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Tools
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Tutorials relating to how modding tools are used, whether provided by CA or created by the community.
Do not add links from this sub-category - instead create them from the
All Tutorials category. You will be able to associate it to this sub-category as part of the creation process.
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Entries
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Extracts trait information from character traits, ancillaries, and associated files, highlights traits and/or triggers that are not internally consistent (i.e. not bug-free), and allows the user to search and browse this information freely. This tool uses the .NET framework. Latest version released 5 Oct 2006.
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For RTW v1.3 and above and all versions of BI - a tool that allows you to create the .hgt file necessary to make any changes to campaign maps.
See also
--All Tutorials--
Campaign maps
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A very useful discussion and instructions on the sprite generator that CA has kindly shown us how to use.
See also
Units
Sprites
--All Tutorials--
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From TWC: a tool that makes calculations around the weighting of various unit statistics within the export_descr_unit file
See also
--All Tutorials--
Units
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From TWC: How to use the movie_cam in the game which can be used to take impressive screenshots from any angle and without the usual RTW game controls
See also
--All Tutorials--
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The cas exporter script is used to generate .cas model files used by RTW from .max model files used by 3DSmax.
See also
--All Tutorials--
Models
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A tool that allows you to place walls in a graphical editor, and then export it into a settlement plan without having to manually calculate all co-ordinates.
See also
--All Tutorials--
Buildings & Settlements
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The JGSME programme allows easy installation/uninstallation of mods without modifying the original Rome Total War version.
See also
--All Tutorials--
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The -mod: command line switch tells the game to use files (i.e. mod files) stored separately in preference of the files in the data folder.
See also
--All Tutorials--
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