Caravel mod v3.3
Updated version
Dear user,
thank you for your interest in the Caravel mod.
The mod was made for Medieval Total War/VI version 2.1, english edition.
It modifies the early campaign of the main game, with the aim to make the vanilla gameplay shine.
It was made and playtested with the following settings in mind and its strongly suggested you play it thus:
1. Add after the -ian extension, the -loyalty:130 and the -green_generals shortcuts to your MTW exe shortut.
01-25-2011
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DarkAge
Batch file to fix unit animations and graphics: DarkAge_unit_fixv2.zip
This full campaign utilizes the Viking map, but takes the action back to the 5th century AD, when Saxon invaders had begun to threaten post-Roman Britain. Play as the Romano-British and witness the emergence of Arthur, or play as the pagan Saxons and lay waste to the isles. Factions include:
Irish
Scots
Picts
Strathclyders
Votadini
01-09-2008
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(VG)VictoriousGeneral_NewCampaign_VI
MEDIEVAL - TOTAL WAR 1.1 + VIKINGINVASION
(VG)VictoriousGeneral NewCampaign for VI by "SUVOROV".
(VG)Victorious-General-important-addon-for-VI.zip
VG important for VI.zip
07-14-2003
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Forge_of_destiny.zip
Other files:
Forge_of_destiny_II.zip 2-14-03
forge_of_destiny_III_viking_invasion.zip 12-16-03
Forge of Destiny: 1087 Early Era
Full Strategic Campaign
Start position file
02-01-2003
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Antalis_Storm over Europe.zip
This is a new campagne for Medieval-Total-War.
It is about the Mongols, who storm Europe.
It plays around 1200.
Be one of the great nations, like the Germans, the Russions and many others.
You can also play as Aragon, Swiss, The Pop, Hungaria and as the Mongols.
10-10-2002
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Sperka1100 Early Campaign Mod 0v1.1.zip
Files that are included in this mod:
*This README file: README!!!.txt
*The actual mod: 1100c.e. v1.0.txt
*The map I based a lot of the regions on: 1100big.jpg
Introduction:
This mod changes a lot of things in the Starting Position of the Campaign game in Medieval: Total War.
10-01-2002
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Dancho_Moya.zip
This is the most medieval of MEDIEVAL: TOTAL WAR mods. Every province on the map is highly rebellious, and most of them are ridiculously, stupidly rebellious. The only way to survive is to play a conservative, careful game and hope for some luck.
This mod does create a more realistic, historical game than the original version- in my humble opinion. No super-power can blitzkrieg across the map of Europe (not without creating some giant rebellions). So the game tends to follow historical...
10-01-2002
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MTW_julien_year1454_limit_fix.zip
MTW savegame year 1453 timelimit skip fix by julien.
This fixes the year recorded on your savegame file jump up to
the year 1454, thus enables you to play far beyond 1453.
It is COMPATIBLE with all the previous mods that changes
units, agents, faction mods EXCEPT mods which modifies starting date.
09-19-2002
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Sperka_Campaign_Mod_1087.zip
Files that are in this mod:
*This README file.
*The actual mod 1087c.e. v1.0.txt
Introduction:
This mod changes a lot of things in the Starting Position of the Campaign game in Medieval: Total War.
09-09-2002
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Paladin 1092Early_08_09.zip
Version 9-8
I've been trying to modify the game so that it can be closer to being historically accurate,
so I did a search on the internet and found this map of Europe in 1092 A.D.
http://www.croatianmall.com/lupic/belmonte/middle_ages/a1092eu.gif
I modified the Early Period to correspond with the information on the above map.
09-08-2002
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giskard_pagandawnv2.zip
Pagan Dawn V2 By Giskard.
Website: http://www.respawn.co.uk
Feedback forum: http://www.respawn.co.uk/forums/index.php?s=4e08a75163136f546cb5a8de778af564&act=SF&f=11
Introduction.
Pagan Dawn is a new single player campaign for Medieval Total War. Most of Europe is fragmented and chaotic.
The player must bring order to Europe or by playing the pagan nations turn Europe into a Pagan State.
09-07-2002
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B_MTW_MinorFaction_Campaigns.zip
MTW full campaign.
Barocca v1.02
1.00 : 7 September 2002
BUG FIXES :
1.01
8/sep/02 : Changed Scilian Barques to Dromon
(reported by Wart)
09-07-2002
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TheSultans_PlayablePopeV1.1.zip
Version 1.1a
new
The Sultans' Playable Pope v1.1
Hi, just put the Pope.txt file in your campmap/startpos folder and start a new campaign.
Key changes:
09-01-2002
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Giskard_empirev2.zip
Website: http://www.respawn.co.uk
Feedback forum: http://www.respawn.co.uk/forums/index.php
Introduction.
Empire is a new 1000 year single player campaign for Medieval Total War. Starting in the 400's and
ending in the 1400's.
It features 6 superstates that will make their presence known and dominate the game as
10-05-2002
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Invisible Wizard_thepope.zip
MTW campaign
The Pope: I made this campaign mod because I wanted to play the Pope and it is not intended to be Historically accurate.
Basically I just made the Pope Faction playable and raised the base income for the two territorries they start out with. I also added Burgundy as a Faction (not playable) and took out sicily. I made much of the territory in and around Italy Rebel controlled to make it easier on the Papists, the Italians are now just Venice and will have a very hard time in...
10-16-2002
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Full_version_pope_campaign.zip
MTW Campaign. Author unknown.
***Back up your original before replacing with these files!!!
Direction:
Back up your early.txt changes.txt and starpos.txt files.
10-18-2002
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King_David_Reconquista.zip
MTW by King David.
La Reconquista:
Instructions: Back all relevant files before installing anything into your game.
Place Reconquista and Pope file into: Progam files\TotalWar\MedievalTotalwar\Campmap
Place CustomGames file into Progam files\TotalWar\MedievalTotalwar\CustomGames
10-28-2002
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Grell_1275EuroCityStates.zip
MTW by Grell.
This mod has all of the official factions in it including the Burgundians and Swiss. It is set late in the High period, and has far too many changes to list. I used an Historical map in making it, but foremost in my mind was to create a challenging game (for any faction), now taking and holding neutral provinces is a bit (sometimes a LOT) harder. I think it results in a more challenging, realistic game with stategy and politics being more import, as opposed to conquering...
10-30-2002
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Giskard_hitechcampaign.zip
MTW by Giskard
The Hitech campaign is a very simple edit of the Late campaign.
I have simply changed the dates to allow players to enjoy the late
campaign for longer they might otherwise be able too. In this case from
the 10 century onwards.
Installion:
Copy the hitech.txt file to your Medieval Total War\campmap\startpos folder. Then Start the game
10-31-2002
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Kraellin_K_s_no_land_bridges_1.zip
This is a simple mod that gets rid of ALL land bridges in Medieval: Total War, ver 1.1. i have no idea if this works for ver. 1.0. test at your own risk.
there are NO other changes to the files whatsoever. none. i didnt add any new buildings for any factions or take any away. no new units, no mod of units....NOTHING.
there are 3 files in this zip file. they are for the early, high and late periods. you need all 3 if you intend to start a campaign in any of the three eras.
you must...
12-08-2002
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AfricaMod.zip
MTW by Patrick.
Adds Africa to MTW.
Update for MTW 1.1:
Patrick_AfricaAddon1.1.zip
This is an update of AfricaMod. Unzip this one to
C:\Program Files\Medieval - Total War\Campmap\Startpos\
11-03-2002
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16KingsMTWCampaign_v1.zip
*******************************************************************************************
User's Notes for "Sixteen Kings" Campaign for Medieval Total War
Notes and Campaign by R. Mark Colborn.
Famous Quote: "Beware the Wallachian vampire!" (Go ahead, play Hungary, "you know who" is there but under an assumed name.)
Campaign created in April 2003.
*******************************************************************************************
INSTRUCTIONS FOR USE
Copy the...
04-21-2003
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MTW-Viking-Invasion-Definite.zip
This is my new mod for MTW-Viking Invasion V2.0.For newbies with mods the instructions are the following:
Copy the files to main directory of the game (V2.0 only) to overwrite the original.(The "startpos" file copy it to "campmap" file.)
Before that make a back up of the original files if you ever want to re-play with default settings.
My last mod had a huge success and appreciation and hope this new mod will apply
for all you gamers.This is a list of what it includes (the most...
05-27-2003
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