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Forum: Modding Research Wiki

This forum is designed to be a comprehensive reference guide for Medieval 2 Total War modding information. Members can post and edit the information in the top post in each thread in order to keep each area up to date with the latest discoveries. Before creating a new thread, members should check to ensure that a thread does not already exist for this area. For more details see the stickied post 'How to use the Modding Research Wiki'.

  1. Sticky Thread Sticky: Hardcoded limits

    Started by alpaca, 01-04-2007 18:43
    2 Pages
    1 2
    • Replies: 33
    • Views: 28,548
    02-03-2008, 18:59 Go to last post
  2. Sticky Thread Sticky: Sandbox

    Started by Modding Forum, 10-23-2006 00:54
    • Replies: 2
    • Views: 7,319
    11-25-2006, 19:27 Go to last post
  3. Sticky Thread Sticky: Conditions/Commands/Events - Things to know

    Started by alpaca, 05-05-2007 21:37
    • Replies: 1
    • Views: 6,590
    01-20-2008, 16:24 Go to last post
  4. Sticky Thread Sticky: File directory structure project

    Started by Modding Forum, 10-23-2006 00:57
    • Replies: 0
    • Views: 5,885
    10-23-2006, 00:57 Go to last post
  5. Sticky Thread Sticky: How to use the Modding Research Wiki forum

    Started by Modding Forum, 10-23-2006 00:55
    • Replies: 0
    • Views: 5,811
    10-23-2006, 00:55 Go to last post
  6.    

  1. Creative Assembly A start on the .MESH file format

    Started by GrumpyOldMan, 02-14-2007 07:13
    22 Pages
    1 2 3 4 ... 22
    • Replies: 651
    • Views: 177,656
    12-06-2007, 19:23 Go to last post
  2. Animations

    Started by alpaca, 04-10-2007 13:33
    9 Pages
    1 2 3 4 ... 9
    • Replies: 251
    • Views: 60,003
    08-24-2007, 05:54 Go to last post
  3. Campaign/Diplomacy AI

    Started by nikolai1962, 11-19-2007 23:20
    3 Pages
    1 2 3
    • Replies: 84
    • Views: 50,997
    12-19-2007, 06:20 Go to last post
  4. Map editing for AI path-finding problems.

    Started by nikolai1962, 03-31-2007 01:10
    2 Pages
    1 2
    • Replies: 56
    • Views: 38,828
    07-03-2008, 04:14 Go to last post
  5. Adding a new culture

    Started by uanime5, 05-06-2007 16:51
    • Replies: 29
    • Views: 37,397
    11-24-2015, 03:45 Go to last post
  6. Command line switches

    Started by Modding Forum, 10-23-2006 02:01
    • Replies: 21
    • Views: 36,856
    12-14-2007, 02:51 Go to last post
  7. Adding a new religion

    Started by uanime5, 05-09-2007 12:29
    • Replies: 25
    • Views: 34,359
    02-28-2009, 15:32 Go to last post
  8. Settlements: File Formats; Take 2

    Started by KnightErrant, 08-04-2007 04:48
    3 Pages
    1 2 3
    • Replies: 74
    • Views: 33,551
    03-31-2008, 17:54 Go to last post
  9. Cracking the .sd files

    Started by alpaca, 12-29-2006 21:55
    2 Pages
    1 2
    • Replies: 52
    • Views: 25,954
    09-13-2007, 08:53 Go to last post
  10. Chariots taking me for a ride!

    Started by Bwian, 07-15-2007 11:32
    2 Pages
    1 2
    • Replies: 38
    • Views: 24,048
    08-27-2007, 22:53 Go to last post
  11. Buildings & Settlements

    Started by Modding Forum, 10-23-2006 01:45
    • Replies: 24
    • Views: 16,924
    12-08-2007, 00:41 Go to last post
  12. Campaign maps

    Started by Modding Forum, 10-23-2006 01:46
    2 Pages
    1 2
    • Replies: 43
    • Views: 15,168
    07-15-2007, 13:58 Go to last post
  13. Game AI stuff

    Started by nikolai1962, 04-19-2007 03:20
    • Replies: 19
    • Views: 14,512
    03-26-2009, 20:35 Go to last post
  14. Self-replenishing units

    Started by TheLastPrivate, 07-23-2008 05:33
    • Replies: 4
    • Views: 13,198
    08-10-2008, 21:12 Go to last post
    • Replies: 7
    • Views: 11,836
    08-19-2008, 15:33 Go to last post
  15. Creative Assembly Models

    Started by Modding Forum, 10-23-2006 01:52
    • Replies: 24
    • Views: 11,498
    03-09-2007, 21:35 Go to last post
    • Replies: 0
    • Views: 11,427
    09-05-2007, 01:01 Go to last post
  16. Double Velocity

    Started by FactionHeir, 12-30-2007 16:33
    • Replies: 12
    • Views: 10,579
    01-01-2008, 23:07 Go to last post
  17. Agents

    Started by madalchemist, 01-05-2007 03:25
    • Replies: 4
    • Views: 9,946
    09-28-2007, 15:26 Go to last post
  18. Battlefields

    Started by Modding Forum, 10-23-2006 01:45
    • Replies: 8
    • Views: 9,131
    07-13-2016, 10:43 Go to last post
  19. Dead Characters in descr_strat.txt

    Started by Foot, 08-19-2008 09:53
    • Replies: 1
    • Views: 8,814
    09-25-2008, 23:06 Go to last post
  20. Events

    Started by Modding Forum, 10-23-2006 01:48
    • Replies: 5
    • Views: 8,653
    02-15-2007, 10:56 Go to last post
  21. Vanilla Map Settlement Position Numbers

    Started by Nem Godslayer, 12-10-2006 18:02
    • Replies: 3
    • Views: 8,649
    08-14-2008, 16:35 Go to last post
  22. Units

    Started by Modding Forum, 10-23-2006 01:58
    • Replies: 20
    • Views: 8,585
    08-10-2007, 17:42 Go to last post
  23. mount_effect

    Started by FactionHeir, 03-26-2008 16:12
    • Replies: 2
    • Views: 8,069
    03-27-2008, 17:42 Go to last post
  24. Hordes (campaign_db.xml)

    Started by FactionHeir, 04-05-2008 06:34
    • Replies: 6
    • Views: 8,019
    01-05-2009, 13:29 Go to last post
  25. Research: Bribery Mechanics

    Started by alpaca, 10-10-2007 21:48
    • Replies: 6
    • Views: 7,945
    05-13-2008, 02:01 Go to last post
  26. Kingdoms commands

    Started by alpaca, 09-04-2007 18:28
    • Replies: 8
    • Views: 7,371
    11-25-2007, 11:05 Go to last post
  27. Battle Odds balancing

    Started by FactionHeir, 04-05-2008 06:48
    • Replies: 4
    • Views: 6,603
    04-10-2008, 13:57 Go to last post
  28. Settlements: File Format Investigations

    Started by KnightErrant, 07-06-2007 06:09
    • Replies: 14
    • Views: 6,109
    08-04-2007, 04:44 Go to last post

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