Other files:
Nagi_Patch_1.4_to_1.5.zip
Nagi-Image-Set_v1.4.zip
Replacement Naginata(tosa).zip
Barocca (DoragonBarocca) doragon.cjb.net
4 July 2002
Naginata Image Set Version 1.4
Read This File Carefully BEFORE you run the Replacement Image Set file
History
v1.5 Software Emulation Images Created
v1.4 figured out the low resolution image problems, and solved, software mode in still not available at this time.
v1.3 fixed an addressing error. Edited the ReadMe File
v1.2 found a workaround for the 'disappearing/reappearing' row
v1.1 fixed an addressing error.
v1.0 basic construction finished
Future Possibilities
Tracking down all the errant pixels that cause colour bands to appear on low res images.
Tracking down all the errant pixels that cause occasional speckling on battle flags (again mostly a low res issue).
This Pack will work with any current version of STW : Warlords Edition and Mongol Invasion.
At this date this includes all variants up to 1.03beta
It changes no stats, simply image files and the text files that control those images.
This is, and will always be a beta pack.
Suggestions for enhancement are always welcome.
---
I have always been annoyed at the 'new look' Naganita,
Both the use of Yari Samurai to represent Naginata on the Battlefield and the image displayed during army selection, and on the Battle 'Cards' at the bottom of the screen during battle.
Personally I think the image resembles a clown.
Using Yari Samurai to represent the Naginata takes away some of the favour of the game.
The files contained in this set replace the 'clown' with the original STW icons for the Naganita Unit.
They also replace the Naginata unit on the battlefield with Images sets from the Original Naginata unit.
The installer for the Replacement Pack Also creates a Restore pack in this folder, named, simply, Restore.exe.
(If you haven't installed the pack yet the folder will be called > Naginata ReadMe < and will be located in the main Warlords directory)
The Restore Pack will replace all the changes I have made with a copy of the files that shipped with STW Warlords Edition/Mongol Invasion.
* Recommended *
If you wish to be paranoid, as i would,
then The Following files should be renamed
Add .bak to the end of the file
IE:- panelmen4.bif becomes panelmen4.bif.bak
Go to the Directory where you installed Warlords,
mine is D:\Games\Warlords\
FOLDER > frontend_files\Armyselect\panelmen
FILE :- panelmen4.BIF
FOLDER > frontend_files\Armyselect
FILES :- addon_unitsstrip.BIF
:- lunit4.BIF
:- munit3.BIF
:- unitsstrip.BIF
FOLDER > textures\Men
FILE :- Fog.Lbm
FOLDER > textures\Men\Actions
FILES :- NagiPage.txt
:- SamSPage.txt
:- XBowPage.txt
FOLDER > textures\Men\Spears\Nagi\
FILES :- Charge.txt
FILES :- Fight.txt
FILES :- Fight2.txt
FILES :- Fight3.txt
FILES :- Fight4.txt
FILES :- Run.txt
FILES :- Stand.txt
FILES :- Walk.txt
NOTE:- Do not change Die.txt - this file is NOT affected by this modification !!! -:NOTE
FOLDER > textures\Men\SamS
FILE :- SamS_H.bif
FILE :- SamS.bif
FILE :- Sams.lbm
Known Issues:-
This set replaces the High Resolution and Low Resolution Images. Also Included since v1.5 Software Emulation Image Fix.
Pallette differences between STW and WE/ME will cause minor speckling on some of the Naginata flags during play. I have tried to keep this to a minimum, but too many changes between warlords and STW for me to track down all the errant pixels.
Weapons may also inherit your flag clour, usually in bands across the weapon, this is MOST noticeable on the low resolution images.
NOTES :- Version 1.4 - 24 June 2002
The number of image sets available to the program to display Yari Samurai has been reduced, you may observe unusual visual effects from time to time. The same with the Naginata.
These may appear to be standing side on, or at odd angles to what you may expect.
This is normal for this Replacement Pack, there is nothing wrong, just a reduced number of images available to the software to display these units.
Naginata may appear to be slightly smaller than we remember them from STW - they are, this is a software issue that i can do nothing about. The full size images were used during construction of the replacement bif-files, but the program 'scales' the images up or down slightly as required.
The program appears to have a very specific maximum size for each image and forces the image to that size.
(You may have noticed that WM's are slightly shorter than Yari Sam's - this is caused by the software)
I will test this fully at a later date, We may be able to use this to advantage for future mods, small images are forced UP to the correct size, thus you could fit 3 full sets of images into the SamS_H.bif file providing detail is not an issue.
For this particular release getting as much detail as possible WAS an issue.
To fit the Naginata in I had to halve the number of images of Yari Sam available to the program.
For many of the Naginata themselves i had to trim shadows, some battle flags, and occaisionally a few pixels off the top of their weapons. (largerst cut 12 pixels - hey the weapons are up to 40 pixels above the heads of the Naginata themselves !)
For a couple of the images one frame would be excessively large,and so was 'dropped' from the sequence.
For one of the dying scenes I could not get a suitable image to fit in the remaining space, so the last 3 frames are a 'posthumously promoted' Yari Sam, complete with Naginata Armour.
Notes :- Version 1.5 - 4 July 2002
In a recent Large Scale battle online I spotted some anomolies creeping in, old version Naginata appearing as the the battle drew to a close.
Investigation revealed that once the number of images required for displaying the dead on the battlefield exceeded a certain quantity STW:WE/MI 'switched' to displaying the Ultra Low Resolution lbm files (the Software Emulation images).
It would appear that CA have not quite figured out how to get Graphics cards to report the amount of free video memory to the program correctly.
I tested a new Sams.lbm for Software Emulation, It is apparent the the (*unit-type*)Page.txt files control all 3 Image Sets, HighRes, LowRes and Ultra-LowRes.
Credits :-
The LBM files were modified using gfx2b965 LBM editor, which is available from the Org.
The BIF files were modififed using readbif21 BIF reader/editor, also available from the Org.
I used mspaint to store the'frames' extracted from the bif file's and to modify the Naginata to fit inside the limited space of the bif.file.
Also mspaint helped with editing and creating lbm files.
gfx2b965 can convert freely between these bmp and lbm file types.
Inspiration by Hulegu and Tarrak
Help and Advice (in no small measure) was provided by TosaInu, Terazawa, TrouserMonkey, Kraellin, and RSW
Playtesting and low resolution testing by DoragonGregoshi,
Thanks Guys.
The Org :- www.totalwar.org
Clan Doragon :- Doragon.cjb.net
Barocca (DoragonBarocca)
4 July 2002
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