View Full Version : Obscure buildings with title benefits?
AgentBif
10-05-2002, 01:08
What titles (skill bonuses) and sector bonuses do these buildings provide?
Royal Court
Royal Estate
Baronial Court
Baronial Estate
Reliquery
Cathedral
University
College of Surgeons
Military Academy
Chancellery
Constable's Palace
Marshal's Palace
Admiralty
I call these buildings "obscure" because the manual neglects to mention them and they are not readily available at the start of a game.
I have been unable to find this information on all the websites I've checked and the files section of this website has no docs that gives these details.
Thanks!
bif
[This message has been edited by AgentBif (edited 10-04-2002).]
Royal Palace: +2L,+2A
Chancellery: +3L,+1C,+1A
Constable: +2L,+2C
Marshall: +2L,+2C
Admiral: +1L,+2C
Cathedral: +2P,+3A
Where L=Loyalty, A=Acumen, C=Command and P=Piety
That's all the info I've been able to find...
Pragmatic
10-05-2002, 05:54
Military Academy provides units produced there with some sort of upgrade. Command? Valor? I don't know.
Pachinko
10-05-2002, 08:22
The Admiral has 2 stars...very cool.
You need the Academy to get that Jannisary...Now that is really cool to. The best I think. For SP anyway.
P.
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Crush your enemies, see them driven before you on the field of battle, and hear the lamentation of their women.
Dev quote>>Sigh, ye of little faith. Don't assume everything is a bug.
Monastery +10 happiness +0.1 faith +1 morale
Reliquary +30 happiness +2 morale
Cathedral (Grand Mosque) +40 happiness +0.15 faith +3 morale
Church (Mosque) +20 happiness +0.1 faith +1 morale
Ribat +2 morale
University currently nothing
College of Surgeons +40 happiness
Military Academy +1 discipline
AgentBif
10-07-2002, 00:48
Quote Originally posted by andrewt:
University currently nothing
Military Academy +1 discipline[/QUOTE]
The university really has no benefit?
What is +1 discipline?
bif
University seems to be only a prerequisite right now. If it has any benefit, it is not listed in the txt file and may be event based. Discipline seems to be how a unit follows orders. Undisciplined units are more likely to attack without orders and break formation.
So Gallowglasses don't charge in now and then (but who builds an MA in Ireland?).
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BTW, Danish Crusades are true to history.
You may not care about war, but war cares about you!
Pragmatic
10-07-2002, 02:55
Quote Originally posted by andrewt:
Monastery +10 happiness +0.1 faith +1 morale
Reliquary +30 happiness +2 morale
Cathedral (Grand Mosque) +40 happiness +0.15 faith +3 morale
Church (Mosque) +20 happiness +0.1 faith +1 morale
Ribat +2 morale
[/QUOTE]
So, if you have a monastery and a church in a province, it improves the %age of faith by 20% per turn? Am I reading that right? And a cathedral adds another 15% per turn?
How much does a priest and/or bishop (and the equivalent for all factions) add per turn? I think it's 2% per turn...
Prag... it is raised from the previous level. If it was raised all the time you would end up with all your provinces having your faith within a few turns, even with a Church only. As it is it takes a good deal of time to get rid of those last few % of other religions, and it only takes one other holy man to change that again..
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BTW, Danish Crusades are true to history.
You may not care about war, but war cares about you!
AgentBif
10-07-2002, 23:55
Quote Originally posted by AgentBif:
Royal Court
Royal Estate
Baronial Court
Baronial Estate
Reliquery
College of Surgeons
Military Academy
[/QUOTE]
Still need details on these buildings... anyone have any info?
Thanks to everyone who has helped out here.
bif
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