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Distribution of useful tools to modify MTW by Duke John.
Includes Wellingtons LMM.
RSW BIFreader.
Mithel's Image-converter.
Gnome editor.
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Category
Tools
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 Caravel mod v3.3
Updated version
Dear user,
thank you for your interest in the Caravel mod.
The mod was made for Medieval Total War/VI version 2.1, english edition.
It modifies the early campaign of the main game, with the aim to make the vanilla gameplay shine.
It was made and playtested with the following settings in mind and its strongly suggested you play it thus:
1. Add after the -ian extension, the -loyalty:130 and the -green_generals shortcuts to your MTW exe shortut.
2. Choose to play either between huge (120man sword unit/200man spear/80man horse ) or normal
(60man sword unit/100man spear/40man horse ) unit settings. Once you have set the unit settings to your choice,
then choose the equivalent campaign ie "CRVL (huge)" or "CRVL (normal)" from the campaign choice menu.
My personal suggestion is huge, but default works just as well.
The campaign economics have been custom calibrated to the unit setting you choose, so make sure you have picked
the right one for your unit settings!
3. Choose hard or expert difficulty.
4. Turn off the clock in battles from the Game options menu.
In order to play the mod, you'll need to target the .rar archive that contains the Mod, to extract itself to
wherever your Main MTW game folder is.
The location of the main MTW game folder varies according to edition.
If you have the original game edition with the VI expansion patched to v2.1, then your game will be in:
C\Program Files\Total War\Medieval Total War
If you have the Gold edition, that includes combined the main game and the VI expansion and installs through DVD rom,
then make sure the game version is patched to v2.1 (for some gold editions you need to download and install the v2.1 exe
patch); for that the game will be in:
C\Program Files\The Creative Assembly\Medieval Total War
If you have installed the game in a custom location, then target The Caravel Mod.rar to extract itself there.
You will be prompted if you want the files replaced (with those of the Mod), choose "Yes to all"
In case you have any question, suggestion or anything else you wish to say about the mod, you are more than welcome to
do so in the relevant thread in www.totalwar.org, at the Engineer's guild found in the MTW modification subsection,
found at the Medieval Total war section of the forums.
I hope you enjoy the mod, as much as i do ;)
Regards
gollum |
Category
Full_Campaigns
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 Sepheus_ddraw_fix_v1.zip
A DirectDraw wrapper library written by Sepheus that allows MTW to correctly offer video resolutions when the system has newer cards and more than 2 GB memory.
Category
Tools
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Make all factions playable in BI
incorporating Professor Spatula's Unlocked Factions maps
& Rebel Commander
Version 2 released - Download
- Mirror 1
This is for 1.6 - note that it changes the mechanism by which you choose a faction. If you want to play as an emergent faction then you must start the game as the slave faction and click on specific cities to bring up the correct advisor. Full details in the readme.
Previous versions for 1.4
__________________________________________
Download
Update 13/12/05 - Version 1 Complete now uploaded including professorspatula's excellent maps and new leader pic's
What does it do?
This mod allows you to play as all of the factions within BI as they appear or emerge within the vanilla game.
What version is this for?
It is for the vanilla Barbarian Invasion.
How big is it?
Approx. 3.9 meg
How does it work?
For all factions which are present at the start of the game just select them as usual from the campaign menu.

The emergent factions are marked as 'Not Playable at Start' on the Faction Selection Screen. To play as one of these factions, you must select one of the other factions that begins the game (as specified in the emergent faction's campaign description):

At the beginning of the game, the advisor will appear and ask if you wish to swap control to the emergent faction. If so, click on the 'Show Me How' button and the game will switch to auto-pilot until the faction emerges. If not, press the dismiss button. For example:

Version 1 Download
Conditions of use
Original maps The original maps included in this modification cannot be used in any other public modification without Professor Spatula's express permission.
Scripting mechanism You may alter and adapt the other elements of this modification for other public modifications freely subject to the following conditions. It may not be used for any commercial purpose. This mod and its creators must be identified within the credits included in any release.
Category
'Mini'/Feature mods
Small Downloads
-BI v1.4-
-BI v1.6-
Mod Downloads
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 HedgesMTWDEditor_v2.zip
Hedges Medieval Total War Detail Editor (MTWDEditor)
This utility enables changes to the following unit and building files depending on your version of MTW.
Version 1.0 - cursaders_unit_prod11.txt, crusader_build_prod13.txt
Version 1.1 - cursaders_unit_prod11.txt, crusader_build_prod13.txt and ProjectileStats.txt
Version 2+ - as above, plus any unit and building file defined by the campaign files found in \campmap\startpos.
Refer to the general_instructions.txt file for instructions on how to use this utility.
NOTE: All files are opened when this utility starts. Any changes made to the files listed below not using this utility while you have this utility running will be overwritten when any Save option is used in this utility.
It may modify the following files which contain associated information
about buildings and units etc. Note: <xxx> is the localisation folder ie. Eng
- \loc\<xxx>\descriptions.txt (Unit,Navel,Agent and Building Descriptions only)
- \loc\<xxx>\names.txt (Unit singular and plural names, building names)
- \loc\<xxx>\events.txt (ship sunk messages)
- \textures\men\deadpage coords.txt (new units)
- \campmap\Info_Pics\Units\_file.txt (new units)
Files can also be added to the following directories (and sub directoires of these) when new units/buildings are created.
If a file already exists it will NOT be overwritten when creating a new unit/building.
- \campmap\Info_Pics\Buildings\
- \campmap\Info_Pics\Ships\
- \campmap\Info_Pics\Units\
- \campmap\pieces\buildings\
- \campmap\review_panel\Buildings\
- \campmap\review_panel\Ships\
- \campmap\review_panel\Units\
The following files are also read (but not updated) to gain additional information.
- \loc\<xxx>\changes.txt
- \loc\<xxx>\glorygoals.txt
- \campmap\startpos\<campaign_file>.txt
Hopefully this will take alot of your editing hassles away.
When reporting bugs, please be more specific than "IT DOESN't WORK".
Please provide the actual error displayed and if it exists, the 'HedgesMTWDEditor.log' file found in the HedgesMTWDEditor directory.
Where posible it would also be very helpfull if you sent the files listed
above (including campaign, unit and building files but excluding the picture files) as that should enable duplication of the problem (not all of them) which will help provide a speedy fix.
Yours in editing madness
Hedge
Changes made with version 2.0
- Added VI compatibility.
- Added check for localisation files. Should allow this utility to be run on other than \loc\eng files, although correct character display for other languages may be an issue.
- Added windows system file check for required ocx files needed to use this utility and install them if required.
The files being checked for are: (they come with this utility and can be found in
the \HedgesMTWEditor\WindowsSystemFiles directory.
They will be copied to the windows system32 directory if they do not exist.
mscomctl.ocx
msflxgrd.ocx
- Added TerrainSet, ArchitectureSet, LandLie, Vista, River to MDTWDElists.txt. Used for border info between regions.
- Added additional selections to the lists which are used to populate the various combo boxes found in this application.
- Reordered faction list in MTWDElists.txt. These are static faction id's for the units file.
- Added check for new (free) factions being used so they can also be displayed for selection.
- Added display,filtering and sort options to the crusader units form.
- Added editing of crusader unit names (singular and plural).
- Fixed missing file problem with creation of non-combatent units. Only ship and combatent units can now be selected.
- Added ability to edit ship sunk messages (and enter when creating new ships).
- Modified combo boxes and selection forms to display details in alphabetical order where posible.
- Added Show Selected Columns only option to suitable selection forms.
- Added New Building creation and building name and description view/edit options to Crusader Buildings form.
- Added display,filtering and sort options to the crusader buildings form.
- Added selection of region, faction and goods allowed linked to campaign file selected from menu.
- Added quick backup feature. When the Save button is pushed from the Menu form, all files which are about to be updated are copied to the HedgesMTWEditor\Backup\QuickBackup folder. They will be overwritten each time Save is used.
- Added Create Backup option for units/buildings/projectile stats. Copies current saved file to backup directory, it will only backup the selected unit/building file, it does not backup associated files (ie names, descriptions etc), this functionality may be added at a later date.
- Added automatic body type definition for use when creating new units.
- Added option to use automatic body type definitions or definitions from the MTWDELists.txt file.
- Sorry given up trying to keep up adding to list of changes, but there are many more not listed.
Changes made with version 1.1
- Fixed bug with unit cost in Crusader Units form (slipped by me, sorry)
- Added New Unit creation and Unit Description View/Edit options to
Crusader units form.
Disclaimer:
This application must be run at a resolution of 1024by768. Running at different resolutions may cause strange displays.
It has been tested on a Windows XP and Windows 98 platforms without any problems, although no guarantee is made that it will be able to run on all platforms or configurations.
This application handles all required formatting for you, however, while I have tested this, there may be the odd time when formatting is not done correctly. In such cases restoring from backup should fix the problem. If the problem persists drop me a line at the email address specified above with a description of the problem and a copy of the dodgy file. I will try and make any fixes required to this application to sort out formatting issues.
Care has been taken to find all possible combinations for combo boxes and lists used in this application but no guarantee is made that all details have been found. Most values required for these combo's and lists can be found in the MTWDElists.txt file found in the HedgesMTWDEditor folder. You may add additional entries to these lists if required without affecting the running of this application (unless told otherwise), although whether Medieval Total War will accept your changes is another matter.
While I have endevoured to make sure everything works you use this at your own risk. Prudence says you should backup your original files before you start over-writing them (including separate backups not associated with this editor).
Installation:
Unzip and install this directory (HedgesMTWDEditor) into your Total War root directory (ie. .exe directory)
Previous versions:
HedgesMTWDEditor_v1.1.zip
HedgesMTWDEditor.zip
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Category
Tools
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