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Gaesatae underpowered!
I just have to ask, why are the Gaesatae so dagburn weak? I mean, they are taken down so easily by missile fire, and their performance in melee is nothing spectacular. Not considering their cost, and their long, unbeaten record in history. I mean, everyone knows that they should be about eighteen feet tall, carry a sword four yards long, and run twice as fast as normal units. They should be able to send men spinning through the air. Certainly the EB team is intelligent enough to realize that any missile short of a 16-inch shell to the chest is incapable of stopping these drugged fanatics! I certainly hope this situation is rectified in 1.1. :clown:
EDIT: I have seen so many LS and "Celtic Over-powered" threads that I thought I would hit it from the other angle. :laugh4:
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Re: Gaesatae underpowered!
You're supposed to wait until April! :smash:
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Re: Gaesatae underpowered!
And on that subject, why isn't Beowulf in EB?
Really enjoyed that film, I think the Rebel leader in Skanda should be called Beowulf.
;)
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Re: Gaesatae underpowered!
you can get the Gaut (Geat) ethnicity trait... if only we had 'troll-slayer' as a trait... sounds good for EB2 :grin:
and there is no 'story-butcher' trait for that ass who made Beowulf ~:( c'mon - Grendel's mom is hot? that's so freaking stupid!
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Re: Gaesatae underpowered!
Curiously this is an Gaesatae UNDERPOWERED thread instead of OVERPOWERED (witch we all love and cherish). They are weak against missiles because they are, well naked. And I really can't agree with you that they are weak in combat.
With witch units did you battle them?
Edit: sorry didn't read your post to the end. Never mind the above
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Re: Gaesatae underpowered!
theoretically, they shouldn't be killable unless you decapitate their head... also one might be able to stake them to the ground so even in undeath they're unable to get up, the source of 'vampire-stakes'.
also, they are killable if you wait until their body metabolizes the psychodelics, after they're done humping corpses... but sometimes they just drink their own / each others' urine and 'warp-spasm' all over again. in this case, you must distract them with a very large mustache... that's the only thing proven to work.
btw, shouldn't there be a special reform trait like 'has seen the shroom'? :grin: that would be great
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Re: Gaesatae underpowered!
Quote:
I just have to ask, why are the Gaesatae so dagburn weak? I mean, they are taken down so easily by missile fire, and their performance in melee is nothing spectacular. Not considering their cost, and their long, unbeaten record in history. I mean, everyone knows that they should be about eighteen feet tall, carry a sword four yards long, and run twice as fast as normal units. They should be able to send men spinning through the air. Certainly the EB team is intelligent enough to realize that any missile short of a 16-inch shell to the chest is incapable of stopping these drugged fanatics! I certainly hope this situation is rectified in 1.1.
Well, in 1.1 they're 6 feet tall and shoot lightning from their hands and fireballs from their arses.
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Re: Gaesatae underpowered!
I want to know how he managed to test them against 16inch shells.
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Re: Gaesatae underpowered!
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Originally Posted by Hax
Well, in 1.1 they're 6 feet tall and shoot lightning from their hands and fireballs from their arses.
You have access to 1.1 :no:
(points finger at Hax) He has access to 1.1 ~:mad
Get him! :charge:
The knowledge that some people can play 1.1 already is enough to turn me into a Gaesatae, no shrooms needed.
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Re: Gaesatae underpowered!
That's the reason they're 80 men a unit in my EB (instead of a mere 60).
I'm playing Rome, btw.
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Re: Gaesatae underpowered!
I was sure this was a joke thread :beam:
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Re: Gaesatae underpowered!
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The knowledge that some people can play 1.1 already is enough to turn me into a Gaesatae, no shrooms needed.
Don't make me go Rhodian Slinger on your two hitpoints!
...oh wait, we're not supposed to tell that unit is in 1.1?
Crap.
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Re: Gaesatae underpowered!
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Originally Posted by Hax
Don't make me go Rhodian Slinger on your two hitpoints!
Yikes, I need to put my pants back on to protect my two hitpoints from the bad man and his bad rocks...
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Re: Gaesatae underpowered!
My inside sources have revealed to me that in 1.1 a unit of Gaesatae will be given the ability to combine to form.............
DEVASTATOR!!!!
http://associazioni.monet.modena.it/...vastator_c.jpg
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Re: Gaesatae underpowered!
I think they somehow used the vanilla Oliphant model to pull that off. :cool2:
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Re: Gaesatae underpowered!
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Originally Posted by Jaywalker-Jack
I was sure this was a joke thread :beam:
Yeah I think so too. I was serious as hell though.
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Re: Gaesatae underpowered!
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Originally Posted by Moros
That's the reason they're 80 men a unit in my EB (instead of a mere 60).
I'm playing Rome, btw.
I also play Rome ATM. Are you sure you mean UNDERpowered? I mean even when I totaly rout the rest of their army and I manage to encircle them with strong units like like 2 Triarii and 2 Extraordinarii (against one one Gaesatae) they still manage to make more casualties then they should.... or then I suppose they should in that certain situation. I've also noticed that less costly is to get 2 or 3 slingers behind them when they engage your line. But of course, most of the times that cannot be done. So... I'm asking myself... if I spend all this time thinking how to make these guys history... is weather I have a problem, or maybe, just maybe they're not UNDERpowered. BTW, I'm not saying they're overpowered, they're just strong, tuff, naked lads on drugs.
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Re: Gaesatae underpowered!
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Originally Posted by Theodotos I
I just have to ask, why are the Gaesatae so dagburn weak? I mean, they are taken down so easily by missile fire, and their performance in melee is nothing spectacular. Not considering their cost, and their long, unbeaten record in history. I mean, everyone knows that they should be about eighteen feet tall, carry a sword four yards long, and run twice as fast as normal units. They should be able to send men spinning through the air. Certainly the EB team is intelligent enough to realize that any missile short of a 16-inch shell to the chest is incapable of stopping these drugged fanatics! I certainly hope this situation is rectified in 1.1. :clown:
EDIT: I have seen so many LS and "Celtic Over-powered" threads that I thought I would hit it from the other angle. :laugh4:
If they don't like the missiles, then they'll have their fight in the shade...
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Re: Gaesatae underpowered!
It's a joke thread man.
They're just fine the way they are. It's like a rock-paper-scissors relationship. Just hit them with missiles or keep them away from your men with phalanxes. Don't get your infantry in hand to hand combat or they'll slaughter you tooth and nail.
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Re: Gaesatae underpowered!
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Originally Posted by blitzkrieg80
theoretically, they shouldn't be killable unless you decapitate their head... also one might be able to stake them to the ground so even in undeath they're unable to get up, the source of 'vampire-stakes'.
also, they are killable if you wait until their body metabolizes the psychodelics, after they're done humping corpses... but sometimes they just drink their own / each others' urine and 'warp-spasm' all over again. in this case, you must distract them with a very large mustache... that's the only thing proven to work.
btw, shouldn't there be a special reform trait like 'has seen the shroom'? :grin: that would be great
Funny as hell, dude...thanks for the late-afternoon guffaw (the folks around me in my "second office" coffeeshop may be rather confused or frightened by my outburst...screw 'em...:2thumbsup:
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Re: Gaesatae underpowered!
Ups I feel stupid now... It's a joke thread... damn I did it! Forget what I said... damn it! WTF is wrong with me not reading all the post? Damn it! I feel like swearing like Cartman now, damn it! Always read all the post damn it!
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Re: Gaesatae underpowered!
I completely disagree with you that the Gaesatae are underpowered. Whenever I fight against gauls they will be the last standing on the field, and do a lot of damage, especially against my front line of Hastati and Hastati Samnitici. And then one cant forget that these maniacs fought nacked.
Cheers.
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Re: Gaesatae underpowered!
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Originally Posted by Korlon
It's a joke thread man.
Yes.
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Re: Gaesatae underpowered!
I was thinking...maybe the problem could be solved by giving the Gaesatae another hit point and .33 lethality, and then giving powerful units to the factions surrounding Gaul to compensate - say, head hurlers for the Casse, Arcani for the Romans, and berserkers for the Sweboz? :yes:
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Re: Gaesatae underpowered!
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Originally Posted by jabarto
I was thinking...maybe the problem could be solved by giving the Gaesatae another hit point and .33 lethality, and then giving powerful units to the factions surrounding Gaul to compensate - say, head hurlers for the Casse, Arcani for the Romans, and berserkers for the Sweboz? :yes:
and how about bull warriors for the spaniards? :laugh4:
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Re: Gaesatae underpowered!
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Originally Posted by Long lost Caesar
and how about bull warriors for the spaniards? :laugh4:
*sigh* Everyone knows that the Spaniards used goat warriors, not bull warriors as their best infantry, as shown by the way they would eat their opponents clothes after a battle. :furious3:
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Re: Gaesatae underpowered!
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Originally Posted by strategos alexandros
You're supposed to wait until April! :smash:
No, that's MY job! :D
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Re: Gaesatae underpowered!
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Originally Posted by strategos alexandros
*sigh* Everyone knows that the Spaniards used goat warriors, not bull warriors as their best infantry, as shown by the way they would eat their opponents clothes after a battle. :furious3:
And I thought that what hIboz brushed their teeth with, was strong enough to do the trick?
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Re: Gaesatae underpowered!
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Re: Gaesatae underpowered!
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Originally Posted by pezhetairoi
No, that's MY job! :D
I thought there was a competition for the first?