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Answers: buildings
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-Modding Answers- category. You will be able to associate it to this sub-category as part of the creation process.
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Entries
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Explanation of change necessary to descr_ui_buildings.txt to allow new buildings to be added for Carthage, needed for v.1.5 and 1.6.
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-Modding Answers-
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Details of the problems introduced in 1.5 in using the building_present_min_level conditional in export_descr_buildings.
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-Modding Answers-
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Also details of additional bonuses allowable to buildings and how to use them, an extra trade resource and an explanation of what plug-ins where supposed to be.
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-Modding Answers-
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Research discovery of how to fit _nine_ buildings within a complex instead of the previously considered limit of five.
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-Modding Answers-
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Contains detail on additional conditionals for specifying the recruitment capabilities of buildings in export_descr_buildings namely 'or' and 'not'.
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-Modding Answers-
Answers: units
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