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Forum: Modding Research Wiki

This forum is designed to be a comprehensive reference guide for Medieval 2 Total War modding information. Members can post and edit the information in the top post in each thread in order to keep each area up to date with the latest discoveries. Before creating a new thread, members should check to ensure that a thread does not already exist for this area. For more details see the stickied post 'How to use the Modding Research Wiki'.

  1. Sticky Thread Sticky: Hardcoded limits

    Started by alpaca, 01-04-2007 17:43
    2 Pages
    1 2
    • Replies: 33
    • Views: 17,465
    02-03-2008, 17:59 Go to last post
  2. Sticky Thread Sticky: Conditions/Commands/Events - Things to know

    Started by alpaca, 05-05-2007 21:37
    • Replies: 1
    • Views: 5,286
    01-20-2008, 15:24 Go to last post
  3. Sticky Thread Sticky: Sandbox

    Started by Modding Forum, 10-23-2006 00:54
    • Replies: 2
    • Views: 5,851
    11-25-2006, 18:27 Go to last post
  4. Sticky Thread Sticky: File directory structure project

    Started by Modding Forum, 10-23-2006 00:57
    • Replies: 0
    • Views: 4,652
    10-23-2006, 00:57 Go to last post
  5. Sticky Thread Sticky: How to use the Modding Research Wiki forum

    Started by Modding Forum, 10-23-2006 00:55
    • Replies: 0
    • Views: 4,588
    10-23-2006, 00:55 Go to last post
  6.    

  1. Battlefields

    Started by Modding Forum, 10-23-2006 01:45
    • Replies: 8
    • Views: 6,549
    07-13-2016, 10:43 Go to last post
  2. Adding a new culture

    Started by uanime5, 05-06-2007 16:51
    • Replies: 29
    • Views: 28,934
    11-24-2015, 02:45 Go to last post
  3. Question Where do you find traits?

    Started by masonkiller, 07-09-2007 02:57
    • Replies: 5
    • Views: 3,102
    07-01-2014, 01:14 Go to last post
  4. Accessing Files

    Started by Gwyain, 10-12-2009 23:12
    • Replies: 1
    • Views: 3,654
    12-07-2009, 13:32 Go to last post
  5. Game AI stuff

    Started by nikolai1962, 04-19-2007 03:20
    • Replies: 19
    • Views: 10,577
    03-26-2009, 19:35 Go to last post
  6. Adding a new religion

    Started by uanime5, 05-09-2007 12:29
    • Replies: 25
    • Views: 26,747
    02-28-2009, 14:32 Go to last post
  7. Hordes (campaign_db.xml)

    Started by FactionHeir, 04-05-2008 06:34
    • Replies: 6
    • Views: 5,773
    01-05-2009, 12:29 Go to last post
  8. Trading

    Started by uanime5, 09-19-2008 01:17
    • Replies: 2
    • Views: 3,632
    09-25-2008, 23:08 Go to last post
  9. Dead Characters in descr_strat.txt

    Started by Foot, 08-19-2008 09:53
    • Replies: 1
    • Views: 6,633
    09-25-2008, 23:06 Go to last post
    • Replies: 7
    • Views: 9,004
    08-19-2008, 15:33 Go to last post
  10. Vanilla Map Settlement Position Numbers

    Started by Nem Godslayer, 12-10-2006 17:02
    • Replies: 3
    • Views: 6,772
    08-14-2008, 16:35 Go to last post
  11. Self-replenishing units

    Started by TheLastPrivate, 07-23-2008 05:33
    • Replies: 4
    • Views: 10,340
    08-10-2008, 21:12 Go to last post
  12. Map editing for AI path-finding problems.

    Started by nikolai1962, 03-31-2007 01:10
    2 Pages
    1 2
    • Replies: 56
    • Views: 26,278
    07-03-2008, 04:14 Go to last post
  13. Research: Bribery Mechanics

    Started by alpaca, 10-10-2007 21:48
    • Replies: 6
    • Views: 5,818
    05-13-2008, 02:01 Go to last post
  14. Battle Odds balancing

    Started by FactionHeir, 04-05-2008 06:48
    • Replies: 4
    • Views: 4,907
    04-10-2008, 13:57 Go to last post
  15. Settlements: File Formats; Take 2

    Started by KnightErrant, 08-04-2007 04:48
    3 Pages
    1 2 3
    • Replies: 74
    • Views: 19,656
    03-31-2008, 17:54 Go to last post
  16. mount_effect

    Started by FactionHeir, 03-26-2008 15:12
    • Replies: 2
    • Views: 6,128
    03-27-2008, 16:42 Go to last post
  17. Double Velocity

    Started by FactionHeir, 12-30-2007 15:33
    • Replies: 12
    • Views: 7,875
    01-01-2008, 22:07 Go to last post
  18. Campaign/Diplomacy AI

    Started by nikolai1962, 11-19-2007 22:20
    3 Pages
    1 2 3
    • Replies: 84
    • Views: 30,462
    12-19-2007, 05:20 Go to last post
  19. Command line switches

    Started by Modding Forum, 10-23-2006 02:01
    • Replies: 21
    • Views: 30,234
    12-14-2007, 01:51 Go to last post
  20. Buildings & Settlements

    Started by Modding Forum, 10-23-2006 01:45
    • Replies: 24
    • Views: 13,322
    12-07-2007, 23:41 Go to last post
  21. Creative Assembly A start on the .MESH file format

    Started by GrumpyOldMan, 02-14-2007 06:13
    22 Pages
    1 2 3 4 ... 22
    • Replies: 651
    • Views: 102,834
    12-06-2007, 18:23 Go to last post
  22. Kingdoms commands

    Started by alpaca, 09-04-2007 18:28
    • Replies: 8
    • Views: 5,397
    11-25-2007, 10:05 Go to last post
  23. Mod folder for Kingdoms

    Started by Marcus Orentius, 10-22-2007 17:25
    • Replies: 6
    • Views: 4,482
    10-23-2007, 18:10 Go to last post
  24. Agents

    Started by madalchemist, 01-05-2007 02:25
    • Replies: 4
    • Views: 7,344
    09-28-2007, 15:26 Go to last post
  25. Kingdoms

    Started by Charge, 09-19-2007 00:04
    • Replies: 0
    • Views: 3,621
    09-19-2007, 00:04 Go to last post
  26. Cracking the .sd files

    Started by alpaca, 12-29-2006 20:55
    2 Pages
    1 2
    • Replies: 52
    • Views: 15,799
    09-13-2007, 08:53 Go to last post
  27. Unit Upgrade levels

    Started by GubZol, 08-21-2007 19:46
    • Replies: 2
    • Views: 4,310
    09-10-2007, 11:41 Go to last post
    • Replies: 0
    • Views: 8,899
    09-05-2007, 01:01 Go to last post
  28. Chariots taking me for a ride!

    Started by Bwian, 07-15-2007 11:32
    2 Pages
    1 2
    • Replies: 38
    • Views: 11,896
    08-27-2007, 22:53 Go to last post

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