Adding New Buildings to the Game
Explains how to add new buildings to the building tree and add new 3d models to the building DB so that they will appear on battlemaps, by Seth Krn3ll
05-20-2008
|
|
|
Guide: The Complete Guide to Plugins
Guide describing how to make create plugins, add them to building in game, how to use them in scirpting and triggers, as well as known factors governing their use.
04-04-2008
|
|
|
|
|
Research: settlement plans
Discussion as to how the settlement plans are generated, especially the interaction between the underlay, overlay, streetplan, borders and collision detection.
05-06-2006
|
|
|
|
Tool: Wall Settlement Editor
Another tool that allows you to place walls in a graphical editor, and then export it into a settlement plan without having to manually calculate all co-ordinates.
05-06-2006
|
|
|
Tutorial: Creating one new culture in BI
For BI only - how to add one new culture, which controls which image sets are used for buildings, cultural unrest, character portraits, strat map models, tech trees and sounds.
05-06-2006
|
|
|
|
|
|
Tool: ROME-Calculator
A small tool which allows you to calculate how long it will take a city to reach a certain level of population.
05-06-2006
|
|
|
|
Tutorial: The Complete EDB Guide
A thorough step-by-step breakdown of export_descr_buildings.txt (including export_buildings.txt and descr_ui_buildings.txt)
05-04-2006
|
|
|
|
Tools: Unit and Building Editors
GodsPetMonkey has stunned the community with these great tools for editing buildings and units named 'Caligula and Hadrian'. Enjoy.
05-03-2006
|
|
|
|
|
|
|
How to: make a new campaign
The "How to make a new Campaign" by Myrddraal. This does exactly what it says on the tin, tells you all you need to know about how to make a new campaign
04-30-2006
|
|
|
|
Tool: Wall editor
A tool that allows you to place walls in a graphical editor, and then export it into a settlement plan without having to manually calculate all co-ordinates.
04-21-2006
|
|
|
|
Tool: Settlement Export script
This script allows you to visually design settlements in 3DSmax, and then
export them into the game without having to place all those buildings manually,
and one by one.
04-20-2006
|
|
|