solution is to find out what your rate of expansion relative to your existing size you must average per turn in order to conquer the entire map in the allotted time. This accounts for the "snowball effect" of expansion, where greater territory means greater resources means greater ability to prosecute wars. It only considers rate of expansion, however, not the many variables (like financing and order) necessary to maintain that rate.

Warning: The following contains math.

We begin with the equation s*(r^t) = F, where s is your starting number of provinces, r is your expansion rate relative to existing size, t is the number of turns of play, and F is your final number of provinces. Note that the ^ symbol indicates "to the nth power" (so that 2^3 would be "two cubed", or "two to the third power", or 2*2*2 = 8.

For example, if we began play with three provinces, and wished to achieve a total of 40 after 25 turns, we would have the equation of 3*(r^25) = 40.

Since the Romani begin with 5 provinces and we are allowing all 1144 turns to conquer 199 provinces, the equation becomes: 5*(r^1144) = 199. We want to solve for r, so that we know the necessary rate of expansion. So, here we go:



' 5 * r^1144 = 199
r^1144 = 199/5 = 39.8
1144 = log(39.8)
1144 = log(39.8) / log(r)
1144 * log(r) = log (39.8)
log(r) = log(39.8) / 1144
log(r) = 0.0013984992
10^log(r) = 10^0.0013984992
r = 1.003225354
This means that each turn, your empire will need to be 1.003225354 times larger than it was on the turn before in order to reach 199 provinces in 1144 turns from a starting point of five provinces. This translates into a roughly 0.323% growth per turn.

If you would like to extrapolate this process to other conditions--shorter times, different number of starting provinces, or a different target number of ending provinces (particularly handy if you want to get it right down to the victory conditions themselves), here is the "end" formula:

r = 10^{[log(F/s)]/t}

So, going back to the original example of 3 starting provinces, 25 turns, and 40 end provinces, you're looking at an r value of about 1.1092, or a brique 11% growth per turn.

Got all that? :beam:

Cheers.

Editted what to make with the pretty alignment of equal signs.

Edit 2: It's worth pointing out that once you have "r", you can easily determine both A) How many provinces you need to conquer this turn, [b]C*r, where C is your current number of provinces, and, if C*r is significantly less than 1, B) how many turns it should take you to conquer your next province, t = log[(C+1)/C] / log(r).

Edit 3: Mixed up a division and a multiplication in the "root formula" for r. This has been corrected, as well as its impact on the determination of how many turns it should take you to conquer your next province.

sanitarium
02-23-2008, 07:10
Well Ive gotten two more provinces in the last 3 turns!!! I guess I'm on pace ;)


Sicily is mine, I em going to get sardina, and corsica than take massina. Then we shall see what happens. Having the entire map isn't going to happen for me though haahah.


Still only have one 15 stack army, though all those troops are battle hardened veterans.

If/when you get the Marian Reforms, you'll find that taking over the world is extremely easy. You'll never have to go far to bring up fresh legionnaires, since you can train them pretty much everywhere. When you get rolling with the post-Marian cohorts, there isn't much that can slow you down.

Alexandros Maximus
02-23-2008, 22:31
what exactly ARE the "special buildings" in Terhazza?

anubis88
02-23-2008, 22:36
what exactly ARE the "special buildings" in Terhazza?
AFAIK they are some nonesensical building markers, nothing specific

Alexandros Maximus
02-23-2008, 23:01
nonsensical, as in, "retardedly out of place"? i.e. farm thingies in the middle of the desert... Little stonehenges, things like that?

BTW...I noticed that there are salt mines around terhazza...and they dont seem to occur anywhere else. was this done to add a degree of historical accuracy? AFAIK sub saharan africa was big on the salt trade.

Ayce
02-23-2008, 23:09
They probably have coded names that designate various markers in various files.

General Appo
02-23-2008, 23:29
If you really want to know, teleport an army there and take it. Then try to destroy and markers you see, and hope that the game doesn´t crash or the Baktrians starts recruiting free Goidils in India.

PenguinLobster
02-24-2008, 06:02
After reading that post I'm fairly certain Landwalker is Hari Seldon. *wonders how many people get the joke*

MarcusAureliusAntoninus
02-24-2008, 07:16
The scripts in RTW cannot 'remember' anything. Every time you exit the game, start it up again, and activate the script, the script starts as though it has never started before. The game remembers some things like turn number, but many of the EB features that require a series of events are not remembered. Though, buildings can be placed when you accomplish a goal and the script will check for those in the case you exit and come back, so you don't have to redo the goal. This is what the buildings in the desert are...

NeoSpartan
02-24-2008, 07:50
wow :dizzy2: so thats how that works.. thanks MAA

V.T. Marvin
02-24-2008, 11:46
After reading that post I'm fairly certain Landwalker is Hari Seldon. *wonders how many people get the joke*



Well, I did not got it. :shame:
That is why we have the good old trusty Wikipedia!:idea2: :laugh4:


Hari Seldon, in his capacity as mathematics professor at Streeling University on Trantor, developed psychohistory, allowing him to predict the future in probabilistic terms...

Conradus
02-24-2008, 14:24
After reading that post I'm fairly certain Landwalker is Hari Seldon. *wonders how many people get the joke*

Got it, though in my opinion Landwalker should get a life :2thumbsup: :yes:

Landwalker
02-24-2008, 15:58
Got it, though in my opinion Landwalker should get a life :2thumbsup: :yes:

That's how desperate I am to put off my work--I do calculus problems on computer game forums. :wall:

It's a testament to my high school math teacher that I still remember how to do all that four years later, because I certainly haven't done much math in college...

Cheers.

machinor
02-24-2008, 16:59
After reading that post I'm fairly certain Landwalker is Hari Seldon. *wonders how many people get the joke*
Damn, now I'm a bit worried. I got that joke! :sweatdrop:
I gotta say though that I read that book in my early High School years and found it entertainingly silly.

Moosemanmoo
02-24-2008, 17:35
Happily.

Warning: The following contains math






*screams and runs for the door*!

Tellos Athenaios
02-24-2008, 20:02
It's not really a realistic model given that it assume exponential growth. Something which is quite doable with smallish empires in which one settlement more or less matters a great deal in %; but downright impossible to achieve with medium-large-hughe empires. \

For reliable growth models you'd be looking at some kind of 'natural' growth i.e.: something like: dy/dt=0.4y-0.1y^2. Where y is the amount of provinces you have. :beam:

Foot
02-24-2008, 20:26
Damn, now I'm a bit worried. I got that joke! :sweatdrop:
I gotta say though that I read that book in my early High School years and found it entertainingly silly.

Why would you be worried. Foundation kicks arse.

Foot

Landwalker
02-24-2008, 21:07
It's not really a realistic model given that it assume exponential growth. Something which is quite doable with smallish empires in which one settlement more or less matters a great deal in %; but downright impossible to achieve with medium-large-hughe empires. \

For reliable growth models you'd be looking at some kind of 'natural' growth i.e.: something like: dy/dt=0.4y-0.1y^2. Where y is the amount of provinces you have. :beam:

On the scale of EB, it isn't radically impractical to use an exponential growth model, because the rate of growth is so low (0.32% for the Romani, and even single-province factions have it as low as 0.46%). At no point during the 1144 turns do you need to be capturing more than one settlement per turn (even when you're up in the 190 province area) in order to meet the goal, and given that by the time you get up that high a character probably has at least half a dozen major armies and might well capture three settlements in a single turn, the expectation, while perhaps not a realistic model, is nevertheless not unreasonable.

A better model of growth would probably be a logistic one, where growth starts slow, then booms, then slows again as the hassles of maintaining a large empire start to occupy more of your resources. But even I'm not so bored as to try to derive a logistical model of growth for EB. ;)

Cheers.

Gebeleisis
02-24-2008, 21:13
gAH ,i come back home from maths at high to relax on the forums and i see more maths:inquisitive:













:help: SOME ONE PLS RESCUE MEEEE!!
*screams and runs trough the closed door*

Landwalker
02-24-2008, 22:40
http://www.questionablecontent.net/shirts/mid.png

Cheers.

Hax
02-24-2008, 22:44
Meh.

I liked Pintsize better.

"Gravity. I hate gravity."

Parallel Pain
02-24-2008, 23:12
I think unit upkeep to deal with 80% distant capital + 40% cultural penalty is more problem than time.

chairman
02-25-2008, 02:20
One way to find a more accurate model for expansion would be to use the data from the faction graph. Unfortunately, this doesn't give the best representation, but using graphs from multiple games of the same factions could give a balanced statistical group. Then you plug territory counts for standardized dates ingame (say ten year intervals) and you have the basis for an accurate model.

Chairman

Tellos Athenaios
02-25-2008, 02:37
A better model of growth would probably be a logistic one, where growth starts slow, then booms, then slows again as the hassles of maintaining a large empire start to occupy more of your resources. But even I'm not so bored as to try to derive a logistical model of growth for EB. ;)

Natural growth. Logistic growth. Same thing. ~;)
And while the Math behind that one isn't too complicated... I completely agree with you: don't do it unless you are really bored. :laugh4:

duncan.gill
02-25-2008, 08:18
How's this??

http://www.imagehosting.com/show.php/1594426_Picture1.JPG.html


I didn't cheat. Chose not to take out the Casse as EB v1.0 came out and I was playing the game on v0.8

machinor
02-25-2008, 14:17
Why would you be worried. Foundation kicks arse.

Foot
Foundation tastes a bit nerdy. ~;)
I was a bit bored with the plot and the characters. This Mule guy kicks ass though. ~:)

Foot
02-25-2008, 14:52
Only the first book is any good. The second book started well, but I felt that once the series left the confines of psycho-history it got a bit generic. I just loved the whole idea of history tapering toward one point where only one option remains. And Salvor Hardin is a genius character, and his maxim "Violence is the last refuge of the incompetent" is without equal in sci-fi literature, imo.

Foot

Underhand
02-25-2008, 15:09
A handy tip for anyone wanting to do something as silly as conquer the entire map: cities must be rioting for at least two turns to revolt. This means that you can expand the effective unrest-suppressing radius of your capital by moving it every turn. Essentially, you'll have two capitals and a major repair bill each turn, but you'll be rich enough to pay for that easily.

zooeyglass
02-25-2008, 19:36
http://www.questionablecontent.net/shirts/mid.png

Cheers.

ah, qc pops up everywhere

duncan.gill
02-26-2008, 01:39
Here we go:

http://www.onlineimagehost.com/uploads/c500b07064.jpg (http://www.onlineimagehost.com/viewer.php?id=11348)

antiochus epiphanes
02-26-2008, 04:37
wow thats quite an acheivment.:2thumbsup:

Hooahguy
02-26-2008, 04:38
what about britain?

LordCurlyton
02-26-2008, 04:49
He's got 76 years to conquer 8 territories (7 in British Isles and one more in Africa IIRC). I think :idea2: it can happen.:beam:

chairman
02-26-2008, 04:59
Ironically, Duncan won the year after the Seleucid empire was finally dissolved in RL! Wow! That is pretty good timing. Way to stick it to the man. Could you post a progression of your game for the benefit of the Community BTW?

Chairman

PenguinLobster
02-26-2008, 05:27
This Mule guy kicks ass though.

That he does. Unfortunately foundations edge/earth just crapped on the whole series.

That is crazy with the great silver colossus. I managed to conquer all the map with the Turks in Medieval but nothing close to that in Rome. It was a fun game though, came down to me and the alohmads owning half the map each with me fighting off a giant rebel russia switching to the mongols or russians in mass everytime one of them reappeared while the alohmads dealt with the scattered handful of provinces still retained by christain countries *denmark, france, england and Germany* forming an alliance against them in northern Germany, denmark, the area around flanders and britain. I was nice enough to the christains that they only sent their armies west, distracting the alohmads while 3000 men marched through Africa and gutted their empire like a fish. Does anything like that happen in the late stages of EB campaigns?

duncan.gill
02-27-2008, 01:09
Can't recall in detail the campaign - I ended up not conquering Britain as EB 1.0 had just come out (I was playing on v 0.8) and so I wanted to upgrade (lucky for the Casse!)

I started off heading North until I held Constantinople - I used this city to secure my northern borders against Getai/Makedonia/KH etc. I then expanded south; took out the Ptolemaioi and then the Carthaginians. From Carthage I then secured the whole of North Africa.

By this stage Rome was dominating much of the rest of the world. From Carthage I launched a massive operation against the Romans; I sent two full stacked armies of heavy spearmen/family members to the upper part of Italy and several stacks of skirmishers to lower Italy. Although I had a large number of cities the number of units momentarily bankrupted me.

By laying siege to every city south of Rome with my skirmishers I was able to prevent the Romans from recruiting any new troops and with my heavy spearmen I was able to defeat several relief armies. The southern cities began to fall - by looting them/destroying their high level MIC's I was able to gain enough money to replenish losses from the battles against the relief armies. The other advantage was that as I was occupying most of the Rome homeland provinces they weren't able to field their high level infantry.

From this point I held onto Italy, invaded Spain and joined the two sides of the empire up at the Alps. From there I pressed eastward and took out the last of the Romans and the Getai. The final phase was conquering individual cities in the far North East/East.

Gaivs
02-27-2008, 07:15
And all done by 62 BC, thats awesome!

NeoSpartan
02-28-2008, 03:44
how did u deal with rebelions and stuff???

carthage_supreme
02-28-2008, 16:08
how did u deal with rebelions and stuff???

LOOOL my thought exactly :laugh4: , spartacus times 20. You know funnily i really wonder how western-eurasia would have looked if it had been influnced by the persio-greek seleucids.Under world emperor duncanilates.

duncan.gill
02-29-2008, 06:37
I dealt with rebellions several ways:

1) whenever I captured a city I always exterminated the populace.
2) I tried to avoid building any highly advanced farming structures so the polulation never got too far out of control.
3) whenever I was conquering in one region I used large follow up armies of poor quality troops to garrison towns.
4) I bounced my capital around a lot - during the Italy campaign I moved my capital to Rome to ensure that the towns did not revolt.
5) I tried to focus on one area of operations at a time and to keep my captial near that area (I found that cities were more likely to rebel if I had not owned them for long periods of time).

I sometimes wonder if I should have played on to defeat the Casse, but then again I am enjoying v1.0 alot!!