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Forum: Modding Research Wiki

This forum is designed to be a comprehensive reference guide for Medieval 2 Total War modding information. Members can post and edit the information in the top post in each thread in order to keep each area up to date with the latest discoveries. Before creating a new thread, members should check to ensure that a thread does not already exist for this area. For more details see the stickied post 'How to use the Modding Research Wiki'.

  1. Sticky Thread Sticky: Hardcoded limits

    Started by alpaca, 01-04-2007 18:43
    2 Pages
    1 2
    • Replies: 33
    • Views: 28,708
    02-03-2008, 18:59 Go to last post
  2. Sticky Thread Sticky: Conditions/Commands/Events - Things to know

    Started by alpaca, 05-05-2007 21:37
    • Replies: 1
    • Views: 6,638
    01-20-2008, 16:24 Go to last post
  3. Sticky Thread Sticky: Sandbox

    Started by Modding Forum, 10-23-2006 00:54
    • Replies: 2
    • Views: 7,362
    11-25-2006, 19:27 Go to last post
  4. Sticky Thread Sticky: How to use the Modding Research Wiki forum

    Started by Modding Forum, 10-23-2006 00:55
    • Replies: 0
    • Views: 5,867
    10-23-2006, 00:55 Go to last post
  5. Sticky Thread Sticky: File directory structure project

    Started by Modding Forum, 10-23-2006 00:57
    • Replies: 0
    • Views: 5,945
    10-23-2006, 00:57 Go to last post
  6.    

  1. Cracking the .sd files

    Started by alpaca, 12-29-2006 21:55
    2 Pages
    1 2
    • Replies: 52
    • Views: 26,156
    09-13-2007, 08:53 Go to last post
  2. map_heights.tga understood

    Started by alpaca, 11-19-2006 22:15
    • Replies: 5
    • Views: 4,301
    11-21-2006, 16:02 Go to last post
  3. Traits

    Started by alpaca, 11-21-2006 14:46
    • Replies: 13
    • Views: 4,975
    01-04-2007, 09:50 Go to last post
  4. Animations

    Started by alpaca, 04-10-2007 13:33
    9 Pages
    1 2 3 4 ... 9
    • Replies: 251
    • Views: 60,276
    08-24-2007, 05:54 Go to last post
  5. Kingdoms commands

    Started by alpaca, 09-04-2007 18:28
    • Replies: 8
    • Views: 7,458
    11-25-2007, 11:05 Go to last post
  6. Research: Bribery Mechanics

    Started by alpaca, 10-10-2007 21:48
    • Replies: 6
    • Views: 8,003
    05-13-2008, 02:01 Go to last post
  7. Animations .... what can we do with them?

    Started by Bwian, 05-21-2007 20:38
    • Replies: 21
    • Views: 4,574
    06-20-2007, 15:10 Go to last post
  8. Bounding Spheres ....er ?

    Started by Bwian, 06-07-2007 19:14
    • Replies: 17
    • Views: 4,716
    06-11-2007, 14:59 Go to last post
  9. Chariots taking me for a ride!

    Started by Bwian, 07-15-2007 11:32
    2 Pages
    1 2
    • Replies: 38
    • Views: 24,154
    08-27-2007, 22:53 Go to last post
  10. Yet another animation thread!

    Started by Bwian, 07-21-2007 19:56
    • Replies: 4
    • Views: 2,376
    07-22-2007, 20:32 Go to last post
  11. Animation Woes ( again! )

    Started by Bwian, 08-17-2007 13:30
    • Replies: 4
    • Views: 2,602
    08-20-2007, 10:30 Go to last post
  12. Kingdoms

    Started by Charge, 09-19-2007 00:04
    • Replies: 0
    • Views: 4,791
    09-19-2007, 00:04 Go to last post
  13. Ai

    Started by Epistolary Richard, 12-05-2006 02:20
    • Replies: 2
    • Views: 3,798
    12-06-2006, 20:41 Go to last post
  14. Double Velocity

    Started by FactionHeir, 12-30-2007 16:33
    • Replies: 12
    • Views: 10,639
    01-01-2008, 23:07 Go to last post
  15. mount_effect

    Started by FactionHeir, 03-26-2008 16:12
    • Replies: 2
    • Views: 8,128
    03-27-2008, 17:42 Go to last post
  16. Battle Odds balancing

    Started by FactionHeir, 04-05-2008 06:48
    • Replies: 4
    • Views: 6,657
    04-10-2008, 13:57 Go to last post
  17. Hordes (campaign_db.xml)

    Started by FactionHeir, 04-05-2008 06:34
    • Replies: 6
    • Views: 8,114
    01-05-2009, 13:29 Go to last post
  18. Dead Characters in descr_strat.txt

    Started by Foot, 08-19-2008 09:53
    • Replies: 1
    • Views: 8,873
    09-25-2008, 23:06 Go to last post
  19. Trait and Ancillary Triggers

    Started by Frederick_I_Barbarossa, 04-05-2007 05:28
    • Replies: 1
    • Views: 4,898
    04-05-2007, 12:00 Go to last post
  20. Creative Assembly A start on the .MESH file format

    Started by GrumpyOldMan, 02-14-2007 07:13
    22 Pages
    1 2 3 4 ... 22
    • Replies: 651
    • Views: 180,897
    12-06-2007, 19:23 Go to last post
  21. Unit Upgrade levels

    Started by GubZol, 08-21-2007 19:46
    • Replies: 2
    • Views: 5,760
    09-10-2007, 11:41 Go to last post
  22. Accessing Files

    Started by Gwyain, 10-12-2009 23:12
    • Replies: 1
    • Views: 4,825
    12-07-2009, 14:32 Go to last post
  23. Settlements: File Format Investigations

    Started by KnightErrant, 07-06-2007 06:09
    • Replies: 14
    • Views: 6,139
    08-04-2007, 04:44 Go to last post
  24. Settlements: File Formats; Take 2

    Started by KnightErrant, 08-04-2007 04:48
    3 Pages
    1 2 3
    • Replies: 74
    • Views: 33,744
    03-31-2008, 17:54 Go to last post
  25. Post RGB Values for Regions

    Started by Lord Condormanius, 12-11-2006 07:09
    • Replies: 3
    • Views: 2,163
    12-16-2006, 15:45 Go to last post
  26. Agents

    Started by madalchemist, 01-05-2007 03:25
    • Replies: 4
    • Views: 10,025
    09-28-2007, 15:26 Go to last post
  27. Mod folder for Kingdoms

    Started by Marcus Orentius, 10-22-2007 17:25
    • Replies: 6
    • Views: 6,103
    10-23-2007, 18:10 Go to last post
  28. Question Where do you find traits?

    Started by masonkiller, 07-09-2007 02:57
    • Replies: 5
    • Views: 4,607
    07-01-2014, 01:14 Go to last post
  29. One Person Unit

    Started by masonkiller, 07-23-2007 23:43
    • Replies: 2
    • Views: 2,290
    07-24-2007, 20:34 Go to last post

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