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Skins (textures)
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Tutorials relating to the 2D textures that 'paint' the 3D model of units and buildings.
Do not add links from this sub-category - instead create them from the
All Tutorials category. You will be able to associate it to this sub-category as part of the creation process.
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Entries
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Lentonius' follow up to his beginners guide to skinning with some harder techniques that often pay off better however.
See also
Models
--All Tutorials--
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Lentonius has provided us with this very useful guide to skinning aimed specifically at those just starting up their first few skins.
See also
Models
--All Tutorials--
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From TWC: general advice on accessing 2d unit textures (skins) and specific help with editing them in Corel
See also
--All Tutorials--
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From SCC: miscellaneous tutorials around modifying your units:
Finding and extracting the textures.
Simple colour conversions.
Alpha channels - Black bits on the model problem.
Applying textures to units.
Giving units to other factions.
Unit cards - Black peasant picture problem.
Altering unit info - unlocalised placement text problem.
See also
Unit cards
--All Tutorials--
Units
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From SCC: A detailed guide to add new unit models from original creation in 3DSmax into the game.
See also
--All Tutorials--
Models
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Gloss maps allow you to add reflective surfaces to units on the battlefield.
See also
--All Tutorials--
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In RTW .pak files are compressed folders including many of the files the game uses - including unit textures (skins) and unit cards.
See also
--All Tutorials--
Unit cards
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