Vassals & Valour Discussion Questions
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, 07-22-2010 at 23:59 (4044 Views)
1. In Section 1 I decided to place certatin suggestions. This is done to help players become aware of their options under the new rules
2. In 3.1, I define assets in part with the phrase "including but not limited to". I would like to remove this in the final version so it's not so open ended. I believe the list I included thereafter covers everything, but can anyone think of something different?
3. Rule 3.3 could probably be explained more succinctly, but I'm not sure how to do it. It's a simple idea for me to grasp, but not to communicate.
4. The Province Acquisition rule, 3.4, is very important. I want it to be balanced between the body and the faction leader. They should not have to be in harmony for provinces to be assigned, but nor should one side be able to get provinces for whomever they want.
5. Orginally I didn't have a rule like 3.5, but in the test games I noticed people where doing this anyway. Indeed, it's only natural to keep track of one's own finances so I stopped worrying that this would be too onerous. However, I'm happy to hear differing opinions.
6. Should I allow nobles to spread their treasury amongst multiple locations?
7. I intend to create a lasting ‘King vs. Parliament’ conflict throughout the game. In order to do this I need both sides to have the power to makes really difficult for the other, but still have some real power no matter what. Above all, it should as hard as possible, if not impossible for one side to gain total control.
8. How to create new dutchies. Should Kings just be able to let loose? Should the body have a role?
9. Why has it been necessary in the past to only recognize as King and Prince who the game chooses? Is it feasible to have the King choose his sucessor, and have the players recognize a different King than the game does?
10. I feel like I haven't written enough about Dukes, Counts and Houses. Is there something I'm missing?
11. I want a game where players work for and against each other in good measure. We've always done well at the former, but I think we need some encouragement in the latter. To this end I intend to start V&V with the Kingdom in the midst of a civil war, giving us a PVP event right from the start. I'll wait until things get more specific to cook up a scenario.
12. I added rule 3.12, regarding administrative efficiency, because Dukes have precious little reason to want to give away land to Counts besides being nice OOC. To strong? Not enough?
13. I introduced the scutage tax in rule 6.10 for the same reason I added 3.13. Technically this would work the same even if the rule wasn't there, but I wanted to make it explicit. However, I'm worried that it could make it to easy for lords to keep their vassals under their thumb, making their vassals more like serfs. Is this something to worry about?