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A tool that allows easy generation of the code needed for the various ancillary files.
See also
Characters
Tools
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Various tutorials on using the 3DSmax modelling programme.
See also
Models
Tools
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How to change the buttons and backgrounds on the HUD on the campaign and battle screens and vary them for different cultures.
See also
User Interface
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Detailed discussion on possible methods of improving AI strategic expansion including altering map files and diplomatic settings.
See also
Factions
Campaign maps
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Unit text files with only the essential units and so you can add all your new units without passing the units limit.
See also
Units
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The cas exporter script is used to generate .cas model files used by RTW from .max model files used by 3DSmax.
See also
Models
Tools
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One way of generating high quality pictures of models within the 3DSmax programme - for use as unit cards or for promotional reasons. Another way would be to import an animation and find a pose you like.
See also
Models
Unit cards
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This tutorial tells you how to create a new custom battle map from the Battle Editor - making it independent of the campaign map and allowing objects (such as buildings) to be placed on it.
See also
Battlefields
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A tool that allows you to place walls in a graphical editor, and then export it into a settlement plan without having to manually calculate all co-ordinates.
See also
Buildings & Settlements
Tools
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An in-depth look into editing the various cas files used by settlements to make customised variations in 3DSmax.
See also
Models
Buildings & Settlements
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Help resolving a particular bug in custom-made animations.
See also
Animations
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How to use Vercingetorix's xidx programme to add new animations to the game.
See also
Animations
Tools
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How to add and edit the quotes that appear on the in-game loading screens.
See also
User Interface
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Video tutorials demonstrating how to import, modify and export a unit model in 3DSmax.
See also
Models
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Files detailing the RTW scripting language from CA.
See also
Scripting
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A guide to rewriting the battlefield unit formations file.
See also
Formations
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This script allows you to visually design settlements in 3DSmax, and then
export them into the game without having to place all those buildings manually,
and one by one.
See also
Buildings & Settlements
Models
Tools
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A tool used to check for any missing traits or ancillaries that may cause CTDs.
See also
Characters
Tools
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Particle effects are used in RTW to make smoke trails behind flaming shot and explosions.
See also
Units
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Moving units from RTW to BI.
See also
Units
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The basics of writing your own background script.
See also
Scripting
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Gloss maps allow you to add reflective surfaces to units on the battlefield.
See also
Skins (textures)
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