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 Caravel mod v3.3
Updated version
Dear user,
thank you for your interest in the Caravel mod.
The mod was made for Medieval Total War/VI version 2.1, english edition.
It modifies the early campaign of the main game, with the aim to make the vanilla gameplay shine.
It was made and playtested with the following settings in mind and its strongly suggested you play it thus:
1. Add after the -ian extension, the -loyalty:130 and the -green_generals shortcuts to your MTW exe shortut.
2. Choose to play either between huge (120man sword unit/200man spear/80man horse ) or normal
(60man sword unit/100man spear/40man horse ) unit settings. Once you have set the unit settings to your choice,
then choose the equivalent campaign ie "CRVL (huge)" or "CRVL (normal)" from the campaign choice menu.
My personal suggestion is huge, but default works just as well.
The campaign economics have been custom calibrated to the unit setting you choose, so make sure you have picked
the right one for your unit settings!
3. Choose hard or expert difficulty.
4. Turn off the clock in battles from the Game options menu.
In order to play the mod, you'll need to target the .rar archive that contains the Mod, to extract itself to
wherever your Main MTW game folder is.
The location of the main MTW game folder varies according to edition.
If you have the original game edition with the VI expansion patched to v2.1, then your game will be in:
C\Program Files\Total War\Medieval Total War
If you have the Gold edition, that includes combined the main game and the VI expansion and installs through DVD rom,
then make sure the game version is patched to v2.1 (for some gold editions you need to download and install the v2.1 exe
patch); for that the game will be in:
C\Program Files\The Creative Assembly\Medieval Total War
If you have installed the game in a custom location, then target The Caravel Mod.rar to extract itself there.
You will be prompted if you want the files replaced (with those of the Mod), choose "Yes to all"
In case you have any question, suggestion or anything else you wish to say about the mod, you are more than welcome to
do so in the relevant thread in www.totalwar.org, at the Engineer's guild found in the MTW modification subsection,
found at the Medieval Total war section of the forums.
I hope you enjoy the mod, as much as i do ;)
Regards
gollum |
Category
Full_Campaigns
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 MTW VI 201 Patch
This is the official CA patch for MTW VI. This distribution doesn't use an installer and can also be used to patch custom installations. |
Category
Patches
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Browse the directory for STW, STW MI/WE patches.
Category
Patches
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Make all factions playable in BI
incorporating Professor Spatula's Unlocked Factions maps
& Rebel Commander
Version 2 released - Download
- Mirror 1
This is for 1.6 - note that it changes the mechanism by which you choose a faction. If you want to play as an emergent faction then you must start the game as the slave faction and click on specific cities to bring up the correct advisor. Full details in the readme.
Previous versions for 1.4
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Download
Update 13/12/05 - Version 1 Complete now uploaded including professorspatula's excellent maps and new leader pic's
What does it do?
This mod allows you to play as all of the factions within BI as they appear or emerge within the vanilla game.
What version is this for?
It is for the vanilla Barbarian Invasion.
How big is it?
Approx. 3.9 meg
How does it work?
For all factions which are present at the start of the game just select them as usual from the campaign menu.

The emergent factions are marked as 'Not Playable at Start' on the Faction Selection Screen. To play as one of these factions, you must select one of the other factions that begins the game (as specified in the emergent faction's campaign description):

At the beginning of the game, the advisor will appear and ask if you wish to swap control to the emergent faction. If so, click on the 'Show Me How' button and the game will switch to auto-pilot until the faction emerges. If not, press the dismiss button. For example:

Version 1 Download
Conditions of use
Original maps The original maps included in this modification cannot be used in any other public modification without Professor Spatula's express permission.
Scripting mechanism You may alter and adapt the other elements of this modification for other public modifications freely subject to the following conditions. It may not be used for any commercial purpose. This mod and its creators must be identified within the credits included in any release.
Category
'Mini'/Feature mods
Small Downloads
-BI v1.4-
-BI v1.6-
Mod Downloads
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Browse the demo directory for addons, mods, new units and backup files.
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Category
Demo
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