Napoleonic Total War 2 (Updated v1.0 March 25 2008)
Version
NTW2 v1.0.a
Install Instructions
-Make sure you have a clean copy of Rome Total War patched to version 1.5 or Rome Total War + Barbarian Invasion with the 1.6 patch installed, ready on your computer.
-Download NTW2 from our website.
The Lordz website
-To open the downloaded file you need WinRar a compessing program like WinZip to open the download file: WinRar
-After opening you will find the install program inside.
-To start the program, just double click it. The install program will instruct you further and install NTW2 on your computer.
Tips
Tip: Napoleonic Total War 2 cannot be used with any other modification
Tip: Rome: Total War Gold edition and Total War: Eras already use RTW v1.5 and BI v1.6 so installation using those TW products should give no problems. Only make sure you install it into the right root directory
Tip: NTW2 works also when you have the Alexander expansion installed
Tip: If you install it on Rome Total War: Barbarian Invasion with the 1.6 patch, make sure you use the Rome Total War.exe file, in other words use your RTW CD or DVD, or custom battles will not work when using the Barbarian Invasion.exe file
Tip: You can easily check if NTW2 is correctly installed by checking if you see a "napoleonic" folder in the RTW root directory you directed it to with the install program
Tip: You can uninstall NTW2 by using the uninstall option that was be created by the install program, or manually by deleting the "napoleonic" folder from the RTW root directory you installed it in
Description
NTW2 is mainly focused at MP games and historical scripted battles, the first release covers, what we called the 1812 Borodino scenario and brings you the French and Russian forces to play with in MP and a SP historical scenario, a set of historical battles around the battle of Borodino. In this scenario you are guided by Napoleon himself (with text and voice), to achieve some battle goals, the battles are linked, you do not have complete control of all units at first, but as you progress through the battles you control more and more units, and you have to work with the AI to defeat the enemy. All the battles and AI were scripted by us.
We changed almost every aspect within the modding capabilities of the game and 99% of it is Lordz own production, it is a mod about detail and quality and we tried to create a new Napoleonic atmosphere. Newly composed music, much more detailed maps, new vegetation, new skies, new climates, new light settings, new models, textures, animation, climate textures, new sounds, new voice commands(in proper Russian or French), new GUI, new artwork. Basically we stripped RTW and made a different game with the tools we had.
Our next release is all about a 1815 Waterloo scenario, here we will introduce to you the British, Brunswick, Dutch-Belgian and Prussian factions. The scripted battles or scenario`s will include Quatre-Bras, Waterloo, Ligny and the two struggles for Plancenoit and Hougomont castle as separate battles on top. We release an update on Borodino and will introduce the British for MP play only in about three weeks already, the Dutch-Belgians and Brunswick a month later, the Prussians around end of November with the rest, so all the new maps, scripted battles, new buildings, new climates, voice commands, music etc...
As Borodino mainly has an Eastern Europe style , now we will add a more Western Europe style and make sure all fits the picture again. Progress on all this is very far already, we release in faces as the MP game was so good received it is more fun when players get regular updates from know on than have to wait any longer.
Another thing that is very close to release is a true MP campaign we are developing on-line, We can give you a preview here, all code again written by The Lordz:
The NTW2 Online 1812 Russian Campaign
<Note: this MP Campaign is not activated yet!>
Try some NTW2 MP battles online, many people play NTW2 since release.
Credits
Napoleonic Total War 2 is a Lordz production.
Support
The Lordz provide full support on:
The Lordz forum
The Lordz
Personal use only - The material in this modification cannot be used in any other public modification without the creator's express permission.
See also
Large Downloads
-RTW v1.5-
Mod Downloads
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Arthurian: Total War v0.6
Ill put on several mirror links.
Megaupload:
http://www.megaupload.com/fr/?d=6HHK8X9M
Filefront:
http://files.filefront.com//;5474795;;/
Patch 0.61
http://rapidshare.de/files/32362119/..._0.61.rar.html
INSTALLATION:
Make sure you got a clean BI 1.6 installation, eventually make a backup of it.
Unpack the whole file. You must use WinRar to do so.
You can download WinRar here: http://www.rarlab.com/download.htm
Open the "ArthurianTW" folder.
Select the files inside the folder, copy them, and paste them in your Rome - Total War directory. Click yes when you are asked to overwrite files (you must be).
Then make a shortcut. Select RomeTW-BI shortcut, copy it and paste the shortcut on your desktop.
It is highly advised to use some commands to help find errors.
The most important one is -show_err. Right click on your shortcut, select properties, you will see the target of the shortcut. Add -show_err at the end of the target.
Make sure you will launch the game with the shortcut.
See also
Mod Downloads
-BI v1.6-
Large Downloads
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LATEST VERSION
INVASIO BARBARORVM v7 (323MB)
mizus
MIRROR 1:
http://files.filefront.com/IBFD7exe/.../fileinfo.html
MIRROR 2:
http://www.megaupload.com/?d=GE53981C
+UPGRADE:
IBFD7.05 UPGRADE (147MB)
mizus
+UPGRADE:
IBFD7.03 UPGRADE (77.78MB)
mizus
MIRROR 1:
http://files.filefront.com/IBFD7_703.../fileinfo.html
MIRROR 2:
http://www.megaupload.com/?d=PFBCBMSV
INSTALL INSTRUCTIONS:
1. make sure you have a fresh, unmodded install of RTW:BI
2. make sure you upgrade BI to v1.6
3. installer will search for the proper folder to install to
NOTE:
the installer will execute a batch file creating an 'ibfd' directory onto which all installations will be applied
4. Run and install the upgrade (v7.03) to the root directory (you can use JSGME if desired).
NOTE:
-installer will automatically search for the proper folder so normally you shouldn't have to change anything
-the v7.0 installer will execute a batch file creating an 'ibfd' directory onto which all installations will be applied
-no core files will be overwritten, you will come out with a CLEAN, UNMODDED RTW&BI
-a shortcut will be installed on your desktop, it will have the '-show_err' and a '-mod:ibfd' switch
MAKE SURE:
=no mods modify '...\Rome - Total War\bi\data' OR '...\Rome - Total War\data'
=install v7.0 to the root folder, usually 'C:\Program Files\Activision\Rome - Total War\', anywhere else would cause a faulty install
This mod is compatible with other mods using a '-mod:' switch
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the year is 410AD, the Roman Garrison in Britannia was shipped to Gaul by Constantine III, the usurper. Britannia, beset by raiding Picts and Saxons, asks for help from the Roman Emperor in the West, but was told to fend for themselves.
The Western half of the Empire is beset by it's own troubles, aside from the Amy of Constantine III which had overrun Gaul, the Vandals and Alans have reached Iberia, the Visigoths are at the gates of Rome, the Burgundii at the borders. These Germans have been driven westward by a great host - the Hunnic hordes, sweeping everything in their path, they now stand outside the gates of the Lombardi capital, and will start inroads into the West Empire and the East Empire very soon.
The East Roman Empire is beset by the Ostrogoths, also driven west by the Huns, and to the east the great Empire of the Sassanids, with their great cataphract cavalry. But the Sassanids are also being torn apart in the East by the Hephthalites, another great nomad horde.
No one is safe, the world is in turmoil, there is no knowing how it will end... This is INVASIO BARBARORUM! This is Total War! Get it Now!!!
*****************************
INVASIO BARBARORUM has the ff features:
-all factions playable
-all factions reskinned - including sprites and unit cards
-an INTENSE campaign
-a SIMPLE install just click on the installer, it will do the rest
-options - u don't like the ui-change it
*download and/or preview the intro movie here
available factions:
Alamanni
Burgundii
Langobardi
Franks
Saxons
Visigoths
Ostrogoths
Vandals
Slavs
Huns
Hephthalites
Picts
Empire East
Empire West
Imperium Constantini (Empire West Rebels)
Romano British
Sassanids
Persarmenians
the Berber Amazigh
Lakhmid Arabs
more info in this thread:
https://forums.totalwar.org/vb/showth...75#post1115875
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ALSO!!
SOUNDMOD for IBFD!
DOWNLOAD: http://hosted.filefront.com/draek25/
INFO: http://www.twcenter.net/forums/showthread.php?t=66781
A Major SubMod for IBFD
RIO IV EXPANDED
Install as per IBFD 7
DOWNLOAD:
http://files.filefront.com/RIO_IVexe.../fileinfo.html
more info available here: http://ibfd.modnet.info/forums/index.php?showforum=12
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previous versions:
(IBFD 6) (175MB):
Mirror 1:INVASIO BARBARORUM v6 on Filefront
Quickfix (v6.05) (2.28MB)
Mirror 1:QuickFix 6.05 on Filefront
optional:
-revert to CA strat models v3 (only install if u experience CTD when scrolling in the world map)-
NOTE:Quickfix 6.04 will replace 'descr_character.txt', those who have experienced problems with strat map skins pls re-download and install the optional fix below
(v5.0+) (75MB):
Invasio Barbarorum:Flagellum Dei v5.0 on FILEFRONT
fixes (5MB):
IBFG5 QuickFix5.0.3 on FILEFRONT
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Conditions of use:
Personal use only - The material in this modification cannot be used in any other public modification without the creator's express permission.
since the mod uses a lot of elements from other mods/modders permission must be separately acquired from each one,
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*the credits can also be accessed in-game. go to 'main menu/options/view credits'
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Credits:
The current version includes work by the following modders:
-Ramon Gonzales y Garcia (current head/units/map/stats/...)
-Atilla Reloaded (originator/units/map/faction symbols...)
-Mylae (buildings/UI/...)
-Hans Kloss (redone unit cards, testing, fixed custom battles...)
-juve (ancilliaries, strat, legion names, map suggestions)
-DukeofSerbia (strat)
-Ihatemonday (soundmod-requires separate install)
-the celt (map)
-Joar (Slavic, Roman, Berber, Armenian, German names -some names not yet implemented)
-kambiz (unit stats)
-Gaiten (research esp on Sassanids and Germans)
-theSilverKnight (converted historical battles to IBFD7)
also
-Galloper (sounds, some sprites)
-K-PAX (settlement, province names)
-Koles (research on the Hephthalites, Slavs)
-onire (radar map)
-Goth (of Goth's Mod)(map)
-Gershom Patmos & darkrider (unit stats v5)
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*Features work from the ff people/mods*
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Razor 'Fall of Rome:Total War' the Roman units
http://www.stratcommandcenter.com/fo...p?showforum=36
Agraes 'Arthurian:Total War' - shield, scabbard, spatha, seax models, several textures,scripting ideas,
Saxon units,
Franks
through 'Arthurian:Total War' I used work by ff people:
Kscott
Stuie
webbird
Zhuge Liang
Arbaces
I would further wish to extend my thanks to Swabian and Hross of ATW for their help in researching the Germans
http://www.twcenter.net/forums/forumdisplay.php?f=107
Anyan - Anyan's realistic landscape mod
http://www.twcenter.net/forums/showthread.php?t=44843
Arbaces 'Arb's Custom BI' aka 'Ages of Darkness' aka 'Aevum Atrum' - the Guptas the Legio Lanciarii, and the mean langobards
http://www.twcenter.net/forums/forumdisplay.php?f=112
Archer 'Archer's SkyMod'
Warspite & Caius Brittanicus 'Rome:Total Realism' - a lot of the textures are based from theirs
http://www.twcenter.net/forums/forumdisplay.php?f=26
Darth Vader 'DarthMod' - Darth's Formations and much, much more
http://www.twcenter.net/forums/forumdisplay.php?f=71
Dick & Alxcruel 'PAX BARBARIKA' - Huns skins (through Goth) and Slav skins
Goth 'Goth's All Factions Mod' and 'Imperium Julianorum' - several shield patterns, part of the map
through 'Goth's All Factions' I used work by:
Kali
http://www.twcenter.net/forums/showthread.php?t=41879
Khelvan & Alin 'Europa Barbarorum' - animations and cataphracts
http://www.twcenter.net/forums/forumdisplay.php?f=31
Lusted 'Lusted's Late Romans v2.0' - Draco, roman general model, parts of other models
http://www.twcenter.net/downloads/db/?mod=734
Myrddraal - multiple turns per year script
https://forums.totalwar.org/vb/showthread.php?t=52168
Pinarius - Pinarius' Horses
PROMETHEUS ts - Prometheus' Grass
http://www.twcenter.net/forums/showthread.php?t=57361
SigniferOne 'SigniferOne's Animations Pack'
http://www.twcenter.net/forums/showthread.php?t=27015
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*Also thanks to the ff people:*
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Epistolary Richard - totalwar.org aka 'the guild'
http://totalwar.org
Trajan, Asterix -Total War Center (TWC)
for the subforum
http://www.twcenter.net
King Edward - medievaltw.com
for the forum
http://medievaltw.com
Duke John (of the Lordz)
- he gave me permission to use his trees but I wasn't able to enable it
https://forums.totalwar.org/vb/showthread.php?t=60901
and everyone who took the time to post comments
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*Atilla Reloaded's credits (from IBFD v3.0)*
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PROMETHEUS for parts of his legionarii model I used.
IR (Imperia Romana) MOD'S RESEARCH TEAM for making unit list and providng myself with good info.
WARSPITE for his face textures I used.
LATE ROMANS for creating armour, weapons, clothes and shields desighn of this mod's units.
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I would also like to thank CA for making such a great product,
to everyone who takes the time to play this mod,
to my dearest girlfriend, Keiko, for her understanding;
and to our new born son, Joshua Hideki.
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the Custom/Historical Battles Credits
Chalons & Badon Hill - Creative Assembly
Battles of Taginae, Nechtansmere, Argentoratum, Poitiers, Nineveh, Vouille by Romavictor (RTW Heaven)
Fridigus, Abrittus, Amida, and Nedao by TomTSims (Wargamer.com)
Adrianople by MightyMonty (TW Center)
All battles modded to work with Invasio Barbarorum VII by TheSilverKnight
if anybody has been left out or misrepresented, please accept my apologies beforehand, and PM me.
See also
Mod Switch compatible
Large Downloads
-BI v1.6-
Mod Downloads
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Edit (2006/07/03):
Patch 0.44 released
The Chivalry: Total War team is proud to announce the next patch for our mod.
It includes a lot of bugfixes, and a large number of added material.
Read more here:
http://www.twcenter.net/forums/showthread.php?t=55023
Chivalry: Total War - a total conversion mod for Rome: Total War
version 0.34
http://www.stratcommandcenter.com/chivalry
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1. Introduction
1.1 Historical Overview
1.2 About the Mod
2. The Mod
2.1 Features
2.2 Status
3. License
3.1 Copyright
3.2 Submods
4. Credits
4.1 Current team members
4.2 Earlier/inactive team members
4.3 Special thanks
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1. Introduction
1.1 Historical Overview
Europe in 1072 - a divided continent. Looking at the cultural map, we find three completely different traditions: The western and northern european
Latin (or Catholic) Christians, the eastern European Orthodox Christians and the Muslims, who control most of the southern Mediterranean.
It won't be long before these cultural and religious tensions are going to explode, in the first crusade - but more about that later.
For the time being, let's concentrate on the differences within the larger culture groups: The Latin kingdoms and counties, nominally subordinate
to the authority of the Pope - who claims to be God's surrogate on earth - are constantly warring each other. Only six years ago,
the Norman (French) counts of Toulouse started their invasion of the British isles and defeated the Anglo-Saxon inhabitants,
conquering the land instead of plundering it like their Viking predecessors.
In 1060, the Normans invaded Sicily, and now, 12 years later, they finally succeeded in taking it from the Unbelievers,
thus establishing a large principality in southern Italy.
The constant warring between the German counties, the French and other major powers makes this one of the bloodiest centuries known to mankind -
and in Spain, the Christian kings of Castilla and Aragon started the Reconquista - as they call the conquest of the Moorish lands
in the south of the Iberian peninsula.
The Moors - saturated and contented with their holdings, concentrated on culture instead of fostering their defenses.
They didn't see much of a threat in the Christians, and they were more or less right as it took the Spanish more than 400 years
to unite their kingdoms and claim the whole of Iberia. These centuries presented a constant period of war only disrupted
by short periods of relative peace.
Further to the east and north, the Central European powers, the Danish, the Hungarians, Polish and Bohemians - all fresh upstarts if seen from
the point of view of the dominating power in that area, the Holy Roman Empire (later to be presented with the suffix "of German nations"),
whose Emperor is the successor to Charlemagne.
Although nominally the head of the Empire, the Emperors are more like a figurehead for the local lords, and vastly depend on their
Hausmacht (their personal army) as opposed to the loyalty of their subordinates. This makes the situation of the Holy Roman Empire both
strong and fragile, and the might of this faction stands and falls with the ability of its leader to suppress the inner strains
and unite the counts of the German lands under one banner.
The eastern part of the continent is controlled by the Orthodox Christian factions of Novgorod, Kyiv and, of course, Constantinople.
Constantinople, or the Byzantine Empire, once the largest and mightiest country of the known world and righteous successor of the Roman Empire,
is gradually drifting into insignificance. She already lost most of her holdings in Asia during the first millenium and is under
increasing pressure by the Muslims.
Orthodox Christians don't accept the claim to superiority of the Pope - this lead to the Great Schism of 1054 - and merely regard him as equal
to the Patriarchs of Constantinople, Alexandria and Jerusalem.
Ah... Jerusalem. The Holy City which had been taken in 638 by the Muslims, and to which an ever-increasing number of pilgrims travel each year
to express their devout faith in God. It shall soon become a place of slaughter and inhumanity when the Frankish crusaders seize and rape the city,
killing most of the islamic and jewsih inhabitants.
But the Muslims aren't much better: Divided into Shiites and Sunnites which are again split into a large number of different schools
and denominations, they are bickering amongst each other just as much as the Christians - and they tend to apply equally brutal means.
The age of science that took place during the last few hundred years in the Islamic orient is drawing to an end and only a few
glorious characters give us a glimpse of the glory of the earlier days.
The differences between the Turks and the Arabs, together with the struggling between the Shi'a Fatimid Egypt Caliphate and the Sunna Seljuk Turk
dynasty who recognize the Abbassid Caliph of Baghdad, decidedly weakens the oriental Muslims - thereby allowing the First Crusade to succeed.
1.2 About the Mod
Chivalry Total War is a historical modification of the game Rome: Total War. Its aim is to recreate the historical period of
medieval Europe from roughly 1072-1500.
The original purpose of the mod was to make a small medieval multiplayer mod that tried to capture the gameplay of Medieval: Total War.
Since then the mod has tuned into a Total Conversion, meaning that all aspects of the original game (campaign, custom battles,
historical battles etc.) are now converted into Chivalry's medieval setting (the exact features are listed below).
The 034 release is solely focusing on the Early medieval period (1072-1250). Because of time constraints we cannot include all the Eras
at the moment (High and Late), though these are expected to be provided in future versions as soon as possible.
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2. The Mod
2.1 Features
*Over 130 new realistic medieval units- Modeled and skinned by our very own team members, unique only to Chivalry: Total War.
Units sometimes also have multiple skin variations for different factions.
*21 completely new factions- Factions of significant medieval importance in all of our time periods.
*Medieval Campaign- Fight rival nations in the medieval world as one of 13 playable factions on a completely re-done and original
campaign map with expanded borders and historical regions and settlements from the period, worked on specifically for Chivalry: Total War.
Chivalry: Total War is the first Total Conversion modification for Rome: Total War to include a working campaign map.
Also featuring new textures and models for just about everything that you see on the map.
Note: The rest of the factions will be playable soon.
*Balanced gameplay on the battlefield - balanced gameplay developed, refined and tested to perfection. Realistic and balanced unit speeds,
increased battle length and realistic morale. Originally designed for better multiplayer gameplay.
*Revamped UI and graphics- An original UI suiting the medieval setting, along with menu backgrounds and other graphical components.
*Completely new music- Developed by independent music composers, Chivalry replaces all of the original music with tracks that are
more suited to the medieval theme. Download seperately here: http://www.stratcommandcenter.com/ch...downloads.html
*New animations- Animations developed independently by Chivalry: Total War team members, including the crossbow animation and the lance animation.
*New Custom and Historical Battles- Play on nearly 50 new custom battle locations from spots all over the map, offering endless custom battle
and multiplayer replayability. Fight off the mighty Byzantine army as the Seljuk Turks in the most significant battle of the era and
smash the Holy Roman Empire at Bouvines as the French in two of our unique custom battles from the Early period.
2.2 Status
The mod currently includes the early era only. Most of its units are done, but there are still a few issues with models and skins.
We didn't yet include custom buildings again, and a lot of scripts and features are still missing.
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3. License
3.1 Copyright
Copyright for all content of this mod (for exceptions see below) lies in the hands of the Chivalry: Total War team.
The creators of the content have agreed to cede all rights to their work to the mod team.
A user of this mod is allowed to change the content of this mod for his personal use only (unless explicitly stated otherwise by the mod team),
i.e. he is not entitled to release changed models, skins, or any other file included in this release as his own work, even with due credit to the mod team.
If any violation of this is detected, we will take immediate steps aiming towards making the download of the violating material impossible.
These steps may include: Personal contact with the offender, contacting site admins to delete forum posts or remove downloadable files
and posting in offending threads.
3.2 Submods
Submods are an exception to the above copyright statement. The process of becoming a Chivalry: Total War submod is the following:
- A submod team, or single person develops an idea for a submod, and may start to work on it
- The person/team contacts the Chivalry: Total War team (one of the mod leaders) asking for leave to release their content
- If the Chivalry: Total War team approves of the idea, it will allow the release of the submod
There will be two types of submods that can be allowed:
SP (single-player) submods - these change only non-MP (multi-player) relevant files, a list of these can be found on our website.
MP submods - these change MP-relevant files, therefore we will measure them harder than SP submods. This is necessary because Chivalry: TW
is still a MP-oriented mod, and we do not want to split the community into lots of small mods that only change insignificant small bits and make the
game versions incompatible nonetheless.
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4. Credits
4.1 Current team members
alpaca (Stefan Reutter) - mod leader, coder, scripter
militiaman (Peter Cooper) - mod leader, coder
Dirty Peasant (Fyodor Nadtoka) - skinner, modeller, animator
Adherbal (Lukas Nijsten) - skinner, modeller, coder, scripter (right now more of an advisor)
Hody - research, Bohemia
Polak966 - research, coding
Kor Khan (Daniel Hungerford) - historical battles
Robert D'Artois - scripting
4.2 Earlier/inactive team members
Randarkmaan
Arakorn-Eir
CNSW
Andriyko
Lance
Drak10687
Darth Fenrir
Alin
BuuKenshin
VikingHorde
NinjaCool
4.3 Special Thanks
Testing and balancing:
Alexandros
AggonyDuck
Crow
Antek
Tom
Jhonny
Lu Bu
- Strategic Command Center - for forum and mod hosting
- Vercingetorix - for his awesome modding tools
- Edgen Animations - for the excellent music track
- Europa Barbarorum - for animations, and research on several modding aspects
See also
Large Downloads
-RTW v1.5-
-BI v1.6-
Mod Downloads
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