Rise of persia is a mod which focuses on the magnificent rise to power of the Persian empire. Set in 559 B.C. amongst the war torn middle east and stretching from Greece to India. A tremndous variety of factions and cultures clash amongst the largest set of empires ever gathered in the middle east.
For installation instructions please follow the link to our download page.
The mod will eventually involve several immense and very powerful empires grinding away in the center of mesopotamia, but you can still take control of smaller factions such as Athens, Sparta or the Phoenicians. Not forgetting the Kushites south of Egypt or the two Indian factions that will battle it out for control of the east. Rise of persia has a faction to suit everyone's tastes - from hoplites to nomadic horse archers, chariots to elephants and tribal hunters to proto knights.
The Rise of Persia team prides itself on our historical accuracy and we are proud to announce many of our factions are the first full reconstructions you will ever see.
The playable factions for this Beta are as follows:
Hakamanishiya Pars
Athenai
Lakadaimon
Poleis Iades
Taras
Kemetic Empire
Pandyan Kingdom
For screenshots check out our gallery - http://www.riseofpersia.com/gallery/main.php
It should be noted that progress has come VERY far since this beta and a version for RTW 1.5 is almost ready.
The Team:
Nero666 - Team leader, lead coder, tester, mapper, saviour
Rez - Lead Historian, Texts, tester
Goscinio - Lead graphics artist (2D and 3D), tester
FliegerAD - All round Historian, tester, otherwise known as superhistorian
Zenith Darksea - High quality Greek historian
Spurius - Jack of all trades
Celtic Man - Head of Music
Kallikratis - 2D/3D Artist
Kaweh K - 2D Artist
Special thanks:
CA - for making the wonder that is RTW
Faeghi - Creator of Rise of Persia
Rome Total Realism - for allowing the use of several models
Europa Barbarorum - For their animations pack
Dark Fenrir - For several models and skins
Lupus_Gr - For several faction Icons
Swampthing - For his stats balancing system
Uranos - For Mapping
King Louise Assurbanipal - For skins/Models
Alxcruel - For Skins/Models
The Lordskinner - For original Forums
Julius caesar - For coding
Irish Lord - For Skins
Bananafish - For research
Swordfish - For early Website development and Music
Darkragnar - For Indian Music
Mr Jones - For research
VandalCarthage - Historian
wipeout140 - For coding
Antiochus Epiphanes - For skinning
Conditions of use:
This mod is for personal use only, anyone who wishes to use parts of our mod in a modification of their own must obtain the express permission of the full Rise of Persia team first.
Enjoy!
See also
Major modifications - Historical (Classical)
Large Downloads
Mod Downloads
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Version: 1.0
Compatibility: RTW 1.2
Installation
- You need a fresh (unmodded) installation of RTW 1.2
- Double click on Iberia-TotalWar.exe and follow the instructions. If you choose another installation folder, be careful that the Rome - Total War folder level is selected.
- Open JSGME.exe (double click on the icon created in your desktop). Enable ITW (full mod without texts) and ITW_text_English (English texts) mods. Choose ITW_text_Español if you prefer in Spanish.
- Close JSGME and play RTW. If you want to see the menu background, open the file preferences.txt (in your Rome - Total War folder) and change the line
Code:
DISABLE_BACKGROUND_FMV:FALSE
by
Code:
DISABLE_BACKGROUND_FMV:TRUE
Uninstallation
- Open JSGME.exe and disable both mods. This operation will leave the untouched RTW installation.
- Use the uninstall.exe to fully uninstall Iberia-TotalWar.
Features
Battles:
- 14 playable factions (Ilergetes, Turdetani, Edetani, Celtiberians, Lusitanians, Celts, Carthaginians, Romans, Senate, Greek colonies, Italian Peoples, Numidians, Padane Gauls and Transalpine Gauls)
Both gallic factions are nearly the original Gauls and Dacian factions. The rest of factions are new, improved or reskinned.
In the custom battles menu, all the symbols (20) appear, but the non used slots (brutii, scipii, macedon, egypt, parthia, scythia) are empty.
- Lots of new units, with SigniferOne's animations for archers, barbarian swordmen, roman legionaries, greek hoplites, javelinmen on elephants. (see the previews thread for some images)
- Axe throwers, falaricas (flaming javelins), gastraphetes (ancient crossbow, with animation)
- Seven historical battles in Iberian lands: Hibera, Ilorci, Baikor, Numantia, Vulcanalia, Kesse and Kastilo (together with Cannae)
Campaign (Hispania provincial campaign):
- New map of the Western Mediterranean Sea with more than 75 regions
- New building system
- Zones of recruitment with 7 "cultures": Iberian, Celt, Gaul, Italian, African, Greek and Roman
- Auxiliary troops recruitable and lots of mercenary units
- Movement of characters (admirals, spies, diplomats, assassins, generals) adapted to the new scale of the map
- Technology spying script: the new "barbarian factions" (all but romans, greeks and carthaginians) can acquire some "advanced" technologies through spying.
To activate the script, press F1 at the beginning of the campaign (and each time a saved game is reloaded). When the shortcuts pannel is open, press the question mark on the right upper corner.
Personal use only - The material in this modification cannot be used in any other public modification without the creator's express permission.
See also
Major modifications - Historical (Classical)
Large Downloads
Mod Downloads
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Play By Email Multiplayer/Hot Seat Campaign
Play By Email Multiplayer/Hot Seat Campaign
There is a lot of text in this entry, but I strongly recommend you take the time to read it. It will explain a lot of things and avoid confusion.
"PBeM: Play by mail games are games, of any type, played through postal mail or e-mail. One example, chess, has been played by mail for centuries (when played in this way, it is known as correspondence chess)."
"Hotseat or hot seat is a multiplayer mode provided by some computer games and video games (usually turn-based games), which allows two or more players to play on the same computer using the same single set of input devices (e.g. mouse and keyboard), by taking turns using the input devices."
- Wikipedia
Download the Multiplayer Campaign Script Generator (V2.0)
What does it do?
This is a multiplayer campaign mod.
i.e. playing a campaign map game against players either on the same computer (taking it in turns, known as Hot Seat) or across the internet (known as Play by Email, PBeM).
This mod does not include playing battles across the internet, it is a campaign map game only. All battles between players are autoresolved
How does it work?
By using RTW's internal scripting language - the same thing that controls the prologue. For more information on scripting, read the two excellent guides in the scriptorium: A Beginner's and an Intermediate Guide to Scripting.
It works by changing which faction the computer believes is the 'local' faction, switching the players control between the factions, so that players can take in turns to play a faction each.
How big is it?
Approx. 196 kb
Mod compatibility
This script can be used in combination with almost all other mods and any version of RTW. The only exceptions to this are mods with complicated scripts. In this situation it is still possible to use this script, but it is more complicated to implement.
Install instructions
Unfortunately this doesn't come with a nice easy installer, as its not really fully finished/tested. Here are the instructions on how to make it work. I hope they are clear enough:
Run the script generator and follow the instructions to generate the script.
Place the script in Rome - Total War\data\scripts\show_me (NB for PBE multiplayer games this should be done on all the PC's)
This script must be activated whenever you load the game to play your turn. This is done through the advisor. Here are some basic instructions on how to make this happen:
Open Rome - Total War\data\export_descr_advice.txt
Find this entry:
Code:
;------------------------------------------
AdviceThread Help_Campaign_Keyboard_Shortcuts_Scroll_Thread
GameArea Campaign
Item Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Title
Text Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Text1
Edit it by adding the line written in bold and in red:
Code:
;------------------------------------------
AdviceThread Help_Campaign_Keyboard_Shortcuts_Scroll_Thread
GameArea Campaign
Item Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Title
Script scripts\show_me\HotSeatScript.txt
Text Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Text1
Remember, this must be done on each players computer
Usage instructions
To start the game
The first player must start a normal campaign. On starting the campaign, you must run the script.
Playing your turn
To start your turn, load the quicksave file sent to you by the last player.
Each player must run the script at the start of every turn.
To do this:- Press F1
- The shortcuts scroll will appear
- Press the (?) button in the top right hand corner of the scroll which appears
- The Advisor will appear giving you advice on the scroll, ignore this, and press the Show me how button.
The script will then be running, you can close the advisor and the scroll.
Play your turn as you like. I advise you to make it a rule to auto-resolve all battles as playing them will give you an unfair advantage over the opponent, who will be controlled by the AI.
End your turn as you normally would.
At the end of your turn, your screen will lock, the UI will be hidden and a message will appear saying "save successful".
1. If you are playing Hot Seat (several players on one computer)- Press CTRL + L
- The next player should wait for the game to load, then start his/her turn by running the script...
1. If you are playing Play by Email Multiplayer- Quit the game and send the Quicksave.sav file found in C:\Program Files\Activision\Rome - Total War\saves to the next player
- The next player should load this file and start his/her turn by running the script...
- Press escape so that the campaign menu appears.
- Press the question mark (?) button in the top right hand corner of the menu. The advisor will appear.
- Press the Show me how button on the advisor.
NB This must be done every time you load the game
Comments
Potential Problems
The script included here is fully functional and will allow you to play MP. However, there are a couple of uncertain points. This mod was never fully completed and there hasn't been any testing on certain aspects of the game. Therefore, watch out for these areas when playing, and if you find some odd behavior, please report it back here.
1. Messages and Annoucements
Usually at the start of your turn, a series of messages and announcements will slide down the left hand side of the screen (announcing births, plagues etc).
Unfortunately because of the way this script works, this has been disabled.
The effect of this on gameplay: If a general dies, it won't be announced. Check your generals and govenors.
2. Local player decisions: Diplomacy, Stand/Retreat, etc
The way this script works is it changes which faction the game thinks the user controls. When it arrives (in the turn order) at the start of the next players turn it switches control.
However, not all the decisions you make in game are made during your turn. For example, if an AI faction attacks you, you usually must decide to fight or flee. If the AI attacks player 1's army, but the computer still thinks you are player 2 (i.e. after player 2's turn), the AI will make the decision to stand or fight on behalf of player 1. Similarly with diplomacy. The AI may accept or refuse an alliance on your behalf.
Remember, this won't always happen. If the AI faction has its turn directly after yours for example, you will still be the official local faction and will be allowed to choose yourself.
The effect of this on gameplay: Always check your diplomacy at the start of your turn. Always check your armies at the start of your turn.
3. Senate Missions
Test seem to indicate that no senate missions are offered after the first senate mission offered to any of the roman players.
House Rules and Gameplay Notes:
There are no prescribed house rules, however here are some which you should consider:
- Battles against the AI: You may wish to make it a rule that all battles must be auto resoved, or that battles against the AI can be fought by the player. However, I strongly suggest that battles between players be autoresolved. Any other form of play is unfairly biased against the defender.
- "Unoffical" Alliances: Remember to consider the fact that a diplomacy between players is now unlimited. Secret deals can be made to attack one player, possibly in exchange for a city or a pile of gold. Remember though that backstabbing may earn you a reputation.
Final comments
I hope somebody finds this fun and I hope it runs smoothly.
I'd like to thank all those people who helped research the scripting language, and Jerome Grasdyke of CA for releasing the docudemon files and scripting notes.
If anyone want to expand and finish this mod, please contact me and I'll certainly say yes.
DOWNLOAD
Conditions of use
Free use - You may alter and adapt this modification for other public modifications freely subject to the following conditions. It may not be used for any commercial purpose. The creator of the modification must be identified within the credits included in any release, and the creator should be contacted if possible before use.
See also
'Mini'/Feature mods
Small Downloads
-RTW v1.0-
-RTW v1.3-
-BI v1.4-
-RTW v1.5-
-BI v1.6-
Mod Downloads
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The Egyptians & the Scipii battle amongst the mighty Pyramids
DOWNLOAD
Mirror
What does it do?
This mini-mod allows you to fight campaign battles actually in and around the proper Wonder structures instead of only being able to see them from afar.
How does it work?
Using the method of inserting custom battlefield tiles in the campaign map as developed by Myrddraal, it uses a different custom tile at each Wonder location.
How big is it?
Approx. 42 meg
Mod compatibility
I do not have copies of any of the major mods on my computer so I am unable to tell whether it is compatible with any of them. Aside from a small change in descr_strat, the files this mod changes are not often altered by mods which are not full-conversion mods. If you'd like to know if a mod is compatible please see further down this post.
Install instructions
1) Download wonders.zip
2) Install using the Mod-Switcher - easy installation and uninstallation of RTW mods!
Ensure you include map.rwm as a file to delete.
Alternatively, take the contents of the zip's Data folder and paste them into your own Data folder. The files in the zip will then overwrite the relevant files within your own Data folder. Ensure you make manual back-ups of your initial versions first, otherwise you may end up having to delete and reinstall the game. Ensure you delete map.rwm from the data\world\maps\base\ folder before launching the game.
Commentary
This mod is the culmination of the extended consultation period after the beta release. There are many different ways that it could have been done, but I consider that this approach strikes the best possible balance within the restrictions of the game.
Features are as follows:
- Custom battles for all Wonders
- All Wonder bonuses have been retained
- All vanilla resources have been retained
- Six of the strategy map Wonder icons have been retained (missing one is the Colossus of Rhodes, however this is now integrated (appropriately) within the port of Rhodes rather than being on a hillside somewhere)
- The proper battlemap models for all the Wonders have been used and will be visible on the battlefield
- The larger Wonders (pyramids, gardens, temple) are visible from adjacent tiles, the smaller ones are not.
- The larger Wonders tile is still inaccessible, however the tiles of the smaller ones have been opened up so battles can be fought on the very tile.
In terms of coding, I consider this version final. What I do not consider final are the actual battle maps which the Wonders are on. I'm not particularly adept with the Battle Editor and have just placed the battlemap models down accordingly.
So if anyone would like to develop a more historically authentic and aestically pleasing version of any of the Wonder battlemaps, I would be more than happy to include them in a revised version.
DOWNLOAD
At the very foot of Mount Olympus, the Spartans stand against the Roman invaders
Conditions of use
Free use - You may alter and adapt this modification for other public modifications freely subject to the following conditions. It may not be used for any commercial purpose. The creator of the modification must be identified within the credits included in any release.
Thanks as ever go to CA, the Org modding community and Myrddraal for discovering the custom tile method which was the only way this mod could be accomplished.
See also
'Mini'/Feature mods
Large Downloads
Mod Downloads
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