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Guides
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Entries
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This directory contains guides and faq for MTW and MTW VI.
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 MTW-GoldManual.zip
Official MTW Gold manual. This PDF describes both Medieval: Total War and the expansion Viking Invasion.
Official PDF tech tree.
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 starkhorn_Addingnewfactionguide_v1.1.zip
PDF guide by Ex_Starkhorn explaing how to add a new faction to MTW VI.
Version 1.
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See also
Tools
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 misc faqs cheats.zip
Medieval: Total War readme files:
Medieval Total War FAQ/Walkthrough Version FINAL by nintendomaster14.
MTW cheats.
Medieval: Total War Walkthrough/FAQ by Lap931
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 map_mtw.zip
Nice high resolution map of the provinces in MTW and their resources.
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 WilliamWallace.zip
William Wallace
When playing as the rebels (.conan.) Play them in the high or late period. Make a small rebel army with 1 unit of archers, 2 units of highland clansmen, and 1 unit of mounted sergeants (with golden armour, and weapon upgrades). Wait until the year 1287. and then make a unit of Chivalric men at arms. The leader of this unit will be "William Walays" which is of course with medieval spelling "William Wallace". Not only will he be a good general (6 stars) but he will have the vice "fine leader". You can also add more command by making him king of Scotland.
Thanks Bob MC
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 WesW_MedMod_Medieval_Maps.zip
Three medieval maps of Europe in medieval times by WesW.
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 VIblockmap.zip
Schematic drawing of the provinces and their resources in the MTW Viking campaign.
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The Unofficial Newby’s Guide to Using the Medmod IV
by Wes Whitaker
As a unofficial Guide to Playing the Medieval Mod IV, I would recommend that you familiarize yourself with the readme and spreadsheet as much as possible, then pick a faction that you are very, or most, familiar with to play as.
Go back over the charts and readme for this one faction to pick up all you can, then just take things as they come. Printing out the units’ page of the spreadsheet is really essential for this. If you run into something you don't understand, you should almost always be able to find the answer somewhere in those documents- the comments in the spreadsheet can be very informative regarding odd details. Hit either the Windows or Escape keys to minimize the game if you need to look up something without having to stop the game. Then, you can read up on other factions as you encounter them in battle. There are really only a half dozen or so units who have had their stats altered to the point that their role in the game has changed, and most all of these are non-Catholic units.
Yes, you will be learning the game anew to some extent, but why is that a *bad* thing, especially if most all the new stuff should turn out to be pleasant changes? For me, one of the attractions of games is getting to learn new things and new ways of doing things. And my goal with the Medmod is to polish and perfect what is already a great game, not to turn it into some unfamiliar. So, while the readme and charts may make it seem that the game has been radically changed, they are really a small percentage of the entire game. Most of the changes are subtle, and when you play it I feel confident that you will adjust to the changes comfortably and rapidly, and come to enjoy the game even more than before, as have so many others before you. And as has been pointed out, some of the changes might not seem needed at first, but once you observe the flow of a game with them, their value becomes apparent. Trust me. ;)
Download this in DOC.
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 Medieval_Total_war_manual.zip
PDF version of the official MTW manual.
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