These are a modified and enhanced version of the production unit files from CA.
Special info.
1. These files contain a number of similar units. These units should be the same in both files for the game to work if an extra unit exists in one of them that does not exist in the other then there is no problem! (this was proven after a number of crushes I had :-) )
2. The files were modified since the result from the original file did not work for me (the quotes were one of the things that was omitted). The other reason is that they contain a number of improvements that were developed on the original MTW production files that make our life as moders much easier.
3. These files produce the original production files with minor changes!
4. After you make your changes save the first sheet as a tab delimited .txt file. Then open the resulting file with a word pad and replace all """ with " and save again.
Changes to the original production files!
1.Weapon factors.
Small value changes like the addition of a defense point on the sword units since the sword though it is an attack weapon it gives adequate defense. Spears have 1 attack and 1 defense they are a very balanced weapon. Other changes include the equation of the foot sword with the CAV_SWORD values, and the addition of a number of spear types that some of us need for other periods so you get SM_SPEAR, LONG_SPEAR and in the future a SARIZA will be included for the Alexandrian and Hellenistic units.
2.Shield factors
New shield types were added though not passed in the tables yet! You get LT_LARG, HVY_LARGE and SM_CAV. LT_LARGE represents large shields made out of skins like the prehistoric ones or the ones used by the Persians and the Savanna African tribes. HVY_LARGE are the large armored shields used by the Romans, Greeks and the later western shields. SM_CAV is a small shield for cavalry.
3.Charge factors
I hate the fact that SHOCK is at troop types! Shock troops are disciplined troops that attack in a wall manner (Greek Hoplites). The way they fight after the initial crush has nothing to do with how they attack. The SHOCK troop type should be changed to Interdependent where one man protects the man beside him (hmmm to implement it later of the Hoplites) The FOOT_SHOCK and CAV_SHOCK are inserted here to give extra charge punch to these units practically all Heavy cavalry with lances falls in to the CAV_SHOCK category. I am not sure if in these age there were any true FOOT_SHOCK units.
4.Movement factors
They have been equalized for various FOOT and CAV. All men run more or less the same. The speed factors now take the value of the "Movement penalty" depending on their weapons and armor.
5. Ship tables
I have not used them on this version but you can get an opinion on how the values would come up.