Re: Battle Odds balancing
stat_health is used for units and mounts (in that order). '1, 0' means the unit has 1 HP and their mount has 0 HP (no mount), while '1, 10' would give the mount 10HP. '10,0' would give a units 10 HP.
Re: Battle Odds balancing
I know that.
What was in the thread over at twcenter however suggested that since stat_health's second value was unused except for elephants (it does not apply to horses and camels), it could (and supposedly was) used for balancing battle odds. However, it doesn't seem to work and I am wondering if anyone here had come across a way to do it, this way, or another.
Re: Battle Odds balancing
Did you try what happens if you actually give a mounted unit more hp? Does it change the calculation then? And does it change combat performance (probably not since rider and mount are usually considered one entity except for elephants which have multiple riders)?
Re: Battle Odds balancing
Tried it in a Mailed Knights vs Spear Militia scenario. Both with 2 stat_health's secondary and 0, the knights had the same pre battle odds and did not fare differently during battle.