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A handy guide to religious structures in R:TW. This guide can also be downloaded from here. |
Category
FAQ & Guides
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 Baroccas_Campaigns.zip
Inside The_Campaigns folder are 3 variations on a theme,
You need to place these folders and files inside the
../WarlordEdition/campmap/startpos/ folder for STW/WE
There are readme files, credits and, in the JDD folders, change.log.
The basic premise for the campaigns are:-
"What If the Hojo Clan never managed to take control of Japan, and minor factions were all that faced the Mongol Horde?"
The idea behind them all is to make the Mongol Campaign harder
by reducing the Players starting resources and by including other
Japanese clans with whom he may ally or go to war.
It becomes a very interesting balancing game.
To offset the reduced resources the 3 campaigns begin with the home
provinces fully or partially developed, including armouries out of place to 'toughen' the starting forces,
AND force the player into the dilema of what units to build where for
the greatest adavantage.
IronMan starts you in a single province, and is very tough for the Japanese clans on normal setting, but you can win.
Japan's Darkest Days starts you with 4 provinces (exept Hojo),
making for a faster campaign, but a larger mongol horde as well.
Japan's Darkest Days SE begins in much the same way as the standard release, except you have access to buildings and units outside the historical timeline. Once those buildings are destroyed they cannot be rebuilt, they also cannot be captured. If you lose yours you will have to bribe a rival province or do without.
These are non-invasive campaigns, they require no changes to any of your existing files.
STW/WE will automatically detect them and make them available to you.
A new Custom Mongol Icon for the clan selection screen (position 3) has been included, courtesy of TNG from Clan Doragon.
The Mongol Horde replaces the Oda Clan in clan selection.
Custom Campaign and Custom Clan descriptions are all included in the relevant folders.
STW/WE will use the icon and descriptions automatically.
For a serious challenge play any clan except Hojo or Mongol.
Sadly we can do nothing at this stage about the lack of heirs for clans other than Hojo, so I have included the best ranked Daimyo from each clan. (some will display negative ages, but fear not, the campaign should not last long enough for them to die of old age.)
Also we can do nothing about the requiremnt for Hojo to stay alive, or victory automatically goes to the Mongol.
Hopefully the patch will address these issues.
In this folder (1-ReadMeFirst-1) are a few files with hints and advice gathered from playtesters.
Above all have fun.
Barocca
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Category
Campaign
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