Browse the Totalconversion for Rome: Total War directory.
Browse stats_mods for Rome: Total War directory.
|
|
|
|
|
|
This is the demo for Total War: 1942. View descriptions at the link's location
|
|
|
|
Holland: Total War is an unhistorical modification based on the Netherlands. It is compatible with version 1.5. This mod is designed by myself.
This mod includes:
* New campaign map (The Netherlands and neighbours)
* All factions reworked (all provinces of the Netherlands + German, Belgian French en British regions.
* Strat map rework together with buildings added from BI
* New/reworked units for all factions
* A lot of more actually..
Check my site for more info and screenshots:
https://sirrianusdagovax.wordpress.c...and-total-war/
Current patch (complete) is 2.0, and you don't need to download other patches first.
I hope you enjoy my mod as I do it myself :)
Dagovax
|
|
|
|
 genericScript.rar
|
|
 ca spartan hoplite unit cards.zip
These are unit cards for the alternate version of the Spartan Hoplite that the CA released on Gamespot. Someone on the forums was asking about it so I thought I would upload it. |
See also
CA demo & patches
Small Downloads
Art
|
|
|
|
 EBv1.1Horde-MM-BETA.zip
|
|
Download
Link to mizus: ITW_GoldEdition.exe
Link to Filefront: http://files.filefront.com/ITW+GoldE.../fileinfo.html
Download with Pando: 
To use this link it is necessary to have Pando installed: http://www.pando.com/
(I recommend this method for those who want to install the sound system in a few days, given that it is one of the few methods allowing up to 1 GB, and the sound system will be around this size)
Installation
After clicking the exe, these steps must be followed:
1- Choice of installer language

2- Starting the installer and accepting the licence (in the language chosen)


3- Choose the version of Iberia Total War to be installed (Spanish or English). Once the choice is taken, the installer choose automatically the set of files to be installed.

4- Choose the directory of installation. As default: C:\Program Files\Activision\Rome - Total War

¡Be careful! I have detected this problem when browser is used, in the examples Rome - Total War_2...

...the installer adds at the end (with no orden from me) the final default folder.

It is necessary then to delete this final to leave the correct path.

5- Finally choose the quick start menu...

and ITW Gold Edition is installed.
In desktop there will be a shortcut called Iberia Total War_Gold Edition with the icon of falcata and caetra. You must use it to enter ITW:
Preferences
It is advisable to play with huge size of units and without detailed shadows, given that black zones appear in battlefields.
With respect to scripts, it is better to eliminate completely advisor to prevent overlapping.
Conditions of Use
This mod is for personal use only. You must get permission of the authors (development team) to use material of this mod in another release.
--------------
# Features #
--------------
Iberia Total War Gold Edition is a mod for RTW 1.5 that focus on the Iberian peninsula during the roman period. It is a completely new release and you need only a clean RTW installation (not the previous version of ITW).
1. The structure
ITW Gold will be one of the largest mods for RTW and it will be released in two parts. It runs in a separate mod folder and you will be able to choose one of the two language versions, English or Spanish.
The first release, the mod, has more than 6500 files, for more than 800 MB size (once installed).
The second release will be the sound system with new music, new ambient sounds and new speaks in the ancient languages. It will be around 1 GB (once installed). We will speak about it in due course.
2. The factions
The mod contains 20 playable factions in battle mode (custom and multiplayer): two roman factions, carthaginians and numidians, greeks and italic tribes, two gallic factions, and 12 playable iberian tribes (cantabri, asturi, gallaeci, lusitani, celtiberians, vaccei, illergeti, edetani, carpetani, oretani, turdetanians, and bastetani).
Some examples of the new faction symbols:

3. The units
All the units have been re-designed from historical data.
ITW contains 245 cas models with 384 textures. Most of units are widely available in campaign, as they appear as auxilliary or mercenary units in the corresponding zones.
All factions have a set of officers (general, officer, musician, and standard). Here you have some examples:


These are examples of units in ITW Gold:




One non-combatant unit: the supply chariot

Regarding animations, SigniferOne animations for infantry are still used, and we are using Prometheus animations for cavalry (with slight modifications) and some new animations for musicians.
4. The battle system
It has been completely changed from RTW system. Now the units are more resistant to death and the key point for victory is moral. In ancient battles the casualties were very limited and this has been tried to be imported to ITW. Projectile are less lethal, and they must be used wisely to reduce the enemy moral. The flaming projectile are specially useful for that, such as the falarica:

Formations are more difficult to mantain as the mass of soldiers has been made proportional to the light/heavy character of the unit.
Now massive battles are possible given that units are larger in number with very few exceptions.

5. The campaigns
The "classical" one imperial and four provincial campaigns are kept, with redesigned scripts that include now the 4tpy script.
The map has been re-texturized: 
and all the models for generals, captains and fleet are new.
In the provincial campaigns, missions are issued to the human player, with the corresponding rewards and consecuences.
6. Other features
13 historical battles are included, among them the new Ilerda battle.
New interfaces, vegetation, skies, loading screens, lots of custom battle scenarios...
--------------
# Credits #
--------------
* Contributions to the Gold Edition:
CeltiberoRamiroI (Monkwarrior): coordination, models, animations, textures, 2D graphics, scripts, coding, maps
CeltiberoIdibil: historical research, descriptions, unit stats, webmaster
CeltiberoAsdrúbal: sounds, scripts, tests, voices
CeltiberoKarmipoka: historical battles, historical research, videos, voices
Uranos: maps, ui, unit cards
CeltiberoEco: videos (not included in this version)
Prometheus: animations, vegetation
Ambrosius Aurelianus: English translation
Unit models and textures: CeltiberoViriato, CeltiberoCaesarAugusto, Legionario, Chirico, Diviciaco, Akiles, Spirit of Rob
2D art: CeltiberoLeonidas, CeltiberoEspartiata, Publius
Voices: CeltiberoLoky, CeltiberoLlop, CeltiberoEpg, CeltiberoCaesarAugusto, CeltiberoEspartiata, CeltiberoKlu
Thanks to: Myrdraal (4tpy), CeltiberoAviriatus, Darth Vader (formations), Redman (sky), CeltiberoJeno, Teleklos Archelaou
* Contributions to the previous versions included in the Gold Edition:
SigniferOne: animations
Riczu: ship models
Webbird: models and textures (numidians)
Warspite: models and textures (numidians)
Pinarius: horse models
CeltiberoManimor: 2D art
Northammer: warcrymod
Shigawire: latinvoicemod
SempronioSabino: history advisor
See also
Mod Switch compatible
Major modifications - Historical (Classical)
Large Downloads
-RTW v1.5-
|
|
|
|
 AllHordeMM.zip
This mini-mod is for Rome: Total War v1.5 with the mod EB.
This allows all factions to horde, allowing factions to still act after they lose all of their cities.
This mini-mod was created for EB v1.0 with no other modifications except the "permanent fixes" listed by the developers of EB. It was not tested with anything else, so copy your files before using, as it may interfere with other nessecary files.
The files edited can be seen in the "data" folder.
--TO INSTALL--
Simply copy the EB folder into "your install path/Rome - Totalwar/" and allow it to overwrite/copy all files.
Thanks and have fun ;)
|
See also
-RTW v1.5-
Small Downloads
'Mini'/Feature mods
|
|
|
|
 Factions without cities for EB
|
|
 KLA Skins - Gold Edition
For RTW 1.5
- 90 units skins (models & textures)
- installing introduction
- Units Cards
See also
-RTW v1.5-
|
|
|
|
 RETURN OF THE OLIPHANTS
RETURN OF THE OLIPHANTS
Version 1.0
Compatibility: Rome Vanilla 1.5
Conditions of use: GPL
50% Bigger and 100x Better than Regular Oliphants!
Introduction
Hi there. This is a mini-mod that adds fireball shooting Hyper-Oliphants to Numidians. Its design concept was to push the RTW engine to its limits and find the most powerful unit possible, without major graphic/3D editing or re-coding of the game itself.

NOTE:
This mod is based 99% on my "Numidians strike back!" mod. I removed the infantry and catapults, and added the super-Oliphants to the faction such that:
1. You can move the fastest on the strategic map, as cavalry
2. You can assault a city immediately without being bogged down by siege weapons or having to build siege equipment on the spot
The fireballs have a range of 1000 meters.
I did not change the unit cards. :p I couldn't find a suitable picture, and besides, the point of this excercise was to find out how far the game could be changed simply by altering the text files and crudely changing the skeleton models.
I also fixed epik CTD bug that occured if you built an Adam Tree Deceres in a province without a port, and made various other under-the-hood improvements. This includes the REMOVAL OF BURNING OIL, as an insta-kill free weapon that refills in 3 seconds and can kill units with 255 hp and 65535 armor in one hit is ridiculous.
THIS MOD WAS TO MADE TO DELIBERATELY IMBALANCE THE GAME, PURELY FOR MY OWN AMUSEMENT AND TO LEARN HOW TO DO BASIC MODDING.
THE STORY
Numidians are considered one of the hardest races to conquer the world with in Vanilla. In fact, it was voted as the most difficult faction by nearly a third of the members of the Guild when a poll was conducted ~2 years ago or so.
Well, god has heard their pleas and have bestowed some of his strength upon them, as well as given them access to the mighty soldiers of heaven and heavenly wood to build indestructible catapults and boats.
NEW UNIT
God's Destroyers: God's most powerful weapons are brought into the mortal world.
- God's Destroyers
Also known as "Living Mountains." A regiment from god's army of Heavens descended upon Earth to annihilate all in His path. God first created these beasts by harnessing the primal energies that were used to create Earth many millenia ago. Eons ago, these troops were used as God's "mailed fist" to aid His conquest of Hell, and now God has bestowed his greatest weapon upon faithful humans to eviscerate all evil that may walk the Earth. These fearsome beasts are infused with holy power and their very presence strikes bottomless despair within the hearts of man and beast alike, and they can move faster than the fleetest animals, leaving nothing in their wake.
Elite members of god's Warrior Angel Corps command these beasts and personify the glory of His will. They can channel the power of fire from the deepest pits of hell to destroy entire entire armies in seconds, from distances no mortal eyes can comprehend.
The physical manifestations of these ethereal beings are nigh-indestructible. No mortal walls or weapons can hope to defeat these reincarnations of of the very lifeforce of Earth itself.
- Adam Tree Deceres
Through His blessings, supernatural Deceres have been constructed using wood from Adam tree itself. These invincible ships can destroy even the mightiest warships made of mortal materials. Invincible on sea. Even one of these invincible ships can dominate the entire Mediterranean. Fighting these vessels is an excercise in futility, as a mere mortal cannot hope to stop the Tides.
NEW TRAITS/ANCILLARIES:
- New trait-"God": God has blessed this individual with a small portion of his holy power. Effect: +65535 on all possible positive stats (except population growth), -65535 on all possible negative stats
NOTE: Triggers have been manipulated such that this trait is automatically given to any general/family member/agent within the Numidian faction. Even bribed generals will immediately receive this trait.
NOTE: When any character has this trait, most negative traits are negated and converted to positive traits-even if the character, as a bribed general, had a bad trait before entering Numidia's service.
- New ancillary-"Angel": God has bestowed all whom he bless with an Angel to carry out his holy words. Effect: +65535 on all possible positive stats (except population growth), -65535 on all possible negative stats
NOTE: Triggers have been manipulated such that anyone with the God trait receives Angel by default.
OTHER FEATURES
- Numidia is now able to build every building available to other factions. This does not include Temples, however-Only the temple of horse has been added. But after all, that's the only temple you should really need, as the highest level temple of horse gives +5 experience to any troop trained.
- Numidia also begins with a mountain of gold bestowed by god. (5,000,000 gold).
- Burning oil on stone walls have been removed until a way to tone down the damage or refill rate can be found.
Rain of Hell from Beyond the Walls!

HOW TO INSTALL
- Backup your Activision/Rome-Total War/Data folder.
- Unzip the mod file into your Data folder.
- Play as Numidians and conquer the world in less than 10 turns :)
Mod-Talk:
Yep. Elephants. These super-oliphants have skeletons 1.5x the size of normal oliphants, and 6x the size of even the cataphract elephants. Thanks to the innate effects of increasing the skeletons, they can also move 6x as fast as any other unit on the field. Their greatest strength, however, lies on the awesome range the height offers to the fireball hurlers. They can literally rain hell down on unsuspecting troops defending the central plaza of Rome itself, from outside its walls, beyond the reach of walltop archers or Epic wall turrets. (Actual range: 1000 meters)
Forumtopic: https://forums.totalwar.org/vb/showth...31#post1853931
See also
'Mini'/Feature mods
Small Downloads
|
|
|
|
 Numidians_Strike_Back
[img]http://www.mizus.com/files/files/images/NumidiansStrikeBack.jpg
A mod by orgo.love making a powerful Numidian faction. This mod is for fun and doesn't aim to balance or be historically correct.
Forumtopic
|
See also
Small Downloads
'Mini'/Feature mods
|
|
|
|
Europa Barbarorum is a modification of Rome: Total WarTM, a game by The Creative Assembly, that is motivated by the desire to provide Rome: Total War players with a more fun, challenging, realistic, and historically accurate gaming experience. Europa Barbarorum is a total conversion modification (mod), though it covers roughly the same time period as the Imperial Campaign included with Rome: Total War.
Europa Barbarorum features a new map covering the lands between British Isles & India, 20 fully researched factions, a massive traits & ancillaries system, over 400+ units, Greek, Celtic & Latin voicemods and much more all made for an as historically accurate mod as possible.
Installation.
1. Ensure that you have a clean installation of RTW 1.5.
EB v1.1 does make use of the -mod command, but we still recommend a separate installation for EB.
2. Download this mod.
3. When download is complete, double-click the .exe file and follow the install instructions.
The installer might take some time to install, but this is due to the heavy compression and most imporantly the error checking included.
Visit our Technical Support Forum if you require further assistance.
More files:
EB-Recruitmentviewer
EB-vanilla-sea.rar
Guides & Technology trees
Older versions:
EB10.exe
EBv0.7.2Setup.exe
EB08-setup.exe
EB081-full.exe
EB081aFinal.exe
patches EBv0.7.4Setup.exe
EBBS0.7.4.zip
EBexports.rar
EB081-patch.exe
EB081 full patch.rar
|
See also
Major modifications - Historical (Classical)
Large Downloads
-RTW v1.5-
|
|
|
|
 VAMPIRES_ARMY_(from_Draculas_Castle)_[KLA].rar
VAMPIRES_ARMY_(from_Draculas_Castle)_[KLA] |
See also
-RTW v1.5-
|
|
|
|
 Warhammer Total War v0.65 Beta for Rtw 1.5
ReadMe File for Warhammer: Total War (for RTW 1.5)
Introduction
------------
This is the first release of our mod, we hope that you enjoy playing it,
over the next few months we hope to release more units, some new factions and a campaign map.
Please read this file before installing the mod
Disclaimer
----------
The mod is not authorised or supported by Games Workshop, Activision or Creative Assembly, in other words it is totally unofficial.
This software is distributed as is, without warranty of any kind, neither expressed nor implied, including fitness for a particular purpose. The authors or distributors shall not be held liable for any loss of data, revenue or any other direct or indirect damage caused by this software. USE AT YOUR OWN RISK!
This modification is completely unofficial and in no way endorsed by Games Workshop Limited.
Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Darkblade, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World,
Games Workshop, Games Workshop logo, Golden Demon, Great Unclean One, GW, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri,
Khorne, the Khorne logo, Lord of Change, Nurgle, the Nurgle logo, Skaven, the Skaven symbol devices, Slaanesh, the Slaanesh logo, Tomb Kings, Trio of Warriors,
Twin Tailed Comet Logo, Tzeentch, the Tzeentch logo, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2007, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended.
All Rights Reserved to their respective owners.
Usage & Distribution
--------------------
This mod is completely free, if you have paid for it please contact us immediately at our website http://frontier27.com/marcus
You may distribute this mod on your website but please link to us.
Also Games Workshop insists that you can not profit by distributing mods based on it's intellectual property, this includes banners and redirection links.
If your a magazine who wishes to put this mod on a CD, we have no objections but please contact GW first.
Features:
---------
This is our first public release for our mod, we still have a lot to do but it's a start,
* Many new units
* 7 factions; Altdorf, Middenheim, Araby, Brettonia, Wood Elves, High Elves, Dark Elves, Cult of Slaanesh, Hordes of Chaos
* New Loading screens
Enjoy ;)
The team:
-------------------
The original team;
OriginalCheeseSpread
Zapp90
RtG
Quadrille
Taamati
ChaoticDude
WrathofMe
Shrimpy
BugBall
Wonderboy (I think)
stavenandersen
Tnaks to quadrille for the team's names.
Now there's me. Jubal_Barca.
Also;
Zibbit
ole-warhammer
Plattfisk
Elohim
Enthes
Comrade_General
Paedelis of Ulthuan
Are the team.
Playtested by;
Ole-Warhammer
Enthes
Stormcloud
Paedelis of Ulthuan
Major Contributors;
Murfios
Kuni
Raven Darkwing
Bwian
Team who have left;
Simulation
Also thanks to;
Rstoner
HemilcoBarca
Ciaran_S
Halie Satanus
Quadrille
Zapp90
Minibomb74
The Europa Baraborum Team
The Citadel TW team
Alin
The Chivalry TW team
The Crusades TW team via the chiv TW team.
Blue Lotus TW team
And everyone else who wrote in to support this mod.
Also, huge thanks to Marcus Orentius for the forum.
System Requirements
-------------------
We have tried to keep the requirements the same as Rome Total War, but there could be some higher poly counts on some models, so we recommend
- a spare 2.3GB of free hard disk space (not essential but recommended)
- we recommend at least 512MB of ram instead of 256MB
Installation
------------
1. Make sure your installation of Rome - Total War is patched to version 1.5
2. Unzip the zip file contining the mod
3. Paste the new WHTW folder into your Rome - Total War directory - Remember it should NOT overwrite any files!
4. Right-click on the included shortcut, click proprties, and redirect the shortcut to your Rome - TW.exe file. DO NOT CHANGE ANY OTHER PART OF THE COMMAND LINE!!!
5. Cick on the shortcut to play....
if you have any problems just post on our forum and we'll try and walk you though it.
Contacting us:
--------------
The best way to contact the team is though the forum on our website http://frontier27.com/marcus
Thanks:
-------
All the team members who have left us for various reasons, you did help us get the mod going.
The members of our forum who have supported us (and sometimes annoyed us) :)
Games Workshop for creating a good fantasy world
And finally all the people on the modding forums who have helped us out when we've been stuck.
|
See also
Major modifications - Fictional
Large Downloads
-RTW v1.5-
|
|
|
|
 Kush.zip
|
|
 Napoleonic Total War 2 (Updated v1.0 March 25 2008)
Version
NTW2 v1.0.a
Install Instructions
-Make sure you have a clean copy of Rome Total War patched to version 1.5 or Rome Total War + Barbarian Invasion with the 1.6 patch installed, ready on your computer.
-Download NTW2 from our website.
The Lordz website
-To open the downloaded file you need WinRar a compessing program like WinZip to open the download file: WinRar
-After opening you will find the install program inside.
-To start the program, just double click it. The install program will instruct you further and install NTW2 on your computer.
Tips
Tip: Napoleonic Total War 2 cannot be used with any other modification
Tip: Rome: Total War Gold edition and Total War: Eras already use RTW v1.5 and BI v1.6 so installation using those TW products should give no problems. Only make sure you install it into the right root directory
Tip: NTW2 works also when you have the Alexander expansion installed
Tip: If you install it on Rome Total War: Barbarian Invasion with the 1.6 patch, make sure you use the Rome Total War.exe file, in other words use your RTW CD or DVD, or custom battles will not work when using the Barbarian Invasion.exe file
Tip: You can easily check if NTW2 is correctly installed by checking if you see a "napoleonic" folder in the RTW root directory you directed it to with the install program
Tip: You can uninstall NTW2 by using the uninstall option that was be created by the install program, or manually by deleting the "napoleonic" folder from the RTW root directory you installed it in
Description
NTW2 is mainly focused at MP games and historical scripted battles, the first release covers, what we called the 1812 Borodino scenario and brings you the French and Russian forces to play with in MP and a SP historical scenario, a set of historical battles around the battle of Borodino. In this scenario you are guided by Napoleon himself (with text and voice), to achieve some battle goals, the battles are linked, you do not have complete control of all units at first, but as you progress through the battles you control more and more units, and you have to work with the AI to defeat the enemy. All the battles and AI were scripted by us.
We changed almost every aspect within the modding capabilities of the game and 99% of it is Lordz own production, it is a mod about detail and quality and we tried to create a new Napoleonic atmosphere. Newly composed music, much more detailed maps, new vegetation, new skies, new climates, new light settings, new models, textures, animation, climate textures, new sounds, new voice commands(in proper Russian or French), new GUI, new artwork. Basically we stripped RTW and made a different game with the tools we had.
Our next release is all about a 1815 Waterloo scenario, here we will introduce to you the British, Brunswick, Dutch-Belgian and Prussian factions. The scripted battles or scenario`s will include Quatre-Bras, Waterloo, Ligny and the two struggles for Plancenoit and Hougomont castle as separate battles on top. We release an update on Borodino and will introduce the British for MP play only in about three weeks already, the Dutch-Belgians and Brunswick a month later, the Prussians around end of November with the rest, so all the new maps, scripted battles, new buildings, new climates, voice commands, music etc...
As Borodino mainly has an Eastern Europe style , now we will add a more Western Europe style and make sure all fits the picture again. Progress on all this is very far already, we release in faces as the MP game was so good received it is more fun when players get regular updates from know on than have to wait any longer.
Another thing that is very close to release is a true MP campaign we are developing on-line, We can give you a preview here, all code again written by The Lordz:
The NTW2 Online 1812 Russian Campaign
<Note: this MP Campaign is not activated yet!>
Try some NTW2 MP battles online, many people play NTW2 since release.
Credits
Napoleonic Total War 2 is a Lordz production.
Support
The Lordz provide full support on:
The Lordz forum
The Lordz
Personal use only - The material in this modification cannot be used in any other public modification without the creator's express permission.
See also
Major modifications - Historical (Later periods)
Large Downloads
-RTW v1.5-
|
|
|
|
|
Mercenary X pack is a feature packed mercenary add-on for Vanilla Rome Total War players.
Download: Mercenary XPack V1.20 updated 25 Sep 2006
Approx. 4.7MB
Also available Mercenary Xpack Lite added 15 Nov 2007

WHAT IT DOES
# Adds 20 new units to the current mercenary pools.
# Redefines existing mercenary pools for high regional dependence. Certain units will only be available in very specific regions.
# Limited selection of mercenary types in fringe areas surrounding the Italian peninsula.
# Experience level upgrades to units recruited in traditional homelands.
# Explore and conquer the far reaches of the map for elite and rare mercenary units but you may need to be patient.
# A few bug fixes in the original files.
# A few surprises.
SYSTEM REQUIREMENTS
Rome Total War V1.5 or V1.6 Barbarian Invasion
You must have a clean copy of RTW and patched to V1.5 (V1.6 if you have BI).
May be used in conjunction with formation mods and/or Player 1 bugfixer. This mod will not work with other major mods.
This mod is not save game compatable with any previous saves of any version. You must start a new campaign.
INSTALLATION
No special installation instructions are required as it is self installing. Download X pack, unzip the package and double click MXP.exe. The package will install into the default directory C:\Program Files\Activision\Rome - Total War folder. If this is not the directory where Rome Total War is installed then use the browse button to point to the root folder where your game is installed.
If this mod is being used with Player 1's bugfixer then bugfixer must be installed first before Xpack. If this mod is not installed in this order the game will not function correctly.
No uninstall is provided. Make a back-up copy of your Data folder before installing. If you need to uninstall without a back up copy then you will need to re-install Rome Total war.
SUPPORT & COMMENTS
Mercenary XPack Thread
SCREEN SHOTS
Britannia players head to Eastern Europe or the Steppes to hire mercenary warband archers.
Archer Warband
My mainly peasant army
Domus Dulcis Domus
But really they didn't have a chance
Victory
Head to Germania for some great mercs
Germania Mercs
CONDITIONS OF USE
This is a mod for vanilla players first and foremost, however I would appreciate a request if these changes (whether in part or in whole) are to be included in other public modifications.
No other restrictions apply. Vanilla players are free to edit files to suit their style of play.
The mod was created entirely by Nebuchadnezzar and is bug free.
See also
'Mini'/Feature mods
Small Downloads
-RTW v1.5-
|
|
|
|
Res Gestae: a modification for Rome Total War starting at the beginning of the Second Punic War and taking Rome to the height of her Imperial glory! Created by Prometheus and the Res Gestae team.
Compatibility: Rome Total War v1.5
RES GESTAE - THE ROMAN PACK
 
Features:
* Four completely redone and enhanced Roman factions
* Twenty completely new loading screens and splash screens
* New animations to increase realism and visual appearence of Roman units
* New unique Scripts that allow mass Legion recruiting as well as multiple reforms during the game
* BI night battle features
* New UI, Unit icons and sprites
* Four new banners and icons relative to the Roman factions
* Completely new Units to increase realism
* Two special units for each Roman Faction
* Accurate Historical reconstructions of Roman equipment , from Helmet types to general equipment
* New original High definition 512 x 512 textures to improve visual quality and give more realism like lorica hamata and lorica segmentata
* New Horse models reworked over a previous pinarius horse model version
* New Battle Interface and Strategic Interface
* New Highly detailed Officers , from Vexillifers and Vexillarius' to Aquilifers and more ...
* Highly Balanced Campaign which will be reworked as more of the mod is released
* New Strat map Character Models...
* New unique Strat map Cultural settlement Models...
* New unique background menu video...
* New unique Menu , Battlefield and Strategical map cursors...
* New unique Grass textures for battlefields...
Terms and Conditions
RES GESTAE is not supported by CA and is a non profit making enterprise. This is the first of a series of Packs studied to be self independant add ons to Vanilla Rome TW 1.5. All images and contents are copyright of their respective creators. If you want to reuse content of this mod in other non-profit mods you can, but you have to ask for permission to the respective authors and will be allowed only if you get the proper consensus. In that case you must give the respective artists the deserved credits as well as to the RES GESTAE mod.
Authorization is needed also in case of piecemental use of models or textures or any other part of the mod.
See also
Major modifications - Historical (Classical)
Large Downloads
-RTW v1.5-
|
|
|
|
Rome: Total Gameplay (RTG)
  
VERSION / SIZE
RTG v1.0 (EXE & Self-Extracting ZIP Versions)
EXE Installer
RTG v1.0 EXE Installer @ FileFront
Approximate size: 115MB compressed ZIP format
RTG v1.0 EXE Installer @ Megaupload
Approximate size: 115MB compressed ZIP format
Self-Extracting ZIP
RTG v1.0 Self-Extracting ZIP @ FileFront
Approximate size: 150MB compressed ZIP format
RTG v1.0 Self-Extracting ZIP @ Megaupload
Approximate size: 150MB compressed ZIP format
COMPATIBILITY / INSTALLATION INSTRUCTIONS
EXE Installer Installation
(1) Install a vanilla version of Rome: Total War (RTW), EG v1.0
(2) Patch up as follows (this will depend on which version of RTW / BI is contained on your CDs / DVDs):
- RTW patch v1.1, RTW v1.1
- RTW patch v1.2, RTW v1.2
- BI patch v1.4 (this includes RTW patch v1.3 on CD, which will be installed), note that this patch is available on the BI CD.
- BI patch v1.6 (this includes RTW patch v1.5), BI v1.6
(3) Create a backup of your DATA folder located at C:\Program Files\Activision\Rome - Total War
(4) After the backup has been created (this usually takes a while to complete), run the RTG installation program included in the download. Note that the default installation directory is the one that should be used for the mod to install and run correctly
(5) Once the installer has finished, you will need to delete the following files so that the mod will work correctly (create backups first if you want):
- map.rwm (IE the campaign map) @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\base
- map_heights.hgt @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\base
- events.dat (IE sound file) @ C:\Program Files\Activision\Rome - Total War\Data\sounds
- radar_map1.tga @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign
- radar_map2.tga @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign
- descr_vegetation.db @ C:\Program Files\Activision\Rome - Total War\Data
(6) Start up RTW as normal. If you attempt to play a new imperial campaign, you will have to wait longer than usual for the new map.rwm file to be automatically generated by the game.
Self-Extracting ZIP Installation
(1) Install a vanilla version of Rome: Total War (RTW), EG v1.0
(2) Patch up as follows (this will depend on which version of RTW / BI is contained on your CDs / DVDs):
- RTW patch v1.1, RTW v1.1
- RTW patch v1.2, RTW v1.2
- BI patch v1.4 (this includes RTW patch v1.3 on CD, which will be installed), note that this patch is available on the BI CD.
- BI patch v1.6 (this includes RTW patch v1.5), BI v1.6
(3) Create a backup of your DATA folder located at C:\Program Files\Activision\Rome - Total War
(4) After the backup has been created (this usually takes a while to complete), install the files manually to the appropriate destination directories.
(5) Once you have finished manual installation, you will need to delete the following files so that the mod will work correctly (create backups first if you want):
- map.rwm (IE the campaign map) @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\base
- map_heights.hgt @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\base
- events.dat (IE sound file) @ C:\Program Files\Activision\Rome - Total War\Data\sounds
- radar_map1.tga @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign
- radar_map2.tga @ C:\Program Files\Activision\Rome - Total War\Data\world\maps\campaign\imperial_campaign
- descr_vegetation.db @ C:\Program Files\Activision\Rome - Total War\Data
(6) Start up RTW as normal. If you attempt to play a new imperial campaign, you will have to wait longer than usual for the new map.rwm file to be automatically generated by the game.
Notes:
- The Self-Extracting ZIP uses exactly the same structure as a vanilla RTW version, so copy and paste files using the structure provided as a reference point.
- I would recommend copying and pasting individual text files one at a time rather than complete subdirectory folders, otherwise you may corrupt your existing (potentially modified) version of RTW.
Note that this modification is compatible with both RTW v1.5 and also with BI v1.6 installed.
DESCRIPTION / CREDITS
Description
Rome: Total Gameplay (RTG) strives to improve many aspects of vanilla RTW. The mod focuses on areas such as gameplay balancing, improved battlefield experiences, modified faction unit and building rosters, some bug-fixes, and other general improvements. It also incorporates the talented work of many other members of the TW community.
Rome: Total Gameplay (RTG) Credit Section
Modification Origins
Original Text File Structure & Related Files: The Creative Assembly
Concept: Seasoned Alcoholic
Creator & Developer: Seasoned Alcoholic
2D Artwork
Faction Symbols / Banners Research: Seasoned Alcoholic, Kaweh K
Faction Symbols, Buttons & Related Symbols: Kaweh K
Campaign Map Faction Banners: Kaweh K
Battlefield Banners & Standards: Kaweh K, KALI, webbird
Unit Sprites: Seasoned Alcoholic
UI Cards: Marly, Professor Spatula, webbird, LAca
Campaign Minimaps Per Faction: Seasoned Alcoholic
Faction Leader Portraits: Seasoned Alcoholic
3D Unit Artwork
Modding Legions Full Pack v1.3b
Roman Models & Reskins: ferres, GODzilla, Pinarius
Realistic Horse Mod Project
Horse Models & Reskins: Pinarius
Numidian Project
Wide Variety Of Numidian Models & Reskins: LAca
Greek Project
Phalangite Models & Reskins: LAca
Argyraspid Phalangite & Legionary Models & Reskins: LAca
Parthian Project
Parthian Reskins Pack: KALI
Carthaginian Project
Wide Variety Of Models, Reskins & Research: maximusminimus, Gaius Julius, Asterix, spartan_warrior
Xmasbox Pack
Celtic & Barbarian Models & Reskins: webbird
Reskin Selection Overview: webbird, maximusminimus, Warspite, JP226, Burebista
Carthaginian Reskins: maximusminimus
Iberian Reskins: webbird
Dacian Reskins: webbird, Burebista
Eastern, Mercenary & Additional Reskins: Warspite
Selected Greek Models & Reskins: webbird
Ptolemaic Reskins: webbird
Scythian Project
Scythian Models: webbird, RTR Team, Caius Brittanicus, AnastasioTheGreat
Scythian Reskins: webbird
Additional Model & Reskin Contributions
Greek Hoplite Sword Model: Professor Spatula
Extensive Dacian Reskins: Professor Spatula
Selected Mercenary, Greek, Carthaginian, German, Numidian, Gallic, Iberian, Thracian, Macedonian & Mount Reskins: Professor Spatula
Miscellaneous Reskin Requests: Angel, Alexanderthefantastic / Byzantine Emperor
Artwork Recommendations: Lusted, HunterKYA, The Spartan / The Lacedaemonian
CAS Model Lighting Effect Fixes: Lusted
Animations
Unit Animations Pack: SigniferOne
Battlefield AI
Battlefield AI Formations: Sinuhet, The New Trivium Organisation (NTO)
Battlefield Visuals
Skymod: Archer
Night Battles: DimeBagHo
Campaign Map
Modified Campaign Map & Related Files: Seasoned Alcoholic
New Regions & Related Coding: Seasoned Alcoholic
Regional Campaign Map Resources: Seasoned Alcoholic
Region Naming Convention & Settlement Placement: Seasoned Alcoholic
Advice For Alternate Campaign Map: IceTorque
Campaign Map Recommendations: GiantMonkeyMan, Professor Spatula, KonstantinosXI dragases1453, The Spartan / The Lacedaemonian, Carsten
ZOR / AOR Systems
Zone Of Recruitment (ZOR) System: Seasoned Alcoholic
Regional Mercenary Recruitment Pools / Area Of Recruitment (AOR): Seasoned Alcoholic
Unit Stat System Development
Modified Unit Stat Entries: Seasoned Alcoholic
Influences & Recommendations: Angel, The Spartan / The Lacedaemonian, Dukezer0, Dejan77
Faction Recruitment Capabilities
Reconstructed Faction Rosters: Seasoned Alcoholic
Recoded Rebel Armies: Seasoned Alcoholic
Faction Construction Capabilities
Extended Faction Construction Options: Seasoned Alcoholic
Siege Battles
Modified Siege & Wall Tower Aspects: Seasoned Alcoholic
Culture Specific Battering Rams: The Creative Assembly
Unlocked Culture Specific Battering Rams: Seasoned Alcoholic
Beta Testing: Seasoned Alcoholic
Recommendations: The Spartan / The Lacedaemonian
BI Style Victory Conditions
Modified Victory Conditions: Seasoned Alcoholic
Recommendations: Carsten
Movement Modifiers
Campaign Map Movement Modifiers: Seasoned Alcoholic
Battlefield Movement Modifiers: Seasoned Alcoholic
Beta Testers: Seasoned Alcoholic, The Spartan / The Lacedaemonian
Trait & Ancillary System
Original BI Traits & Ancillaries: The Creative Assembly
Modified RTW Traits & Ancillaries: Seasoned Alcoholic
Historical Battles
Modification: Seasoned Alcoholic
Recommendations & Testing: The Spartan / The Lacedaemonian
Battlefield Vegetation
Semi-Arid Palm Vegetation: Teleklos Archelaou, Shifty157
Marian Reforms Research
Marian Reforms Advice & Script Testing Recommendations: Ciaran
Script Elements Use For Beta Testing Purposes Only: Myrddraal, Epistolary Richard, player1
Naming Section
Renamed Factions: Seasoned Alcoholic
Renamed Units: Seasoned Alcoholic
Unit Name Recommendations: The Spartan / The Lacedaemonian
Modification Tools
X-Pak Extractor Tool: Vercingetorix (The Modding Godfather)
Trait & Ancillaries Validator: Malrubius
ExamDiff Comparison Tool: Monkwarrior
DDS Converter Tool: Kaweh K, lt1956
Historical Sources
Campaign Map: Wikipedia, Google
Historical References & Research: PseRamesses, Red Harvest, GiantMonkeyMan, The Spartan / The Lacedaemonian, Ciaran, Seasoned Alcoholic
Modification Support & Customisation
Minimod Author Of RTG: Angel
Testing
Beta Testers Including Extensive Analysis & Recommendations: Seasoned Alcoholic, The Spartan / The Lacedaemonian, Carsten, Murfios, Dukezer0, Angel, Cha0sMarin3, Dejan77
Additional Coding Areas: Seasoned Alcoholic
----------
All artwork featured in RTG is copyright of their respective owner(s). This artwork may not be re-used or distributed without the explicit written permission of the author(s).
My thanks to all those involved in every possible means with the development and progression of the mod.
If you feel I have missed you out of the credit section, or a certain section is inaccurate, please PM me to let me know which area(s) you felt you contributed towards.
CONDITIONS OF USE / DISCLAIMER
Personal use only - The material in this modification cannot be used in any other public modification without the creator's express permission.
Disclaimer
Rome: Total Gameplay is not supported or endorsed in any way by The Creative Assembly, Activision or Sega. All of the work included with this modification is my own, and has not been taken, borrowed or stolen from anyone. Credit has been given when and where necessary. Note that any infringements present are purely unintentional.
If you wish to use any part of this modification (i.e. my own work, not that of The Creative Assembly) in your own projects, please contact me in the form of a Private Message. Additionally, the work of other modders is included with this modification, so you will need to be given specific permission from the author(s) if you wish to use their work in your own projects. Please do not take my work without asking, the most frustrating thing for any modder is to have their own work used without permission elsewhere. Bear in mind that many hours / days / weeks / months have been spent developing and improving this modification.
See also
Major modifications - Historical (Classical)
Large Downloads
-RTW v1.5-
-BI v1.6-
|
|
|
|
|
A unique mod that takes place 3200 Years Ago in the time of Achilles and Hektor, 2 great warriors. Play as any one of 18 factions including Troy, Phthia, Mycenae, Athens, Amazons, Sparta, Dorians, the Hittite Empire, and more. Wage more with spearmen, chariots galore, and battle with heros. Seige cities with rams, truly a challenge back in those days. A mod with a unique history, classic storyline and inspired by the 2004 motion picture. If you are tired of playing Roman based mods, then this will rekindle your thirst for Total War with a new era, new map, and historically based units. Of course historical information for this time period was next to nothing, but we hope our creativity has properly filled in the gaps.
See also
-BI v1.6-
|
|
|
|
ITW team presents:
(see this post for credits: http://www.twcenter.net/forums/show...936&postcount=1)
Iberia Total War v1.5
A mod for Rome Total War 1.5
Downloads:
http://files.filefront.com/IberiaTW...;/fileinfo.html
http://www.bigupload.com/d=7B3E533D
(Warning: filefront is not very stable last days and perhaps it will be offline when you try to download. I will post here new links when available)
Installation:
- You need a fresh (unmodded) installation of RTW 1.5
- Double click on Iberia-TWv1.5.exe and follow the instructions.
- Open JSGME.exe (double click) placed in Rome - Total War folder. Enable ITW_v1.5 (full mod without texts) and ITW_English (English texts) or ITW_Portuguese (partial translation to Portuguese) mods.

- Close JSGME and play RTW.
If it is a completely new installation, you need to change the preferences.txt file (in data\preferences folder): change
Code:
FIRST_TIME_PLAY:TRUE
by
Code:
FIRST_TIME_PLAY:FALSE
It is also advisable to change the advisor level to "without advice" or
Code:
ADVISOR_VERBOSITY:0before starting any provincial campaign.
Uninstallation:
- Open JSGME.exe and disable both mods.
- Use the uninstall.exe to fully uninstall Iberia-TotalWar.
Features:
(more details also in: http://www.twcenter.net/forums/show...936&postcount=1)
Battles:
- 14 playable factions (Ilergetes, Turdetani, Edetani, Celtiberians, Lusitanians, Celts, Carthaginians, Romans, Senate, Greek colonies, Italian Peoples, Numidians, Padane Gauls and Transalpine Gauls)
- All units different from those of RTW. Celtiberian and Turdetani factions completely redesigned from version 1.0.
- Animations by SigniferOne.
- Formations by Darth.
- Twelve historical battles: Cannae, Zama, Ilipa (2 versions), Sedetanian Fields, Hibera, Ilorci, Baikor, Numantia, Vulcanalia, Kesse and Kastilo
- Lots of new sounds to increase the immersion in the battle.
Campaigns:
- New realistic map of the Western Mediterranean Sea with more than 75 regions
- New building system
- Zone of recruitment with 7 "cultures": iberian, celt, gaul, italian, african, greek and roman
- Auxiliary troops recruitable and lots of mercenary units
- Imperial campaign "RTW style".
- Four provincial campaigns: carthaginian, roman, iberian and celtic, with one script for each faction (total 8)
To activate the script, press F1 at the beginning of the campaign (and each time a saved game is reloaded). When the advisor appears, press the portrait and then the "Show-me" button.
Conditions of use:
Personal use only - The material in this modification cannot be used in any other public modification without express permission: in case of work by ITW team, please contact with me; in case of work by other modders out the team (see credits) the express permission of the author is required.
See also
Major modifications - Historical (Classical)
Large Downloads
-RTW v1.5-
|
|
|
|
BLUE LOTUS OPEN BETA V1.0
Mod for Rome Total War 1.5
Mod
Download: http://lordz.thelordz.co.uk/download..._BETA_V1.0.rar
Size: 300MB aprox
Music patch
Download: http://lordz.thelordz.co.uk/download...OTUS_MUSIC.rar
Size 90MB aprox
Many thanks to the Lordz for providing download support.
Edit: New Mirror Download sites
General Sun's link:
http://www.generalscollective.com/do...iles.php?cat=3
Urke's link:
http://hosted.filefront.com/nmklop
use 7-zip(free)
www.7-zip.org
Blue Lotus is a fantasy mod derived from the history and mythology of China, Japan and India. The map is a distorted map of Asia which is being encroached upon from the west by a huge force of demons and mythological creatures. With over 120 new units, factions include Japanese, Chinese, Indian, Demon, Korean, Mongol and the Monks. All the factions are warring for control of the world and to gain the ultimate prize… The Blue Lotus
VERY IMPORTANT INSTALL INFORMATION:
1. Install clean version of RTW (NOTE BL overwrites RTW so best to make a seperate copy)
2. Download and install patch 1.3 http://www.mizus.com/files/files/RTW..._patch_1-3.zip
3. Download and install patch 1.5 http://www.mizus.com/files/files/RTW..._patch_1-5.zip
4. Download Vercingetorix's PAK extractor tool. http://www.twcenter.net/downloads/db/?act=mod&id=43
5. Copy the contents of the unpaker into Data/packs in your clean version of RTW 1.5.
6. Run the .bat file and let run completely. this may take a while. After its done you'll see a new data folder in the packs directory.
7. CUT or MOVE (not copy) this new Data folder and paste it over the root Data folder allowing it to overwrite everything. NOTE: There should be no Data folder left in Packs.
8. Go back to the packs folder and rename all the pak files remaining (except the patch_0 and patch_1) You can just rename them with a couple of xx in the front ie sprites_1.pak rename to xxsprites_1.pak
9. Download Blue Lotus and copy it's Data folder over the Data folder in the root.
10. Install music patch (see readme in music download for install instructions)
11. Run Rome, go to Imperial Campaign. Enjoy. REMEBER TO SAVE BEFORE EACH TURN. Random AI crashes can occur in this version.
12. Please report bugs at the Blue Lotus subforum.
NOTES:
Mod Home: https://forums.totalwar.org/vb/forumdisplay.php?f=96
Copyright: Blue Lotus is not supported by CA and is a non profit making enterprise. This is a Beta version and may be buggy. All images and contents are copyright of their respective creators.
Feel free to re-use any original BL content in any other non-profit mods as long as the respective artists are credited. If possible contact us for details on authors.

Factions: Blue Lotus has always been designed to be played as the Japanese, Chinese or Indian factions. And is most complete as these factions. The Demon faction is playable but is very easy on the current settings. The Korean and Mongol factions are 'mini' factions ie they have a smaller selection of unit types and have non-unique UI and names etc. They are playable but not as rounded as other factions.
Limitations: Blue Lotus was always conceived as a bit of fun. Fun to make and fun to play. There are many areas where due to lack of manpower and time we have taken shortcuts. This gives a working, overall impression whilst still allowing us to release the mod within our lifetimes. Examples; Cities do not have different building models for every building type, units don't have LODs, 2D artwork for message screens are mostly drawn from historical/illustrative sources rather than hand drawn like the building images. There are very few new animations in game. There should, however, be plenty here to give the feel of a complete Mod.
See also
Major modifications - Fictional
Large Downloads
-RTW v1.5-
|
|
|
|