Parts Six and Seven of the video tutorial series by Professor420, covering Rigging/Exporting and Level of Detail of models in 3DSmax.
See also
--All Tutorials--
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This tutorial explains how to make alpha channel parts invisible in 3dsmax renders. Useful for when creating the graphics for unit cards.
See also
--All Tutorials--
Unit cards
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Lentonius has provided us with this very useful guide to skinning aimed specifically at those just starting up their first few skins.
See also
Skins (textures)
--All Tutorials--
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Duke John's useful tutorial for using 3ds Max to great completely new models such as monsters.
See also
--All Tutorials--
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Hoggy's useful .cas editing guide using 3ds Max to make new units.
See also
--All Tutorials--
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From TWC: model files found within the game which indicate the means by which CA probably design their own unit cards through rendering a scene in 3DSmax
See also
--All Tutorials--
Unit cards
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From SCC: tips and advice how to improve your modelling in 3DSmax.
See also
--All Tutorials--
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From SCC: advice on how best to render your models in 3DSmax to take impressive screenshots. Rendered shots are often used for promotional purposes and to make unit cards.
See also
--All Tutorials--
Unit cards
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From SCC: a tutorial that makes merging body parts of different models much easier.
See also
--All Tutorials--
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From SCC: changing the look of the weapons units carry within the modelling programme 3DSmax.
See also
--All Tutorials--
Units
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The cas exporter script is used to generate .cas model files used by RTW from .max model files used by 3DSmax.
See also
--All Tutorials--
Tools
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One way of generating high quality pictures of models within the 3DSmax programme - for use as unit cards or for promotional reasons. Another way would be to import an animation and find a pose you like.
See also
--All Tutorials--
Unit cards
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Video tutorials demonstrating how to import, modify and export a unit model in 3DSmax.
See also
--All Tutorials--
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This script allows you to visually design settlements in 3DSmax, and then
export them into the game without having to place all those buildings manually,
and one by one.
See also
--All Tutorials--
Buildings & Settlements
Tools
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