When hosting a mini mafia game (currently size 7 players or less), some things are vastly more important to focus on due to the extremely small timeframe and/or playerbase. The most obvious is Game Balance. It's taken for granted, mostly, that one mafia out of seven people is too much of a challenge for the mafia player, at least without some compensation (likely to be a voting advantage or 'negative' town roles in the game). On the other hand, two mafia players out of seven ...
While I, like most of the other people playing mafia, love a good, basic mafia game as much as every evil mastermind loves a game of chess, I feel that what forges a truly epic mafia-like game is where the Game Host manages to combine all the elements of standard mafia games (balancing teams, interesting writeups on time, etc.) with a certain theme or inspiration. Recent examples on this forum (that I have participated in) includes CaptainBlackadder's Blackadder Mafia and Yaseikhaan's Netherworld ...