Samurai - Oban Teppo | Daisho

Samurai - Oban Teppo | Daisho Image

Basic Unit Statistics (can be modified by difficulty level, arts, skills, traits and retainers)

Recruitment Cost 240
Upkeep Cost 136
Unit Limit 1
Unit Size 80 (on ultra unit size)
Morale 32 64%
Melee Attack 7 20%
Melee Defence 7 20%
Charge Bonus 11 22%
Bonus vs Cavalry 0 0%
Armour 20 133%
Range 90 18%
Reloading Skill 25 25%
Accuracy 60 60%
Ammunition 3 3%

Strengths & Weaknesses

Requires

Description

These mounted samurai carry matchlocks, allowing them to fire a deadly volley and then gallop away.

The matchlocks actually make them an effective counter to many other cavalry and, as might be expected, their firepower against all other units is quite formidable. Unlike other musketeers, they can move quickly across the battlefield, and actually use skirmishing tactics to stay out of trouble. They are good shots, but their reloading speeds are on the slow side. Being samurai, they can defend themselves in close combat, but should not be committed to a melee without a good reason. They are, like many horsemen, vulnerable to fire from massed infantry archers. Every army that used muzzle-loading guns from horseback discovered that they were difficult to use well. As might be expected, horses can be a trifle skittish when loud bangs keep happening just behind their heads. Then there is the entirely separate problem of reloading: getting powder, ball and wadding down a barrel while a horse prances about is not easy at the best of times. Ramming home a bullet in a metre-long gun with a metre long stick is painful, and dropping anything just doesn't bear thinking about! Europeans, who stuck with firearms after the samurai abandoned them, eventually developed the short carbine, or equipped their cavalry with anything up to a dozen pistols to avoid reloading in action.