Basic Unit Statistics (can be modified by difficulty level, arts, skills, traits and retainers)
| Recruitment Cost | 60 | |
| Upkeep Cost | 12 | |
| Unit Limit | 1 | |
| Unit Size | 60 | |
| Morale | 40 | 80% |
| Melee Attack | 9 | 25% |
| Melee Defence | 9 | 22% |
| Charge Bonus | 7 | 14% |
| Bonus vs Cavalry | 0 | 0% |
| Armour | 22 | 146% |
| Accuracy | 80 | 80% |
| Reloading Skill | 70 | 70% |
| Ammunition | 3 | 3% |
| Range | 200 | 30% |
Strength & Weaknesses
- TBA manually.
Abilities
- Flaming Arrows - This unit can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. Flaming arrows don't function in wet weather.
- Screens - A defensive shield that can be erected during the deployment phase. It impedes the movement of enemies, and blocks enemy projectiles.
- Hold Firm - This temporarily increases defence ability and stops morale from dropping, making the unit, and up to three nearby units, unbreakable for a short time.
- Whistling Arrows - Whistling arrows have an unsettling effect on both enemy and friendly troops, reducing their morale and combat ability for a short period when they fly over them.
Requires
Description
TBA manually.

