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 Sperka1100 Early Campaign Mod 0v1.1.zip
Files that are included in this mod:
*This README file: README!!!.txt
*The actual mod: 1100c.e. v1.0.txt
*The map I based a lot of the regions on: 1100big.jpg
Introduction:
This mod changes a lot of things in the Starting Position of the Campaign game in Medieval: Total War.
It is intended to add a more historically correct start to the game and balance out the various factions
so that they don't die out so quickly.
If this mod somehow breaks crashes or does anything negative to your game or computer I am not to be held be responsible
YOU HAVE BEEN WARNED!!!
This SHOULD be compatible with any other mods that edit or add buildings/units into the game and it should also work with Multiplayer.
Installation:
Place the text file:"1100c.e. v1.0.txt" into
C:\Program Files\Total War\Medieval - Total War\campmap\startpos or where ever you installed the game.
Removal:
Delete the text file:"1100c.e. v1.0.txt", it will be in this folder if you installed it properly:
C:\Program Files\Total War\Medieval - Total War\campmap\startpos
Changes:
* Almost all the provinces start out with buildings, the capitals and important sections for each faction have been bumped up
tech wise.
* There are more units all over the map, this includes all the factions and rebel provinces. Most are basic low technology
troops but there are also a few higher technology troops around.
* All provinces have been made more rebellious so that it doesn't take a small garrison to subdue them but a considerable
force until they get used to you. I won't tell you which because I hope these provinces catch you off gaurd.
* The weaker factions (French, Novograds, Turks, Aragonese) have all been made stronger by giving them provinces that they controlled
during this period and by giving them even more additional troops. This also stops them from dieing out so quickly which results in
less full stack super armies reappearing.
* All the provinces have had their farm income increased by 50-100 florins more. Some provinces have been given improved farmland
or increased farmworth to let the poorer factions have some money coming.
* The play styles of most of the differnt factions have been changed so that they play smarter, or at least appear to.
* The Spanish and Aragonese have been strengthed so that they and the Almohads are locked in sort of a deadlock of a war. This
results no to very few occasions when hordes of Elmoheads(Almohads) and Spaniards control 2/3sof the map.
* Wessex and Flanders aren't connected anymore. England is now an Island.
* Corsica and Sardina aren't connected anymore. They are now seperate Islands.
* Morroco isn't connected to Corbada and Granada anymore.
*France now controls Antioch, Edessa, Tripoli, Palenstine. This was done because no one including players and AI can ever manage
to launch a crusade for the "Holy Land" by the time the should have been taken. Also because this is the year 1100 when the
crusades finally finished.
* There are changes that aren't mentioned in here that I have either forgotten about or just don't feel like listing.
Notes:
* I have tried my best to give the HRE and the French and all others the provinces that they controlled Historically at this
time. Due to the limits of the game I can't completely replicate the historical settings. For example northern Italy was actually
under control of the Holy Roman empire, but because I wanted the Italians to have something in Italy I gave them Genoa because
a few years after the start of this campaign Genoa conquered Corsica and Sardinia which in the game are Italian provinces already.
* Rome was given the HRE, The Papal States are still under Papal control. Historically the control was the other way around but
because the Sicilians and HRE always vie for Rome wether papal or not I wanted to prevent a few unnessary excommunications.
* The territory of the Turks is also slightly inaccurate, the Byzantines historically controlled the Southern parts of Anatolia
Lesser Armenia and Nicea while the Turks controlled all of the Inland area. This is represented as best I could but is still
unsatisfactory to me.
* All of the English possesions in France except Normandy have been either made rebel or French, the English boundaries aren't
supposed to have that much of France until the Hundread Years War.
* Because the Almohads didn't control Libya and Tunisia in real life they are now rebel. This also allows the Egyptians to
expand without upsetting too many people.
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