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MTW2: Regnum Dei - All Factions version 1.7.7 Premium
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- Campaign: 1080 -1700 (covers the need for more playtime)
- All the factions are playable on the same map - including: Aztec, Papal States, Mongols and Timurids.
- If you play a nomad faction, then consider your self just a scouting clan arrived in Europe way before the main invasion. The larger invasion will come at the appropriate CA time and you will be able to control it. Until then you must survive by your own.
- If not used by the player all the new factions (except the Pope) will have the AI & movement freeze. They will unfreeze at the invasion time or as usual for the Aztecs when they are discovered.
- The nomad's invasion armies' size and skill has been reduced by 30-35%.
- Mercenary boats have been added for the Aztecs.
- 1 year equals 2 turns. Winter and summer can be seen in each year now.
- The rebel settlements have been partially edited to better facilitate the historic growth of the AI factions.
- Some factions are now more aggressive towards each other. Still relations can improve in time, etc. *See the main topic)
RDM Main ORG Topic - Information/Download
Published by Nevada Modding Association and developed by The Trivium Organization.
Mod Developers: Burebista (Cain), Spartan, bdtj1815
Personal use only - The material in this modification cannot be used in any other public modification without the creator's express permission.
Category
Mod Downloads
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 M2TW_Falkirk.zip
The Battle of Falkirk (1298 AD) English vs. Scots
In the historical battle, Edward Longshanks stole a night march on Wallace's Scots and forced them to give battle. Wallace drew up his army on higher ground overlooking a small creek (Westquarter Burn) with the Callender Wood to his rear. The ground opposite his center was a wet mire. He deployed his men in four schiltrons, with archers and light troops between and his Noble cavalry held in reserve.
Longshank's army entered the field in column lead by three bodies of knights who impetuously charged. The lead unit became mired in the marshy ground, extricated itself, and then circled left while the second unit circled right to hit the Scottish left and right flanks respectively. The schiltrons held, but the Scot archers and light troops who could not evade the English knights were cut down. At this point, Wallace's Noble cavalry left the field; whether this was by treacherous arrangement with Longshanks, as an act of self preservation, or as a result of combat is not known.
Unable to make headway against the leveled pikes of the Scots schiltrons with his Knights, Longshanks moved forward his archers as well as his Irish mercenaries, who were apparently skilled at the throwing of stones. Several historical sources record that Longshank's subject Welsh longbow units refused to participate. The English and Irish missile troops were able, however, to inflict casualties and create confusion in the schiltrons, which the English Knights were eventually able to exploit. Finally, the schiltrons broke and the remnants of Wallace's army fled in a panicked rout, leaving the field to the English. Wallace somehow escaped and was not heard from for several years thereafter.
Edward I had fallen from his horse during the night march preceding the battle and broken/bruised several ribs. Thus, when Wallace's army fled, he was content to let them go and spent the next several days resting while his men raided the local villages and tracked down stragglers.
Win Conditions:
Scots - destroy or rout the English
English - destroy or rout the Scots
Either side is playable - you may re-deploy your forces prior to starting the battle. Same for all below. |
Category
Historical Battles
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 M2TW_Jerusalem.zip
The Seige of Jerusalem 1099 AD Crusader Army vs. Saracens
During the summer of 1099 AD the Crusader army of the 1st Crusade reached the city of Jerusalem and began a siege on the city. Throughout the siege, attacks were made on the walls, but each one was repulsed. The Crusaders had previously dismantled the ships used to transport the Crusader army and using that wood, made some siege towers. These were rolled up to the walls on the night of July 14 much to the surprise and concern of the garrison. On the morning of July 15, the siege towers reached the walls of the city and were used to allow the Crusaders to attack the city garrison.
Once the Crusaders had breached the outer walls and entered the city almost every inhabitant of Jerusalem was killed over the course of that afternoon, evening and next morning. Muslims, Jews, and even a few of the Christians were all massacred with indiscriminate violence. Many Muslims sought shelter in the Al-Aqsa Mosque, where, according to one famous account in Gesta, "...the slaughter was so great that our men waded in blood up to their ankles..." According to Raymond of Aguilers "men rode in blood up to their knees and bridle reins." Tancred claimed the Temple quarter for himself and offered protection to some of the Muslims there, but he could not prevent their deaths at the hands of his fellow crusaders. The Fatimid governor Iftikar ad-Daula withdrew to the Tower of David, which he soon surrendered to Raymond in return for safe passage for himself and bodyguards to Ascalon.
Win Conditions:
Crusaders - capture the city (occupy the main court yard)
Saracens - destroy or rout the Crusader army. |
Category
Historical Battles
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