This is a replay pack which contains replays from the Quarter Finals of the Tosa Cup Tournament. All 4 matches are included.
All replays were made with Patch 2.
Video commentaries of some of these matches can be found in the Org Media Library. Many thanks to AzureCuzYeah and jackie_fish for creating the commentaries. You can see more of their superb TWS2 commentaries at AzureTotalWar and jackie_fish's YouTube channel.
4 Multiplayer replays from the Samurai Warlords Competition.
They are intended to be viewed with the STW_Mod_BETA5_20nov install plus the Samurai Wars 11b stats. Details in the readme file.
Nothing new but add some functions to manipulate the position of weapon or
shield.
Quick Start
1) load \Textures\Men\Peasent\Peasent.bif by 'Open file' menu.
2) load \Textures\Men\Actionspage\FedualSergents.txt by 'Load anime rect' menu.
3) click the 'Sort Anime Seq into Actions' button.
4) select the 'walk' action in the list.
5) use right mouse button to bring up the popup menu.
6) choose 'Load all Shield' in the popup menu.
7) goto Textures\Men\Items\Shield1\FedualSergents\ and click "open" under the open
dialog.
8) click one of the 4 angles' images.
9) click 'Add weapon or shield' button.
10) click one of the 3 images under 'add weap..' panel.
now you can see the preview image with a virtual shield on the left side.
11) the preview image can be zoomed in.
12) when you entered new data into the edit-box, and click the 'ok' button,
the old data will be cleared and the new data will be recorded.
if you enter the correct data the preview image will be updated, too.
13) the checkbox 'extend weapon' is used to predict how the weapon is drawn in
game.you can enter different numbers to see how the preview changed.
14) the virtual weapon or shield is in while color if they are drawn after the
soldier.and they will be in other colors if they might be transparent in that
situation.and this is what the checkbox 'draw item first' used for.
15) when you click the 'sort anime seq..' panel. you can drag the image of
seq 0 (in the top 3 images) and drag the image over the angel's box, then
drop the image to make the change.
16) you can click one of the top 3 images to choose the anime sequence.
then you click the 'add weapon...' panle to choose the frame you want to look or
add the weapon or shield. you can get the (x, y) pair when your mouse move over
the preview. the center point for the soldier was marked as a red point.
just try some (x,y) pairs and you will see how the data is used.
ps: This program might be failed under WINXP. you need to take your risk
for using this program. if you have problems with this program, you can write
it down on the org. I will fix the bugs ASAP.