1. How close are we to the unit limit, ie how many more additional units can we create on our own?
2. Are there any new features in 1.1 which would cause issues when running in BI?
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1. How close are we to the unit limit, ie how many more additional units can we create on our own?
2. Are there any new features in 1.1 which would cause issues when running in BI?
i beta-tested 1.1 w/BI and never had a problem...
I think v1.1 has reached the unit limit
Not yet, but very, very close.
This will mens some more surprises for the version.
how many uits away to be exact (I already knew about Q1, having been answered earlier-just no number given)?:beam:
I have no idea. Could 2, could be 12.
:laugh4: as long as the Euzonoi can fit in(I'll make them):laugh4:
I think I read somewhere that EB 1.0 had about fourty slots left. We got about ten more in 1.1 so... do the math.
Exactly. So with those 20 left, you could easily add in the Euzenoi.
40 - 10 = 20?:dizzy2:
This is EB mathematics :laugh4: :laugh4:Quote:
Originally Posted by strategos alexandros
Is it based on the RTW city income system?:laugh4:Quote:
Originally Posted by Ibn-Khaldun
it 30 not 20 dangit!!
explains why the tresury system in EB 1.0 is so wierd (you'd figure the bigger the cities, the more money it makes..oh well, still a great mod:laugh4: :laugh4:
Well, it would certainly explain our version numbering system... ~:)Quote:
Originally Posted by Ibn-Khaldun