Basic Unit Statistics (can be modified by difficulty level, arts, skills, traits and retainers)
| Recruitment Cost | 700 | |
| Upkeep Cost | 0 | |
| Unit Limit | 0 | |
| Unit Size | 60 | |
| Morale | 30 | 60% |
| Melee Attack | 7 | 20% |
| Melee Defence | 7 | 17% |
| Charge Bonus | 3 | 6% |
| Bonus vs Cavalry | 6 | 20% |
| Armour | 14 | 93% |
| Accuracy | 0 | 0% |
| Reloading Skill | 0 | 0% |
| Ammunition | 0 | 0% |
| Range | 0 | 0% |
Strength & Weaknesses
- TBA manually.
Abilities
- Inspire Unit - This unit can choose to inspire a single unit for a short period of time, boosting their morale and greatly improving their marksmanship and melee skills.
- Second Wind - This restores a portion of nearby units' stamina, allowing them to fight longer and harder.
Requires
- Buildings: None
- Arts: None
- Clan: Any
- Resources: None
- Religion: Any
Description
TBA manually.