Black Sea: TotalWar
This mod aims a good balance between historical accuracy and gamplay.
The mod converts the game to Eastern Europe and will focus on conflicts between the russian grand duchies, the turks and seljuks, but the teutonic wars will also be in.
The mod will give you the possibility to play with 13 new factions and to unite russia under your banner.
the map ends in the north in the north of scandinavia, in the east in front of the Aral Lake, in the south at Acre and in the West with Rome.
The...
10-18-2007
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- La Guerre de Cent Ans -:- The Hundred Years War -
This mod will allow you to fight the Hunderd Years War in France and Britain and nothing else. It's completely focused at this single time period. An entire new map is already done, and so are parts of one of the new factions.
In the first release you will be able to play as France, England, the Holy Roman Empire, Aragon, Savoy or Burgundy and with little patches we will be adding factions as Flanders, Brittany and the Kingdom of Castille in future.
The goal of this mod is making it an...
09-15-2007
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Europa Crudus
The aim of the Europa Crudus is to create an environment that is as immersive and historically accurate as possible, while still preserving the gameplay of Medieval II:Total War. We also hope to exploit any and all available resources that become available as a result of the upcoming release of the Kingdoms expansion pack. Unlike some other mods, which limit themselves to more accurately portraying certain geographies or nationalities, our mod intends to inject a much needed dose of playable...
08-24-2007
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King's Banner 2.0
This mod adds over 130 new banner and over 300 new shield textures for Medieval 2.
Every one of the large factions have received new banners, please see full list.
I've also created a system which will allow more banners for each faction than was available in vanilla. I think this helps to better enjoy the feeling and immersion of the battles now.
06-04-2007
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New World Total War
A mod based on American History, from the years between 1650 to 1800. it covers all major wars, including the American War of Independence.
You can play as any major nations of that time, and the Campaign Map ranges from Alaska to the tip of South America. AMong the nations commonly heard of in America (Britain,France,Spain,etc) you can also play lesser known nations (Russia, New Sweden,etc) and also the plain fun (Pirate Factions)
very fun mod, and a loyal mod team working to make it!
04-22-2007
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Total War compelation
The purpose of this mod is to combine all the various non-fantasy mods into a single mod. The main benefit of this is that it eliminates the risk of several mods conflicting with each other.
I will only be accepting mods from the people who have made them because it is up to the creator of each mod to decide how their mod is used.
04-21-2007
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Dragonlance: Total War- Age of Mortals
This is intended to be a three part mod that will release progressively larger mods that add up to the complete continent of Ansalon in the Age of Mortals.
Dragonlance is an epic fantasy saga set in a fictional world similar to Middle Earth, but a tad more alien. Dragonlance was spawned by the D&D game, so if you know Forgotten Realms, Greyhawk, Ravenloft, or Ebberon, you have the basic idea behind what makes up Dragonlance. It is unique from these worlds, however, in being a world of high...
03-12-2007
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Mythology: Total War
In this mod a host of mythological creatures and undead, can be trained and sent to fight against the rest of the world.
The version 1.2 is now available.
03-09-2007
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Videogame:total war
May i present to you my new mod Videogame total war.
VG:TW is a game where all of your favourite video games characters are the units (mario riding yoshi= Super Mario Cavalry) and your fav developers (Nintendo, Sega etc) are the factions. It is only a basic idea at the moment, but it would be very original and entertaining for those who want a break from normal total war.
The Facts:
M2 and RTW mods
Online campaign ( we hope)
Campaign
Historical Battles (battle of the consoles etc)
03-07-2007
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Middle Ages: Total War
This mod is intended to be a larger version of the vanilla game. It will cover the same time period (1080-1530) but will have many additions.
10 new factions (Portugal has been removed).
Renamed existing factions in an attempt at historical accuracy.
Reconfigured starting postions for factions.
Huge map with 199 regions.
-all land bridges removed
Timescale modified to 0.50 (2 turns/year).
-campaign rebalanced to match (i.e. slower pop growth, lower income per-turn, etc.)
02-28-2007
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Vlad III Dracula (Tepes)
Single Player Campaign MOD
Play as Vlad III Dracula, as you struggle to defend your homeland against the Ottoman Empire.
Features
* Begins in 1456, with appropriate technology
* Historically updated territories
* Byzantines do not exist
* New Load Screens
* Turns advance in 6 month periods
* The character names and traits have been tweaked
01-20-2007
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1755-1865: Total War- Napoleon & Amer.Rev mod
1755-1865: Total War
Timeline:
1755-1865 AD
Major Wars:
Seven Years War, ( 8 Jul 1755 - 10 Feb 1763)
American Revolution ( 9 Feb 1775 - 4 Sep 1783)
French Revolutionary Wars (20 Apr 1792 - 27 Mar 1802)
Napoleonic Wars (16 May 1803 - 22 Jun 1815)
Anglo-American War of 1812 (19 Jun 1812 - 8 Jan 1815)
01-19-2007
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Rise of Kings
The mods focus is on realism and balance. It combines a number of popular mods with my own changes.
01-17-2007
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Revolution Total War
Based on the Russian Revolutionary Era and the wars involving the Russias from the rise of Tzar Nicholas II in 1894 through the February Revolution of 1905 the rise of Lenin and the Bolsheviks and the October Revolution of 1917 up to 1925 which is three years after the final quashing of the Anarchist movement which started in 1918 with the July Revolution against the Bolsheviks and the Whites. It also includes the eastern front of the Great War, conflict with the Ottoman Empire, the wars with...
01-15-2007
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Midkemia Total War
A mod set in the series of books written by Raymond E. Feist around the world of Midkemia. A TC hoping to bring a new campaign and new factions and aspects of the game. It centres around the 'Old Kingdoms'
PM me if you want to help on this mod
11-19-2006
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Exsurge Domine
This mod focuses on the religious upheaval caused by the Protestant Reformation in the 16th Century. Starting in the 1450s, the mod will see the Catholic European states struggling to cope with the Military Revolution only to be faced with open heresy. With factions including the Schmalkaldic League and the French Hugenots, Exsurge Domine will give you the opportunity to fight on both sides of the divide. The New World will also be integral in the mod, as the religious turmoil travels across...
11-17-2006
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Warhammer Mod
Somebody has to make this happen, and I intend to make sure it does happen! Bringing the Warhammer world to the MTW2 engine is th eaim of this mod, as many of the races as possible will feature. Tomb Lords, Bretonnia, etc. IF we can make the required changes to animations..then I will make dwarves as well!
11-09-2006
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Peoples of God - Total War
A middle-eastern world mod for M2TW. The first release plans to cover the period 1099 (Fall of Jerusalem) to 1220 (Advent of the Mongols). The map will go from Sudan to Azerbaijan, including a Nubian Christian faction and the infamous Hashishin.
10-11-2006
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Hesbolê es tên Hellada - Invasion of Hellas
This mod aims to convert the M2TW engine into a relived experience of the Classical Hellenes at the time of the Persian invasion, with all new factions, units, and campaign map. This mod is focused on all the Greek Hellenes in the 5th century BC.
Main aims of the mod:
1) To create a realistic, historically accurate, diverse and fun to play campaign map spanning all of Greece, the southern Balkans and Asia Minor set during the time of the Persian invasion
2) To give fun, realistic battles...
08-20-2006
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