Basic Unit Statistics (can be modified by difficulty level, arts, skills, traits and retainers)
| Recruitment Cost | 300 | |
| Upkeep Cost | 48 | |
| Unit Limit | 0 | |
| Unit Size | 40 | |
| Morale | 24 | 48% |
| Melee Attack | 4 | 11% |
| Melee Defence | 11 | 27% |
| Charge Bonus | 1 | 2% |
| Bonus vs Cavalry | 0 | 0% |
| Armour | 23 | 153% |
| Accuracy | 0 | 0% |
| Reloading Skill | 0 | 0% |
| Ammunition | 0 | 0% |
| Range | 0 | 0% |
Strength & Weaknesses
- TBA manually.
Abilities
- Inspire Unit - This unit can choose to inspire a single unit for a short period of time, boosting their morale and greatly improving their marksmanship and melee skills.
- Rally - This unit can rally troops within his area of influence.
- Regroup Position - This general can declare a rally position for withdrawing and routing units to pull back to, and reinforcing units to move towards.
- Stand and Fight - The general dismounts and forms up with his bodyguard around him. All friendly units within a large area have their melee attack, firing rate and morale greatly increased, but the general himself is left immobile and vulnerable until the ability is deacti
Requires
- Buildings: None
- Arts: None
- Clan: Any
- Resources: None
- Religion: Any
Description
TBA manually.