A way to run background scripts without having the user click on the 'show me how' button, discovered and explained by HouseOfHam
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Answers: scripting
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Explains how to add Forts and Watchtowers to the campaign map (so that they appear from the beginning)
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Answers: campaign maps
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Explanation by Monkwarrior of how to add Flaming Javelins by cloning projectile entries.
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Answers: units
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Continuation and summary of Nikolai1962's research into path-finding. Written for M2TW but principles relevant to RTW as well.
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Answers: campaign maps
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Explanation of change necessary to descr_ui_buildings.txt to allow new buildings to be added for Carthage, needed for v.1.5 and 1.6.
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Answers: buildings
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Investigations on exactly what triggers the Marian Reforms and alternate methods to represent reforms
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Answers: units
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How Napoleonic Total War 2 added smoke effects to their muskets.
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Answers: units
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Models exported into cas files are remade as triangles, this is why.
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Answers: models
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How to convert a faction that uses both first names and family names to just use first names.
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Answers: factions
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Balanced Henry, Trader Smith, Fortified Napoleon - all these and more explained in this thread.
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Answers: factions
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Details of the problems introduced in 1.5 in using the building_present_min_level conditional in export_descr_buildings.
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Answers: buildings
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