Version 9-8
I've been trying to modify the game so that it can be closer to being historically accurate,
so I did a search on the internet and found this map of Europe in 1092 A.D.
http://www.croatianmall.com/lupic/be...es/a1092eu.gif
I modified the Early Period to correspond with the information on the above map.
This new Early Period is the most accurate map in MTW.
Following are the changes I made:
- Hungary, Novgorod, Sicilian, and Aragonese factions are now playable.
- Change date to 1092 A.D.
- The Turkish Faction has been given: Nicea, Trebizond, Rum, Georgia, Anatolia, Edessa, Armenia,
Syria, Antioch, Tripoli, and Palestine.
- Added Fort in Nicaea.
- The Turkish Faction has the following troops in the respective provinces:
ANATOLIA - Horse Archers 40
ANATOLIA - Spearmen 100
NICAEA - Horse Archers 40
NICAEA - Spearmen 100
TREBIZOND - Spearmen 100
GEORGIA - Horse Archers 40
GEORGIA - Spearmen 100
- "Lesser Armenia" is rebel controlled with the following units:
Horse Archers 40
Spearmen 100
- Changed Libya (Cyrenacia) and Tunisia to rebel (Hammadids-Zirrids) controlled.
- Added the following units to Algeria:
Berber Camel 40
Desert Archers 60
Berber Camel 40
- Added Horse Guild, Cathedral, Monastery, Reliquary, Royal Palace, and Merchant
to Constantinople. (Historically, St. Sofia had been around for hundreds of years
and was the greatest cathedral of its' age. Not including it would be a huge breach of historical fact.)
- Upgraded Citadel to Fortress in Constantinople.
- Added the following units to Constantinople:
Spearmen 100
Spearmen 100
ByzantineInfantry 100
ByzantineInfantry 100
ByzantineInfantry 100
ByzantineInfantry 100
NapthaThrowers 12
NapthaThrowers 12
TrebizondArchers 60
TrebizondArchers 60
AlanMercenaryCavalry 40
Kataphraktoi 80
FireGalley 1
FireGalley 1 (The Byzantines had an extensive fleet which is not represented in the original "Early Period."
- Changed control of Crimea to Byzantines.
- Added Spearmen 100 to Crimea
- Added a port and castle to Crimea.
- Changed control of Serbia to Byzantines.
- Added the following units to Serbia:
Spearmen 100
ByzantineInfantry 100
- Added castles to Crete, Rhodes, Cyprus, and Malta.
(Historically, all four had castles and Malta's castle was very strong.)
- Changed Portugal to Almohad ownership. (Historically, the Almohads controlled 3/4 of Portugal.
However, Portugal is Catholic religion and culture.)
- Added the following units to Portugal:
Desert Archers 60
Berber Camel 40
- Added castle to Trebizond. (Historically, the Byzantines held on to the castle while the Turks
held the province. There's no way that I know of to split up control so I opted to include a
castle but give nominal control of the province to the Turks.)
- Changed Burgundy and Provence to Burgundinian (rebel) control. (Historically, Burgundy
was a seperate nation for many years and wasn't consumed by the HRE until the mid-1200's)
- Added troops originally in Burgundy and Provence into Swabia and Tyrolia, respectively.
- Added a port in Wessex and Normandy (Both provinces had ports by that time.)
- Changed control of Anjou and Aquitaine to French control. (Again, historically, the French
had control of these areas by 1092)
- Added Archers 60 and Spearmen 100 to Aquitaine.
- Added Peasants 100 and Archers 60 to Anjou.
- "Improved Farmland" and "Horse Farmer" for Wessex.
- Moved all English units previously in Anjou and Aquitaine into Normandy.
- Increased income of Normandy to 430
- Increased income of Wessex to 450
- Increased income of Mercia to 320
- Increased income of Northumbria to 290
- Changed control of "The Papal States" province to Italy while Rome remains in the Papist hands.
- Papist leader is moved to Rome.
- Moved units from "The Papal States" to Rome.
- Put Naples under Sicilian Rule.
- Add Spearmen 100 to Naples.
- Added (1) Galley to Venice.
** My thanks to Nicephorus Phocas for his help on the Byzantine parts of this project. **
Interesting historical note on Italy: There was no Italy until the 1800's. The faction
referred to as Italy in the game is historically merely a geographical region and nothing more. The area
was controlled by a number of City-States with no central authority.
During the 11th century an elaborate pattern of communal government began to evolve under the leadership
of a burgher class grown wealthy in trade, banking, and such industries as woolen textiles.
Many cities--especially FLORENCE, GENOA, PISA, MILAN, and VENICE--became powerful and independent
City-States. Resisting the efforts of both the old landed nobles and the emperors to control them,
these COMMUNES hastened the end of feudalism in northern Italy and spawned deeply rooted identification
with the city as opposed to the larger region or country. The cities were often troubled by violent and
divisive rivalries among their citizens, the most famous being the papal-imperial struggle--between
the GUELPHS AND GHIBELLINES, the supporters respectively of the popes and the emperors.
So, really, Italy should not be a power at all but instead should be broken up into a number of City-States.
I fought the temptation to make the Italian player a one province empire with Venice as the sole playable
province and then Genoa, Tuscany, Milan, Corsica, Sardinia, and the Papal States province, as all rebels.
But since that would obviously make playing the Italian player almost impossible, I left the Italian states
as one empire. But if anyone would like me to split them up, please let me know.
Please check this early campaign out and post your comments. Thank you.
Name: John Theo aka Paladin & centaurman
Version 10-24
Paladin_1092Early_24_10.zip
I've been trying to modify the game so that it can be closer to being historically accurate,
so I did a search on the internet and found this map of Europe in 1092 A.D.
http://www.croatianmall.com/lupic/be...es/a1092eu.gif
I modified the Early Period to correspond with the information on the above map.
This new Early Period is the most accurate map in MTW.
Install directions:
Simply place the "Early1092.txt" file into your C:\Program Files\Total War\Medieval - Total War\campmap\startpos
directory and then place the other two files, "crusader_build_prod13.txt" and "crusaders_unit_prod11.txt" into
C:\Program Files\Total War\Medieval - Total War. When you get to the campaign selction window in the game,
look for the "Early" campaign with most of Asia Minor under the control of the Turks or most of France under
the control of the French. That's the one you need to select so you can play the 1092 game. That's it. Enjoy.
Following are the changes I made:
- No more spies. (Spies used as tools for rebellions are far too powerful and unhistorical. If you want to see
what's going on in other parts of the map, use the cheat code by typing in everything between the quotes,
".matteosartori." That will bring up what's going on all over the map. IMHO, it's a more enjoyable way to
play the game. NOTE: Sometimes one or two of your ships will disappear while using this cheat. Just type
in the same cheat code and it will restore your ships so that you can see them again.)
- Hungary, Novgorod, Sicilian, and Aragonese factions are now playable.
- Changed start date to 1092 A.D.
- The Turkish Faction has been given: Nicea, Trebizond, Rum, Georgia, Anatolia, Edessa, Armenia,
Syria, Antioch, Tripoli, and Palestine.
- Added Fort in Nicaea.
- The Turkish Faction has the following troops in the respective provinces:
ANATOLIA - Horse Archers 40
ANATOLIA - Spearmen 100
NICAEA - Horse Archers 40
NICAEA - Spearmen 100
TREBIZOND - Spearmen 100
GEORGIA - Horse Archers 40
GEORGIA - Spearmen 100
- "Lesser Armenia" is rebel controlled with the following units:
Horse Archers 40
Spearmen 100
- Changed Libya (Cyrenacia) and Tunisia to rebel (Hammadids-Zirrids) controlled.
- Added the following units to Algeria:
Berber Camel 40
Desert Archers 60
Berber Camel 40
- Added Horse Guild, Cathedral, Monastery, Reliquary, Royal Palace, and Merchant
to Constantinople. (Historically, St. Sofia had been around for hundreds of years
and was the greatest cathedral of its' age. Not including it would be a huge breach of historical fact.)
- Upgraded Citadel to Fortress in Constantinople.
- Added the following units to Constantinople:
Spearmen 100
Spearmen 100
ByzantineInfantry 100
ByzantineInfantry 100
ByzantineInfantry 100
ByzantineInfantry 100
NapthaThrowers 12
NapthaThrowers 12
TrebizondArchers 60
TrebizondArchers 60
AlanMercenaryCavalry 40
Kataphraktoi 80
FireGalley 1
FireGalley 1 (The Byzantines had an extensive fleet which is not represented in the original "Early Period."
- Changed control of Crimea to Byzantines.
- Added Spearmen 100 to Crimea
- Added a port and castle to Crimea.
- Changed control of Serbia to Byzantines.
- Added the following units to Serbia:
Spearmen 100
ByzantineInfantry 100
- Added 20 Florins to production of Greece.
- Added castles to Crete, Rhodes, Cyprus, and Malta.
(Historically, all four had castles and Malta's castle was very strong.)
- Added castle8 to Antioch. (In 1097, The Crusaders found a huge castle so big that they didn't have
enough troops to surround the entire city. Also, the seige could easily have dragged on for a year.)
- Added castle8 to Jerusalem.
- Changed Portugal to Almohad ownership. (Historically, the Almohads controlled 3/4 of Portugal.
However, Portugal is Catholic religion and culture.)
- Added the following units to Portugal:
Desert Archers 60
Berber Camel 40
- Added castle to Trebizond. (Historically, the Byzantines held on to the castle while the Turks
held the province. There's no way that I know of to split up control so I opted to include a
castle but give nominal control of the province to the Turks.)
- Changed Burgundy and Provence to Burgundinian (rebel) control. (Historically, Burgundy
was a seperate nation for many years and wasn't consumed by the HRE until the mid-1200's)
- Added troops originally in Burgundy and Provence into Swabia and Tyrolia, respectively.
- Added a port in Wessex and Normandy (Both provinces had ports by that time.)
- Upgraded Fort to Castle in Wessex.
- Added a Shipwright in Wessex.
- Removed neighbor link between Wessex and Flanders. (It is far too easy for the French to move
troops to England when historically the French only were able to mount raiding parties of the
English coastline. So in the game, if the French want to invade England, first, they will have
to build a fleet and fight it out with the English on the sea then on land.)
- Changed control of Anjou and Aquitaine to French control. (Again, historically, the French
had control of these areas by 1092)
- Added Archers 60 and Spearmen 100 to Aquitaine.
- Added Peasants 100 and Archers 60 to Anjou.
- Added Chapter House to Ile de France so that Crusades can begin as historically launched.
- Changed Castle in Ile de France to Castle8
- "Improved Farmland" and "Horse Farmer" for Wessex.
- Moved all English units previously in Anjou and Aquitaine into Normandy.
- Added (2) Archers 60, Peasants 100, Spearmen 100, and a Barque to Wessex.
- Increased income of Normandy to 430
- Increased income of Wessex to 450
- Increased income of Mercia to 320
- Increased income of Northumbria to 290
- Changed control of "The Papal States" province to Italy while Rome remains in the Papist hands.
- Papist leader is moved to Rome.
- Moved units from "The Papal States" to Rome.
- Put Naples under Sicilian Rule.
- Add Spearmen 100 to Naples.
- Added (1) Galley to Venice.
Additionally, following are the changes in order to make it so that in the "Age of Feudalism",
factions have the ability to actually build Feudal Knights right away as is historically correct.
So instead of having to wait for many years until you have the funds and have gone through the
process of constructing all the various buildings, the Feudal Knights are now ready to be used by
those factions that can build them:
- Added Castle, Armourers' Workshop, Royal Estate, and a Royal Palace to Poland.
- Added Castle, Armourers' Workshop, Royal Estate, Royal Palace, and a Spearmaker to Hungary.
- Added Horse Breeder, Armourers' Workshop, and Royal Estate to Rome.
- Added Castle, Royal Estate, Royal Palace, Armourers' Workshop, Spearmaker, and Horse Breeder to Sicily.
- Added Castle, Horse Breeder, Royal Estate, Armourers' Workshop, and Royal Palace to Bavaria.
- Added Castle, Horse Breeder, Armourers' Workshop, and Royal Estate to Venice.
- Added Castle, Horse Breeder, Spearmaker, Armourers' Workshop, and Royal Estate to Aragon.
- Added Castle, Horse Breeder, Royal Estate, and Armourers' Workshop to Castile.
- Added Castle, Horse Breeder, Royal Estate, Armourers' Workshop, and Spearmaker to Denmark.
- Added Royal Estate, and Armourers' Workshop to Wessex.
- Added Castle, Royal Estate, Horse Breeder, and Armourers' Workshop to Ile de France.
** My thanks to Nicephorus Phocas for his help on the Byzantine parts of this project. **
Interesting historical note on Italy: There was no Italy until the 1800's. The faction
referred to as Italy in the game is historically merely a geographical region and nothing more. The area
was controlled by a number of City-States with no central authority.
During the 11th century, an elaborate pattern of communal government began to evolve under the leadership
of a burgher class grown wealthy in trade, banking, and such industries as woolen textiles.
Many cities--especially FLORENCE, GENOA, PISA, MILAN, and VENICE--became powerful and independent
City-States. Resisting the efforts of both the old landed nobles and the emperors to control them,
these COMMUNES hastened the end of feudalism in northern Italy and spawned deeply rooted identification
with the city as opposed to the larger region or country. The cities were often troubled by violent and
divisive rivalries among their citizens, the most famous being the papal-imperial struggle--between
the GUELPHS AND GHIBELLINES, the supporters respectively of the popes and the emperors.
So, really, Italy should not be a power at all but instead should be broken up into a number of City-States.
I fought the temptation to make the Italian player a one province empire with Venice as the sole playable
province and then Genoa, Tuscany, Milan, Corsica, Sardinia, and the Papal States province, as all rebels.
But since that would obviously make playing the Italian player almost impossible, I left the Italian states
as one empire. But if anyone would like me to split them up, please let me know.
Please check this early campaign out and post your comments. Thank you.
Name: John Theo aka Paladin
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