System requirements:
- Completely scalable experience, with performance optimised for your PC or laptop. Witness the awesome scale of Total War: Rome II, no matter what your spec. CA
- Multiple regions are controlled as a single province. PCGamer RPS
- However, regions can still be conquered individually. RPS
- Map covers a larger area than RTW. RPS
- Regions can be captured without a siege battle. RPS
- Army management has more focus on the entire group, rather than simply combining individual units. RPS
- Legions can gain traits that last for the life of the legion. RPS PCGamesN
- Legions will have different characteristics based on their origin (ie. Rhine vs. Eastern) RPS
- Chains of 'dilemma' events. RPS PCGamesN
- In-game cutscenes instead of pre-battle speeches. PCGamer
- Control naval and land units in the same battle, including beach landings. PCGamer RPS
- Naval artillery can attack cities during a city assault. PCGamer
- Siege towers can be used in city assaults. PCGamer
- New battle camera view with a wide overhead view of at least a major portion of the battlefield, with units represented by icons, though commands may not be able to be issued to individual units from this view. PCGamer
- New battle camera view with an over-the-shoulder view from the perspective of a single soldier.
- Unit limit approximately the same as TWS2. RPS
- More Staff working on the AI. PCGamesN
- Single AI, not two divided between diplomacy and campaign map decisions. PCGamesN
- AIs have unique personalities, ala Civilization. PCGamesN
- Rome begins as a Republic, and can theoretically become and Empire or a Kingdom. PCGamer
- Multiple Roman factions. PCGamesN
- Roman factions will have a 'Realm Divide' mechanic, similar to Shogun 2. PCGamesN
- Gaul PCGamesN
- Germanic TribesPCGamesN
- Carthage PCGamesN
- Egypt PCGamesN
- Parthia PCGamesN
- Dacia PCGamesN
- Cappadocia PCGamesN
Multiplayer:
- Exists PCGamer
- Modding support is unclear. PCGamer