Basic Unit Statistics (can be modified by difficulty level, arts, skills, traits and retainers)
| Recruitment Cost | 240 | |
| Upkeep Cost | 96 | |
| Unit Limit | 1 | |
| Unit Size | 80 | |
| Morale | 40 | 80% |
| Melee Attack | 10 | 28% |
| Melee Defence | 10 | 25% |
| Charge Bonus | 17 | 34% |
| Bonus vs Cavalry | 4 | 13% |
| Armour | 22 | 146% |
| Accuracy | 0 | 0% |
| Reloading Skill | 0 | 0% |
| Ammunition | 0 | 0% |
| Range | 0 | 0% |
Strength & Weaknesses
- TBA manually.
Abilities
- Second Wind - This restores a portion of nearby units' stamina, allowing them to fight longer and harder.
- Wedge Formation - Trained to charge in a wedge formation in order to better penetrate enemy formations
Requires
- Buildings: None
- Arts: None
- Clan: Any
- Resources: None
- Religion:

Description
TBA manually.