 Frogbeastegg's Guide to Total War: Shogun II - PDF
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 Tosa Cup Semi Finals Replay Pack
This is a replay pack which contains replays from the Semi Finals of the Tosa Cup Tournament. Both matches are included.
Due to a stalemate situation that occurred in the Indigo/Luvmo match, an attacker/defender rule had to be imposed to resolve the match. To keep the tournament fair, attacker/defender rules were also then implemented for the Swoosh/Sabre match and will be imposed in the Final as well. The modified rule as implemented for Swoosh/Sabre and as will be implemented in the Final is:
One player attacks and the other defends in battle 1. The players then swap roles for battle 2. Battle 3 has no attacker/defender, but players are not permitted to sit still for more than 5 minutes. Minor/superficial unit movements are not sufficient to qualify as not sitting still.
The CWC rule on Drops (as detailed here) will also be imposed in the Final. This rule was imposed on a couple matches earlier in the tournament when dropping became an issue, and we are simply announcing it again to make it clear how such a situation will be handled if it is encountered.
All replays were made with Patch 2.
Video commentaries of some of these matches can be found in the Org Media Library. Many thanks to AzureCuzYeah and jackie_fish for creating the commentaries. You can see more of their superb TWS2 commentaries at AzureTotalWar and jackie_fish's YouTube channel.
Category
Replays
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 Tosa Cup Round 1 Replay Pack
This is a replay pack which contains replays from Round 1 of the Tosa Cup Tournament. 17 separate matches are included, which accounts for about half of the bracket. Most of the missing brackets were resolved by forfeit, though some people simply forgot to make a save, while others had bugs which produced corrupted replays. If I get further replays for Round 1, I will update this file to include them.
All replays in the Round 1 Pack were played with Patch 1.
Video commentaries of some of these matches can be found in the Org Media Library. Many thanks to AzureCuzYeah and jackie_fish for creating the commentaries. You can see more of their superb TWS2 commentaries at AzureTotalWar.
Category
Replays
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 NobunagaDilemma.ZIP
Readme file for "Nobunaga's Dilemma" version 1.0
This file contains some interesting stuff. Not mandatory for playing,
but useful for correctly installing the file.
Installing...
well, if you are reading this, you unzipped it. Yeah!
1. so, now you will want to move this whole folder to...
C:\Program Files\Total War\Shogun - Total War\campmap\startpos
or the equivalent on your computer. The important part is the post
S-TW part.... \campmap\startpos
2. you will also want to copy the "Nobunaga's Dilemma.txt" file and
and then paste it into the SAME location as in #1.
....\campmap\startpos
This will be the ACTUAL start position file. BUT, #1 is also
important because it will have the readme, scenario description,
and another copy of the txt file.
Playing...
1. Start a campaign... Then, select through until you find this campaign.
It should be after the mongol invasion campaign.
2. Choose whoever you would like and kick some.... butt! Enjoy.
Critiques/Comments:
Mori: They were the toughest to balance... and I am still not sure if I
like how they start in this campaign. The main reason being that
the computer was regularly reaching kyoto by 1572. Hopefully, this
is no longer the case.
Shimazu/Oda: BOTH start as Christians. Realize this before you start playing.
Takeda/Hojo/Uesugi: The east appeared very even in the ~10 or so "play-testing"
runs that I did. No one clan always dominated in the east. And each was
eliminated by the other two at least once.
Tokugawa/Imagawa: The small spoiler (more than anything). They can do well if
played well, but they do NOT control their own destiny. They will need
to take advantage of a situation in order to win.
Well, I tried to go for historical accuracy for the most part. Starting in 1565
gives Nobunaga a stronghold, but also dangerous neighbors. He is the center point
of the campaign, but each clan is playable AND DIFFERENT. One cannot play the
Shimazu in the same way one would play the Mori or the Tokugawa.
Overall, the game is expected to be in "resolution" phase by about 1580.
What this means is that hopefully there will only be 3-4 clans left by then.
And hopefully there will not be only 3-4 clans before 1575.
While play-testing, I was always playing on EXPERT. SO, I don't know how
much fun the easier levels will be. If you are having LOTS of problems, please play
on an easier level. The MORI or SHIMAZU are the hardest to eliminate early on, so
try them to get accustomed to the campaign.
I'm not claiming that this is the hardest campaign in the world because
I hope it isn't. I hope it is fun and I ALSO hope the REPLAY VALUE is very high.
Those are always two of my main goals in designing. The other main goal in
this scenario was historical accuracy. (I semi-succeeded/failed on this one).
TAISHOS/DAIMYOS:
If you go to the mods/patches forum, you will see some of our discussions
about this... Anyways, one of the bugs in the game... The "Double heirs" bug
which means that you get the heir, but also the heir WITHOUT being an heir...
in other words, a normal taisho (with a rank) having the exact same name as your heir.
THIS does NOT destroy the game in my opinion, but be aware of it.
There is also the VERY ANNOYING DAIMYO RANK BUG!!!
This happens for unknown reasons (as of right now), usually to daimyos where a
Daimyo's WIN in a battle REDUCES HIS RANK.
EXAMPLE: Uesugi Kenshin... was 32-0 (Rank 6)... then, he became
34-0 in the game and had RANK 4. This happens often in all the games
in Warlord, and in this campaign.
alright, well, I hope everyone who plays this campaign enjoys it!
I do plan on making a version 1.1 of this (if there are a few unresolved issues)
PLEASE feel free to send comments or criticism to me. MY ISP does not
work as of right now, but it should by 9/20/01... I do have e-mail though.
So, if you wish to contact me with questions/comments.
HAVE FUN!
-Dennis Mishler aka -Zen Blade
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Category
Campaign
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Amazons: Total War - Recalesced 7.0C
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WARNING : MATURE PLAYERS ONLY
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This mod contains some female nudity in the depiction of conflicts in antiquity, so if there is any reason the law of your locality prohibits you from viewing such content (for example, if you are under the age of 18 in most areas), please do not access the download.
By either downloading or installing this mod's compressed file, the user who performed the download/installation acknowledges that he (or she) is legal to view such content and he or she is solely responsible for the use as well as the consequences of the use of this mod.
Keeping the aforementioned prerequisite in mind, Please do not pass along or forward link to the download file without this warning be shown.
And while playing multi-player online, please be mindful of the opponent's age or sensitivity, as each player is solely responsible for the unit he or she selected to play.
Amazons Total War 7.0 allows the player to explore many modern military concepts on the battlefields of antiquity.
Such as
- Mobility and Stand-off Weapon capability using various women cavalry units.
- Deploying Area Denial "minefield" on the battlefield using field engineers.
- Wagon fighting units with battle tactics not unlike German Panzer in WWII.
- Guerrilla Warfare, allowing agent to infiltrate enemy territory to raise army deep behind the enemy line.
- Long Range Mobile Artillery, allowing artillery barrage, fire-support, and counter-battery
- Linked Armor-Clad Cavalry, a dominating cavalry formation for centuries in Eurasia, never before depicted by any video game.
- Terrifying Super-heating Incendiary Weapons, in modern day military parlance AKA the thermite munition.
Other Highlight of 7.0 Series
- New extended campaign map, now from British Isle to Afganistan.
- New Far Eastern Celt faction, based on latest archaeological finding and anthropological theories.
- Newly re-balanced Amazon Advanced Units.
- New longbow 4 horses chariots units.
- Custom RS II battle environment with lush scenery.
- Quest based game play, a player's faction can not attain higher cultural level without certain quest objective being met.
- Balanced Unit Modeling (or. B.U.M.):Unit's recruitment infrastructure, cost, appearance, and capability must have direct relationship.
- Four turns per year play.
- Extended naval fleet movement
Click [here] for mod home page with latest news and announcement.
Click [here] for Amazon Total War wiki.
Installation:
This mod is mod-foldered, so will not interfere with the vanilla installation when installed properly. For detail, please read the read-me folder after download.
Credits:
This mod has a great deal of people and parties to thank to and outside work to be acknowledged, because of the length of the list, they are contained in the Read-me folder of the compressed mod file.
Category
Amazons: Total War
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