-
Search Results
-
-
Entries
-
Browse the directory for STW, STW MI/WE patches.
Category
Patches
|
|
|
|
LCJr_NobunagasAmbition.zip
Nobunaga's Ambition v1.0
This is my miniscule contribution to the Shogun community. Starting terrorities for each clan are as historically accurate as possible on the Shogun map. Proof you don't need to distort history to get a balanced game:) During my playtesting each clan with the Imagawa took control of the East at least once. Uesugi dominated about 40-50% of time. Imagawa always starts off extremely strong but then overextends himself and is eliminated. Unsure about the West as I was having some problems getting Mori going early on. Without giving him the mine in Aki he does absolutely nothing. Could probably get around that by tweaking his building_choice.txt to favor mines.
Included is tweaked Owari map. I got tired of the AI trying to form an assualt column only to get trapped by the huts and just sit there like idiots. So I simply deleted the buildings and trees on the AI's side of the river and problem solved.
Play it with the stats of your choice. Just my personal opinion but using the building+unit choice.txt's and invasion.txt's from Dr. Miller's Amagi campaigns seem to give a better game.
A big thanks to Hecose for his editor. Thanks also to everyone else who helped discover how to modify the game. And of course thanks to KOEI for giving me my first taste of Sengoku era wargaming.
-Lon Chaney Jr
|
Category
Campaign
|
|
|
|
MTW VI 201 Patch
This is the official CA patch for MTW VI. This distribution doesn't use an installer and can also be used to patch custom installations. |
Category
Patches
|
|
|
|
Browse the demo directory for addons, mods, new units and backup files.
|
Category
Demo
|
|
|
|
NobunagaDilemma.ZIP
Readme file for "Nobunaga's Dilemma" version 1.0
This file contains some interesting stuff. Not mandatory for playing,
but useful for correctly installing the file.
Installing...
well, if you are reading this, you unzipped it. Yeah!
1. so, now you will want to move this whole folder to...
C:\Program Files\Total War\Shogun - Total War\campmap\startpos
or the equivalent on your computer. The important part is the post
S-TW part.... \campmap\startpos
2. you will also want to copy the "Nobunaga's Dilemma.txt" file and
and then paste it into the SAME location as in #1.
....\campmap\startpos
This will be the ACTUAL start position file. BUT, #1 is also
important because it will have the readme, scenario description,
and another copy of the txt file.
Playing...
1. Start a campaign... Then, select through until you find this campaign.
It should be after the mongol invasion campaign.
2. Choose whoever you would like and kick some.... butt! Enjoy.
Critiques/Comments:
Mori: They were the toughest to balance... and I am still not sure if I
like how they start in this campaign. The main reason being that
the computer was regularly reaching kyoto by 1572. Hopefully, this
is no longer the case.
Shimazu/Oda: BOTH start as Christians. Realize this before you start playing.
Takeda/Hojo/Uesugi: The east appeared very even in the ~10 or so "play-testing"
runs that I did. No one clan always dominated in the east. And each was
eliminated by the other two at least once.
Tokugawa/Imagawa: The small spoiler (more than anything). They can do well if
played well, but they do NOT control their own destiny. They will need
to take advantage of a situation in order to win.
Well, I tried to go for historical accuracy for the most part. Starting in 1565
gives Nobunaga a stronghold, but also dangerous neighbors. He is the center point
of the campaign, but each clan is playable AND DIFFERENT. One cannot play the
Shimazu in the same way one would play the Mori or the Tokugawa.
Overall, the game is expected to be in "resolution" phase by about 1580.
What this means is that hopefully there will only be 3-4 clans left by then.
And hopefully there will not be only 3-4 clans before 1575.
While play-testing, I was always playing on EXPERT. SO, I don't know how
much fun the easier levels will be. If you are having LOTS of problems, please play
on an easier level. The MORI or SHIMAZU are the hardest to eliminate early on, so
try them to get accustomed to the campaign.
I'm not claiming that this is the hardest campaign in the world because
I hope it isn't. I hope it is fun and I ALSO hope the REPLAY VALUE is very high.
Those are always two of my main goals in designing. The other main goal in
this scenario was historical accuracy. (I semi-succeeded/failed on this one).
TAISHOS/DAIMYOS:
If you go to the mods/patches forum, you will see some of our discussions
about this... Anyways, one of the bugs in the game... The "Double heirs" bug
which means that you get the heir, but also the heir WITHOUT being an heir...
in other words, a normal taisho (with a rank) having the exact same name as your heir.
THIS does NOT destroy the game in my opinion, but be aware of it.
There is also the VERY ANNOYING DAIMYO RANK BUG!!!
This happens for unknown reasons (as of right now), usually to daimyos where a
Daimyo's WIN in a battle REDUCES HIS RANK.
EXAMPLE: Uesugi Kenshin... was 32-0 (Rank 6)... then, he became
34-0 in the game and had RANK 4. This happens often in all the games
in Warlord, and in this campaign.
alright, well, I hope everyone who plays this campaign enjoys it!
I do plan on making a version 1.1 of this (if there are a few unresolved issues)
PLEASE feel free to send comments or criticism to me. MY ISP does not
work as of right now, but it should by 9/20/01... I do have e-mail though.
So, if you wish to contact me with questions/comments.
HAVE FUN!
-Dennis Mishler aka -Zen Blade
|
Category
Campaign
|
|
|
|