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 fenir_A Guide to Editing Medieval Total War.v1.zip
This is 47 pages guide.
A Guide to Editing Medieval Total War
Originally Produce by “Wellington”, Taken From the www.totalwar.org Forums. Reproduced by fenir.
Part 1. The Basics, Images, and BIF files.
There are over 120 individual units in the game. Each unit is built up from a combination of the following -
- a generic unit
- a generic mount (for cavalrymen)
- a specific weapon (optionally)
- a specific shield (optionally)
For example, the generic unit 'Peasant' is used for multiple specific units -
- Peasant
- Spearman
- Pikeman
- FeudalSergeants
.... and MANY others!
These specific units are different insomuch as they carry different weapons/shields, and (in the case of cavalry) may use different mounts.
The generic units are contained in their own folders within the folder 'Textures\Men'. The images for these are contained in 2 BIF's in each of the generic-unit folders.
The relationship between a specific-unit and the generic-unit (in terms of which generic-unit and, optionally, generic-mount to use for any specific-unit) is contained in the crusader_prod11.txt file.
Most graphics associated with the generic-units are contained in their own folders, within the folder 'Textures\Men' (flags and banners are not). These generic-units are represented by 2 BIF files, for the low-res and high-res images. Each of these 2 BIF's contain 12 frames.
The low-res BIF frames are all 256x256, the hires ones 512x512. Images in the high res BIFs are twice the size of the low-res ones. This is important for weapons/shields resizing when a specific unit is being 'built' in the MTW engine.
These BIF files also contain images of all weapons and shields that may be used, in conjunction with the generic unit, in order to create a specific unit.
Both BIF graphics plates have the same name as the folder, with the high res BIF plate adding "_H" for differentiation. For example, the unit plates for the specific-unit Longbows are contained in the folder 'Textures\Men\Bowman', along with several related text files, and be named -
- Bowman.bif
- Bowman_H.bif
(Note: within the generic unit folders there is also a TGA file - ignore it - it isn't used)
Any figure image, shield image or weapon image in a BIF is defined by its own 'image rectangle', the size of this image-rectangle being constant for all 12 frames.
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