This is my new mod for MTW-Viking Invasion V2.0.For newbies with mods the instructions are the following:
Copy the files to main directory of the game (V2.0 only) to overwrite the original.(The "startpos" file copy it to "campmap" file.)
Before that make a back up of the original files if you ever want to re-play with default settings.
My last mod had a huge success and appreciation and hope this new mod will apply
for all you gamers.This is a list of what it includes (the most important):
-increased effectiveness of all artillery pcs by reducing the minimum degree of fire.
Now you can place your artillery uphill and watch them annihilate the troops downhill. Catapult-like artillery are left the same.Also increased their ammo.
-Made Ballista also more effective by making it possible to penetrate 2-3 troops per shot if the trajectory of the arrow allows it.
-Increased slightly the ammo of bows(from 28 to 32).Since now the bows are more effective than version 1.1 it is not correct to alter them anymore.
-increased ammo of javelins+Naptha throwers (from 4 to 6)
-Corrected bug(I think?) that allowed to buy late guns in the inn even though production is allowed only in late eras.(for example organ gun,arquebushiers,handgunners etc.)
-Increased armour of Kataphraktoi from 7 to 9 (like gothic Knights have)
-Made possible Viking special units to be produced also in high eras.
-The same for Avar nobles.
-The same for swabian knights.
-Made possible all crusade units (except fanatics) to be producable.The cost is high though.
-Made possible all dismounted horsemen to be also producable: (Feudal footknights,chivalric footknights,gothic footknights,Hospitaller footknights)
-Made possible sherwood foresters to be also producable with townguard4+bowyer4(in MERCIA only).
-Also for Khazaar royal cavalry with horsebreeder4(in KHAZAAR only).
-Also for early Varangian guard with spearmaker3(in KONSTANTINOPLE only).
-Made gunners a little more accurate.Also increased by 25 % the range of handgunners and slightly their lethality.
-Slightly lowered support cost of feudal knights,build cost of chivalric knights to balance the insertion of the crusade units.
-Slightly improved peasant combat ability.Just to worth their money.
*also there are the following enhancements
-Now the max possible income per province is increased by 30 %
-Trade income per product is also increased by 30 %
-Mine income output is increased 100% per mine
all a.m apply only to European campaign map.
-also improved peasants for Viking invasion map.Did not alter archers ammo for
viking invasion as most troops are unarmoured and this could make them too powerful.
The game plays (I think) much better now and I hope you also can test it.