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Avatar Skill-tree - Bowery

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Ah well, too much work the last days, so I couldnt write something the last few days.

Part II


Thats the tree Im currently playing with. I love it! For my playstyle its a lot better than melee.

Bowery is all about your general playing as bow hero... No, wait, a bow hero get smashed in 3 volleys from my general!
Lets get some facts. The range is 200, the accuracy 95 and the reloadskill 80. You can get armor piercing and whistling. The range is the max for bow units, a bow hero is the only unit which can get to 200 as well, apart from artillery...

I can use the hero to support my missles in a shotout, I can press on flanks and shoot on valuable cav or melee units, with 50 more range I can easy shot units behind the archer. I can force people to move their cav back or in trees, I can force people to move to spot I want them. I add a video to this post where you can see how I push with my general.

The abilities:

Enable Bow

Nothing to say about, its the only point to start with, its a must and like the name say already, it enable bow.

Hint: In game you can check easy, if your enemy got a bow or not, just zoom into their generals, you will see the mens having bows.

Bow Damage. Well, we dont know much about how the "damage upgrades" work, but I guess, that each unit has hitpoints and arrows have different "damage points". To give you an example. If a men has 11 Hitpoints and a cheap bow has 5 damage, than this men needs to get hit by 3 bows to get over the cap of 11.
Before this, you have to pass the miss check and also the armor check.

Bow Damage itself doesnt feel too strong, but you need to take a point to get to armor piercing.
Its possible, that the units have different hitpoints, so its possible, that bowdamage has more effect vs. units with higher hitpoints. If you hit a men with 3 hitpopints with a bow, which has 5 damage points, you wont need more bow damage, 5 is kill already, since its higher than 3. If you now think about a naginata unit, which could have (example) 6 hitpoints, you cant get a kill from one shot. Now the bow damage would make the difference.

Extra Ammunition. Is a must, I hardly have fights, where my general not shot almost all ammo.

Accuracy Its a must. Its simply a great stat, not much more to say about.

Speed. Is in physical tree, you need at least 1 point, but for the sake of movement, I took 3 points. With 3 points my general has a good speed and is about same as fast, as other cav.
If you stay mostly behind your lines and dont move out a lot, than you can skip the 2 extra points.

If you play like me, and using the general as solo hardcore-bow-cav-harras-mobil-missle-sam-battery... yeah, you get it, than you want to be fast and escape from some cavs, who try to catch you!

Armor Penetration. I tested with and without. If you shoot at low armor units, like ND or ashi, you wont need it, once you meet high armor units, such as melee general or naginata, it becomes handy.
If a melee general isnt moving, I kill the gen with inspire in 3 volleys. The armor means nothing. Imo its very useful.

Reload Speed. Same as Accuracy, great stat, its a must.

Fire arrows Useless crap, same as the ability with samurai archer, useless, just looks good in fight, but has no effect.

Whistling arrows. If you mouseover you see some information, which you wont see in your stats, apart from a drop in melee. Imo its worth to take, since you can effect a lot of units. IF you get rushed this is pretty useful. The duration isnt very long.

Increased Range. Now the fun starts! Both points its a must, it gets you to 200 range and unless you got enough points to have full range, the whole tree is pointless, apart from the first point.
Its all about range, nothing else matters so much!

Sniping. Well, I got it. Once I can effort 3 tokens, I will remove it again. Sometimes it is handy, but as a top tear skill its simply too weak. This is a passive ability, if you want to use it active you have to move somewhere, stay in the woods and wait till you get "hidden". Thats not a great thing to do, if your in range of many enemy missles.
The most fights are with movement, you dont have too much time to stay there hidden and shoot fulltime...

The Bow Mastery doesnt care which fund lvl you play at. Since you cant really boost armor of units ( there is a retainer and also some skill-upgrades, both hardly will get used) the bow gen will stay always about the same.
While the units become more expensive, the bow gen keeps hitting the same amount of mens.

Compared to the other 2 trees, it dont lose power with higher funds.
With 14k and 22k the risks to lose your gen in a melee fight raises, I personal dont like to move my gen into a skirmish, where some great guards are running in. My bow gen is dangerous, you cant really do anything against it, apart from putting some archer-spear combo in front and get melee and cav a bit more back.

A bow gen wont waste too much ammo on a cheap spear or a cheap archer. Woods can also be effective.
Else its a better bow hero, he can support archer and get some initial shot on the enemy archer, its also effective to drop moral quick by raising the killing-speed.

A good thing is, too watch this video and look how I move my gen vs 2 good player.

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