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From TWC: general advice on accessing 2d unit textures (skins) and specific help with editing them in Corel
See also
Skins (textures)
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From TWC: How to use the movie_cam in the game which can be used to take impressive screenshots from any angle and without the usual RTW game controls
See also
Tools
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From TWC: how to use the free art programme GIMP to make unit cards
See also
Unit cards
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From TWC: model files found within the game which indicate the means by which CA probably design their own unit cards through rendering a scene in 3DSmax
See also
Models
Unit cards
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From SCC: miscellaneous tutorials around modifying your units:
Finding and extracting the textures.
Simple colour conversions.
Alpha channels - Black bits on the model problem.
Applying textures to units.
Giving units to other factions.
Unit cards - Black peasant picture problem.
Altering unit info - unlocalised placement text problem.
See also
Unit cards
Skins (textures)
Units
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From SCC: basic descr_strat files that unlock all factions (except senate & slave) in RTW and all non-emergent (and not slave) factions in BI 1.6.
See also
Factions
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From SCC: How to change the colour of those bits that aren't land.
See also
Campaign maps
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From SCC: Make battle maps that can be used in custom or multiplayer battles.
See also
Battlefields
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From SCC: tips and advice how to improve your modelling in 3DSmax.
See also
Models
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From SCC: advice on how best to render your models in 3DSmax to take impressive screenshots. Rendered shots are often used for promotional purposes and to make unit cards.
See also
Models
Unit cards
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From SCC: Takes you through the steps of adding or editing animations
See also
Animations
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From SCC: a tutorial that makes merging body parts of different models much easier.
See also
Models
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From SCC: A detailed guide to add new unit models from original creation in 3DSmax into the game.
See also
Models
Skins (textures)
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From SCC: changing the look of the weapons units carry within the modelling programme 3DSmax.
See also
Models
Units
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From SCC: detailed steps of how to convert an infantry unit to a cavalry unit
See also
Units
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Changing the movement speed of navies and agents on the strategic map.
See also
Characters
Factions
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Increasing the movement speed of banners on the strategic map.
See also
Characters
Factions
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How to add new tribal/group names for the bands of rebels who appear across the map.
See also
Factions
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Directions as to the various text edits required to change the visible names of factions.
See also
Factions
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This tool allows you to easily generate the code needed to change the small portrait image for each ancillary.
See also
Characters
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The original research thread exploring the RTW scripting language.
See also
Scripting
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The basics of modding the traits characters and receive and what triggers them.
See also
Characters
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Modifying the available pool of character names for each faction.
See also
Characters
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