 HedgesMTWDEditor_v2.zip
Hedges Medieval Total War Detail Editor (MTWDEditor)
This utility enables changes to the following unit and building files depending on your version of MTW.
Version 1.0 - cursaders_unit_prod11.txt, crusader_build_prod13.txt
Version 1.1 - cursaders_unit_prod11.txt, crusader_build_prod13.txt and ProjectileStats.txt
Version 2+ - as above, plus any unit and building file defined by the campaign files found in \campmap\startpos.
Refer to the general_instructions.txt file for instructions on how to use this utility.
NOTE: All files are opened when this utility starts. Any changes made to the files listed below not using this utility while you have this utility running will be overwritten when any Save option is used in this utility.
It may modify the following files which contain associated information
about buildings and units etc. Note: <xxx> is the localisation folder ie. Eng
- \loc\<xxx>\descriptions.txt (Unit,Navel,Agent and Building Descriptions only)
- \loc\<xxx>\names.txt (Unit singular and plural names, building names)
- \loc\<xxx>\events.txt (ship sunk messages)
- \textures\men\deadpage coords.txt (new units)
- \campmap\Info_Pics\Units\_file.txt (new units)
Files can also be added to the following directories (and sub directoires of these) when new units/buildings are created.
If a file already exists it will NOT be overwritten when creating a new unit/building.
- \campmap\Info_Pics\Buildings\
- \campmap\Info_Pics\Ships\
- \campmap\Info_Pics\Units\
- \campmap\pieces\buildings\
- \campmap\review_panel\Buildings\
- \campmap\review_panel\Ships\
- \campmap\review_panel\Units\
The following files are also read (but not updated) to gain additional information.
- \loc\<xxx>\changes.txt
- \loc\<xxx>\glorygoals.txt
- \campmap\startpos\<campaign_file>.txt
Hopefully this will take alot of your editing hassles away.
When reporting bugs, please be more specific than "IT DOESN't WORK".
Please provide the actual error displayed and if it exists, the 'HedgesMTWDEditor.log' file found in the HedgesMTWDEditor directory.
Where posible it would also be very helpfull if you sent the files listed
above (including campaign, unit and building files but excluding the picture files) as that should enable duplication of the problem (not all of them) which will help provide a speedy fix.
Yours in editing madness
Hedge
Changes made with version 2.0
- Added VI compatibility.
- Added check for localisation files. Should allow this utility to be run on other than \loc\eng files, although correct character display for other languages may be an issue.
- Added windows system file check for required ocx files needed to use this utility and install them if required.
The files being checked for are: (they come with this utility and can be found in
the \HedgesMTWEditor\WindowsSystemFiles directory.
They will be copied to the windows system32 directory if they do not exist.
mscomctl.ocx
msflxgrd.ocx
- Added TerrainSet, ArchitectureSet, LandLie, Vista, River to MDTWDElists.txt. Used for border info between regions.
- Added additional selections to the lists which are used to populate the various combo boxes found in this application.
- Reordered faction list in MTWDElists.txt. These are static faction id's for the units file.
- Added check for new (free) factions being used so they can also be displayed for selection.
- Added display,filtering and sort options to the crusader units form.
- Added editing of crusader unit names (singular and plural).
- Fixed missing file problem with creation of non-combatent units. Only ship and combatent units can now be selected.
- Added ability to edit ship sunk messages (and enter when creating new ships).
- Modified combo boxes and selection forms to display details in alphabetical order where posible.
- Added Show Selected Columns only option to suitable selection forms.
- Added New Building creation and building name and description view/edit options to Crusader Buildings form.
- Added display,filtering and sort options to the crusader buildings form.
- Added selection of region, faction and goods allowed linked to campaign file selected from menu.
- Added quick backup feature. When the Save button is pushed from the Menu form, all files which are about to be updated are copied to the HedgesMTWEditor\Backup\QuickBackup folder. They will be overwritten each time Save is used.
- Added Create Backup option for units/buildings/projectile stats. Copies current saved file to backup directory, it will only backup the selected unit/building file, it does not backup associated files (ie names, descriptions etc), this functionality may be added at a later date.
- Added automatic body type definition for use when creating new units.
- Added option to use automatic body type definitions or definitions from the MTWDELists.txt file.
- Sorry given up trying to keep up adding to list of changes, but there are many more not listed.
Changes made with version 1.1
- Fixed bug with unit cost in Crusader Units form (slipped by me, sorry)
- Added New Unit creation and Unit Description View/Edit options to
Crusader units form.
Disclaimer:
This application must be run at a resolution of 1024by768. Running at different resolutions may cause strange displays.
It has been tested on a Windows XP and Windows 98 platforms without any problems, although no guarantee is made that it will be able to run on all platforms or configurations.
This application handles all required formatting for you, however, while I have tested this, there may be the odd time when formatting is not done correctly. In such cases restoring from backup should fix the problem. If the problem persists drop me a line at the email address specified above with a description of the problem and a copy of the dodgy file. I will try and make any fixes required to this application to sort out formatting issues.
Care has been taken to find all possible combinations for combo boxes and lists used in this application but no guarantee is made that all details have been found. Most values required for these combo's and lists can be found in the MTWDElists.txt file found in the HedgesMTWDEditor folder. You may add additional entries to these lists if required without affecting the running of this application (unless told otherwise), although whether Medieval Total War will accept your changes is another matter.
While I have endevoured to make sure everything works you use this at your own risk. Prudence says you should backup your original files before you start over-writing them (including separate backups not associated with this editor).
Installation:
Unzip and install this directory (HedgesMTWDEditor) into your Total War root directory (ie. .exe directory)
Previous versions:
HedgesMTWDEditor_v1.1.zip
HedgesMTWDEditor.zip
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See also
Guides
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 regowner_table_formatted_VikingHorde.zip
This is a formatted version of the regowner table created by Viking Horde to make modding the Homeland GA's easier.
Simply rename the original in the medieval directory and copy this one into that directory.
The GA's are organised by province in this table in the original table it is one continuous list - quite confusing,
Viking Horde is planning on writing a guide on how to mod the GA's, (real life permitting - it is an awesome undertaking)
Barocca
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See also
Guides
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 BlankGraphicsSet.zip
HI, this is a set of blank graphic templates to be used in modding MTW.
THey are meant to be used in setting the background image of the intended item,
the user then pasting the actual desired icon unto the background image.
The items included are:
(1) Large shield located in Medieval - Total War\campmap\shields (use also for faction color shield)
(2) Small shield located in Medieval - Total War\campmap\shields
(3) Glorious achievments shield located in Medieval - Total War\campmap\parchments\glory
(4) Christian culture pieces shield located in Medieval - Total War\campmap\pieces\Units\Christian\Shields
(5) Muslim culture pieces shield located Medieval - Total War\campmap\pieces\Units\Muslim\Shields
(6) Castle Flag located in Medieval - Total War\Textures\campmap\Castleflags
(7) Battle Flag Tga located in Medieval - Total War\Battle\Flags
Now, Open the specific item in Jasc Paint Shop PRo (a version can be downloaded here),
Look under the drop-down menue labeled "colors" and select "adjust."
Now select "Red/Green/Blue." Use this function to change the blank item to the color desired.
For example, try changing the item's color to that matching the iconic image that you will be pasting onto the item.
Make sure you set the true single background color back to the transparency color however.
Personally, I am no artist so I try and find iconic emblems from different sources, other then my own.
I have found that that the emblems from Paradox's Europa Universalis game are about the same size, so I play around with them. You find can examples at:
http://medlem.spray.se/kaigon/index.html
http://www.geocities.com/littlsaint/eu.html
http://www.geocities.com/philippeducdebourgogne/
http://jgdahl.tripod.com/Flags/flags.html
Once you have gotten your finished image all worked out and perfected, you will need to save it as bif file.
There is a guide on doing this using CA's utilities.
Only the battle flag tga will be usable as is (tga), but there is a special techinique to the battle flag.
You will need to set the faction color using it, so this is what I do:
Using the color-selector eyedropper select a color that is in approximatly the middle bottom of the flag.
Now use the paramaters of that color in the startpros file at Medieval - Total War\campmap\startpos.
Set the chosen color for the first entry (this is the essential one), e.g. SetFactionCol:: FN_07 "255 255 255".
For the Second entry choose a color that you think will go well with the first.
I know this guide is sparse, so I will post a better one at the alchemist lab with pictures, etc., at:
https://forums.totalwar.org/vb/forumdisplay.php?f=18
Look for a topic entitled "Blank Graphics Set"
Thanks.
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 MTWHeroCreator1.0.zip
This program must not be used for any financial gain.
I HIGHLY RECOMMEND THAT YOU BACK UP YOUR HEROES AND CHANGES FILE BEFORE YOU BEGIN. IF YOU USE THIS PROGRAM YOU AGREE THAT I CANNOT BE HELD RESPONIBLE IT MAY DO TO YOUR FILES.
This program only adds heroes, it cannot erase them. You would have to do this manually with the heroes file. If you put in loads of heroes they can pile up and it can become messy.
Installation
The zip file can be unzipped to anywhere you like. It is important that all of the files in the zip file are in the same folder when they are unzipped. Click on the .exe to begin the program.
Instructions of use
Loading files
A heroes file must be loaded for heroes to be added to a faction. To load a heroes file, click on the "Load Heroes File" button. The typical heroes file is called DEFAULT_HEROES.TXT and is located C:\Program Files\Total War\Medieval - Total War\campmap\names. This program will also work for modded heroes files but it can only add heroes to a faction that already has at least one.
After loading the heroes file, the changes file should be loaded. To load a heroes file, click on the "Load Changes File" button. The typical changes file is called CHANGES.TXT and is located C:\Program Files\Total War\Medieval - Total War\Loc\Eng.
Input data
Once the heroes and changes files have been loaded into the program, you should be able to select a faction for the hero to be added to.
Then his first name, surname, year of appearance, region the hero appears in, command, dread, piety, acumen, loyalty and a vice or virtue must be entered/selected. A description for your hero is optional.
Saving file
Before saving your hero, all information must be entered. To save your hero successfully, both the heroes and changes files must be saved. To save the heroes file, click on the "Save Heroes File" button. You can either overwrite the file you loaded from or you can create a new file. The same goes for the changes file.
To save the changes file, click on the "save Changes File" button and continue in the same manner as saving the heroes file.
Once this is done the hero should appear ingame for that faction on the desired year.
BOTH THE HEROES FILE AND THE CHANGES FILE MUST BE SAVED FOR EACH NEW HERO!!! Failure to save both may result in errors.
A few rules about heroes in Medieval - Total War
A hero cannot appear for the first 3 years of a campaign.
Two heroes cannot appear for the same faction on the same year. If they do appear on the same year, errors may occur.
This program can only add heroes to a faction that already has at least 1.
Command must have a minimum of 1 and a maximum of 8. This is the way MTW was made and I can't change it.
Please report any errors that you notice. I'll try to have all errors fixed for the next version. Thanks :)
___
Enjoy =(:¬D)
Kaatar a.k.a. that's the guy! Get him!
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 wellysgauntlet.zip
Welcome to Welly's Gauntlet for MTW 1.1 by Nathan Miller
In order to make this game work please follow these simple instructions.
1. Backup the following files
a. C:\Program Files\Total War\Medieval - Total War\Textures\campmap\MapTex.tga
b. C:\Program Files\Total War\Medieval - Total War\Textures\campmap\MapTex2.tga
c. C:\Program Files\Total War\Medieval - Total War\Textures\campmap\LukMap.Lbm
d. C:\Program Files\Total War\Medieval - Total War\Textures\campmap\LukMap2.Lbm
e. C:\Program Files\Total War\Medieval - Total War\campmap\MINIMAP.BIF
f. C:\Program Files\Total War\Medieval - Total War\campmap\minilukup.bif
g. C:\Program Files\Total War\Medieval - Total War\frontend_files\FactionSelect_menu\factions map lukup.BIF
h. C:\Program Files\Total War\Medieval - Total War\frontend_files\FactionSelect_menu\factions map.BIF
i. C:\Program Files\Total War\Medieval - Total War\crusaders_unit_prod11.txt
j. C:\Program Files\Total War\Medieval - Total War\crusader_build_prod13.txt
2. Install IrfanView 3.80 if needed
3. Open IrfanView 3.80
a. Open the file MapTex.jpg
b. Go to File and Save As
c. Choose this directory
C:\Program Files\Total War\Medieval - Total War\Textures\campmap
d. Save the image as MapTex
e. As File Type use TGA
f. Go to Image and Resize/Resample
g. Set the width to 4096
Set the height to 3072 (it may set it for you)
Under DPI take the current value and multiply it by 4 (no greater than 300)
Under Size Method choose Lanczos filter (slowest)
h. Go to File and Save As
i. Choose this directory
C:\Program Files\Total War\Medieval - Total War\Textures\campmap
j. Save the image as MapTex2
k. As File Type use TGA
l. Close IrfanView
3. Now install the rest of the files as below
a. LukMap.Lbm and LukMap2.Lbm to
C:\Program Files\Total War\Medieval - Total War\Textures\campmap
b. MINIMAP.BIF and minilukup.bif to
C:\Program Files\Total War\Medieval - Total War\campmap
c. factions map lukup.BIF and factions map.BIF to
C:\Program Files\Total War\Medieval - Total War\frontend_files\FactionSelect_menu
d. crusaders_unit_prod11.txt and crusader_build_prod13.txt
C:\Program Files\Total War\Medieval - Total War\
4. Start the Script Creator!
a. That's right, this mod includes a script editor that allows you to customize your gaming experience by
choosing the factions you face and in what order. In order to win, you must go through each faction one by one. You start
with only 2 provinces and all 9 other factions start out with 6. Are you tough enough? Even customize the years(turns)
per era. Create millions of unique campaigns that are sure to keep you going for a long time.
I want to say thanks to Wellington on the TOTALWAR.ORG site for his program to help automate the creation of the map.
SirNateofWessex
Check the home to this and more of my mods at www.freewebs.com/nateswebportal -under construction
Stop on by for updates also
Unit Production Changes:
Highland Clansmen
-changed to all Catholic factions
Steppe Cavalry
-changed to all Orthodox factions and built anywhere
Swiss Pikmen and Swiss Armoured Pikemen
-changed to all Catholic factions and built anywhere
Saharan Cavalry
-changed to all Muslim factions and built anywhere
Spanish Jinettes
-changed to Spanish and Aragonese faction only and built anywhere
Lithuanian Cavalry
-changed to all Orthodox factions and built anywhere
Polish Retainer
-changed so that they can be built anywhere
Swiss Halbardiers
-changed to all Catholic factions and built anywhere
Gallowglass
-changed to all Catholic factions and built anywhere
Turcopole and Kerns
-changed so that they can be built anywhere by Catholics
Woodsmen
-changed to all Catholic and Orthodox factions and built anywhere
Almughavars
-changed so that only Aragonese can build them
Genoese Sailors
-changed so that only Italians can build them
Desert Archers
-changed so that they can be built anywhere by Muslims
Berber Camels
-changed so that they can be built anywhere by Muslims
Armenian Heavy Cavalry
-changed to all Muslim factions and built anywhere
Bedouin Camel Warriors and Negro Spearmen
-changed so that they can be built anywhere
Emissary, Spy, Assassin
-changed so that the Golden Horde can build them
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