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Mod Downloads
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Database of released mods available for download for Medieval 2 Total War.
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Browse the Modifications for Medieval2: Total War directory. |
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IRELAND GRAND CAMPAIGN v1.0
MOD DOWNLOAD:http://files.filefront.com/irelandgr.../fileinfo.html
File Size:: 449MB
IRELAND GRAND CAMPAIGN
This is a complete addition of the Ireland faction from Kingdoms to the Grand Campaign. However it does'nt end there. This Mod also includes Custom units and units with their Gaelic Name and the Character Names Project. Aswell as some Custom Map Textures.
(KINGDOMS IS REQUIRED TO PLAY)
New Playable Factions
Ireland
Units
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All the Units from Kingdoms Ireland with changes and additions.
Curadhi 2H Swordsman added.
Tuagernn added.
Ceithernne changed to Spearmen.
Ulster Swordsmen renamed to Diolmanhi
Saigdeohr added
Peasants, Peasant Archers added.
Map Textures
Special thanks to Deus lo vult for the Map Textures
Special Thanks to Character Names Project
which added a large database of names for Ireland.
Screenshots
Screenshot 2
Screenshot 3
Updates will come as bugs are found and I have a few unit additions to make to Ireland. I also plan to include Wales to make (The Gaelic Pack). I then hope to make a BigMap Version and finally I plan to improve Scotland.
Installation
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Extract the irelandgrandcampaign folder to your mods folder. The IrelandGrandCampaign.bat and
IrelandGrandCampaign.cfg to your MAIN MTW2 Folder. Then double click the bat and play.
YOU MAY NEED MTW2 UNPACKED TO PLAY. I AM UNSURE YET
PERMISSION IS REQUIRED FROM ME TO USE THIS CONTENT IN YOUR MOD. IM ONE FOR SHARING SO JUST ASK.
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Play as one of four Empires battling for control of Earth.
Mod history
This mod combines two of my previous mods; Total War Mythology (http://www.twcenter.net/forums/downl...o=file&id=1323) and Titanocene invasion (http://www.twcenter.net/forums/downl...o=file&id=1459) (these make up 2 of the 4 Empires). However I felt that it was inadequate to just make a mod that combined my previous mods, so I decided to enhance other factions to make the game more challenging. So I decided to modify the Aztecs and the Papal States by giving them special advantages.
Mod objectives
There are four factions trying to become the dominent Empire (the more factions can be unlocked by completing the game). You play as one of these 4 factions, and you have to destroy the other 4 factions and achieve you faction's goals.
Diabolical
* Based on my Mythological faction
* Faction Goal: to crush all Chrisitan nations (Catholic and Orthodox)
* Improvements: 3 new units (Skeletal Raiders, Skeletal Axemen, and Skeletal War Knights); some units can become invisible
Titanocene dicarbonyl
* Faction Goals: to conquer all the capitals on Earth (these are different due to several factions being relocated)
* Improvements: some units can become invisible
Papal Empire
* Based on Papal States
* Faction Goal: to crush non-Chrisitan nations
* Improvements: can get all the knights guilds, priests' starting piety is higher than for other factions, can recruit crusader units from Churches, can recruit crusade units from the Theologens guild
Aztecs
* Faction Goal: conquer Western Europe
* Improvements: new unit (Aztec horsemen)
Installation
This mod is zipped up using 7zip. You may need to download the unzipper here: http://www.7-zip.org/
To install this mod past all the files in the default 'Medieval II Total War' folder (C:\Program Files\SEGA\Medieval II Total War).
This version will only work if you have the 1.2 version of M2TW (I cannot make an up-to-date version that will work with the 1.0 and 1.1 version of M2TW because I no longer have these version of M2TW, so I have no way to test it to make sure it works).
Version
Version 1.0: original version
Other mods
This mod also features the Highway mod by selenius4tsd (http://www.twcenter.net/forums/downl...o=file&id=1125).
I'd also be willing to combine this mod with other mods that have unusual units or factions (PM me with mod information).
Offical thread
All comments and feedback should be posted in the offical thread:
http://www.twcenter.net/forums/showthread.php?p=1889034
Images
Diabolical Skeletal War Knights
Titanocene Alkenes
Aztec riders
Papal Empire
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This only modifies the BATTLE music during campaign and custom battles.
It contains music from movies to give a very dramatic and epic feel to the battles.
Some of the music in this mod is:
Several Gettysburg tracks
The gladiator battle scene track
one "gods and generals" track
Two tracks from "star wars revenge of the sith" - the dramatic music NOT the darth vader music that gets made fun of often.
MTW1 mobilization music
several tracks from the rome total realism music add on
NOTE before installing: BACK UP your music.dat, music.idx, events.dat, and events.idx
Also after backing up the above files, delete the ones in your mtw2/ data/ sounds folder and the ones in your mtw2/ renaissance/ data/ sounds folder.
Now to install, download the files from the link below, and extract the files to your medieval 2 total war folder, thus it will overwrite the music.dat, music.idx, events.dat, and events.idx in your mtw2/ data/ sounds folder.
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MTW2: Regnum Dei - All Factions version 1.7.7 Premium
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- Campaign: 1080 -1700 (covers the need for more playtime)
- All the factions are playable on the same map - including: Aztec, Papal States, Mongols and Timurids.
- If you play a nomad faction, then consider your self just a scouting clan arrived in Europe way before the main invasion. The larger invasion will come at the appropriate CA time and you will be able to control it. Until then you must survive by your own.
- If not used by the player all the new factions (except the Pope) will have the AI & movement freeze. They will unfreeze at the invasion time or as usual for the Aztecs when they are discovered.
- The nomad's invasion armies' size and skill has been reduced by 30-35%.
- Mercenary boats have been added for the Aztecs.
- 1 year equals 2 turns. Winter and summer can be seen in each year now.
- The rebel settlements have been partially edited to better facilitate the historic growth of the AI factions.
- Some factions are now more aggressive towards each other. Still relations can improve in time, etc. *See the main topic)
RDM Main ORG Topic - Information/Download
Published by Nevada Modding Association and developed by The Trivium Organization.
Mod Developers: Burebista (Cain), Spartan, bdtj1815
Personal use only - The material in this modification cannot be used in any other public modification without the creator's express permission.
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